The Godot team would like to express our heartfelt gratitude to Re-Logic, not just for the immense support Godot is receiving, but for your investment in our common cause ๐
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! โต๏ธ
A complete overhaul. A solid foundation to build upon.
#GodotEngine
We are excited to introduce a major improvement in funding the development efforts of the
#GodotEngine
โ the Godot Development Fund!
Help us secure stable funding and ensure the longevity of the project ๐
We passed the โฌ30,000 threshold on the Godot Development Fund today! ๐
Thanks everyone for your support! ๐
Our current goal is to reach 50k as soon as possible, to secure the current payroll, and enable us to add a couple more developers to the team.
There's a ton of engagement around
@godotengine
this week, oftentimes very positive and exciting!
Many devs are exploring it for the first time and sharing their experience, assessing its viability for their needs, or just discussing it on social media.
We love to see it!
We're amazed and humbled at this level of support, and how much this will accelerate our efforts!
Thank you so much
@OSSCapital
and
@JosephJacks_
for adding an incredible $10,000/month to the
#GodotEngine
Development Fund! ๐
It's been an incredibly stressful week for a lot of indie developers. We've been having some fun at Unity's expense, but we also know that this is a serious issue with real-world consequences.
There's a saying that 'Trust takes years to build, seconds to break, and forever to
We extend our sincere solidarity and support to the Unity workers. The recent reactions have left us profoundly disappointed. Threats of violence should have no place in the gamedev community.
We did it! ๐ Our third feature release of the year, Godot 4.2, is out now ๐ค
Over 350 contributors helped to build this release, submitting more than 1800 improvements to the engine.
Learn how
#GodotEngine
makes your gamedev journey more fun:
Thank you so much for your continued support
@robotgentleman
!
We've been very lucky to have you proactively support
#GodotEngine
since July 2022 to keep the ecosystem healthy.
A great fit for the cute robot engine! ๐๐ค
Thor has been an incredibly vocal supporter of our efforts - to make a free, open-source game engine for & directly involving the gamedev community - for a long time already.
This donation overwhelms us with joy, and not just because of the super helpful monetary aspect. [cont.]
This last month you all supported the hell out of me with the world record
#Twitch
Hype Train. To pay that forward we've given charitable donations to
@AbleGamers
,
@IDFCommunity
, and
@GodotFoundation
.
Able Gamers is a massive resource and community for disabled gamers the world
๐ Want to make a game while waiting for the bus? You can now download the
#GodotEngine
editor from the Play Store on your Android devices!
๐ฑ Touchscreen and multi-touch support, live debugging, and much more!
We're so close to 3 round numbers! 2^15, 10^3 and 10!
Thanks everyone for your amazing support!
We're almost breaking even for the current payroll, giving us welcome security.
Let's go to the next milestone so that we can start hiring more contributors!
@DeSerrateGame
We are proud! But that's not the point this meme or our response are trying to make.
If someone needs specific help for their project, telling them to switch (practically to start over) doesn't accomplish anything other than frustration. That's not the question they asked.
Huge thanks to
@AMD
for the generous donation of Radeon 6900XT GPUs to the Godot rendering team, with the goal of helping implement support for FSR 2.0 (and eventually raytracing)!
Did you hear the news? ๐ฐ
Our friends
@RAWRLABGames
announced their FREE*
#GodotEngine
port for
#NintendoSwitch
!
Details here:
What a win for the community ๐ช Are we going to see an increase in Switch games made with Godot soon?
Introducing the new Godot Forum ๐
For the last couple of months, our Q&A platform has been in read-only mode. Now it has been superseded by our new and more powerful forum!
@WinstonYallow
wrote about it in our blog:
We are honored to announce that
@EpicGames
is offering Godot Engine a place on the Epic Games Store. Starting today, you can choose to use EGS to download the engine and keep it up to date with every release.
Blender Foundation and the online developers community are proud to present Blender 4.0 ๐
Light Linking, AgX, new Principled BSDF, Geometry Nodes Repeat Zone, USD improvements, and so much more!
See all that's new at
#b3d
#DevFund
Okay friends, time for some real-talk.
We know it's fun and exciting to get followed back by your favorite engine, but we need to establish something here:
Us not following you doesn't make your work worth any less (nor does a follow make it worth more, for that matter)
Guess who is finally feature complete? Yes, Godot 4.3 is near!
It's becoming even beefier with 650 commits in this particular
#DevSnapshot
๐ฅฉ
Note for those who saw a certain tutorial: TileMap layers are now also nodes ๐ฌ
Play mayor with
@BippinBits
โฌ๏ธ
Godot 4.0 was so good, we made a sequel!
Thanks to 300+ contributors and four months of improvements and polish,
#GodotEngine
4.1 is ready for your projects.
Read more in our announcement:
You now need to create an account to donate to - but this change is indeed for the better!
It let's you update your name in the credits by yourself and manage subscriptions faster.
I've decided to become a "Bronze sponsor" for
@godotengine
to aid development financially. I'll also be making sure my game assets remain compatible with the engine as they are now. While it is a small gesture, I know it'll go a long way!
Do you know what day it is? That's right, it's exactly one month away from our 10-year anniversary ๐
So what better day to get started on our "hear more from us" resolution - with a social media refresh ๐งผ
๐
We're delighted to announce that the game development studio
@kefirgames
is giving the
@godotengine
project a USD 120,000 grant!
This grant will be used to accelerate development of our free and
#opensource
game engine.
Thank you Kefir for your support!
Thank you
@mozilla
! We have been awarded $50,000 as part of the Mozilla Open Source Support
#MOSS
Mission Partners program!
We'll use these funds to port the Godot editor to the web, implement WebRTC and further networking features, and 3D demos!
We absolutely understand that not everyone can donate. In that case, please share the Godot Dev Fund link! Spreading the word is an excellent way to help.
Here comes
#GodotEngine
3.3, paving the way for many exciting 3.x updates while we wait for Godot 4!
This release has countless bugfixes and new features to make Godot 3 a stable, reliable and high-performance
#opensource
game engine.
We are happy to announce that the Godot project will soon be moving from
@conservancy
(to which we are forever grateful) to its very own Godot Foundation!
With many new people learning about FOSS yesterday, we couldn't have timed our Development Fund refresh any better๐งผ๐ซง
If you have as little as 5โฌ per month to spare, please consider becoming part of the base this project rests upon: community support.
There are dozens of Godot related twitter accounts, but we were so far unsuccessful to make this one
@verified
.
If in doubt, only this is the official one.
The
#GodotEngine
Foundation is now one year old, and what a year!
We launched our Godot Development Fund in September, which gathered a lot of support from the community.
Here's an update about where we stand, and what this new level of funding enables:
Prepare to hear a lot more from us! ๐ฃ
Read our blog post about future Community & Communications efforts, and don't forget to fill out our feedback form below ๐โฌ๏ธ
Just checked out the
@GodotEngine
booth at Tokyo Game Show VR 2023. It looks great!
The fact that
#Godot
can be recognized at an event like
#TGSVR
is amazing and shows how far it has come.
Join us on the start of this
#gamedev
adventure. Godot 4 is just beginning to blossomโฆ
At long last, the 2022
#GodotEngine
showreels are published ๐ฝ๏ธ ๐
From 300 amazing entries we had to select less than 50 to split in three videos:
- Desktop/console
- Mobile
- Apps & tools
Enjoy!
GodotOS, an operating system interface created entirely in Godot! Browse folders, edit text files, view images, play games, and more in one cohesive polished interface that can even be used on the web
We are happy to announce that the gaming platform
@OPGames_
is donating USD 100,000 to the
@godotengine
project.
These funds will be used to further the general development of
#GodotEngine
.
Resolutiion is out now on PC & Switch!
#RTs
are so, so welcomed. For every 10 Retweets we'll give out one Key for the game or the soundtrack among all who retweeted.
Steam:
GOG:
Switch:
#indiedev
#gamedev
Countdown time ๐
With our 10-year-anniversary coming up, we look back at an unbelievable number of games made with the
#GodotEngine
Over the next few days, we want to highlight two notable games from each year - one taken from
@Steam
& one found on
@itchio
Let's start! ๐งต
If you saw that our account was temporarily unavailable, no you didn't ๐
But let's just say you gotta be wary about changes in your Twitter settings
Thank you for your patience! We even have a little reward ready, namely the post we were originally planning to publish today ๐จ
If you'd like to get started with
@godotengine
, check out one of my Starter Kits. Open source projects with bare minimum set-ups for a 3D platformer, FPS and city building game! More coming...
We're finally reaching feature freeze for
#Godot4
! โ๏ธ
This means that on Aug 3 next week the roadmap for 4.0 should be settled and we'll focus on stabilizing what we have.
๐งI have (feature) freezing
#GodotEngine
news!
We're happy with the feature state of
#Godot4
and aim to have the first beta soon (tm).
To make sure all contributors, internal and external, have an opportunity to finish their work, we've outlined a plan:
Do you feel the ground rumbling? Better
#Vulkan
support incoming! ๐
Read more about our concluded collaboration with Google & The Forge on our blog:
If you are currently working on a mobile game, let us know what you think ๐ญ
How many of you are using C# to program in Godot 4? โ
This blogpost delves into the history of .NET and delivers the happy news that mobile support for C# is finally back ๐ฑ
๐
Always helpful (and heartwarming for contributors!) to get external data on
#GodotEngine
usage. Thanks Mark!
Godot usage in
#GMTKJam
over the years:
2020: 12.2%
2021: 13.1%
2022: 15.6% (!)
Why Godot Engine? โจ
I made a thread some time ago on how engine choice doesn't matter as long as it does what you need. But I get asked more often recently why I use Godot myself, so here's a quick summary of my personal reasons โ๏ธ
My reasons are these:
1. No account, no
Godot passed the 1000 reviews on Steam, with 96% overwhelmingly positive score.
Good job, contributors and community, for creating together a much loved piece of software!
18 months of work from hundreds of contributors... What a pleasure to announce the release of
#GodotEngine
3.0!
This new version brings PBR workflow, C# 7.0, Bullet, VR, a new audio engine, and so many features!
#FOSS
#gamedev
We're getting closer and closer to the stable release of
#Godot4
! โจ
Here's an update on what to expect from that upcoming
#GodotEngine
milestone, and where we'll go from there in terms of release cycle!
๐ 2022 was a big year for Godot. Let's take a moment to celebrate the hard work and milestones that we managed to achieve during the past twelve months.
๐ See you in 2023!
#GodotEngine
You asked for more rendering updates?
Well here you go, with
@dariosamo
now working on the graphics side of things, this is only the first of many progress reports headed to your doorsteps ๐ฆ
This time: GPU synchronization โ๏ธ
Smile please! It's
#DevSnapshot
time ๐ธ
Speaking of pretty things, this one contains theme improvements, which is handy for all of you whose names aren't the reverse to activemoon โจ
Also,
#TanksOfFreedomII
, which should seem familar to some ๐
Announcing the
#GodotCon
2023!
The
#GodotEngine
conference with talks, games, workshops, and your fellow contributors!
๐ 4 & 5 November 2023
๐ Munich, Germany
๐๏ธ Tickets coming soon