We're getting closer and closer to the stable release of
#Godot4
! ✨
Here's an update on what to expect from that upcoming
#GodotEngine
milestone, and where we'll go from there in terms of release cycle!
@godotengine
Things, especially in Viewports still seem very buggy. I don't want to see this pushed out far before it's ready. But perhaps that might mean more users and therefore more voices on the outstanding bugs. 🤷
@godotengine
Happy with the progress and effort you guys are making. Keep it up. Release when it's ready, stable, and critical issues are resolved. We don't need it rushed.
@godotengine
I am exited for the new Godot4 but....I just hope that the bugs and everything is kinda resolved look we or atleast I am patient when it comes to a new Godot version but that wait has to come with very little or 0 bugs sooo I hope everything is alright.If there are still bugs...