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@ynoham

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Indie solo-developing retro-3D shooter @GunmetalGothic . "why-no-ham"

Joined December 2013
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@ynoham
ynoham
6 months
The #GunmetalGothic Steam page has been updated with new screenshots and the latest gameplay video: Thanks so much to everyone who has wishlisted and/or helped spread word about the game! More to come in 2024, and I appreciate your continued support!
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@ynoham
ynoham
6 months
Quick tour of the latest section of the #GunmetalGothic world. #ScreenshotSunday #lowpoly #indiedev
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@ynoham
ynoham
1 year
Announcement time! This co-op retro-3D shooter-RPG I'm working on has a title and Steam page: Gunmetal Gothic If you think this project looks cool, give it a wishlist!
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2 months
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@ynoham
ynoham
19 days
Map, and non-interrupting tutorial format #GunmetalGothic #screenshotsaturday
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@ynoham
ynoham
1 year
Back above ground, with some co-op action and HUD additions. #lowpoly #retrogaming #IndieGameDev #screenshotsaturday #GodotEngine
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@ynoham
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2 months
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@ynoham
ynoham
1 year
Dashing and crouching to avoid a line-of-sight ranged attack! #lowpoly #ScreenshotSunday #indiedev
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@ynoham
ynoham
3 months
On CRT cause I haven’t done that in a while. Also, shotgun! #GunmetalGothic #screenshotsaturday
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@ynoham
ynoham
11 months
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@ynoham
ynoham
28 days
The indie game I’m making and three of the inspirations behind it.
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@ynoham
ynoham
1 year
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@ynoham
ynoham
4 months
They always looked breakable... now they actually are! #GunmetalGothic #screenshotsaturday #lowpoly #GodotEngine #indiegame
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@ynoham
ynoham
9 months
Trying a longer video - YT link below in case the compression destroys it! #GunmetalGothic #screenshotsaturday #lowpoly #GodotEngine #indiedev
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@ynoham
ynoham
8 months
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@ynoham
ynoham
1 year
Anchorites prepping for a mission! This anchor device will be central to the game's title art, which I'll be showing soon ⚓️ #lowpoly #indiedev #screenshotsaturday
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@ynoham
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1 year
Refined the shooting mechanics a bit, and the ammo UI is functional now. #screenshotsaturday #lowpoly #PS1 #PSX #N64 #indiegames #GodotEngine
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@ynoham
ynoham
10 months
Stat growth in #GunmetalGothic is tied to Accessories, which are hidden at fixed locations in the game world. #lowpoly #ScreenshotSunday #indiedev
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1 year
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@ynoham
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9 months
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@ynoham
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8 months
Character/equipment screen. #GunmetalGothic #screenshotsaturday
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@ynoham
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10 months
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@ynoham
ynoham
1 year
New area for the last #screenshotsaturday of the year. More on the way for 2023! #lowpoly #ps1 #psx #n64 #GodotEngine #indiegames
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@ynoham
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2 years
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1 year
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@ynoham
ynoham
1 year
Fall off ledges to reach new areas! #GunmetalGothic #screenshotsaturday
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@ynoham
ynoham
5 months
Options are still pretty limited, but #GunmetalGothic has a screen for character customization now! Come try it at #MAGFest in just five days! #screenshotsaturday #lowpoly #indiedev
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@ynoham
ynoham
10 months
Oops 💀 Higher screen resolution this week, for those who might prefer it! #GunmetalGothic #ScreenshotSunday #lowpoly #GodotEngine #indiedev
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@ynoham
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2 years
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@ynoham
ynoham
1 year
One year ago, I shared this first look at my current project. Thank you everyone for joining me on this journey! Should be lots more interesting stuff to come in the next year ^_^
@ynoham
ynoham
2 years
A small piece of a #retro #3D game world in development. #indiegamedev #lowpoly #screenshotsaturday
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@ynoham
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7 months
New #GunmetalGothic enemy type! 540 tris, textures about 64x64. #screenshotsaturday #lowpoly
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@ynoham
ynoham
3 months
Anchor revives now offer teleports back to the room where you died! #GunmetalGothic #screenshotsunday #lowpoly #indiedev #GodotEngine
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2 years
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@ynoham
ynoham
1 year
New turnaround of the player character, now with palette swaps! Including the weapon, 672 tris, textures about one and a half 64x64's. #lowpoly #retrogaming #indiegame #screenshotsaturday
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@ynoham
ynoham
11 months
New #GunmetalGothic enemy type! Comes in melee, ranged, and hybrid varieties - 320-348 tris, 64x64 texture. #lowpoly #retrogaming #indiegamedev
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@ynoham
ynoham
1 year
Updated gun model - 54 tris, 32x32 texture. #lowpoly #ps1 #n64 #indiegame #screenshotsaturday
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@ynoham
ynoham
1 month
Thank you everyone who came by the #GunmetalGothic booth at Lvl Up last weekend! Working on room maps next.
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@ynoham
ynoham
1 month
At #LVLUPEXPO with #GunmetalGothic - if you’re here, come try it out!
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1 year
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@ynoham
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6 months
Announcing #GunmetalGothic ’s public debut! I’ll be at the MAGFest indie showcase with a playable demo Jan 18-21. If you can make it to the DC area, this event is an absolute blast and you should come try my game while you’re there!
@MIVSMAGFest
MAGFest Indie Videogame Showcase
6 months
Welcome Ynoham showing a co-op shooter RPG named Gunmetal Gothic at the Super MAGFest Indie Videogame Showcase @ynoham @GunmetalGothic #SuperMAGFest2024 #MIVS #IndieGameDev #indiegame
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@ynoham
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1 year
This anchoring device will act as a home point in each stage. 40 tris, 32x32 texture. #lowpoly #ps1 #n64 #indiegame #screenshotsaturday
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@ynoham
ynoham
1 year
A 4-player squad showing the latest customization options - right now just colors, but more to come! #lowpoly #retro3D #indiegame #screenshotsaturday
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@ynoham
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1 year
No plans for driving, I just needed something to fill street space :P 112 tris, 64x64 texture. #lowpoly #retrogaming #indiegame #screenshotsaturday
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2 years
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@ynoham
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10 months
I’ll be adding appearance options to #GunmetalGothic over the course of development, so keep an eye out for new variants! 👕 #lowpoly #screenshotsaturday #indiedev
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@ynoham
ynoham
2 years
Reduced #IndieGameDev time last week due to vacation, but I'm really proud of this #lowpoly bench, so I'm just going to show it off for #ScreenshotSunday .
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@ynoham
ynoham
2 years
Decided this one needed a zoom. She's cute, but you wouldn't know it from the low-res face jank in the body shot. It's like that Squall meme >_< I love working in 384x216, I really do. #lowpoly #IndieGameDev #n64 #psx
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@ynoham
ynoham
2 years
Second UI pass. Made some revisions to last week's, and added a few new things. #lowpoly #pixelart #indiegamedev #screenshotsaturday #screenshotsunday
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@ynoham
ynoham
1 month
At #LVLUPEXPO with #GunmetalGothic - if you’re here, come try it out!
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@ynoham
ynoham
1 year
Feeling ominous might delete later idk 🖤 #screenshotsaturday #lowpoly #indie
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@ynoham
ynoham
8 months
Also works in 4:3!
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@ynoham
ynoham
11 months
@pc2000s I’m working on @GunmetalGothic , a co-op retro-3D shooter-RPG!
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11 months
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@ynoham
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4 months
Ten years late, but I did it :) Really enjoyed getting to meet so many of you at the booth this weekend!
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@ynoham
ynoham
10 years
Having thoroughly enjoyed #magfest12 , it's time to get back to #indiedev so I have a game to show for #magfest13 !
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@ynoham
ynoham
2 years
Been focused on environments lately, but finally got back to character modelling this week. 747 tris, mostly vertex-colored with a few scattered textures. #lowpoly #screenshotsaturday #gamedev #indiedev #IndieGameDev
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@ynoham
ynoham
2 years
A small piece of a #retro #3D game world in development. #indiegamedev #lowpoly #screenshotsaturday
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@ynoham
ynoham
2 years
Is it still #screenshotsaturday ? No? Anyway, have another look at this retro-3D gothic/steampunk city I'm working on. #lowpoly #gamedev #indiedev #IndieGameDev
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@ynoham
ynoham
2 years
For enemies, I'm working with the concept of steampunk/mechanical versions of traditional monsters. Here's a bat/bird thing. #lowpoly #n64 #psx #GodotEngine #IndieGameDev #screenshotsaturday
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2 years
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2 years
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@ynoham
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1 year
@molegato A little enemy guy, 152 tris, 64x64 texture.
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@ynoham
ynoham
4 years
Player character for a new project. #gamedev #indiedev #pixelart #8bit
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4 years
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@ynoham
ynoham
7 months
Size comparison of the enemies so far
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@ynoham
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9 years
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2 years
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@ynoham
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11 months
@egointitulari It will not be free to play. It will be a one-time purchase, and I’m aiming to have enough content at release to put it somewhere in the $10-$20 USD price range.
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@ynoham
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1 year
@b0tster They do! The tubes and the center post are all billboards :)
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@ynoham
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28 days
@NoahMakesMovies Awesome! All the published info is basically in my post history on here ( @GunmetalGothic collects it a little better), but you can also get an overview from the Steam page:
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@ynoham
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5 years
Little town scene I'm working on. #lowpoly #gamedev #indiedev
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@ynoham
ynoham
10 months
Each Accessory boosts two stats. Equip it, kill some things, and after a while you’ll get to choose one of those stats to raise permanently* for your character! *There will be respec :)
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@ynoham
ynoham
1 year
@BynineB I love how low-fidelity FORCES style - generic photorealism simply isn’t an option. This makes for a lot of variety as people come up with creative ways to work within technical limitations!
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@ynoham
ynoham
6 months
@its_ivy_bish Glad you like it :D I hope to make it to consoles eventually! Won’t be until well after the Steam release though.
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@ynoham
ynoham
11 months
Had a great time talking game dev and @GunmetalGothic with @PixelPizzaPod - thanks for having me!
@PixelPizzaPod
Pixel Pizza
11 months
We go deep into the depths of Gunmetal Gothic dev @ynoham 's mind 💀on this week's episode of Pixel Pizza! Trax from @JetSetsuna ✈️ Apple: Spotify: Etc:
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@ynoham
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2 months
@Mawg_VT I appreciate the interest! Just to clarify, “later this year” is the tentative target for a demo :). Early Access - next year; full game “release” - sometime after that!
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@ynoham
ynoham
1 year
@flykespice You’re right about multiplayer adding a ton of complexity and increasing development workload for all other features. But if a game is going to be multiplayer, it’s far more efficient to design it that way from the start than to adapt it later!
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@ynoham
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26 days
@NyxDiscordia I keep all resolutions super low. Screen is 320x240, textures are 32x32 or smaller. Vertex colors are your best friend :) Minimum real-time lighting; I use vertex-lighting on the characters, environments are vertex-color only, no light. Hope that helps!
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@ynoham
ynoham
1 year
@3boood_pro Glad you like it! Higher resolutions will be available as a graphics option ^_^ For me, the nostalgia hits harder with a screen resolution comparable to the era, but I want to give players as much control as possible to choose their preferred retro aesthetic!
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@ynoham
ynoham
2 years
@enoh32 I'll definitely be revisiting the sky in the future, but right now it's all a custom model. Gradient rotates with the camera, near and far cloud cylinders rotate independently, moon quad stays fixed. One 64x32 texture for clouds, 32x32 moon.
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@ynoham
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1 year
@Exceptionalboi Thanks, I appreciate the interest! At the moment all I’ve got are the little one-offs you see on here ^_^ I’ve been trying to only talk about the features I’ve actually implemented, but basically, it’s a 1-4 player co-op shooter with RPG-style stats and character progression.
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@ynoham
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9 months
@JaffaWaffle It will definitely feel clunky by modern standards. One of my inspirations is old Monster Hunter, if that tells you anything lol. I personally enjoy slower paced (but still real time) combat systems that reward precise timing and positioning, so that’s what I’m going for!
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8 months
@2001Artist1 Actually I’d prefer to avoid elemental weaknesses, to keep all spells viable against any enemy type. I want players to pick the spell(s) they use because of the play style the spell offers, not based on what they’re up against!
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@ynoham
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2 months
@Kyuunchan1 Thanks! It’s available to wishlist on Steam now, demo coming hopefully later this year, and Early Access sometime next year :)
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@ynoham
ynoham
1 year
@Giolove1234 Glad to hear it! I’ve found that keeping videos to under 7 seconds prevents the compression from kicking in and ruining the pixel look. I’m planning to try another longer video soon as well!
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@ynoham
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1 year
@sodaraptor_dev Thanks, glad you like it! This is its first public trial so I definitely appreciate hearing that :)
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@ynoham
ynoham
2 years
@Tempytempers has wanted a #lowpoly #strawberry for "months" so, for this #screenshotsaturday , we're just going to celebrate that this is up and running in #GodotEngine now. #IndieGameDev will resume shortly once I get more familiar with Godot!
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@ynoham
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1 year
@UnabridgedGamer Yes! :D At this time, my plan is for all the content to be playable solo or in a group of up to 4 players, with the difficulty scaled accordingly.
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