Redesigned volumetric clouds in SEUS! Honestly, might be the best graphics work I've ever done. 1ms @ 1080p on a GTX 1080, and they cost nothing if you're not looking at them!
I've been working on ReShade shaders! I started a motion estimation shader that was originally only meant to be good enough for basic temporal filtering for AO, but now it's good enough to use for full TAA and motion blur!
Huge thanks to
@notglacier
for shining a spotlight on my little project! β€
And thanks to all the new patrons to decided to support me and the project!
The next version of SEUS PTGI is coming very soon!
SEUS PTGI E8 is out! New water surface and underwater rendering, colored stained glass shadows, big GI filter improvements, and other survival gameplay friendly improvements!
#Minecraft
SEUS PTGI E11 is out! New sky and clouds, and clouds now contribute to reflections and GI, causing a nice mix of warm and cool tones in ambient outdoor light!
Demonstration of my work-in-progress temporal upscaling + anti-aliasing approach--comparing the input image with the output. This gif was recorded at the target output resolution, which is double the resolution of the raw input rendered image.
Awesome progress has been made with my Light Propagation GI in SEUS! Infinite GI bounces from any light, proper light occlusion, colored lights; It can completely replace Minecraft's lightmaps! 1 and 3 are MC lighting, 2 and 4 are the new GI!
SEUS PTGI E6 is out! Totally redesigned GI and reflection denoising filters. Tons of other improvements too, including performance. Ray traced reflections look so much cleaner!
New sky and clouds system for SEUS PTGI E11! These aren't volumetric, they're just rendered on a flat 2D plane in order to keep them fast enough for use in ray tracing. More dev news about E11 here
#Minecraft
SEUS PTGI E7.1 is out!
#Minecraft
1.13 support, performance improvements, and full specular + normal maps on entities, particles, and the held item, better filtering, bug fixes, and more!
Textures done by the talented
@ultimaimmersion
!
SEUS PTGI E4 has been released! World-space reflections, water, stained glass, ice, torches, lava, and lots of fixes to get PTGI ready for gameplay and a beta release!
SEUS Renewed E2 is here, with all-new volumetric clouds and weather effects! This is just the beginning, there's so much more to add to the weather simulation from here!
I just noticed that SEUS PTGI is in
@NVIDIA
GeForce Experience! Should help people get started with getting optimal settings, super cool! π
#Minecraft
Ended up having to rebuild my website. It's not done yet, but the SEUS page is mostly done, and the downloads should work. I'm sorry for the long downtime!
Dark Souls Remastered graphics modding!! π Not ReShade, but painstakingly editing the bytecode of the shaders. I'm just getting started, so here's a look at what the game looks like with bloom disabled, and then my very WIP custom bloom solution.
#MYEYES
#DatBloom
Some more info: The images were taken with in-game AA, motion blur, and AO turned off, to demonstrate my own work on these effects. Motion estimation took around 3.4 ms at 4k on an RTX 3080 in these images. The motion blur shader itself is still very rough!
It's interesting to see it render motion blur on things that normally wouldn't get them like the flame particles here. If it appears to move, it'll get motion blur! Some rough edges, but it all looks pretty good in motion.
Here's
#DarkSoulsRemastered
with a nearly-linear tonemapping operator and no other color correction. It looks so much more natural! Oh, and new bloom as well.
My site has been updated with SEUS info, a gallery, a new way of hosting downloads, documentation, and a feedback/issue tracking system!
You can now report an issue with SEUS, or give a suggestion through the website! You can also vote on them!
#SEUS
I think I may have fixed the issues with the downloads breaking my website. If the website is still down for you, it'll come back in a few hours. It shouldn't break when you try to download from now on (if indeed it's fixed)!
Dark Souls: Remastered graphics modding progress! I always wondered what this game would look like without its aggressive color grading and scary bloom. I'm gonna do more than mess with the post processing soon!
#DarkSoulsRemastered
My website is having problems again, it may take me a while to sort it out. I'm going to do something about it that will hopefully prevent future problems. Sorry about the inconvenience!
For those who are still experiencing issues with my website: are you able to get in if you repeatedly refresh? The issues that are left may be hosting/server load related, I'm not sure.
I'm currently in the process of solving my website hosting issues. For now, will continue to malfunction, sorry for the inconvenience! I'll let you know when everything gets sorted out.
@Dachsjaeger
@dark1x
By far the best showcase I've seen for it! I was really impressed with those scenes you built showing off specific effects that ray/path tracing can achieve, and really appreciate the technical approach you guys took to the commentary!