Throwback to this scifi cockpit I did a while back, the whole thing is about 60% kitbashed parts. The CRT display is fully animated using
#blender
's geometry nodes, really fun putting this monstrosity together and making all these parts come to life
#3D
#b3d
#3dart
#scifi
sharing this 🩸 Bloodborne 🩸 fanart I made in Blender, took some of the 2D item artwork of the game and recreated it in 3D.
The fluid was done combining Blender's Ocean Modifier and Dynamic Paint workflow
#Bloodborne
#b3d
#3D
Posting more 🩸Bloodborne 🩸fan art, this time its the Small Resonant Bell, Made in Blender, always fun to get to use the smoke simulation tools
#b3d
#3D
#Bloodborne
Doing some live fire tests for the Mecha Cannon in Blender (SOUND ON) and of course, couldn't resist adding a little holographic display using geometry nodes
#blender
#3d
#3DCG
#b3d
Just released the Blender file and all the textures for my OG Gameboy project. If that sounds like something you'd be interested in then head over to the Patreon and check it out!
#3D
#blender
#b3d
#3dart
Introducing BOOMR, the mecha-kitty, a project that came to me from the idea of giving a regular house cat a high tech mech suit
the entire character is modeled, rigged and animated in Blender, Textured in Substance
Quite the labor of love learning rigging and character animation
ok ok one final rig preview before I actually settle down to texture this beast, facial rigging was kicking my ass for a while there but I think I finally have something I can work with
#b3d
#3d
#mecha
HOLO-PAGER™ PLUS+
Sculpted this guy in zbrush and made the holographic display in Blender using Geo nodes, love making these crunchy interfaces 🤤
#3D
#BLENDER
#b3d
doing some mecha pose tests, after going into the rabbit hole that is character rigging, Im pretty satisfied with where this guy is at now
#3D
#blender
SOUND ON - Mecha-kitty has arrived at the frontline 🐱
wanted to create a "hero reveal" style animation for BOOMR. had a lot of fun animating all the elements for this one, especially that first impact.
#3d
#3dart
#3Danimation
#blender
#mecha
#scifiart
⚠️ Big Boy Coming Through ⚠️
Here is a test run cycle now that I'm finally starting to get more comfortable with character animation, still a noob at it so any animation people feel free to pick it apart 😁
#b3d
#3D
#animation
Just uploaded the Blender file from My Combat Helmet project to the Patreon (link in Bio) If you would like to play around with it go check it out!
#3D
#blender
Doing some quick and dirty rig tests in
#blender
evee for the mecha I'm working on. First time doing any complex rigging so still working through a lot of IK shenanigans, excited to texture and animate this guy (soon!)
#b3d
#Mecha
#3D
Hey peeps, I'm finally starting a Patreon!
I'll be releasing all my project files over the next couple of weeks, so if that sounds interesting to you consider subscribing!
First release of the month is the full Mecha-Kitty™ rig
#blender
#b3d
#3D
Substance painter files for a bunch of my "DIY" props are out on the Patreon, if grungy textures and a horribly organized layer stack is your thing, then why dont you head on over and subscribe
#3D
#3dartwork
Im curious if you all have any favorite Mecha-themed fight scenes, animations, shorts etc. share them here please!
currently looking for more inspo/reference to help in my current project and Im sure theres a lot of gems out there I've probably missed
@lepre_eyes
yep it comes from the shader, basically its alot of animated gradient nodes that are used to drive the refractive distortion of the main material
@kuroi_Raven
In Blender its just the transmission slider cranked all the way up and the diffuse texture overexposed a bit to give it that brighter translucent plastic look
@pierrick_picaut
hey, thanks, its all for a personal project I've been planning out
and oh man I'd love to see what you could accomplish with it but but you'd have to promise not to judge my rigging too harshly 🙈