Behind the scenes: In order to make the combat as interesting as possible, enemy behavior has a weighted chance that depends on many variables. Here are the basic ones:
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#pixelart
#soulslike
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My goal with
#projectTempest
is to make the player feel like he is the baddest mofo in the battlefield. The combat is designed to serve that purpose. While you feint and taunt your opponent you build up "Conviction"(mana) in order to cast spells. 1/2
I'm experimenting with forest maps and horizontal level layout. More platformer mechanics will be added as the player progresses.
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#pixelart
#gamemaker
Added some camera work, improved the AI to predict player movement, experimenting with different mapping (still feels a bit flat)
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#GameMaker
#pixelart