And so
#buildify
is now available for everyone!
#geometrynodes
library that I've made for quick city creation for
#blender
#b3d
This is the first version, so any feedback is more than welcome :)
#osm
Get it here >
A little sneak peek of what I am currently cooking with
#geometrynodes
on weekends. It's just one of the many microtools I made for a goblin urbanizer toolkit ๐ง
#b3d
Satelite data for "game ready" level? Yes! Now you can turn any city into playable game! Using
@prochitecture
's awesome addon blender-osm > my
#geometrynodes
setup for creating buildings from osm data > meshsync >
#unity3d
All core features for the building generator implemented! I just need to fix some minor bugs. You will be able to create either fully customisable buildings or use OSM data with integrated blender-OSM addon to make cities in minutes. Release soon!
#b3d
#geometrynodes
Simple utility pole system made with
#geometrynodes
. It has a twist as it dynamically interacts with particular objects around. I am thinking about turning it into a beginner friendly intro tutorial to GN, would you be interested? ... also notice new WIP kit for
#buildify
^^
#b3d
Don't use box select to select a half of your mesh. Instead select any middle vert and use "side of active" option.โจ.... no more hide and seek with tiny polygons on the central loop.
#b3d
A WIP of a small project I've started. Dungeon lovers/cozy game players, I got you covered with this procedural bridge generator. Materials are from my live
#MaterialMaker
session I've made some time ago. Need to optimize that ivy asap!
#b3d
#geometrynodes
Riot announced new agent few days ago, so I've made this fanart in
#b3d
using
#geometrynodes
and
#materialmaker
for textures. Hats off to the Valorant VFX team.
If you are interested, grab a blend file here
#VALORANTfanart
As my previous post exploded and many people wanted to know how it was done here I made this breakdown video. It's not stepbystep tutorial but rather my thinking process. Also I really appreciate such a positive feedback and that many people want to jump into
#geometrynodes
#b3d
It's really amazing how seamless the workflow between rigging and
#geometrynodes
is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. โก๏ธ
#b3d
Blender has officially became industry standard as from 4.1 further it will be possible to select object hierarchy by doubleclicking the object icon in the outliner๐ช
#b3d
It's about 3 years I've been using
#MaterialMaker
now. Here is 150 materials I made (about 1/3 of total materials, but the rest is not rendered on cylinders heh).
A lot of mats are free, all of those you can find in ๐งต
Thanks to all cool people I met because of this app ๐ฉท
I am basically trying to animate a rigged character using
#geometrynodes
and run simulations on demand. This is the progress so far, 0 keyframes added, just drivers.
Btw new 4.0 snapping gizmos are super cool as a crosshair ๐
#b3d
#MaterialMaker
(
#opensource
material authoring tool) will have a tons of fill improvements in 1.1 version and so I've tested it on this pavement generator. It turns a greyscale image into a PBR material.
Grab free CC0 source file in...๐งต
#gamedev
#GodotEngine
"Arabian flute starts to play ๐ถ"...The desert kit is now available, so feel free to grab a copy and create some ancient cities!
#b3d
#quixelmixer
#gamedev
Can't wait till the geo nodes development will be resumed. This is some older work of parametric game ready barricade using gizmo nodes.
#b3d
#geometrynodes
Moths went parametrical! Just look at them, they like the light a lot ๐ฅ
Testing new simulation/solver feature in
#geometrynodes
in
#b3d
3.5 that just as a nightly build before going to sleep.
I've just watched amazing
#Bcon23
talk by
@simonthommes
about simulation nodes and someone from the crowd had a question if sim nodes can have steps like a stopmotion...Here is one way how to do it in the current version....more in๐งต
#b3d
#geometrynodes
#EmberGen
GN-tip: Randomize seed by object's position.
In
#b3d
3.4+ you will be able use Self Object node that will make it even easier as you won't have to select the object manually each time.
Flowers are from
@Blender_Kit
#gntips
#geometrynodes
Continuing in CC0 material streak. It's fully procedural, made in
#MaterialMaker
, rendered in
#b3d
. Also did you know that Material Maker got new 1.2 update yesterday?
Grab free Material Maker source file here:
#GodotEngine
#gamedev
New procedural stylized dirt material I made with Material Maker (in case you don't know it, it's an open source alternative to Substance Designer). Rendered in
#b3d
Grab free CC0 source file here:
#materialmaker
#godot
#gamedev
Working on materials for the procedural bridge generator. Materials are made in
#MaterialMaker
and will be CC0 free within the generator file, including vertexpaint heightblend shader. Source files soon on MM website!
#b3d
It's Saturday! What a great day to start learning
#MaterialMaker
๐ If you are looking for an
#opensource
alternative to Substance Designer, I've made this beginner friendly tutorial how to get started
There are always some treasures hidden behind such magma fields. And so this is my entry for
#Mayterials2023
challenge, day 23/24 - perilous. Made in
#MaterialMaker
Grab CC0 source file here:
#Mayterials
Very simple scaffolding tool made with
#geometrynodes
. It allows to create complex structures using only simple curve lines. Using point radius for height makes it really fast and easy to use.
#b3d
#Blender3d
Hero-pipe tool is done. I know...just another pipe tool made with
#geometrynodes
...but this one has pipes on pipes! And small pipes are unwrapped procedurally using trimsheet from previous post (trim uv node setup in comments).
#b3d
#Blender3d
#MaterialMaker
#projectminititan
I've made this desert modular building kit to test
#buildify
's kit adaptability and to have more samples for a trailer. Video is sped up 3 times, so in under 2 mins it's possible to have this village with completely unique procedural buildings thanks to
#geometrynodes
#b3d
Testing a workflow how to bring kabooms from Embergen to Blender. Not a particular explosion type in mind, just some freestyling until it was looking reasonable.
Can't wait to combine this with simulation nodes ๐ฅ
#b3d
#EmberGen
#nodevember
is here and with that also my first material - 01 - Gorgeous garden. I am really happy how the first one ended up. More renders in ๐งต
Made with
#MaterialMaker
.
Grab CC0 source file here:
#nodevember2023
Stealing sight! Here is an Omen's Paranoia fanart I made using
#gometrynodes
. Upcomming Blender 4.1 will be huge for any RTVFX thanks to the new billboarding node.
Link for the blend file in๐งต
#b3d
#valorant
4 months of python scripting on weekends experience and yay, here is an addon that helps our team to build scenes in Blender and export them as prefabs to Unity. Check Scripting for artists and
@cgpython
on YT that helped me a lot to get started.
I've just found out that in Blender 4.0 it's possible to invert weightpainting brush by holding ctrl. What an awesome addition for all riggers out there ๐ฉท
#b3d
I've always wanted to make a stylized scorched land material, so I've used this
#Nodevember
prompt 23/24 - campfire company, to do so. Burnt in
#MaterialMaker
Grab CC0 source file here:
#Nodevember2023
Still on time! Here is my entry for
#Mayterials2023
challenge, day 5/6 - carved. Made in
#MaterialMaker
(an open source alternative to Substance Designer)
Grab CC0 source file here:
#Mayterials
"There is something about you. Something you carry, something made of gold... but far more precious..." ๐ฅ
Here is my entry for
#Mayterials2023
challenge, day 13/14 - gilded. Made in
#MaterialMaker
Grab CC0 Smaug material here:
#Mayterials
First bricky material I made for the
#Mayterials2023
challenge, day 7/8 - lush. Went for realistic, ended up with stylized one. ๐ Made in
#MaterialMaker
.
Grab CC0 source file here:
#Mayterials
Vintage luggage! One more material to go!
This is my entry for
#Mayterials2023
challenge, day 27/28 - vintage. It's 100% procedural material made in opensource
#MaterialMaker
Grab CC0 source file here:
#Mayterials
Pirates again! But this time a bit cursed!
This is my entry for
#Mayterials2023
challenge, day 19/20 - cursed. Had a lot of fun while making this one. Made in opensource material authoring tool
#MaterialMaker
Grab CC0 source file here:
#Mayterials
Finally had a spare time to make an ArtStation post about
#Mayterials
2023 challenge. And I would like congratulate to everyone who took a part to the challenge this yearโจ
#MaterialMaker
My entry for
#nodevember
challenge, 06 - mountaineering mission. My philosophy whenever I join some challenge is to create something that others could use in their projects so I went with this rocky mountain path.
Made with
#materialmaker
CC0 source file in ๐งต
#nodevember2023
Wip version of city generator that takes images and turn them into cities with a few clicks. It works with
#GIS
data too, so next step is it make
#geometrynodes
read those data and adjust buildings accordingly aaaand it needs more details of course. Traffic soon!
#b3d
#Blender
I've been freestyling this procedural stylized wooden parquet material in
#MaterialMaker
some time ago. Maybe it will find an usecase in your project๐
Grab a CC0 source file here:
#GodotEngine
#b3d
Racoonland in progress! Small tool, that iteratively scatters objects around objects and randomizes them based on position. It has more features that I need to expose like scattering angle (it can be used for scattering around walls/corners).
#geometrynodes
#b3d
#projectminititan
Yo ho ho! A treasure map generator and a generator for this generator! ๐ดโโ ๏ธ
That's my entry for
#Mayterials2023
challenge, day 15/16 - precise.
Made in
#MaterialMaker
.
Grab CC0 source file here:
#Mayterials
used buildify + open street map to slap this town together along with a locked camera system I've been toying with (no idea how the camera angles would end up). Pretty nice to kitbash some detail/layouts in just a few clicks.
BBot-4 update...new procedural camera rig reacting to
events and self-homing missiles. No keyframes, just simulations that runs based on gizmo transforms (or if there are rockets left in the dispenser) ๐ฅ Everything nodes they said! ๐
#b3d
#geometrynodes
#Geometrynodes
-fuelled DeLoreans! Traffic tool for
#projectminititan
. They do a lot of stuff (even though its not visible in video) like overtaking and reacting to it, tilting into a turn based on speed,... Thanks to
@KasperArnklit
who helped me optimize it!
#b3d
#Blender3d
I've found a nice trick to fake SSS using a standard PBR shader by blurring the normal map while keeping other maps sharp.
#MaterialMaker
#SubstanceDesigner
Guess who is already late. Here is my entry for
#Mayterials2023
challenge, day 9/10 - smeared. Made in
#MaterialMaker
Grab CC0 source file here:
It also contains a fingerprint generator I made a year ago.
#Mayterials
Teaching rocks how to rock with
#geometrynodes
. You can easily convert sound into keyframes and use an empty's transform parameter to drive anything inside a GN graph. Let's make some cool sound vizualizers!
#b3d
#gntips
I made a detailed breakdown of
#Mayterials
challenge on my Artstation with all the links to the source files and more HQ renders. Kudos to all participants and big thanks to everyone for all your support ๐ฉท
#MaterialMaker
#Mayterials2024
As you can see, I'm not Italian. ๐ ๐ค We are releasing a game tomorrow, so I didn't have much time for the
#Nodevember
challenge so far, anyway I've cooked this spag with
#materialmaker
Grab CC0 source file here:
#nodevember2023
It's a wrap! Here are six materials I was able to make for
#nodevember2023
challenge. ๐
All of them are provided as CC0
#MaterialMaker
source files that you can get here:
More HQ renders on my Artsation:
Wet coastal sand. This is my submission for 17/18 - Paradise of
#Mayterials
challenge. Btw did you know I include closeup renders into ๐งต under each of these posts?
Made with
#MaterialMaker
. Grab CC0 source file here:
#Mayterials2024
@TheClubDiscord
#Mayterials2023
has just started and so it's time to make some nice CC0 collection of materials again! This is my entry for the first prompt - Battered . Made in
#MaterialMaker
of course. Do you plan to join the challenge as well? ๐
Source file in๐งต
#Mayterials
B-Bot4.0 got updated bullet solver with proper collision correction, option to ricochet bullets only under steep angles, velocity absorbtion and multiple impact VFXs that depend on collider material properties
#b3d
#geometrynodes
Clark Kent wouldn't approve that. A stylized kryptonite as a submission for 27/28 - Radioactive of
#Mayterials
challenge. Or you can use it as a cucumber art ๐ ๐
Made with
#MaterialMaker
. Grab CC0 source file here:
#Mayterials2024
@TheClubDiscord
You wanna drown in this! This toxic slimy thingy is my entry for
#Nodevember
challenge, day 19/20 - bubble bath. Made in
#MaterialMaker
To generate more slime, grab CC0 source file here:
#nodevember2023
If you would like to start learning simulation nodes and create such basic simulation, this is how to do it. No fancy rendering this time, just the most basic setup you need to get started. HQ graph in ๐งต
#b3d
#geometrynodes
Old victorian wall/Borderlands mashup. This is my entry for
#Mayterials2023
challenge, day 11/12 - passage. Made in
#MaterialMaker
. It was really fun to go out of the comfort zone and try different artstyle.
Grab CC0 source file here:
#Mayterials
Easy edge mask on lowpoly geometry. This approach is much better than using pointiness as you don't need many vertices to get consistent width results.
#b3d
#blender
Another awesome showcase of the new Ray Portal node comming in Blender 4.2. Basically it's a render texture on steroids because it's actually a shader๐คฏ
Experimenting with RayPortal node in Blender 4.2.
Infinite details, but it is all one plane.
Usefull for making fake interiors for buildings.
#blender
#shader
#b3d