Pavel Oliva ๐Ÿ”ถ Profile Banner
Pavel Oliva ๐Ÿ”ถ Profile
Pavel Oliva ๐Ÿ”ถ

@Pavel_Oliva

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Nodes and other stuff! #MaterialMaker #buildify #geometrynodes 3D artist, game developer and average n-gon enjoyer, v_026

Czech Republic
Joined November 2019
Don't wanna be here? Send us removal request.
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
And so #buildify is now available for everyone! #geometrynodes library that I've made for quick city creation for #blender #b3d This is the first version, so any feedback is more than welcome :) #osm Get it here >
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
9 months
A little sneak peek of what I am currently cooking with #geometrynodes on weekends. It's just one of the many microtools I made for a goblin urbanizer toolkit ๐ŸงŒ #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
4 months
I always see memes like that so I wonder what are the main roadblocks that prevent artists to do/start learning rigging?
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Toadstool tool fun. Just some R&D I've been playing with yesterday. Also notice new hair system used for moss ๐ŸŒฟ #geometrynodes #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Satelite data for "game ready" level? Yes! Now you can turn any city into playable game! Using @prochitecture 's awesome addon blender-osm > my #geometrynodes setup for creating buildings from osm data > meshsync > #unity3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
All core features for the building generator implemented! I just need to fix some minor bugs. You will be able to create either fully customisable buildings or use OSM data with integrated blender-OSM addon to make cities in minutes. Release soon! #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Simple utility pole system made with #geometrynodes . It has a twist as it dynamically interacts with particular objects around. I am thinking about turning it into a beginner friendly intro tutorial to GN, would you be interested? ... also notice new WIP kit for #buildify ^^ #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
4 months
Don't use box select to select a half of your mesh. Instead select any middle vert and use "side of active" option.โœจ.... no more hide and seek with tiny polygons on the central loop. #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
A WIP of a small project I've started. Dungeon lovers/cozy game players, I got you covered with this procedural bridge generator. Materials are from my live #MaterialMaker session I've made some time ago. Need to optimize that ivy asap! #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Riot announced new agent few days ago, so I've made this fanart in #b3d using #geometrynodes and #materialmaker for textures. Hats off to the Valorant VFX team. If you are interested, grab a blend file here #VALORANTfanart
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
9 months
As my previous post exploded and many people wanted to know how it was done here I made this breakdown video. It's not stepbystep tutorial but rather my thinking process. Also I really appreciate such a positive feedback and that many people want to jump into #geometrynodes #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 months
It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. โšก๏ธ #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
5 months
Blender has officially became industry standard as from 4.1 further it will be possible to select object hierarchy by doubleclicking the object icon in the outliner๐Ÿ’ช #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
6 months
It's about 3 years I've been using #MaterialMaker now. Here is 150 materials I made (about 1/3 of total materials, but the rest is not rendered on cylinders heh). A lot of mats are free, all of those you can find in ๐Ÿงต Thanks to all cool people I met because of this app ๐Ÿฉท
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
8 months
I am basically trying to animate a rigged character using #geometrynodes and run simulations on demand. This is the progress so far, 0 keyframes added, just drivers. Btw new 4.0 snapping gizmos are super cool as a crosshair ๐Ÿ˜… #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
#MaterialMaker ( #opensource material authoring tool) will have a tons of fill improvements in 1.1 version and so I've tested it on this pavement generator. It turns a greyscale image into a PBR material. Grab free CC0 source file in...๐Ÿงต #gamedev #GodotEngine
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
My finished combo #animation based on @TheSwordsPath and @jagar001 acting. Awesome model and rig made by @pierrick_picaut . #Blender3d #b3d #eeveerender
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
"Arabian flute starts to play ๐ŸŽถ"...The desert kit is now available, so feel free to grab a copy and create some ancient cities! #b3d #quixelmixer #gamedev
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Starting a new quicktip series! This time about a workaround how to expose "gradients" outside of geometry nodes modifier. #optips #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
4 months
Can't wait till the geo nodes development will be resumed. This is some older work of parametric game ready barricade using gizmo nodes. #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Moths went parametrical! Just look at them, they like the light a lot ๐Ÿ”ฅ Testing new simulation/solver feature in #geometrynodes in #b3d 3.5 that just as a nightly build before going to sleep.
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 months
I've just watched amazing #Bcon23 talk by @simonthommes about simulation nodes and someone from the crowd had a question if sim nodes can have steps like a stopmotion...Here is one way how to do it in the current version....more in๐Ÿงต #b3d #geometrynodes #EmberGen
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
POV: your coworker tries to model stuff with jiggle simulation you've sneaked into his blend file ๐Ÿ˜ˆ #b3d #goemetrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
GN-tip: Randomize seed by object's position. In #b3d 3.4+ you will be able use Self Object node that will make it even easier as you won't have to select the object manually each time. Flowers are from @Blender_Kit #gntips #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
I call it...sidewalk-o-matic (chodnรญkรกtor in Czech language). Pro tip: to ease in/ease out animation with geo nodes, use math node and set it to power. Made with #geometrynodes #b3d #blender #animation #procedural
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Continuing in CC0 material streak. It's fully procedural, made in #MaterialMaker , rendered in #b3d . Also did you know that Material Maker got new 1.2 update yesterday? Grab free Material Maker source file here: #GodotEngine #gamedev
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Just a little test to see how Twitter handles vertical video. Btw I can't stop making #geometrynodes tools that work with curve Draw tool. ๐Ÿ˜† #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
New procedural stylized dirt material I made with Material Maker (in case you don't know it, it's an open source alternative to Substance Designer). Rendered in #b3d Grab free CC0 source file here: #materialmaker #godot #gamedev
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Working on materials for the procedural bridge generator. Materials are made in #MaterialMaker and will be CC0 free within the generator file, including vertexpaint heightblend shader. Source files soon on MM website! #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
It's Saturday! What a great day to start learning #MaterialMaker ๐Ÿ˜‰ If you are looking for an #opensource alternative to Substance Designer, I've made this beginner friendly tutorial how to get started
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
8 months
I always love that moment, when somebody discovers #MaterialMaker and how powerful it is ๐Ÿฉท
@passivestar_
passivestar
8 months
WAIT! MaterialMaker actually kicks ass??? Was I sleeping on a Substance killer this entire time? ๐Ÿ˜ญ FOSS needs better PR I swear
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
6 months
A year of geonoding in the evenings. #artvsartist2023 #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
There are always some treasures hidden behind such magma fields. And so this is my entry for #Mayterials2023 challenge, day 23/24 - perilous. Made in #MaterialMaker Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Literally painting Tim Bruton-like trees in #Blender3d , zero modelling included. WIP version of creepy tree generator made with #geometrynodes . Inspired by _c0rza. #b3d #blender #screenshotsaturday #VFX
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
3 years
I've made this animation based on @pierrick_picaut 's awesome #blender #animation course Alive! The mood was inspired by #Arcane . Also see those fans in the background from my previous post ;) #art #arcanefanart #eevee #realtime
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Very simple scaffolding tool made with #geometrynodes . It allows to create complex structures using only simple curve lines. Using point radius for height makes it really fast and easy to use. #b3d #Blender3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Hello gamedevs! Here are some options that allows you to use #geometrynodes outside of Blender in game engines. If you know more solutions or if you are developing one, feel free to post them into comments โœจ #b3d #geometrynodes #UnrealEngine #unity3d #GodotEngine
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Hero-pipe tool is done. I know...just another pipe tool made with #geometrynodes ...but this one has pipes on pipes! And small pipes are unwrapped procedurally using trimsheet from previous post (trim uv node setup in comments). #b3d #Blender3d #MaterialMaker #projectminititan
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
I've made this desert modular building kit to test #buildify 's kit adaptability and to have more samples for a trailer. Video is sped up 3 times, so in under 2 mins it's possible to have this village with completely unique procedural buildings thanks to #geometrynodes #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
25 days
Iridescent pyrite vein I made as a submission for day 11/12 - Shimmering of #Mayterials challenge. Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Testing a workflow how to bring kabooms from Embergen to Blender. Not a particular explosion type in mind, just some freestyling until it was looking reasonable. Can't wait to combine this with simulation nodes ๐Ÿ”ฅ #b3d #EmberGen
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
This is my entry for #Mayterials2023 challenge, day 25/26 - inspired. It's inspired by the spawn area ground material on Ascent map in Valorant. Made in #MaterialMaker CC0 source file: #Mayterials #VALORANTfanart
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 months
#nodevember is here and with that also my first material - 01 - Gorgeous garden. I am really happy how the first one ended up. More renders in ๐Ÿงต Made with #MaterialMaker . Grab CC0 source file here: #nodevember2023
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
3 months
Stealing sight! Here is an Omen's Paranoia fanart I made using #gometrynodes . Upcomming Blender 4.1 will be huge for any RTVFX thanks to the new billboarding node. Link for the blend file in๐Ÿงต #b3d #valorant
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
4 months of python scripting on weekends experience and yay, here is an addon that helps our team to build scenes in Blender and export them as prefabs to Unity. Check Scripting for artists and @cgpython on YT that helped me a lot to get started.
@polyperfectteam
polyperfect
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Do you want to see something really cool? ๐Ÿคฉ @Blender โžก๏ธ @unity with 2 clicks and clean structure with prefabs. Now we're cooking ๐Ÿ”ฅ By one and only @Pavel_Oliva ๐Ÿ’ช๐Ÿฆ„ #screenshotsaturday #gamedev #blender #unity #lowpoly #stylized #polyuniversalpack
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
9 months
I've just found out that in Blender 4.0 it's possible to invert weightpainting brush by holding ctrl. What an awesome addition for all riggers out there ๐Ÿฉท #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 months
I've always wanted to make a stylized scorched land material, so I've used this #Nodevember prompt 23/24 - campfire company, to do so. Burnt in #MaterialMaker Grab CC0 source file here: #Nodevember2023
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Stylized sandstone cliff for #Mayterials2023 challenge, day 17/18 - layered. Made in #MaterialMaker . Grab CC0 source file here:
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Still on time! Here is my entry for #Mayterials2023 challenge, day 5/6 - carved. Made in #MaterialMaker (an open source alternative to Substance Designer) Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
"There is something about you. Something you carry, something made of gold... but far more precious..." ๐Ÿ”ฅ Here is my entry for #Mayterials2023 challenge, day 13/14 - gilded. Made in #MaterialMaker Grab CC0 Smaug material here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
26 days
So we have a pavement again. But if you look closely, there's hidden seigaiha pattern. This is my submission for day 11/12 - Repetition for #Mayterials challenge. Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
First bricky material I made for the #Mayterials2023 challenge, day 7/8 - lush. Went for realistic, ended up with stylized one. ๐Ÿ˜… Made in #MaterialMaker . Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
It's a wrap! This is my last entry for #Mayterials2023 challenge, day 29-31 - celestial. Made in #MaterialMaker . Get CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Vintage luggage! One more material to go! This is my entry for #Mayterials2023 challenge, day 27/28 - vintage. It's 100% procedural material made in opensource #MaterialMaker Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Pirates again! But this time a bit cursed! This is my entry for #Mayterials2023 challenge, day 19/20 - cursed. Had a lot of fun while making this one. Made in opensource material authoring tool #MaterialMaker Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
Shattered tiles. New material I made for day 05/06 - Shattered for #Mayterials challenge. Made with #MaterialMaker . Grab CC0 source file and break some tiles by yourself here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
It was really tricky to make this pattern, but I am happy how it ended up. This is my submission for day 07/08 - Mosaic for #Mayterials challenge. Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Finally had a spare time to make an ArtStation post about #Mayterials 2023 challenge. And I would like congratulate to everyone who took a part to the challenge this yearโœจ #MaterialMaker
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
4 months
Quicktip: using arccos() function on dot product between two normalized vectors provides an angle between these two vectors. #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 months
My entry for #nodevember challenge, 06 - mountaineering mission. My philosophy whenever I join some challenge is to create something that others could use in their projects so I went with this rocky mountain path. Made with #materialmaker CC0 source file in ๐Ÿงต #nodevember2023
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Wip version of city generator that takes images and turn them into cities with a few clicks. It works with #GIS data too, so next step is it make #geometrynodes read those data and adjust buildings accordingly aaaand it needs more details of course. Traffic soon! #b3d #Blender
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
I've been freestyling this procedural stylized wooden parquet material in #MaterialMaker some time ago. Maybe it will find an usecase in your project๐Ÿ™‚ Grab a CC0 source file here: #GodotEngine #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Racoonland in progress! Small tool, that iteratively scatters objects around objects and randomizes them based on position. It has more features that I need to expose like scattering angle (it can be used for scattering around walls/corners). #geometrynodes #b3d #projectminititan
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
4 months
Did you know, that in Blender you can enable an overlay to display an attribute as a text directly in the 3D viewport? ๐Ÿคฏ #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 months
A quick render of something I am working on ๐Ÿ‘ป #b3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
9 months
All modifiers are equal, but some are more equal than othersโ€... #b3d 4.0 UI change.
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Why nobody talks about this big feature so far? ๐Ÿคฉ๐Ÿ”ฅ
@FrancisJasmin2
Francis Jasmin ๐Ÿ”ถ๏ธ
1 year
VDM Brush in Blender ! #b3d Like and share ! If you want to try - Download this build : D17080 And give some love to the patch.
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Yo ho ho! A treasure map generator and a generator for this generator! ๐Ÿดโ€โ˜ ๏ธ That's my entry for #Mayterials2023 challenge, day 15/16 - precise. Made in #MaterialMaker . Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
And people have just started making games with that. It's insane! #buildify #GodotEngine
@choinheap
shweep
2 years
used buildify + open street map to slap this town together along with a locked camera system I've been toying with (no idea how the camera angles would end up). Pretty nice to kitbash some detail/layouts in just a few clicks.
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
8 months
BBot-4 update...new procedural camera rig reacting to events and self-homing missiles. No keyframes, just simulations that runs based on gizmo transforms (or if there are rockets left in the dispenser) ๐Ÿ”ฅ Everything nodes they said! ๐Ÿ˜‰ #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
#Geometrynodes -fuelled DeLoreans! Traffic tool for #projectminititan . They do a lot of stuff (even though its not visible in video) like overtaking and reacting to it, tilting into a turn based on speed,... Thanks to @KasperArnklit who helped me optimize it! #b3d #Blender3d
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
12 days
If they are not walking on clouds in the Heaven, this is what they are walking on. This is my submission for 23/24 - Angelic of #Mayterials challenge. Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
I've found a nice trick to fake SSS using a standard PBR shader by blurring the normal map while keeping other maps sharp. #MaterialMaker #SubstanceDesigner
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Guess who is already late. Here is my entry for #Mayterials2023 challenge, day 9/10 - smeared. Made in #MaterialMaker Grab CC0 source file here: It also contains a fingerprint generator I made a year ago. #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
My entry for #Mayterials challenge (3-4 Secure). You won't pass! Fully procedural material was made in #opensource material authoring tool #MaterialMaker . @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Teaching rocks how to rock with #geometrynodes . You can easily convert sound into keyframes and use an empty's transform parameter to drive anything inside a GN graph. Let's make some cool sound vizualizers! #b3d #gntips
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 days
I made a detailed breakdown of #Mayterials challenge on my Artstation with all the links to the source files and more HQ renders. Kudos to all participants and big thanks to everyone for all your support ๐Ÿฉท #MaterialMaker #Mayterials2024
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Got an idea to create procedural VFX using #geometrynodes and apparently it's possible. Cone spell settings from 0 to 360 degree, 0 particle systems included. Splash texture made with #MaterialMaker #VFX #screenshotsaturday #b3d #Blender3d #RealTime
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 months
As you can see, I'm not Italian. ๐Ÿ˜…๐ŸคŒ We are releasing a game tomorrow, so I didn't have much time for the #Nodevember challenge so far, anyway I've cooked this spag with #materialmaker Grab CC0 source file here: #nodevember2023
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
6 months
It's a wrap! Here are six materials I was able to make for #nodevember2023 challenge. ๐ŸŽ‰ All of them are provided as CC0 #MaterialMaker source files that you can get here: More HQ renders on my Artsation:
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
15 days
One of these seven. But not the dwarfs. This is my submission for 21/22 - Grandiose of #Mayterials challenge. Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
20 days
Wet coastal sand. This is my submission for 17/18 - Paradise of #Mayterials challenge. Btw did you know I include closeup renders into ๐Ÿงต under each of these posts? Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
My entry for #Mayterials challenge (13-14 Ornamental). Trying to catch up skipped prompts with this rosette. What magic is going on behind the glass? ๐Ÿค” Made in #opensource alternative to Substance Designer, in #MaterialMaker based on #GodotEngine @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Oooo, look at this Blendini content! ๐Ÿ”ฅ I'm honored to be shared on 80.lvl โค๏ธ
@80Level
80 LEVEL
2 years
Have a look at these amazing building generators created using Blender's Geometry Nodes by @JesseMiettinen , @Pavel_Oliva , and @markybola #blender3d #b3d #blender #gamedev #indiedev #geometrynodes #proceduralart #3dart
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
#Mayterials2023 has just started and so it's time to make some nice CC0 collection of materials again! This is my entry for the first prompt - Battered . Made in #MaterialMaker of course. Do you plan to join the challenge as well? ๐Ÿ‘€ Source file in๐Ÿงต #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
8 months
B-Bot4.0 got updated bullet solver with proper collision correction, option to ricochet bullets only under steep angles, velocity absorbtion and multiple impact VFXs that depend on collider material properties #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
I can't wait to see such things being implemented by default in Blenderโœจ๐Ÿคฉ
@specoolar
Shahzod Boyhonov ๐Ÿ”ถ๏ธ
2 years
Made my own version of Geometry Nodes physics solver. No particle system and custom scripts. Only Geometry nodes. Highly inspired from @bradyajohnston 's this solver: #geometrynodes #Blender3d #b3d #particlesystem #solver
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
10 days
Clark Kent wouldn't approve that. A stylized kryptonite as a submission for 27/28 - Radioactive of #Mayterials challenge. Or you can use it as a cucumber art ๐Ÿ˜…๐Ÿ™ƒ Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
19 days
POV: you want some chocola now. This is my submission for 19/20 - Sweet of #Mayterials challenge. More tasty closeups in ๐Ÿงต. Made with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
7 months
You wanna drown in this! This toxic slimy thingy is my entry for #Nodevember challenge, day 19/20 - bubble bath. Made in #MaterialMaker To generate more slime, grab CC0 source file here: #nodevember2023
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
If you would like to start learning simulation nodes and create such basic simulation, this is how to do it. No fancy rendering this time, just the most basic setup you need to get started. HQ graph in ๐Ÿงต #b3d #geometrynodes
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
Oh yea, #Mayterials challenge is back and I am already late. So this is my entry for day 01/02 - Clutter. As usual, the material is 100% procedural and cooked with #MaterialMaker Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
More bricks! ๐Ÿงฑ This is my entry for day 03/04 - Rustic for #Mayterials challenge. Fully procedural, built with #MaterialMaker Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
Old victorian wall/Borderlands mashup. This is my entry for #Mayterials2023 challenge, day 11/12 - passage. Made in #MaterialMaker . It was really fun to go out of the comfort zone and try different artstyle. Grab CC0 source file here: #Mayterials
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 year
More magic this time. This is my entry for #Mayterials2023 challenge, day 21/22 - sigil. Made in #MaterialMaker . Grab CC0 source file here:
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
3 years
Stylized Scrap material I've made in #MaterialMaker an #opensource alternative to Substance Designer. #gamedev #GodotEngine
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
Easy edge mask on lowpoly geometry. This approach is much better than using pointiness as you don't need many vertices to get consistent width results. #b3d #blender
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
23 days
I went touch some grass. A half of the challenge is behind us and a half still ahead. This is my submission for 15/16 - Fuzzy of #Mayterials challenge. Grown with #MaterialMaker . Grab CC0 source file here: #Mayterials2024 @TheClubDiscord
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
2 years
@PlayVALORANT I've made a little bit different fan art format๐ŸŒŠโœจ
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@Pavel_Oliva
Pavel Oliva ๐Ÿ”ถ
1 month
Another awesome showcase of the new Ray Portal node comming in Blender 4.2. Basically it's a render texture on steroids because it's actually a shader๐Ÿคฏ
@specoolar
Shahzod Boyhonov ๐Ÿ”ถ๏ธ
1 month
Experimenting with RayPortal node in Blender 4.2. Infinite details, but it is all one plane. Usefull for making fake interiors for buildings. #blender #shader #b3d
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