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Simon Thommes Profile
Simon Thommes

@simonthommes

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3D artist / generalist at @BlenderStudio_ Using and helping improve Blender every day #b3d #geometrynodes Procedural things! Now also on Mastodon

Amsterdam, Netherlands
Joined November 2018
Don't wanna be here? Send us removal request.
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@simonthommes
Simon Thommes
4 years
Wow, this has been quite the month (and a half)! I'm finally done with all 30 #nodevember prompts! Each is made from a sphere primitive with a procedural shader in Blender. Thanks to everyone for the amazing support and overwhelmingly positive feedback! :) #nodevember2019 #b3d
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@simonthommes
Simon Thommes
11 months
I prepared a few demos for the new simulation nodes. Here's a fun example of custom 2D curve simulation that I worked on for FX on our current short `Pet Projects` at @BlenderStudio_ Check out everything new in Blender 3.6, and the demo files here: #b3d
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@simonthommes
Simon Thommes
2 years
3.0 is out! 🥳 To present the shiny new asset browser in Blender I worked on a little default-cube-sized diorama with a small asset library. (CC-0) Big props to @JulienKaspar who made most of the models! You can play around with it here: #b3d
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@simonthommes
Simon Thommes
5 years
Kicking off #nodevember in hot style! A crazy amount of people is already participating, so pick up your favorite noding system and join in :) #b3d #nodevember2019
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@simonthommes
Simon Thommes
2 years
Quick cloud doodling tutorial ☁️ :) The file is part of some examples I prepared for our new @BlenderStudio_ course on #geometrynodes and it's available here: #b3d
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@simonthommes
Simon Thommes
5 years
Day 9 of #nodevember - Microbe 🦠 I'm really happy with this little guy! Very much enjoyed creating him :) This is, again, just a sphere with a completely procedural shader, using vector displacement. All animation is also procedural and done in the shader. #nodevember2019 #b3d
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@simonthommes
Simon Thommes
4 years
#01 - Cookie And so it starts again... Single sphere with a procedural shader. Will post more about it later. #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
5 years
Day 07 of #nodevember - Moss Fully procedural shader on sphere #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
Day 06 of #nodevember - Reptile 🐊 One day late, will have to catch up. This is, as usual, just a procedural shader with displacement on a sphere :) #nodevember2019 #b3d
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@simonthommes
Simon Thommes
3 years
#nodevember breakdown of my windmill 🇳🇱 It's amazing how fun it is to make these kinds of animations with fields! This is all done with #geometrynodes Files and full recording of the live stream are available here: #b3d #nodevember2021
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@simonthommes
Simon Thommes
4 years
Day 18 of #nodevember - Zipper Single sphere with procedural vector displacement. This one was more work than anticipated... First one of those I missed in November done! #nodevember2019 #b3d
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@simonthommes
Simon Thommes
3 years
Breakdown for the little #nodevember starfish 🌟 The procedural "rigging" was the difficult part for this one :) Final file + live stream of making the base rig: #b3d #nodevember2021
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@simonthommes
Simon Thommes
4 years
Day 11 of #nodevember - Metal 🔩 No vector displacement this time. Instead fully procedural height maps of nuts and bolts with random orientation Again, just a sphere with a completely procedural shader in Blender #nodevember2019 #b3d
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@simonthommes
Simon Thommes
4 years
Day 24 of #nodevember - Nebula Need to catch up, so I thought I'd just jump in today and recycle the nebula I made for @gleb_alexandrov 's bcon19 talk. Watch it! If you've already seen it, watch it again! This time in Eevee :) #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
Holy $#!0 Rendering with 1 sample should not hold this much power... 2.81 is the real deal #b3d #denoising
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@simonthommes
Simon Thommes
5 years
I made a simple network that processes handwritten letters into colors.. running in the node editor in Blender. Watch out colorpickers, A.I. is taking over your jobs! It understands RGBCMYK and it likes light green! #b3d #NeuralNetworks
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@simonthommes
Simon Thommes
1 year
Blender 3.5 is released and I worked on the new hair node system! 🎉 Here are some clips of how using it looks like, watch the full overview video here: Big shout-out, of course, to the rest of the #geometrynodes team and @3DBystedt 🙌 #b3d
@Blender
Blender 🔶
1 year
🎉 Blender Foundation and the developers community proudly present Blender 3.5! 🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more. 🚀 What's new: Huge thanks to everyone involved ❤️ #b3d
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@simonthommes
Simon Thommes
4 years
#03 - Fruit Just your regular old orange... Single sphere with a procedural shader #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
4 years
Day 23 of #nodevember - Planet 🌍 Completely procedural Earth-like planet shader #b3d #nodevember2019
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@simonthommes
Simon Thommes
3 years
I've been looking into an art-directable semi-procedural cloud workflow today. And damn, that vector input on the 'point density' node is really nice! Expect more about this soon on the @Blender_Cloud :) #b3d
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@simonthommes
Simon Thommes
3 years
Last week on the produciton of Sprite Fright I created an asset for the hairspray effects using #geometrynodes . You can checkout a breakdown of how it works as a production lesson and download the file on the @Blender_Cloud :) #b3d
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@simonthommes
Simon Thommes
4 years
We released the latest chapter to my procedural shading training on the @Blender_Cloud 🙌 It's all about 'Shader Composition'. Here's the adapted example scene, set up with dynamic shaders that respect the material's properties. Check it out :) #b3d
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@simonthommes
Simon Thommes
4 years
Last week we released the latest chapter (Shading Principles) of the procedural shading training I'm currently doing on the @Blender_Cloud Here I'm using dynamic paint to make the shaders sensitive to context. Get access to all the videos and demo files:
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@simonthommes
Simon Thommes
2 years
Having some fun experimenting with streaming audio samples into Blender from a mic using python. Potential, potential...
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@simonthommes
Simon Thommes
4 years
#02 - Candy Wrapped this one up quicker than I thought. Thought it might be a tough nut but it turned out to be a piece of candy... Sorry! Single Sphere with a procedural shader #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
4 years
Day 27 of #nodevember - Plasma Procedural emissive volume shader, rendered in Cycles #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
Day 8 of #nodevember - Coral Procedural shader on a sphere + procedural lighting for fake caustics Not super happy with this one... I successfully made it look icky though. Well, on to something less repulsive... microbes! #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
I finalized my br'cks :) 100% procedural, all in Blender #b3d #procedural Watch the full video: Get the free file:
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@simonthommes
Simon Thommes
5 years
Day 4 of #nodevember - Tornado 🌪️ (animation needs more tweaking, the stills look cool though) #nodevember2019 #b3d
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@simonthommes
Simon Thommes
3 years
Breakdown for my first #nodevember prompt this year. I'm planning to do these regularly this time! File + live stream available here: See you tomorrow for the next one :) #b3d
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@simonthommes
Simon Thommes
4 years
#08 - Layered 𝘚𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨 𝘢𝘣𝘰𝘶𝘵 𝘰𝘨𝘳𝘦𝘴... Single sphere with a procedural shader #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
4 years
The new chapter of the procedural shading series is also about semi-procedural workflow. Procedural methods like this are incredibly powerful to turn simple photo maps into advanced parametric shaders. @Blender_Cloud #b3d
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@simonthommes
Simon Thommes
4 years
Day 13 of #nodevember - Weave 🧵 I've shown it before but here the official #nodevember2019 tweet. I made a full-blown, flexible, easy-to-use procedural weave pattern generator! #b3d Get it for free: 5 example shaders included:
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@simonthommes
Simon Thommes
4 years
I made a 100% procedural weave pattern generator in Blender for #nodevember It's highly flexible and includes 5 example shaders. You can get it for free on Gumroad: #b3d
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@simonthommes
Simon Thommes
5 years
Day 5 of #nodevember - Snow(...-man) ☃️ The first day I'm going off-sphere... Or AM I?! ((You are looking at one single sphere and procedural shader with vector displacement) (Cannot exactly recommend this method)) #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
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@simonthommes
Simon Thommes
4 years
Super excited to finally announce that I started working at the Blender Animation Studio in Amsterdam! Word on the street is true, it's an awesome place to work :)
@BlenderStudio_
Blender Studio 🔶
4 years
Studio team update on - check it out! #b3d
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@simonthommes
Simon Thommes
5 years
Make it B'rn! I released my 100% procedural, volumetric, animated fire shader for Blender! Get it here for free :) #b3d #procedural
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@simonthommes
Simon Thommes
4 years
Day 15 of #nodevember - Tiles 🔳 Have gone for some rather outragous but useless shaders, now let's go with a classic of parametric materials. Created this one with my advanced Bricks Texture: #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
Day 02 of #nodevember brings clouds ☁️ #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
Here's some behind the scenes footage #b3d #eevee
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@simonthommes
Simon Thommes
4 years
Day 19 of #nodevember - Circuit Board Heavily modded sphere primitive! I know, I know, not technically accurate... at all... For this I streamed most of the process on Youtube: #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
I finally assembled 9 go-to procedural noise textures for Blender 2.8 From now I will be using those in future tutorials, more is coming :) #b3d #procedural Get them for free on Gumroad Watch the full video on Youtube
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@simonthommes
Simon Thommes
5 years
Anybody need a light? Made a procedural, animation-sensitive, volumetric/planar flame shader in Blender :) #b3d #eevee #procedural
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@simonthommes
Simon Thommes
1 year
I worked on creating a fully procedural, directional deformation wrinkle system for our latest short film 'Charge' 🦾 Finally here is a write up going into detail on the result and how it works. #b3d #geometrynodes
@BlenderStudio_
Blender Studio 🔶
1 year
Developing a procedural skin wrinkles system for CHARGE took several weeks. Here is a blogpost by Simon with all the details: #b3d
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@simonthommes
Simon Thommes
5 years
That feeling when you surpass your fellow primates and master the miracle of creating fire... Somewhat realistic, 100% procedural, animated fire shader I am working on. Planning to drop it this weekend :) #b3d #fire #justhomosapiensthings
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@simonthommes
Simon Thommes
5 years
Here's the tree for that leaf #b3d #Eevee
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@simonthommes
Simon Thommes
4 years
Day 14 of #nodevember - Ornamental Made some random ornamental ball with wings. Any likeness is purely coincidental... As usual, just an animated shader with displacement on a static sphere #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
I finished my 100% procedural knitwear shader for Blender :) Get it here for free: Visit my Artstation for high-resolution renderings: #b3d #procedural
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@simonthommes
Simon Thommes
4 years
I don't talk about this often on here, but I've been studying physics over the past few years. There have been some low points, which makes me even happier to share that I pulled through and successfully finished my B. Sc. end of 2019, concluding my academic efforts for now 🎉
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@simonthommes
Simon Thommes
4 years
Blender 2.83 is released! To demo the new vector rotate node I used my nebula from #nodevember . You can now (finally) download the file from the Blender Cloud :) #b3d @Blender_Cloud
@simonthommes
Simon Thommes
4 years
Day 24 of #nodevember - Nebula Need to catch up, so I thought I'd just jump in today and recycle the nebula I made for @gleb_alexandrov 's bcon19 talk. Watch it! If you've already seen it, watch it again! This time in Eevee :) #nodevember2019 #b3d
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@simonthommes
Simon Thommes
2 years
We put the source files for the 'Blender is...' intro and motion graphics for the Blender 3.0 showreel from @artificial3d online! Here is a quick look into how I set up the spirals and shapes with a little geometry nodes system :) #b3d
@BlenderStudio_
Blender Studio 🔶
2 years
The source files for the Blender 3.0 showreel and the "Blender Is..." motion graphics are now available for download at . Enjoy! #b3d
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@simonthommes
Simon Thommes
4 years
Day 26 of #nodevember - Mineral Tribute to the default cube #b3d #nodevember2019
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@simonthommes
Simon Thommes
4 years
#07 - Print Single sphere with a procedural shader. Don't ask why I used a sphere and not a cube... Will share more later and the file at some point next week. #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
2 years
I've been doing RnD for Project Heist @BlenderStudio_ Here's a neat little h̶a̶c̶k̶ trick for custom simulation using #geometrynodes The concept is quite simple and super fun! :) This is a test for terrain erosion with particles carrying sediment: #b3d
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@simonthommes
Simon Thommes
2 years
Let's dive into the depths of #geometrynodes the right way! I've been working on this in-depth course for some time now, hope you enjoy it :) #b3d
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@BlenderStudio_
Blender Studio 🔶
2 years
The most comprehensive introduction to Geometry Nodes is here! 🌲 Join Simon Thommes and discover the fundamental concepts behind procedural workflows in Blender. #b3d #geometrynodes
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@simonthommes
Simon Thommes
4 years
Day 17 of #nodevember - Hologram This is not a volumetric shader. Just a single sphere with a ray-marched image of a screw depending of the view direction. This works really well with Eevee, demo in thread. #nodevember2019 #b3d
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@simonthommes
Simon Thommes
4 years
I uploaded the file for my procedural tardigrade that I created for #nodevember last year to the @Blender_Cloud for free download: So you can go ahead and take a peek at the nodes... or just let it wiggle around... or give it a funny hat :) #b3d
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@simonthommes
Simon Thommes
6 months
I finally got around to do a detailed breakdown of how we did the 2D look for the character shading on Wing It! Spoilers: it's using a ton of #geometrynodes 😁 #b3d
@BlenderStudio_
Blender Studio 🔶
6 months
New blogpost! Get the details on the 2D character shading for WING IT! in this in-depth article by Simon: #b3d
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@simonthommes
Simon Thommes
5 years
Quick and cheap experimentation with shader-based spline shapes in #b3d
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@simonthommes
Simon Thommes
1 year
For anyone who's curious what Einar looks like in Cycles ✨ (minimal adjustments) #b3d
@BlenderStudio_
Blender Studio 🔶
1 year
Einar from the CHARGE open movie, rendered in Cycles #b3d Get the file here:
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@simonthommes
Simon Thommes
3 years
I made a prototype for a texture bake node with python. Definitely needs work, but I think the concept has potential! It has a pass-through and a baked state and basically let's you make snapshots of procedural maps within the nodetree. Learning a lot in the process :D #b3d
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@simonthommes
Simon Thommes
4 years
Day 16 of #nodevember - Greeble Not your usual space VFX, but I'll call this greeble anyway... This was cool, kind of want to do something similar again with more time! #nodevember2019 #b3d
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@simonthommes
Simon Thommes
4 years
Day 30 (final) of #nodevember - Innards Anatomically correct sphere primitive (It is done... at last...) #b3d #nodevember2019
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@simonthommes
Simon Thommes
4 years
Day 28 of #nodevember - Porous 🧽 A bolt made of porous chocolate being chomped away. Just a sphere with procedural ray-marched vector displacement. #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
I compiled a list of my various shader experiments with #b3d here on Twitter. Browse through them, maybe you find something interesting you haven't seen yet :) ⚡️ “My Shader Experiments”
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@simonthommes
Simon Thommes
4 years
Hey #PortfolioDay :) I'm Simon and I make 3D art in Blender. Mostly procedural shading shenanigans focused on realism. #b3d #procedural Bonus shader experiments: And some #nodevember craziness:
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@simonthommes
Simon Thommes
5 years
Hm... Started working on my moss for #nodevember but accidentally created paper and grass... I'll get there eventually!
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@simonthommes
Simon Thommes
4 years
I have been working on something :) (The example scene is using only procedural shaders and can be downloaded with the training files)
@BlenderStudio_
Blender Studio 🔶
4 years
Behold, the ultimate training to learn Procedural Shading is here! Get through the fundamentals and beyond in this ongoing course by Simon Thommes. First three chapters available today! #b3d #BlenderCloud #procedural #shading
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@simonthommes
Simon Thommes
4 years
Day 12 of #nodevember - Paper 📰 Okay okay, I admit that the actual paper part is falling a bit short here. Here's a bonus paper ball, if that's not enough for you: As usual, just a sphere with a procedural shader in #b3d #nodevember2019
@simonthommes
Simon Thommes
5 years
Hm... Started working on my moss for #nodevember but accidentally created paper and grass... I'll get there eventually!
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@simonthommes
Simon Thommes
4 years
Day 25 of #nodevember - Alien 👽 ... #nodevember2019 #b3d
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@simonthommes
Simon Thommes
4 years
Day 20 of #nodevember - Mechanism ⚙️ Technically not super accurate but I'll call it finished here. I went for a Tourbillon mechanism. Some pieces are missing but I focused on the overall design. Single sphere with procedural displacement shader, as usual. #nodevember2019 #b3d
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@simonthommes
Simon Thommes
4 years
I'm also going over how to work with procedural volumetric shaders in my procedural shader training. So head over to the @Blender_Cloud and make some clouds in Blender ☁️ :) BTW, the new sky world-texture is amazing for this kind of stuff! #b3d
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@simonthommes
Simon Thommes
4 years
Day 29 of #nodevember - Labyrinth Almost there... #b3d #nodevember2019
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@simonthommes
Simon Thommes
5 years
I challenged myself to make a 100% procedural leaf shader in Blender. Took a few hours but it turned out better than expected! Here's the result :) #b3d #procedural
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@simonthommes
Simon Thommes
5 years
I made a few more shots of my procedural mud while updating my portfolio. Thought you might enjoy them :) #b3d
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@simonthommes
Simon Thommes
6 years
Just want to share my portfolio page since I'm new to twitter and I want my previous work in here. Feel free to follow if you like what you see :) #b3d #3dart
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@simonthommes
Simon Thommes
5 years
Random experimentation with blobs in Blender to create 2D shapes in the shader editor Thanks for the idea @Rita2you #b3d #gooey
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@simonthommes
Simon Thommes
5 years
A little peek behind the scenes for proof
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@simonthommes
Simon Thommes
2 years
I wrote an article on how we dealt with denoising artifacts for Sprite Fright. Spoiler alert: I used #geometrynodes 👀 #b3d
@BlenderStudio_
Blender Studio 🔶
2 years
New blogpost! Enjoy this in-depth look on the denoising process for Sprite Fright: #b3d
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@simonthommes
Simon Thommes
3 years
This one was a bit experimental, but did end up with a result that I like 🐠 Some manual animation with a procedural rig setup using #geometrynodes and some drivers. Final file + live stream of making the base rig: #b3d #nodevember #nodevember2021
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@simonthommes
Simon Thommes
5 years
I made a shader that can sample a height map from the scene. It has very low resolution, I don't dare do go beyond 32x32... There are much better ways to do this but kind of cool that it works at all without baking! (Only shader nodes and drivers) #b3d I'll scrap this for now...
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@simonthommes
Simon Thommes
5 years
Working on some basic custom noise textures for procedural texturing in Blender Cycles/Eevee. I want to keep it simple for universal usability. Suggestions are welcome :) #b3d #procedural
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@simonthommes
Simon Thommes
6 months
I forgot to share this! This year at @BlenderConf I gave a workshop for simulation nodes, building a melting setup step by step. #geometrynodes #b3d The recording is on YouTube: The files are also available:
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@simonthommes
Simon Thommes
4 years
I made a procedural painterly DOF effect for our final settler Pip! You can check out a breakdown video as well as download the example file on the @Blender_Cloud : #b3d #settlers (It's a post-effect implemented as a shader)
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@simonthommes
Simon Thommes
4 years
Day 21 of #nodevember - Asteroid Going simpler for this one. Just some deformations, craters and stones. #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
First version of a procedural scales texture with editable profile that I'm working on I feel like I'm starting more projects than I could ever finish at this point... Send time and snacks, please #b3d #procedural
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@simonthommes
Simon Thommes
4 years
#09 - Fluffy Not super happy about the result but gotta move on. The seeds were gonna fly away individually but transparency passes are exploding for this and rendering comes to a halt unfortunately... #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
11 months
Blender 3.6 is out 🎉 That means #geometrynodes are officially supporting custom simulation now! Check out the video I made going over how to use the new simulation nodes system: #b3d
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@Blender
Blender 🔶
11 months
Blender Foundation and the online developers community are proud to present Blender 3.6 LTS! Introducing Simulation Nodes, a new UV packing engine, performance improvements in Cycles and mesh editing, and so much more! #b3d #DevFund
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@simonthommes
Simon Thommes
1 year
I wrote a blog post outlining the work that I've done for the procedural hair system in Blender 3.5 together with the #geometrynodes team and @3DBystedt More resources to come until the release! #b3d
@BlenderStudio_
Blender Studio 🔶
1 year
Have you seen the new built-in Geometry Nodes assets in Blender 3.5? Simon just posted an article sharing the process behind these amazing setups. ➡️ #b3d #GeometryNodes
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@simonthommes
Simon Thommes
4 years
Folding, warping and distorting coordinates has a large part in creating shapes and patterns for procedural textures in Blender. I talk about that in the chapter about space manipulation in the training series that I am making on the @Blender_Cloud #b3d
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@simonthommes
Simon Thommes
5 years
I need to do more sculpting! Finally checked out the sculpt branch by @pablodp606 last night and it's so much fun! Also: Suzanne is excited about the release of Blender 2.8, it seems :) ~5h total #b3d
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@simonthommes
Simon Thommes
5 years
I'd like to add some real-time footage: #b3d #eevee #procedural
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@simonthommes
Simon Thommes
5 years
Damn, that Eevee hair... Importing old projects into Blender 2.80 is actually shocking! Still can't believe this is in a viewport :D #b3d #eevee
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@simonthommes
Simon Thommes
4 years
Here is how it's done. Will share the .blend file later. #b3d #nodevember #nodevember2020
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@simonthommes
Simon Thommes
3 years
Can you feel the Dutch energy? Created from scratch with #geometrynodes during the yesterday's 3h live stream. Still working on a breakdown video :) Check out file + video via @Blender_Cloud : #nodevember #nodevember2021 #b3d
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@simonthommes
Simon Thommes
5 years
Kind of getting the hang of it now. The process was pretty straight forward. What is sculpting again? :D Will share some more insight! #nodevember #nodevember2019 #b3d
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@simonthommes
Simon Thommes
5 years
Combining Triplanar Mapping and Parallax Mapping is kinda nice! I will upload a basic parallax node-kit for different mapping methods later :) #b3d #procedural
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@simonthommes
Simon Thommes
6 months
Blender 4.0 is out 🥳 Once again I made a video about the biggest new #geometrynodes feature Node Tools! 🔧 Get a introduction how to, for the first time, turn your node trees into convenient tools for your editing workflow: This will be huge! :) #b3d
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