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Jussi Kemppainen Profile
Jussi Kemppainen

@JussiKemppainen

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Principal VFX artist @RemedyGames , AI research @echoesadventure , ex lead vfx @playpaxdei , director @IronDangerWorld , founder @Rovio animation. 25y industry exp.

Tampere, Finland
Joined December 2011
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@JussiKemppainen
Jussi Kemppainen
5 days
day (really night) 55 of desert car combat game dev: UI refactoring. I added an old school ammo display for weapons and rearranged the vehicle weapon info. At the moment many UI elements have no styling to them, this will change over time. I am trying different arrangements.
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@JussiKemppainen
Jussi Kemppainen
21 days
@RassoulEdji I would venture a guess that VFX also used more for everything, spreading everyone very thin when most of the movie is CGI instead of costumes and set design.
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@JussiKemppainen
Jussi Kemppainen
1 year
I used the new @photoshop beta generative fill and @blender to blend together multiple @midjourney generated #AIArtworks to create a 2.5D location for a point and click adventure game. 🧵 #buildinpublic #gamedev 1/8
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@JussiKemppainen
Jussi Kemppainen
1 year
The @Photoshop beta got be fired up! After using it for adding layers to a Midjourney generated image (and animating the image in After Effects, I wrote a quick blog post of my experiments with it: #AIAart
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@JussiKemppainen
Jussi Kemppainen
1 year
AI assisted gamedev: going from @midjourney to #unity in-game robot character (in 8 hours). Read all about it: #gamedevelopment #indiedev #AIart
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@JussiKemppainen
Jussi Kemppainen
1 year
Editing Midjourney outputs in the new @Photoshop beta with built in generative tools. I already wrote a devblog post on how it slots in my pipeline: #AIart
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@JussiKemppainen
Jussi Kemppainen
7 months
What the *****?! Forget the threat of AI, you will be made obsolete by this guy!
@TrungTPhan
Trung Phan
7 months
A 16-year old won Blender’s animator of the year with this video on a futuristic street food market. Gold.
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@JussiKemppainen
Jussi Kemppainen
1 year
I created a scene color reading unlit grass with wind that matches a 2D background image perfectly. Supports character occlusion and shadows. For a 2.5D point and click adventure game. I wrote of it in the devblog too: #indiedev #madewithunity
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimental 2.5D Adventure game prototype with graphics from #midjourney #aiart #gamedev It took me 2 hours to do the top down alley location from scratch complete with 3D mesh, navigation and current interactions & effects. Icons with @LeonardoAi_ , audio from @ReplicaStudios
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@JussiKemppainen
Jussi Kemppainen
1 year
Goofing around with some depth of field experiments. 2.5D point and clickery. (Not final scale of bokeh 🧐) But a hint of this does add to the feeling of the spaces being awesome 3D. #IndieGameDev #madewithunity #shipit #Bloopers
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@JussiKemppainen
Jussi Kemppainen
1 year
Brief breakdown of my AI -> Game workflow for characters using @midjourney , @Photoshop (beta), @FoundryModo , @Mixamo & @unitygames 🧵 1/11 #Aiart #indiedev
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@JussiKemppainen
Jussi Kemppainen
1 year
I wrote a completely custom shader for relighting a flat 2D background image in Unity. All realtime lighting in the environment are hand painted: the shadows and the moving light #indiedevhour
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@JussiKemppainen
Jussi Kemppainen
1 year
I wrote a custom shader graph shader for flickering hologram screens in Unity. Supports both still images and video files. Tutorial in the link #indiedevhour #adventuregame
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@JussiKemppainen
Jussi Kemppainen
1 year
AI image manipulation is getting REALLY good!
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@JussiKemppainen
Jussi Kemppainen
1 year
AI Assisted experimental game scene breakdown. From @midjourney to @unity trough fSpy & @Blender . Devblog: #indiedev #madewithunity #Blender3d
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@JussiKemppainen
Jussi Kemppainen
1 year
AI in gamedev: creating a maglev station as an a 2.5D point and click adventure game "overworld map" in under a day! Adding 3D animation to AI images @midjourney @LeonardoAi_ @unity Show and tell in the blog: #AIart #indiedev #buildinpublic
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@JussiKemppainen
Jussi Kemppainen
1 year
Using @MIdjourney and @Photoshop generative fill to create an overworld transit map for a freeware cyberpunk point and click adventure game 🧵1/7 #Aiart #buildinpublic #madewithunity
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@JussiKemppainen
Jussi Kemppainen
1 year
A short world teaser trailer for the freeware 2.5D point and click anthology game Echoes Of Somewhere. #IndieGameDev #AIArtwork #screenshotsaturday #unity3d
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@JussiKemppainen
Jussi Kemppainen
2 months
@imo_drew One d**k at a time!
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@JussiKemppainen
Jussi Kemppainen
6 months
After working on my AI assisted free 2.5D point and click adventure game for a year, I am releasing a demo for PC and OS X! This demo shows how AI tools help a solo dev make a game and what it could be. I have the whole process in my blog. #aiart #indiegamedev #buildinpublic
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@JussiKemppainen
Jussi Kemppainen
1 year
AI assisted gamedev 2.5D point and click adventure game: Adding real 3D reflections on the flat background images. Pools, shiny tiles & wet surfaces. Read how I did it: … #AIart #madewithunity #screenshotsaturday #indiedev
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimental 2.5D adventure game in the making! #madewithunity friday! Using AI to assist with 3D characters. Blending painterly 2D backgrounds with 3D characters nearly seamlessly.
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimental 2,5 point and click game devblog: how to add life to static 3D backgrounds #screenshotsaturday #madewithunity #IndieGameDev
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@JussiKemppainen
Jussi Kemppainen
7 months
I often get asked how I upscale images for Echoes of Somewhere. We have been using a tool called Magnific AI in secret! It is a "generative" upscale that can hallucinate new details into the image. Examples in the comments!
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimental 2.5D point and click adventure game. Creating a new character from an AI generated concept in an AI generated location. #AIart #unity #IndieGameDev read about the process here:
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@JussiKemppainen
Jussi Kemppainen
17 days
@SamSantala @Adobe @Photoshop I bet this has to do with their ML tools that need to send your content for adobe to be analysed. Just like generative fill works.
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@JussiKemppainen
Jussi Kemppainen
1 year
Here is the full screen recording of "playing through" my @midjourney -> @photoshop (beta) -> @Blender -> @unity multi room with camera animation, adventure game scene. #AIart #IndieGameDev
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@JussiKemppainen
Jussi Kemppainen
1 year
I found a way to light an AI generated 2.5D scene solely with the image color data baked into light probes. Experimental freeware 2.5D point and click adventure game. Explanation in the devblog: #aiart #gamedev #indiedev #screenshotsaturday #gamedev
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@JussiKemppainen
Jussi Kemppainen
1 year
Breakdown devblog of the #AI powered fluid sim tools in the 2.5D point and click adventure game I am working on. #buildinginpublic #indiedev
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@JussiKemppainen
Jussi Kemppainen
1 year
Choo-choo! A first pass of the "overworld map" scene in Echoes Of Somewhere, a free point and click 2.5D adventure game. (In game it does not loop like this :D ) #screenshotsaturday #madewithunity #AIArtworks #IndieGameDev #Blender3d
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@JussiKemppainen
Jussi Kemppainen
2 months
Probably not going to be posting much footage from day 27. Today I started work on the power-up system. This is a big system as it incorporates loot, load out selection, game shop, inventory management etc.. A lot of the meta-game is bursting to be built! Oh boy there suddenly is
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@JussiKemppainen
Jussi Kemppainen
20 days
@HIDEO_KOJIMA_EN It is amazing the planning that goes into sequences like that!
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@JussiKemppainen
Jussi Kemppainen
10 months
AI assisted Experimental 2.5D point and click adventure game dev diary latest update: I needed an anamorphic bloom effect, so I learned how to create full screen post process materials in Unity URP and documented the process for you as well. I also very lightly touched on the
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@JussiKemppainen
Jussi Kemppainen
1 year
Did you know that there is a tool that allows you to use AI to quickly see any object from another angle? #AIart it might be useful for AI powered 3D generation by providing data for photogrammetry software like
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@JussiKemppainen
Jussi Kemppainen
7 days
Hey Twitter / X would you play this game?
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@WhalestorkGames
Whalestork's 🐺THE NIGHT IS GREY🐺 OUT NOW
7 days
Hey Twitter / X would you play this game?
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@JussiKemppainen
Jussi Kemppainen
5 months
Today, after 8 years, I return to Remedy Entertainment, this time as a principle VFX artist. It will be very interesting to learn how the company has changed during this time! I will do my best to help make the future Remedy games absolutely incredible! Also, this is going to be
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@JussiKemppainen
Jussi Kemppainen
2 months
Help me name my convoy-heist-grapplehook-car-combat game! I am at a loss. ”What a glorious day” would be fun, but it is too Mad Max?, this is not *krhm* set in the movie universe. 🤭 #indiedev #solodev #Action
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimental 2,5D adventure game using AI for graphics #unity3d #IndieDevs #gamedev #aiartprocess #midjourney #AI
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@JussiKemppainen
Jussi Kemppainen
1 year
#AI assisted gamedev, 2.5D Adventure game: adding AI accelerated fluid simulations! @ZibraAI #AIart #gamedev #buildinpublic I will post a full workflow breakdown later today. (background is AI generated, characters are AI designed & textures and fluid sim is using AI)
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@JussiKemppainen
Jussi Kemppainen
1 year
I added @ZibraAI 's realtime AI fluid simulations to the maglev scene. This thing is bonkers good! Details in devblog: #madewithunity #indiedev #AIart #buildinpublic
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@JussiKemppainen
Jussi Kemppainen
1 year
In the spirit of #buildinpublic I documented my progress of becoming a steam partner and setting up my game's steam page. Some hard-core admin devblog action! #IndieGameDev #Steam #gamedev #madewithunity #AIArtwork #GenerativeAI
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@JussiKemppainen
Jussi Kemppainen
1 year
Prototyping with @ZibraAI powered real-time 3D fluid simulations in Unity, 2.5D point and click game #IndieGameDev #madewithunity
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@JussiKemppainen
Jussi Kemppainen
2 months
Unity's distance fog sucks! And guess what, so do point lights! maximum of 8 per mesh, nonsense! DAY 10: today I programmed my own sky-map based fog, it gracefully fades level geometry into skybox coloured mist. I also programmed a custom point light renderer that supports
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimenting with #AIArtworks pixel art outpainting Base generation in @midjourney , outpointing & inpainting in @Photoshop & pixelated nearest neighbour downscale and animations in @AdobeAE .
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@JussiKemppainen
Jussi Kemppainen
10 months
@NolanAnalyst Has he not found the airplane mode button?
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@JussiKemppainen
Jussi Kemppainen
2 months
Gentlethem, start your engines! Weapons are still missing, so once everyone begins to fire rockets at you it will be a different kind of challenge! The goal of the game is to steal the big rig in the front of the convoy. line colors: green - target car can me grapple-hooked into
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@JussiKemppainen
Jussi Kemppainen
4 months
I made a point and click adventure game demo as a research project on the use of gen AI in a game project. Despite of heavy use of AI, I still had to spend over 300 hours of my own time on coding, shaders, lookdev, scripting and modeling to get this far! This I think is far more
@JussiKemppainen
Jussi Kemppainen
6 months
After working on my AI assisted free 2.5D point and click adventure game for a year, I am releasing a demo for PC and OS X! This demo shows how AI tools help a solo dev make a game and what it could be. I have the whole process in my blog. #aiart #indiegamedev #buildinpublic
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@JussiKemppainen
Jussi Kemppainen
2 months
@vproceart Yep I have been saying this fron the beginning. Prompt engineers are no substitute for real concept artists. Text based AI can be a tool for fisr round of ideation and reference. Or final polish over traditional human art. Not fir the inportant parts in the middke.
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@JussiKemppainen
Jussi Kemppainen
1 month
Vehicle-combat-game-dev-day 38: I now have the first vehicle in the game with the updated materials and Ilmari has transferred all the audio to Wwise, so the game sounds crazy again! As always, name ideas and special weapon ideas are extremely welcome. Any ideas really! Little
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@JussiKemppainen
Jussi Kemppainen
1 month
Unnamed-desert-grapple-gun-car-stealing-vehicular-combat-package-ordering-simulator -game! #screenshotsaturday
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@JussiKemppainen
Jussi Kemppainen
1 year
Bringing a @midjourney dreamed up character into @unity . I made a little breakdown clip! Devblog: #gamedevelopment #AIart #indiedev #madewithunity
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@JussiKemppainen
Jussi Kemppainen
1 year
#screenshotsaturday @midjourney sourced character design turned 3D in @FoundryModo . This character won the character design poll a few weeks back. So I figured I would start with that. I have not yet used ControlNET on any of the characters. Plain old prompting #AIart #indiedev
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@JussiKemppainen
Jussi Kemppainen
9 months
Adding AI ( @elevenlabsio ) & PlainTalk (Apple's 90's text to speech) voiceovers to my adventure game adds so much production value! The attached video demoes how these sound in use. I am going for a hybrid Human/AI/PlainTalk mashup. #ai #indiedev 🧵1/4
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@JussiKemppainen
Jussi Kemppainen
11 months
A sample of VFX and shaders I have created for Echoes Of Somewhere: image based rendering for shadows and lights, flickering holograms, screen space grass w/ wind, dof, image based UV animated neon signs and implemented fluid simulations for smoke, fire & water 🧵 #gamedev #AIart
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@JussiKemppainen
Jussi Kemppainen
3 months
I have had some days off work and immediately had time to work on the hobby project adventure game! I did a long awaited update on the world-map for the game: map destination select is now animated and respects tickets you have in your inventory. I have not yet written a devblog
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@JussiKemppainen
Jussi Kemppainen
7 days
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@JussiKemppainen
Jussi Kemppainen
7 months
Magnific AI used in my freeware 2.5D adventure game production to upscale all game graphics.
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@JussiKemppainen
Jussi Kemppainen
6 months
My GOTY is hands down Alan Wake 2. I could not believe my eyes when I got to the musical part in the middle. It is maybe the most memorable scene in any game I have ever played in my life.
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@JussiKemppainen
Jussi Kemppainen
1 year
AI assisted gamedev. 2,5D Point and click adventure game. Creating an "image as keyframes" animation for neon lights using some advanced image based UV coord tricks! Shader code and how to in the bog: #screenshotsaturday #madewithunity #indiedev #AIArtwork
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@JussiKemppainen
Jussi Kemppainen
9 months
@JPowersArtist Yes. There is not enough newspaper scraps on the asphalt!
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@JussiKemppainen
Jussi Kemppainen
2 months
Crazy desert-car-grapple-combat game night 6 of development: +VFX graph based tire tracks for all cars with wheel patterns Randomised car appearances and some randomised pieces turn to rigidbodies on death for more clutter! #IndieGameDev #solodev #unity3d
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@JussiKemppainen
Jussi Kemppainen
2 months
Dev day 14 is BBQ! I added a throwable gas canister that wrecks massive havoc on the terrain and the hapless cars that get in the way. I am absolutely loving adding the secondary weapons to the game! Such fun times! And as always, weapon ideas awe very very welcome! This is the
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@JussiKemppainen
Jussi Kemppainen
1 year
Wonder Studio is pretty bonkers amazing tool. I can not wait to invent stuff I need this for! Apart from the hair being very problematic, the result here is nearly perfect!
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@JussiKemppainen
Jussi Kemppainen
2 months
FRIDAY the 13th day of development! Today I implemented missiles: wonky, hard to aim things that only hit anything by mistake!! The glow on the terrain from the flame in the back is just 🤌 and the cars doing somersaults is another 😘 This is the first secondary weapon in the
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@JussiKemppainen
Jussi Kemppainen
1 year
Experimental, AI assisted 2.5D adventure game devblog: I wrote a quick "tutorial" on how to use cadence to make better locomotion animators #aiart #gamedev #buildinpublic
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@JussiKemppainen
Jussi Kemppainen
9 months
Ouch that is bad… a clean revenue share like Unreal has seems so much better. Fee per install! Who came up with this madness?
@gamedevdotcom
Game Developer
9 months
Unity introducing new fee attached to game installs
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@JussiKemppainen
Jussi Kemppainen
1 year
Animating a logo created with AI #AIart #aftereffects #AIArtwork Read about the process in the devblog:
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@JussiKemppainen
Jussi Kemppainen
1 year
AI news: In addition to Echoes of Somewhere development. I started posting about other cool AI tech that is not directly related to the project. The first one is about @BlockadeLabs panoramic images' use case in games. #aiart
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@JussiKemppainen
Jussi Kemppainen
24 days
Speedrun-gamedev-day48: what a glorious day! New terrain engine! Today I took a stab at creating an endless terrain from scratch as the pre bought asset I had used before was impossible (in my opinion) to use to get any kind of art direction on the terrain and super slow! So I
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@JussiKemppainen
Jussi Kemppainen
2 months
First version of the absolutely bonkers zip-line mechanic for the Mad Max inspired car combat craziness! With proper dangling animation driven by the RB velocities I think it might be ok! (Unity's ragdolls were an absolute nightmare!) #MADMAX #IndieGameDev #unity3d #solodev
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@JussiKemppainen
Jussi Kemppainen
1 year
I added some 80's flare to the logo animation and made the text appear more gracefully. The first pass of the animation was done pretty late and I skipped some polish steps! #motionGraphics
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@JussiKemppainen
Jussi Kemppainen
1 year
Apart from the apartment being AI generated, the character in the scene is also designed and textured by an AI: I have not tried a thread before this. Was it a good idea? Would you like to have more tweets like this in the future? 8/8
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@JussiKemppainen
Jussi Kemppainen
1 month
Wow it really did not take long for my prototype game to get a movie adaptation!
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@JussiKemppainen
Jussi Kemppainen
9 months
I used Magica Cloth 2 for the cloth simulations in Echoes of Somewhere. This is a powerful cloth sim plugin for Unity. It supports both bone and vertex based cloth. #indiedev #buildinpublic #unity3d 🧵 1/4
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@JussiKemppainen
Jussi Kemppainen
2 months
I drew some fan art of my own game prototype!
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@JussiKemppainen
Jussi Kemppainen
1 year
Oh hi! I see that you have not yet wishlisted my 2.5D point and click adventure game! Did I tell you it is free? Oh, it is also an experiment on using AI to speed up the production so that I can solo develop a game on my free time! With weekly devblog to follow!
@JussiKemppainen
Jussi Kemppainen
1 year
A short world teaser trailer for the freeware 2.5D point and click anthology game Echoes Of Somewhere. #IndieGameDev #AIArtwork #screenshotsaturday #unity3d
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@JussiKemppainen
Jussi Kemppainen
9 months
The first game I worked on & the most recent game I worked on. (Pathway To Glory, Pax Dei)
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@JussiKemppainen
Jussi Kemppainen
2 months
Where are we at? Night 18 of free-time mad game dev. This night I added engine sounds. Because I had made the cars originally without engines or RPMs or torque curves or gearboxes, I had to redo the whole car logic in order to get the audio correct. Oh man what a nightmare as it
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@JussiKemppainen
Jussi Kemppainen
3 months
There will be plenty of music in Echoes of Somewhere. The first encounter with the "theme song" of the game you hear through the shower. We just recorded this today and I put it in to hear how it works. (not an April's fools!) #buildinpublic #indiegame #music
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@JussiKemppainen
Jussi Kemppainen
10 months
My puzzle-combat-timetravel game, Iron Danger, was released on ps5 & xbox s/x this week. The porting took a while, but it feels great to finally have the game on the consoles! #screenshotsaturday
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@JussiKemppainen
Jussi Kemppainen
7 months
@ParkerHartzler You need a screen space material for the underwater parts that wipes the screen in sync with the water level clip plane. It is quite complicated to set up, but not impossible and once you have it done it is easy to edit/polish.
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@JussiKemppainen
Jussi Kemppainen
1 year
There have been talk that @valvesoftware has not cleared some games that use #AIart . You might have also noticed I am conducting an AI experiment on my free time, that I planned to release for free on steam. Today in the name of science I snitched on my game!
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@JussiKemppainen
Jussi Kemppainen
2 months
The glorious nekkid grapple hook mannequin now has a machine gun! (no one is shooting back yet though!) I also added some random forces when cars explode to make them fly higher! + a ton of other polish before I put in after the kids went to sleep. this is the 5th night session
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@JussiKemppainen
Jussi Kemppainen
17 days
Day54: With this progress from yesterday (camera shake, difficulty tweaks, grapple max distance) this project will now go on a break for extended period of 1,5 weeks 😬 See you on the other side! Enjoy multiple minutes of cars driving in the desert and occasionally blowing up!
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@JussiKemppainen
Jussi Kemppainen
2 months
DAY 19 of crazy-desert-grapple-gun-car-battle-game: I edited a few minutes long compilation video to chronicle the full progress of the game development from day 1 to day 18! Come along for the ride! #furiosa #IndieGameDev #unity3d #solodev #buildinpublic
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@JussiKemppainen
Jussi Kemppainen
29 days
I love it that people keep making crazy stuff like this!
@gameralphabeta
Alpha Beta Gamer
1 month
SAND - a desert-punk base-building FPS with walking ships in a sea of sand! Beta Sign Up: by #gamedev @sandthegame & published by @tinyBuild #indiedev #indiegames #gaming
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@JussiKemppainen
Jussi Kemppainen
6 months
I just finished creating a short playable demo of my adventure game Echoes of Somewhere! Now I just need to figure out how to get this build on steam for Mac&PC! #IndieDevs #buildinpublic #solodev #unity3d
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@JussiKemppainen
Jussi Kemppainen
19 days
Gamedevday 52: camera shake based on damage / explosions. First iteration only. I will need to polish the look and feel and iron out dome edge cases, but the core system is there! #indiegamedeveloper
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@JussiKemppainen
Jussi Kemppainen
2 months
The indie game I am making and 3 of the inspirations behind it
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@Kappische
Kaplan
2 months
The Indie game i'm making and three of the inspirations behind it.
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@JussiKemppainen
Jussi Kemppainen
2 months
Figured it out on my own! Now I can use particles as lights with almost no performance impact! I previously did such a light setup in UE5 for distant village lights in Pax Dei, but now I recreated the setup in Unity URP for my car mayhem game. This allows me to attach lights to
@JussiKemppainen
Jussi Kemppainen
2 months
Calling all unity shader wizards! Why does this node output black? I haver normal based SSAO enabled so the normals should come to the GBuffer URP 16.0.5 deferred.
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@JussiKemppainen
Jussi Kemppainen
11 months
Opening a fridge has never been this satisfying in a computer game! @ZibraAI #sfx #vfx #AIart More dev diaries coming now that the holidays are over! Experimental & free 2.5D point and click adventure game. (clip has audio).
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@JussiKemppainen
Jussi Kemppainen
2 months
Yes it is dev-day 23, yes it was time to add volumetrics to the lights! This is 100% fake mesh based solution. Works great and is fast! Really adds to that dusty feeling! In this scene, 99% of the light on the screen is completely fake. #IndieGameDev #solodev #unity3d #VFX
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@JussiKemppainen
Jussi Kemppainen
9 months
Creating an adventure game puzzle with realtime fluid sim explosions! This week at Echoes Of Somewhere dev blog (an AI assisted freeware point and click adventure game) we look into creating a new location, complete with puzzle gameplay, dialogue and puzzles from scratch! This
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@JussiKemppainen
Jussi Kemppainen
2 months
It is that time of the night again! DEVDAY 17: Explosions and mayhem! Also work was done on the UI. I added panels for cars and current weapon load out. I am still contemplating on it. But the data flows through from the weapons on the cars now! #IndieGameDev #solodev #unity3d
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@JussiKemppainen
Jussi Kemppainen
22 days
DEVDAY50 news: mesh deformations, biplane cliffs and terrain wetness! A massive productive night! I created a custom mesh deformation setup for getting the cars totally banged out of shape when they blow up and collide with each other. It really adds to the chaos. I also did some
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@JussiKemppainen
Jussi Kemppainen
9 months
A bit on an early sneak peek at the custom sub surface scattering (URP shader graph) I have set up for Echoes of Somewhere. Finally we have translucent ears! Full tutorial coming in a few weeks. #unity3d #shader #indiedev
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@JussiKemppainen
Jussi Kemppainen
1 year
This thing is getting absolutely insane ❤️ I love it!
@FluidNinjaLIVE
Andras Ketzer
1 year
Snow: driving landscape, volumes and particles with a single ninja actor --- LIVE 1.8.5.5 released 4K video: #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
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@JussiKemppainen
Jussi Kemppainen
7 months
The waiting room scene for my freeware 2.5D point and click adventure game has found its way all the way into Unity! Because it is an extra wide scene, I thought it was a good candidate to be the game's first blatantly 3D location. This meant that the location mesh needed to be a
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@JussiKemppainen
Jussi Kemppainen
1 month
Grapple-hook-madness dev day 39: New secondary weapon: torpedo! This bad boy travels under the desert surface and you need to click RMB again to make it blow up. This one is a killer if used correctly! I also added exhaust backfire when wroom-wroom! #gamedev #indiedev #solodev
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@JussiKemppainen
Jussi Kemppainen
1 year
Today I am starting a full transition to @Blender 😨 it is time.
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@JussiKemppainen
Jussi Kemppainen
6 months
It is not everyday you get on the cover of the biggest national games magazines.
@pelit
Pelit
6 months
Tänään ilmestyy joulukuun Pelit. Numerossa Kemppainen kertoo tekoälyn hyödyistä indiepelinkehityksessä, Robocop-artikkeleissa käsitellään lainvalvonnan tulevaisuuden lisäksi myös siitä kertovat pelit. Jouluisen Pipsa-possun seurana tukku arvosteluita, kansipeli Alan Wake 2.
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