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AMD GPUOpen Profile
AMD GPUOpen

@GPUOpen

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Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.

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Joined February 2013
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@GPUOpen
AMD GPUOpen
2 months
✈️ As our amazing presenters head home from another great #GDC , we're sharing more about what they presented to #gamedev there! Head over to GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓
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@GPUOpen
AMD GPUOpen
2 years
We are very excited to provide #FidelityFX Super Resolution 2 to @Xbox developers! #FSR 2 can be found in the most recent GDKX samples - building cross-platform for #Xbox Series X|S, Xbox One, and Windows Desktop. Many thanks to @Microsoft for this continued collaboration.
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@GPUOpen
AMD GPUOpen
2 years
#AMD Advanced #Rendering Research Group will be demonstrating our real-time global illumination research at SIGGRAPH exhibition! #ARR #raytracing (1/2)
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@GPUOpen
AMD GPUOpen
3 years
We’re really happy we can now share that AMD #FidelityFX Super Resolution #FSR will be coming soon to GPUOpen! You can find out some early developer info now, and make sure to follow us for the latest updates.
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@GPUOpen
AMD GPUOpen
2 years
We've published our #realtime #globalillumination rendering technique "GI-1.0" which uses two caching schemes. We use the ray budget efficiently to avoid wasting any computation. The scene we tested takes only 1.9-3.2ms 👀 Read it now: 👇 #raytracing
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@GPUOpen
AMD GPUOpen
5 months
Great news for #gamedevs ! We’re releasing a new blog post series which takes a deep-dive into mesh shaders 🤿 The first post is available now and details the evolution from vertex shader-based to mesh shader-based pipelines.
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@GPUOpen
AMD GPUOpen
2 years
Looks like we can now tell you a bit about #AMD #FidelityFX Super Resolution 2.0 🍾 Turns out we can't use our #FSR2 upscaling technology on this tweet to fit it all in, so you'll have to see it on #GPUOpen 🔥🔥
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@GPUOpen
AMD GPUOpen
4 months
We are very excited to introduce a new #opensource tool to GPUOpen - GPU Reshape! 🎉 This long-standing collaboration between @miguel_oenp , @AvalancheSweden , and AMD provides on-demand shader instrumentation with instruction-level validation. This
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@GPUOpen
AMD GPUOpen
1 year
#FSR 2.2 source is now available, with much better handling of high velocity ghosting, and a new debug API checker to help with integrations. Head over to #GPUOpen for the good stuff:
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@GPUOpen
AMD GPUOpen
10 months
We're excited to announce that the #AMD #FidelityFX SDK is now publicly available 🎆 This easy-to-integrate #opensource solution lets #gamedev add our FidelityFX technologies into their games without the hassle of complicated porting procedures 🧵 1/2
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@GPUOpen
AMD GPUOpen
8 months
🖼️ With the launch of the first two #AMD #FSR3 enabled titles today, we are putting #gamedev in the frame with a technical blog on GPUOpen that generates more insight on the tech behind it 🖼️ Head on over:
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@GPUOpen
AMD GPUOpen
3 years
If you're interested in some of the technical underpinnings of FSR (psst, it's not "just Lanczos") or need inspiration on how to integrate it into your engine, Unity are presenting on just that at SIGGRAPH tomorrow. Find out more on GPUOpen
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@GPUOpen
AMD GPUOpen
11 months
Don't miss our primer on #Microsoft 's just-announced GPU Work Graphs in @DirectX12 🔥 📈 Enable more direct methods of solving complex problems 📈 Reduce memory constraints 📈 Improve cache utilization 📈 Improve GPU thread saturation 📈 And more! 👇
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@GPUOpen
AMD GPUOpen
9 months
If you can make it past our cheesy headline, we have some toasty news for you on FSR 3: 🖼️🖼️🖼️
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@GPUOpen
AMD GPUOpen
10 months
We’re happy to announce the release of an experimental @AMD extension to support #GPU Work Graphs in @VulkanAPI 🌋 Check out the post below for all of the links you need to learn more, including a sample which shows the new extension in action 👇
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@GPUOpen
AMD GPUOpen
2 months
🚀 Our Microsoft @DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to ExecuteIndirect dispatches 👀 New "mesh nodes" make draw calls an integral part of the work graph 📈 🔥 Learn more + watch the demo video now:
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@GPUOpen
AMD GPUOpen
1 year
Explicit #graphics APIs make resource synchronisation, memory management, and an efficient #GPU schedule your engine's problem. We've made something to help🎆 Learn more about Render Pipeline Shaders (RPS)
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@GPUOpen
AMD GPUOpen
4 months
Part 2 of our mesh shaders series has just dropped 🪂 This time we look at some practical stuff... 🔎 Best practices for mesh shaders 🔎 Optimizations 🔎 Profiling with the @amdradeon Developer Tool Suite Keep an eye out for future updates! #gamedev
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@GPUOpen
AMD GPUOpen
3 years
It's here! AMD #FidelityFX Super Resolution ( #FSR ) is now available in seven games, with more on the way. The source code is coming to #GPUOpen in mid July, and you can find out how it works today on our new FSR page:
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@GPUOpen
AMD GPUOpen
2 months
Attention #gamedev 🚨 The latest part of our mesh shaders blog series is now available! In part 3 we take a look at primitive attributes and how they can simplify font rendering with mesh shaders.
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@GPUOpen
AMD GPUOpen
6 months
We're pleased to announce that our #Unreal Engine #FSR 2.2 plugin now supports UE 5.3.1 🎉 Head over to the UE #FSR2 plugin page on GPUOpen to download the latest version today:
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@GPUOpen
AMD GPUOpen
2 years
To round up an absolutely 🔥 #FSR2 -tastic 🔥 week for us, we're delighted to launch our @UnrealEngine plugins! Available to download now for: ✨ #UE4 .26/4.27 ✨ #UE5 Grab them and learn more over on #GPUOpen 👀
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@GPUOpen
AMD GPUOpen
5 months
Here’s another one for your holiday #gamedev reading list 🎁 Have you ever wondered what ‘occupancy’ means? Or how to identify occupancy-limited workloads? Our new post gives an overview of occupancy, how to measure it with tools, and ways to improve it.
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@GPUOpen
AMD GPUOpen
2 years
We've just published a new code sample showing how you can mix ray-traced and rasterized reflections in a nice high quality, high perf way 🔥 It integrates SSSR, #FSR , and our denoiser too - check it out now! 👇👇 #raytracing #gamedev
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@GPUOpen
AMD GPUOpen
1 year
We are happy to announce that our #FSR 2.2 plugin for #UnrealEngine is now available for all #gamedev on GPUOpen! The AMD #FidelityFX Super Resolution 2.2 plugin reduces ghosting further, and also supports Unreal Engine 5.1. Learn more and download:
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@GPUOpen
AMD GPUOpen
8 months
Big tools release today! 🧵1/3 Now you really can see all the rays with @amdradeon #Raytracing Analyzer (RRA) 1.3! 🎇 Raytracing dispatches list 🎇 Each pixel/thread within dispatches 🎇 All rays in each pixel #GameDev can find out more on #GPUOpen :
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@GPUOpen
AMD GPUOpen
4 years
It's time!  #GPUOpen is now relaunched on
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@GPUOpen
AMD GPUOpen
9 months
The @AMDRadeon Developer Tool Suite has a new member: Radeon #GPU Detective (RGD) 🕵️ RGD is a tool for post-mortem analysis of GPU crashes so you can: 🎆 Capture and analyze crash dumps 🎆 Narrow down the root cause of a crash Take a look now! #D3D12
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@GPUOpen
AMD GPUOpen
7 months
@DirectX12 GPU #workgraphs change the way we implement algorithms on the GPU. ✨ Our latest #GPUOpen blog demonstrates its transformative impact on algorithm design with a practical example, explaining step-by-step the syntax and API. Have a read: 👇
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@GPUOpen
AMD GPUOpen
3 years
We are very excited to be able to unveil a massive #RDNA2 update to #GPUOpen to support our fantastic new @Radeon RX 6000 series cards. Find out what we've got for you on
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@GPUOpen
AMD GPUOpen
4 months
🧵 We've got a #raytracing double feature for you today in our latest blog 👇 Firstly, the brand-new v2.2 version of #HIP RT brings support for multi-level instancing, which can help reduce memory requirements of your scenes. (1/2)
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@GPUOpen
AMD GPUOpen
1 year
Ever wondered how matrices work in host code and high-level #GPU shading languages? Can't find a single guide to get started? 🏁 Check out the GPUOpen Matrix Compendium for an introduction to matrices as well as a look at some common 3D transforms!
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@GPUOpen
AMD GPUOpen
2 years
Originally "Really Revolutionary @Radeon #Raytracing Analyzer", Marketing requested we reduce the ratio of Rs in our recently released raytracing tool ... ... the result is "Radeon Raytracing Analyzer", renamed and ready to rock 🎸 Read on!
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@GPUOpen
AMD GPUOpen
7 months
We will be hosting a course: " #GPU Programming Primitives for Computer Graphics" at #SIGGRAPHAsia2023 . The course introduces programming primitives for parallel algorithms in computer graphics. It covers theoretical foundations, practical examples, as well as real-world
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@GPUOpen
AMD GPUOpen
2 months
We've just updated our #FSR 3 plugin for #UnrealEngine5 ✨ Improved UI rendering quality with @DirectX12 ✨ Improved generation of reactive mask for translucent elements ✨ Bug fixes inc. rare crash with fast camera motion v3.0.4 available now:
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@GPUOpen
AMD GPUOpen
1 year
Following the launch of our first RDNA 3-based #Radeon GPUs, we've published the ISA reference guide. If you're interested in how the #RDNA3 shader μarch works, be it for optimization or education, dig in! See 🧵👇 for our related WMMA blog post too.
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@GPUOpen
AMD GPUOpen
2 months
We're delighted to be supporting the launch of Microsoft Work Graphs 1.0 with a day-0 launch driver and updated samples 🎉 Find out more in our new GPUOpen blog:
@DirectX12
DirectX 12
2 months
We're pleased to announce the release of Agility SDK 1.613.0, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more!
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@GPUOpen
AMD GPUOpen
3 years
We've got great news for @Blender artists who use AMD GPUs! We have been working very closely with #Blender to improve support for GPU #rendering in #Cycles in #b3d 3.0. You can find all the details here:
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@GPUOpen
AMD GPUOpen
3 years
Happy birthday to us 🎂 GPUOpen is 5! A proud half a decade of helping #gamedev make better games with our tools, SDKs, effects, documentation, and more. We'll be tweeting links to some of our highlights this week, but here's our official look back:
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@GPUOpen
AMD GPUOpen
6 months
🎇 We're very excited today to release an #opensource collaboration system for #openUSD - AMD Render Studio! 🎇 Plus: a free viewer, and plugins for Autodesk #Maya , #Blender , and #Houdini - allowing for live collaboration with USD files. Find out more:
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@GPUOpen
AMD GPUOpen
1 year
We're presenting 3 papers at #I3D2023 ! A thread 👇 1: "Performance Comparison of BVHs for GPU #RayTracing " proposes a novel method using global optimization with simulated annealing, and combines it with the existing best-performing BVH builders. 🧵1/3
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@GPUOpen
AMD GPUOpen
6 months
🔥 We've just updated our popular #Unreal Engine performance guide to help you get the most out of the exciting new features of #UE5 ! 🔥 ✨ We're sharing our top tips on #Nanite , #Lumen , and more ✨ Head over to GPUOpen now to take a look:
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@GPUOpen
AMD GPUOpen
2 months
🚀🚀🚀.🚀
@amdradeon
AMD Radeon
2 months
Announced today at #GDC2024 , we are excited to share some details on AMD FSR 3.1. This upcoming update to our upscaling and frame generation technology brings improved image quality, new developer features, and more. Available for developers Q2. Read:
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@GPUOpen
AMD GPUOpen
11 months
🔥 Hot off the press: our #FSR 2.2.1 hotfix 🔥 Not just cleaning up corruption, but also adding support for #UE5 .2 and more. #UnrealEngine #gamedevs in particular should not miss this update. Find out more on #GPUOpen 👇
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@GPUOpen
AMD GPUOpen
4 years
FEMFX is now available on #GPUOpen . CPU-based soft body physics for a variety of effects including melting rubber ducks!
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@GPUOpen
AMD GPUOpen
7 months
Two new #research papers today! 🧵Paper 1/2 introduces an easy method for improving the quality of VNDF sampling for reflections. This simple method limits the sampling range for a state-of-the-art VNDF sampling method that uses a spherical cap.
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@GPUOpen
AMD GPUOpen
11 months
Great news🎉 The GPUOpen Matrix Compendium, our extensive guide to matrices for #gamedev , has just applied a positive scaling matrix of its own and has grown! In this update we take an expanded look at rotation matrices🔄 Let us know what you think!
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@GPUOpen
AMD GPUOpen
3 years
We've just released v4.1 of Radeon Rays, our ray intersection acceleration library, as seen in Radeon #ProRender . As well as introducing a new logging mechanism, Radeon Rays v4.1 is... #opensource 🥰 Supports @VulkanAPI @DirectX12 #raytracing #GPUOpen
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@GPUOpen
AMD GPUOpen
25 days
Don't miss the latest 🔥 paper from our Advanced Rendering #Research team here at AMD: ✨ "Bounded VNDF Sampling for the Smith–GGX BRDF" #raytracing There's also separate supplemental PDF and images, so grab all the links from the top table entry here:
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@GPUOpen
AMD GPUOpen
2 years
We are excited to present these three #raytracing papers at #SIGGRAPHAsia2021 this month! You can find them now over on our brand new publications page here:
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@GPUOpen
AMD GPUOpen
6 months
#HIP RT is a great library for writing #raytracing apps but it can also be used in other fields. Our latest post demonstrates how to use HIP RT to accelerate fluid simulations 🌊 HIP RT makes it easy to implement SPH simulations on GPUs.
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@GPUOpen
AMD GPUOpen
4 months
AMF v1.4.33 is here! ✨ New features include: - Native @DirectX12 support for encoding and PreAnalysis - Public @VulkanAPI Khronos extensions for decoding - AMF on #Linux can now be used with AMD Pro #Vulkan and experimentally with RADV drivers
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@GPUOpen
AMD GPUOpen
6 months
On vacation 🦃 or working 🧑‍💻 this week? Either way, if you (or someone you know) would like to get started with #graphics programming, the #AMD Game Engineering team is excited to share their top tips with you 🌟
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@GPUOpen
AMD GPUOpen
2 months
🎇 We're thrilled to announce that we've open-sourced the core of #HIP RT, our easy-to-integrate #raytracing library for HIP! 🎇 Dive into the #opensource code to see how we leverage our ray-tracing hardware:
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@GPUOpen
AMD GPUOpen
1 year
#AMD is pleased to support optimizations for Stable Diffusion with Microsoft #DirectML and Olive on AMD #RDNA3 devices. Read more over on GPUOpen 👇 #MSBuild
@DirectX12
DirectX 12
1 year
Tomorrow during #MSBuild , we’re featuring a demo of Stable Diffusion running locally with hardware acceleration that's both blazingly fast and cross-platform!
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@GPUOpen
AMD GPUOpen
2 months
Our #meshshaders session has finished, so we're now sharing part 4 of our mesh shader blog series! 🌿 Learn all about procedural grass rendering in our NEW joint blog with researchers at Coburg University 🌿 PS: AMD #FSR 3 . . coming up next @GDC2024
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@GPUOpen
AMD GPUOpen
5 months
🧵 (1/3) Our Advanced #Rendering Research (ARR) group will be at #SIGGRAPHAsia2023 next week, presenting sessions. 🎓 A course on #GPU Programming Primitives for Computer Graphics ▶️ Thurs 14 Dec @ 9am C4.6, Level 4 ▶️ More info:
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@GPUOpen
AMD GPUOpen
5 years
Meet Radeon Cauldron, a new SDK framework provided on #GPUOpen . Cauldron allows rapid prototyping of @DirectX12 and @VulkanAPI code and provides an intuitive way to learn about either APIs. Supports glTF, on-screen UI, post-processing and more!
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@GPUOpen
AMD GPUOpen
1 year
Big tools update today! 🛠️ #Radeon GPU Profiler v1.15 now makes it easier than ever to optimize your GPU performance with an enhanced user experience for GPU ISA disassembly, mesh shader event names, WMMA support, and more! Find out more: 🧵 1/3
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@GPUOpen
AMD GPUOpen
8 months
We've got a new version of #HIP #Raytracing available on GPUOpen! 🚀 Featuring: 🎇 Batch BVH construction 🎇 Dynamic traversal stack assignment 🎇 Transformation query functions 🎇 .. and more. Download HIP RT now from #GPUOpen :
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@GPUOpen
AMD GPUOpen
4 years
Here's a midweek treat we're bringing you: "Gears 5 – High-Gear Visuals On Multiple Platforms" Created in conjunction with @CoalitionGears , this fantastic video covers #DirectX12 , Async compute, HDR, and more!
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@GPUOpen
AMD GPUOpen
2 years
VK_KHR_its_friday_stop_rendering
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@GPUOpen
AMD GPUOpen
2 years
Integrating #FidelityFX Super Resolution into your #UnrealEngine game is now even easier than before! We're delighted to announce that our #FSR plugin for #UE4 .27.1 is now live in the @UnrealEngine Marketplace. You can get it there now:
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@GPUOpen
AMD GPUOpen
3 months
You can now find the slides and notes for " #GPU Programming Primitives for Computer Graphics" over on GPUOpen here:
@GPUOpen
AMD GPUOpen
5 months
🧵 (1/3) Our Advanced #Rendering Research (ARR) group will be at #SIGGRAPHAsia2023 next week, presenting sessions. 🎓 A course on #GPU Programming Primitives for Computer Graphics ▶️ Thurs 14 Dec @ 9am C4.6, Level 4 ▶️ More info:
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@GPUOpen
AMD GPUOpen
1 year
Sparse distance fields are an efficient representation of complex scene geometry. They can help accelerate techniques like real-time GI 🌅 Our #GDC23 session walks you through the details, with an early look at our NEW #FidelityFX Brixelizer library! 👇
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@GPUOpen
AMD GPUOpen
1 year
We're excited to reveal an average 2X performance improvement with #Microsoft Olive #DirectML Stable Diffusion 1.5 🔥 The just-released @AMD #Adrenalin 23.5.2 driver includes optimizations for Microsoft Olive DirectML. ⏩ Find out more on #GPUOpen :
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@GPUOpen
AMD GPUOpen
3 years
We have a new video for you, courtesy of @gdcon 2020! One of our engineers introduces the graphics pipeline, and also covers topics such as our RDNA hardware and how it maps to the logical GPU pipelines. The slides are also available here: #gamedev
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@GPUOpen
AMD GPUOpen
2 years
We've just pushed FSR2 v2.1.1 to GitHub, along with its associated prebuilt sample. It fixes a small known issue with frames flagged as reset frames, on AMD GPUs. The underlying driver issue will be fixed soon too has details. Go forth and upscale 🫡
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@GPUOpen
AMD GPUOpen
4 months
Introducing Compressonator v4.5! 🎉 New features include: 🗜️Improved BC1-BC5 texture compression with Brotli-G ⬇️ average file size reduction 10-15% ⬇️ 🗜️New Brotli-G zip packaging feature 🗜️Mipmap changes 🗜️ETC codec fixes Learn more:
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@GPUOpen
AMD GPUOpen
5 years
Following the strong adoption of the VMA library I'm pleased to announce that the first version of the Direct3D12 Memory Allocator library is now available on #GPUOpen ! @directx12
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@GPUOpen
AMD GPUOpen
3 years
We've just released the source code for Radeon Memory Visualizer (RMV) under the MIT license. RMV lets you profile your game's memory allocations, find memory leaks, and understand resource paging. #opensource #gamedev
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@GPUOpen
AMD GPUOpen
1 month
Orochi 2.0 has been released! 🎉 We now have almost exhaustive support of #HIP APIs inc. advanced features like #DX12 interop & texture support 🔥  You'll also find a high performance radix sort, details to be published in the future. Download now:
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@GPUOpen
AMD GPUOpen
1 year
Read our #realtime #denoising research! "Weighted À-Trous Linear Regression (WALR) for Real-Time Diffuse Indirect Lighting Denoising": a new regression-based method for denoising images from path-traced #globalillumination with few rays/pixel. #raytracing
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@GPUOpen
AMD GPUOpen
2 years
Congratulations to Epic on their official release of #UE5 today – very exciting times ahead! 🎉 Our new @Radeon Software Adrenalin driver release supports @UnrealEngine 5.0 and CitySample, and is available to download now:
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@GPUOpen
AMD GPUOpen
2 months
🎇 We've integrated glossy reflections rendering into GI-1.1, based on our research "Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching" 🎇 Our latest blog explains how radiance probes are combined with low-rate,
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@GPUOpen
AMD GPUOpen
7 months
🧵Paper 2/2 introduces a novel approach to rendering reflections in real time that combines the radiance probes of an existing diffuse global illumination framework (GI-1.0) and denoised ray-traced reflections. #SiggraphAsia2023
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@GPUOpen
AMD GPUOpen
5 months
Big tools release today! A thread 🧵 🎇 RGP is now at v2.0 🎇 There's major changes to the Wavefront Occupancy View UI, as well as other features inc: 🕶️ Brand new #darkmode support. 🧵 Thread divergence monitoring in #raytracing pipelines. (1/6)
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@GPUOpen
AMD GPUOpen
10 months
You may not be aware, but @DirectX12 now gets explicit access to the #GPU Upload Heap (ReBAR) with the preview Agility SDK! Want to learn how to use it effectively? Check out our new article by @Reg__ & Piotr on GPUOpen #gamedev 👇
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@GPUOpen
AMD GPUOpen
3 months
🎓 We are very much looking forward to our presentations with Microsoft at #GDC24 ! 🎓 Join us there!
@DirectX12
DirectX 12
3 months
The DirectX team will be at GDC 2024 to showcase exciting new features! Check out our latest blog post now for a sneak peek, including a list of GDC sessions you won’t want to miss. We hope to see you there!
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@GPUOpen
AMD GPUOpen
2 years
New! Preprints released by one of our #research groups for #SIGGRAPH Asia 2022: ⭐️ Fused BVH to Ray Trace Level of Detail Meshes (Tech report) ⭐️ Combining GPU Tracing Methods within a Single Ray Query ⭐️ Progressive Material Caching Links on #GPUOpen 👇
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@GPUOpen
AMD GPUOpen
3 years
With all the excitement of #FSR day yesterday, you may have missed the impressive upper performance threshold numbers we shared for the cost of running #FidelityFX Super Resolution! Read more on #GPUOpen here:
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@GPUOpen
AMD GPUOpen
2 months
🧵 We are so excited to be at #GDC24 to share our latest news, and help with your #gamedev 🌉 Find us 🔎 🎓 Mon: Advanced Graphics Summit 🎓 Wed: Full day of fantastic AMD sessions (3001, West Hall) Highlight thread 👇 & read more on our blog: (1/8)
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@GPUOpen
AMD GPUOpen
2 years
Here's yet more #raytracing research! "Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing" empirically compares the most popular methods of addressing BVHs in the context of #GPU ray tracing. 🔗 📄 (HIP src)
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@GPUOpen
AMD GPUOpen
4 years
We are delighted to announce our brand new #Radeon Memory Visualizer developer tool for @DirectX12 and @VulkanAPI . Show your VRAM some love, today! #GPUOpen #gamedev
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@GPUOpen
AMD GPUOpen
2 years
We recently released our @Radeon #Raytracing Analyzer, to help you optimize ray tracing performance in your games. This new blog discusses common RT pitfalls, how to diagnose them with RRA, and how to fix them! A must-read for any #gamedev using RT: 👇
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@GPUOpen
AMD GPUOpen
1 year
Today's Render Pipeline Shaders 1.1 open beta update adds support for #Linux + the latest stable Agility SDK, and a set of comprehensive tutorials to help you learn RPS and get started. All feedback is very welcome during the open beta phase! 👋 (1/2)
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@GPUOpen
AMD GPUOpen
2 years
Those without #GDC2022 tickets can now discover all the details of our exciting talks yesterday 😎 #FSR2 , #raytracing , #Ryzen optimizations, #DirectStorage , and more. Plus #gamedev co-presenters too! You can find the videos and decks over on #GPUOpen 👋
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@GPUOpen
AMD GPUOpen
2 years
I mean we tried our best to help with the leaks @VideoCardz 🕵️ F or all image quality... S ee for yourself our... R eserve your place... 2 3 Mar 10.30...
@GPUOpen
AMD GPUOpen
2 years
For all image quality & performance lovers out there! See for yourself our latest advances in image upscaling tech at @domipheus & Thomas Arcila's session: “Next-Generation Image Upscaling for Games” at #GDC 2022. Reserve your place! 23 Mar 10.30am PT.
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@GPUOpen
AMD GPUOpen
3 years
We're making things even better for @VulkanAPI devs! We've incorporated #AMD checks into #Vulkan 's Best Practice validation layer, based on some of our performance suggestions. Find out more details in our latest blog post:
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@GPUOpen
AMD GPUOpen
5 months
🔥 #HIP RT is our high-performance and simple to use #raytracing API for HIP 🔥 The latest HIP RT release (v2.2) introduces: 🎇 Multi-level instancing 🎇 Triangle pairing 🎇 AS compaction 🎇 Faster BVH build speed Download now:
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@GPUOpen
AMD GPUOpen
3 years
🎵Hello darkness, my old friend. We've hit a bottleneck again. Are the instructions all retiring? Is the GPU sequencer misfiring? Did the Infinity Cache get trashed by a rogue export? Or so you thought. It's time for, Radeon Graphics Profiler🎵
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