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DirectX 12 Profile
DirectX 12

@DirectX12

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Official Twitter account for DirectX Graphics + AI Join our Discord:

Redmond, WA
Joined February 2014
Don't wanna be here? Send us removal request.
@DirectX12
DirectX 12
3 years
We’ve got an exciting update: Gears Tactics and Gears 5 now have VRS Tier 2 support, leading to large perf wins across the full gamut of DX12U HW: Xbox Series X|S, and supported PC HW! Check out this blog post by The Coalition’s own Chris Wallis
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@DirectX12
DirectX 12
10 months
We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding
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@DirectX12
DirectX 12
1 year
The DirectX team is hard at work on new features; we'll have more to share in the coming months! In the meantime, our awesome partners have several GDC talks about DX12 and our technologies that we'll tweet about this week – stay tuned!
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@DirectX12
DirectX 12
5 years
What to do with old GPUs if you're a team that has been accumulating them for multiple decades?
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@DirectX12
DirectX 12
2 months
The DirectX team will be at GDC 2024 to showcase exciting new features! Check out our latest blog post now for a sneak peek, including a list of GDC sessions you won’t want to miss. We hope to see you there!
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@DirectX12
DirectX 12
4 years
From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate. Read about it here #DX12Ultimate
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@DirectX12
DirectX 12
2 months
We're pleased to announce the release of Agility SDK 1.613.0, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more!
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@DirectX12
DirectX 12
2 years
Today, we are excited today to introduce you to Optimizations for windowed games! This feature has the ability to significantly improve latency and unlock other exciting gaming features. To learn more, check out #DirectX
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@DirectX12
DirectX 12
4 years
AMD’s latest @Radeon RX 6000 series will fully support DirectX 12 Ultimate and DirectStorage! Check out #GameOnAMD
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@DirectX12
DirectX 12
4 years
AMD helped game developers bring beautiful shadows and improved framerate to Dirt 5, World of Warcraft: Shadowlands, Godfall, Far Cry 6, and The Riftbreaker - using DirectX Raytracing and Variable Rate Shading from DirectX 12 Ultimate. Check out #GameOnAMD
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@DirectX12
DirectX 12
4 years
Xbox Series X architecture empowers title developers to support never before seen Graphics rendering techniques and more! Check out more below! #DirectX12
@Xbox
Xbox
4 years
Our revolutionary Velocity Architecture means: 🏎️ load times virtually eliminated 🏃 instantly resuming multiple games 🚄 larger, dynamic worlds at higher speeds So basically, it makes everything fast and more awesome. Full details: | #PowerYourDreams
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@DirectX12
DirectX 12
5 years
Engineering specs for a number of DirectX features (including DXR, VRS, and all of D3D11) are now available at . This supplements the official docs with an extra level of detail that can be useful to expert developers.
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@DirectX12
DirectX 12
3 years
The #DirectX12 Ultimate family has a new graphics card and game today! @AMD announced @Radeon RX 6700 XT that targets gaming at maximum settings at 1440p, and showcased how DirectX Raytracing brings next-Gen visuals to Resident Evil Village. More ifno:
@amdradeon
AMD Radeon
3 years
Announcing the AMD Radeon RX 6700 XT. Built for the gaming enthusiast looking for maximum settings at 1440p and high-refresh competitive gameplay. #GameOnAMD
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@DirectX12
DirectX 12
7 years
New DirectX Shader Compiler based on Clang/LLVM now available as Open Source! Includes new wave intrinsics, see
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@DirectX12
DirectX 12
6 years
#DirectX #Raytracing announced at #GDC18 ! The era of real-time ray tracing begins now! #DirectX12 #DXR
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@DirectX12
DirectX 12
4 years
Gamers Rejoice - it is now easier than ever to make sure you're running at the highest frame rates. You can change the refresh rate of your display in the Windows 10 settings.
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@DirectX12
DirectX 12
4 years
We are excited to announce DirectX Developer Day – streaming LIVE on March 19 at 10am PST. Join our presenters and engineers as they share the latest and greatest in DirectX graphics development at #DXDevDay
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@DirectX12
DirectX 12
3 months
With today's Windows Insiders build for Canary and Dev (Build 26052), users will be able to see the new Color Management settings page located under Settings > System > Display > Color management. This new page allows users to add/remove color profiles, set defaults, and more!
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@DirectX12
DirectX 12
2 months
Excitement is building for #GDC2024 ! Our friends at Epic Games will be presenting Nanite’s GPU-driven pipeline on Wednesday morning, which will include early observations from a D3D12 Work Graphs experiment. Don't miss their session on @UnrealEngine Nanite GPU-Driven Materials!
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@DirectX12
DirectX 12
9 months
We’re thrilled to announce that HLSL2021 is now the default version. Since its 2022 announcement, we've incorporated valuable feedback, making numerous improvements. Enabling HLSL2021 by default empowers developers and aligns HLSL with C++ and modern LLVM.
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@DirectX12
DirectX 12
6 years
DirectX Raytracing Fallback Layer is now available on github:
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@DirectX12
DirectX 12
1 month
🎮🔥Today is the big day! Join us at 12:45pm in Room 2009, West Hall at GDC as we dive deep into the future of graphics, including DirectSR, the game-changing Super Resolution API and Work Graphs – a paradigm shift in GPU performance. See you there! #DirectX #GDC2024 #GameDev
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@DirectX12
DirectX 12
6 years
Hey developers! Want to start experimenting with DirectX Raytracing but don't have a DXR-capable GPU yet? Check out our new samples at
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@DirectX12
DirectX 12
2 years
DirectML is here for TensorFlow 2.9!! Offering DirectML as a PluggableDevice for TensorFlow means developers can accelerate their TF training workloads on any DX12 GPU. #TensorFlow #DirectX Check out the blog for more info -
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@DirectX12
DirectX 12
11 months
Tomorrow during #MSBuild , we’re featuring a demo of Stable Diffusion running locally with hardware acceleration that's both blazingly fast and cross-platform!
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@DirectX12
DirectX 12
2 years
Today's PIX release has lots of new features; we're really excited abt Export to C++ which lets devs export a GPU Capture into a series of C++ files that perform the captured work, making it faster than ever to do experiments & isolate repros for bugs. See
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@DirectX12
DirectX 12
2 years
Have you heard the news yet? You'll soon be able to calibrate your HDR display with the upcoming Windows HDR Calibration app. We'll let you know here when it's live, but in the meantime check out our blog! #DirectX #HDR
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@DirectX12
DirectX 12
2 years
We are excited to announce HLSL 2021. As we are still refining it, we would appreciate your feedback through our DirectXShaderCompiler GitHub project. We'll soon make HLSL2021 the default language version, please keep an eye out for upcoming announcement!
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@DirectX12
DirectX 12
9 years
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@DirectX12
DirectX 12
3 years
Exciting DirectX updates at Game Stack Live 2021: cool new features , partner's work, things that make game developer's life easier - We cannot wait to show you all this on April 20 at GSL! #DirectX12
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@DirectX12
DirectX 12
3 years
Variable Rate Shading (VRS) in #DirectX12 Ultimate saves GPU work without sacrificing visual quality. In the latest #GPUOpen update, AMD explains how VRS works and how AMD’s #FidelityFX Variable Shading technique can help integrate VRS into your engine:
@GPUOpen
AMD GPUOpen
3 years
One of the many great new features of #RDNA2 is Variable Rate Shading (VRS). Why not integrate our new #FidelityFX Variable Shading technique into your game and take advantage of it? Available now under MIT license. #opensource #DirectX12
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@DirectX12
DirectX 12
1 month
🌟🎮 It’s GDC Week! Today, @AMD takes the stage at GDC to dive deep into Microsoft Work Graphs. Learn about the API’s impact on the future of GPU programming, catch a live demo, and explore sample code. See you at 1:20 PM in South Hall Room 303. #GDC2024 #AMD #DirectX #GameDev
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@DirectX12
DirectX 12
5 months
Excited to share the great work that the Windows AI team has been doing with our partners at Intel® to deliver DirectML support for the NPU in their new Intel® Core™ Ultra processors with Intel® AI Boost
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@DirectX12
DirectX 12
5 years
New #DirectX12 features (DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback) are currently available in Windows 10 Insider Preview (20H1). See how those feature can improve your game, at
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@DirectX12
DirectX 12
3 years
Attention Agility SDK developers: we've just published our second Agility SDK, with a fix for a debug layer issue where some ResourceBarrier calls transitioning DEPTH_READ to DEPTH_WRITE were dropped. If you've started using 1.4.9, you can grab 1.4.10 here
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@DirectX12
DirectX 12
5 years
And the wait's over! Get a jump start into real-time raytracing with our Denoised Ambient Occlusion DXR sample at ! We also made a video explaining it:
@DirectX12
DirectX 12
5 years
Hey developers - we’re about to have another cool DXR sample ready to give you a jumpstart into the real-time raytraced world! Just a few cranky pixels left to smooth out…
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@DirectX12
DirectX 12
1 year
We have some exciting news about d3dx12.h - we're now including D3DX helpers from the DirectX-Headers repo in our Agility SDK releases and have also made some improvements to our headers. For more, check out:
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@DirectX12
DirectX 12
4 years
Yesterday, The Coalition launched Gears Tactics, integrating some of our latest tech from DirectX 12 Ultimate: Variable Rate Shading! VRS in Gears Tactics led to huge perf gains – congrats to everyone who worked on this! What is VRS? To learn more; check
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@DirectX12
DirectX 12
5 years
Hey developers - we’re about to have another cool DXR sample ready to give you a jumpstart into the real-time raytraced world! Just a few cranky pixels left to smooth out…
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@DirectX12
DirectX 12
6 months
PIX 2310.30 is now available! Major perf improvements (particularly the "Pipeline" tab), fast+friendlier NVIDIA plugin, hit/miss shader debugging, TLAS hierarchy tree, DXR ray viewer... and much more. Check it out here:
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@DirectX12
DirectX 12
4 years
PIX can take advantage of Windows’ ability to convert Direct3D11 API calls into Direct3D12 calls, and thereby allow you to view your Direct3D11 application as if it were Direct3D12. Read all about it here:
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@DirectX12
DirectX 12
6 months
Have you seen the latest HDR improvements? For Windows Insiders in the Canary and Dev Channels, screenshots and screen recordings on displays with HDR enabled have been improved and can now better display colors!
@windowsinsider
Windows Insider Program
6 months
A Wednesday woohoo, #WindowsInsiders ! Preview builds are out in the Canary (25992) and Dev (23585) Channels! Read our blog posts for all the details: Canary: Dev:
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@DirectX12
DirectX 12
3 years
We have some awesome talks at Game Stack Live tomorrow, but did you know we also have a LIVE Ask the Experts panel where you can ask questions to the team behind DirectX? Check out our Ask the Experts panel tomorrow at 1:15 PM PDT - go to to register!
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@DirectX12
DirectX 12
6 years
Videos of Microsoft's presentations from GDC are now online: . Topics include "DirectX Raytracing", "Using Artificial Intelligence to Enhance Your Game", "Optimizing and debugging your DirectX-12 game", and more...
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@DirectX12
DirectX 12
6 years
Chris Wyman and Peter Shirley (NVIDIA), Shawn Hargreaves (Microsoft), and Colin Barré-Brisebois (SEED) present the SIGGRAPH course 'Introduction to DirectX Raytracing' -
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@DirectX12
DirectX 12
2 years
Our first Agility SDK preview went live today! This preview Agility SDK has preview support for Enhanced Barriers and release support for Video Encode, for more info on the release and each feature, check out #DirectX
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@DirectX12
DirectX 12
4 years
Today’s PIX on Windows release (version 2008.26) dramatically increases the framerate of games launched under GPU Capture, among many other improvements. Visit our blog for all the details:
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@DirectX12
DirectX 12
5 years
Now available in Windows Insider builds - D3D12 DRED ("Device Removed Extended Data") helps developers identify the cause of GPU hangs and page faults.
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@DirectX12
DirectX 12
6 months
Exciting news for those in the Windows Insider Program - you can now adjust the Color Filters setting to adapt to your specific form of color blindness! No more confusing colors in presentations, or missing critical moments in your PC game, etc.
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@DirectX12
DirectX 12
4 years
Today we released PIX 2006.26: now with fence signal-wait arrows in GPU captures, document tab behavior improvements, buffer viewer enhancements, and many bugfixes. Read all about it:
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@DirectX12
DirectX 12
11 months
The DirectML team had a big week at #MSBuild ; we showed huge perf wins with Olive and showed off DML's cross-platform compat on next-gen new silicon! For a recap of everything we got up to, check out:
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@DirectX12
DirectX 12
4 years
We are officially one day out from DirectX Developer Day! Our DirectXperts have prepared a great line up of content to show you tomorrow. It all starts tomorrow at 10am PST. The full agenda is available now! #DXDevDay
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@DirectX12
DirectX 12
6 months
Llama 2 7B now runs on multiple vendors' hardware with DirectML and the ONNX Runtime thanks to Olive, a powerful optimization tool. Check out
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@DirectX12
DirectX 12
3 years
Developers ask, HLSL delivers! Join us at Game Stack Live to learn the latest advancement in HLSL - Shader Model 6.6, the new endeavor that enables game developers to exploit the full potential of the Hardware and improves game developing experience! #DirectX12
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@DirectX12
DirectX 12
3 years
Content adaptive brightness control (CABC) disabling has arrived to WIP! Now, Windows Insider users are finally able to turn off CABC directly in the Display settings via Settings > System > Display!
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@DirectX12
DirectX 12
3 years
Both @nvidia and @AMD will share their latest updates on DirectX support and how they view DirectX as an important element in their vision of gaming graphics. Be sure to register at and come to Graphics Keynote at 8:40am PDT.
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