Flax 1.8 just got released! Check it here:
Tons of new features: .NET 8, ASTC textures, new UI editor, new models importing pipeline, tank vehicles, Anim Graph live debugging and more
#flaxengine
#flax
#indiedev
#gamedev
Hey
#unity
devs! Now it's a good time to switch to
@FlaxEngine
and enjoy engine with the latest
#dotnet
7, simple licensing terms, great graphics and performance out of the box
I wanted to see how many anims I could play in
@FlaxEngine
. This is 500 skeletal meshes, playing one animation on loop at 70 FPS. The Flax dev wasn't happy that it was only 70. He fixed some perf problems in the engine. Now it is 132. Others in thread
#gamedevelopment
#indiedev
Did you know that Flax Engine source code is available to public? It's a place where both devs and community contributors work together. Go ahead and Star it!
It finally happened! Flax 1.0 released with full source code, Android support, Visual Scripting, and more.
Check out the blog post with release highlights:
#flaxengine
#flax
#gamedev
#indedev
Flax 1.7 just got released! Check out highlights:
Lots of new stuff coming: Cloth, Behavior Trees, more performance, improved licensing terms, and even more tools for game devs.
#flaxengine
#flax
#indiedev
#gamedev
We're happy to announce the first Flax Engine Community Game Jam!
We look forward to every submission. Head over to our Discord to find teams in collaboration and submit your cool games!
#flax
#flaxengine
#gamedev
#indiedev
#gamejam
The upcoming Flax 1.5 update will feature high-level networking and a new gameplay framework thus we wanted to showcase its capabilities with a sample project:
#flaxengine
#gamedev
#indiedev
Flax implements DDGI algorithm for rendering Global Illumination with custom Software Raytracing tech to provide fast indirect lighting. Take a look at this tutorial to see it in action:
#flaxengine
#flax
#gamedev
Flax 1.5 just got released! Check it here:
Many new features: multiplayer support, gameplay framework, ImGui/DLSS plugins, Hierarchical Tags and more
#flaxengine
#flax
#indiedev
#gamedev
While we're getting closer to the upcoming 1.2 release. here is how Flax Editor will look like with new refreshed UI style and icons
#flaxengine
#gamedev
#indiedev
Flax 1.3 just got released! Check out highlights:
Lots of new stuff coming: macOS support, ragdolls, animations features, and even more tools for game devs.
#flaxengine
#flax
#indiedev
#gamedev
Flax 1.8.1 has been released! The latest improvements and fixes added to the engine over the past weeks.
Blog post with this release highlights:
#flax
#flaxengine
#indiedev
#gamedev
We extensively use Job System to execute lots of code in async and utilize CPU work more effectively.
Below you can see 500 animated objects being updated and rendered in async:
Upcoming 1.2 update brings massive performance boost for large worlds. Here is an example of 5,000 animated models playing animation and being rendered at stable 60 FPS
#flaxengine
#gamedev
#indiedev
#indie
@radiangames
Cool thread, you might want to take a look at upcoming Flax 1.7 as it will contain lots of performance improvements, especially for large physics simulation like this one
Flax 1.4 just got released! Check out highlights:
Great new stuff coming: Realtime Global Illumination, 64-bit coordinates support, licensing changes, and much more.
#flaxengine
#flax
#indiedev
#gamedev
@FlaxEngine
Here is
#GodotEngine
's and
#UnrealEngine
's. 23 and 28 respectively. Same skeletal mesh in all. I didn't bother setting up the material in Godot though. And yes, all 3 of these were in-editor performance. I know those are bleh for perf tests - but this is still wild.
Additionally, we optimized Draw Batch data itself to be smaller in size and fit better in CPU cache
(⭐kudos to
@SebAaltonen
for great blogging about perf and memory)
Then we removed those batches sorting in opaque geometry pass! Draw calls are sorted beforehand with Radix Sort so they can be rendered without an additional sort pass (depth buffer ensures pixel order is stable).
Sorting time went down to 1ms which is 20x faster!
Today we're thrilled to publish a new Flax update! Version 0.3 brings many new features including terrain support. See release highlights:
#flaxengine
#gamedev
Static lights will cache static geometry into an intermediate shadow map. Then when updating the shadow, a cached shadow is copied and only dynamic objects are drawn. This drastically improves GPU and CPU performance in complex scenes.
Flax will contain an in-built MoveTo node for path following (customizable) but the whole Behavior Trees system is very extensible and allows users to create their own node types (game-specific or from plugins)
Draw calls are sorted by depth/material/etc and then batched together for hardware instancing. It turned out that the slow part is Quick Sort algorithm which sorts output batches.
Not so *quick* to me!
We're super happy to announce a new Flax update! Version 0.7 brings C++ scripting, PS4 support and much more. See release highlights:
#flaxengine
#gamedev
We're super happy to announce a new Flax update! Version 0.4 adds lots of new features including foliage support and navigation. See release highlights:
#flaxengine
#gamedev