Dan Miller Profile Banner
Dan Miller Profile
Dan Miller

@DanMillerDev

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800
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1,363
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Developer working on something new in XR for @unity . I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

San Francisco, CA
Joined June 2009
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@DanMillerDev
Dan Miller
11 months
Excited to share what I've been working on @unitygames ! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at to learn more!
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@DanMillerDev
Dan Miller
2 months
Worked on this game for the #AppleVisionPro that's perfect for playing at work... #ITSYL
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@DanMillerDev
Dan Miller
6 years
Yesterday #ARKit 2 was announced and the @unity3d plugin was released! In ARKit 2 you can use Environmental Probes which allows your augmented objects to realistically reflect light from their surroundings. #AR #UnityTips #MadeWithUnity
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@DanMillerDev
Dan Miller
6 years
Made some more progress on this. Added a bug net and caught a ladybug! #AnimalCrossing #Screenshotsaturday #VR #gamedev #MadeWithUnity @unity3d
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@DanMillerDev
Dan Miller
5 years
Here's a #UnityTip about indoor #AR navigation, which a lot of people ask about but is a hard problem to solve. @vishnuganti and I designed a small app that shows off what’s possible. The goal is to get users from point A to point B. This thread explains our process with @unity3d
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@DanMillerDev
Dan Miller
5 years
Next project @vishnuganti and I are working on is triggering #VFX in realtime with gestures using #ARKit 3.0 3D body tracking. All done with #AR Foundation in @unity3d
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@DanMillerDev
Dan Miller
4 years
Excited to share that #ARKit 3.5 features are now available in @unity3d #ARFoundation This includes real time meshing with the LiDAR scanner and more! more info here:
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@DanMillerDev
Dan Miller
11 months
A look at each joint visualized from #ARKit hand tracking from the #WWDC Session "Meet ARKit for spatial computing"
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@DanMillerDev
Dan Miller
5 years
Getting ready for the weekend dancing around with @unity3d Adam using #ARKit 3.0 in AR Foundation! #MadeWithUnity
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@DanMillerDev
Dan Miller
6 years
With #AR Foundation in @unity3d you can easily build AR apps from the same project to iOS or Android. Unity hooks up #ARKit or #ARCore depending on the platform. Here's the same app running on an #iPhoneX and a #SamsungS8 and the steps to get get started today! #UnityTips
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@DanMillerDev
Dan Miller
7 years
Real life runs some pretty slick shader code
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@DanMillerDev
Dan Miller
4 years
The XR Interaction Toolkit is available in the package manager! It has components to easily add interaction to #AR and #VR applications in @unity3d Handling everything from object manipulation to UI, physics and more. Check out info here #UnityTips
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@DanMillerDev
Dan Miller
11 months
Hi, I’m Dan Miller 👋 I work as a software engineer at @unitygames on the XR team! There’s been a lot of exciting announcements in XR recently and now is a great time to consider upgrading to the 2022 LTS Editor! A thread of XR updates and features for LTS 🧵
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@DanMillerDev
Dan Miller
4 years
Today @Apple announced #ARKit 4 that includes GeoAnchors. This lets you place anchors at a geo location and then save and reload them at a later time. This app is from the dev portal. I tapped the map at the bottom and the blue AR spheres appeared in that location #WWDC20
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@DanMillerDev
Dan Miller
5 years
I worked on some post processing for mobile #AR with @unity3d It's built with ARFoundation and uses #ARKit camera intrinsics to link into the camera changing focus along with some grain and motion blur. #madewithunity it's open source and available here
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@DanMillerDev
Dan Miller
4 years
How it started How it's going
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@DanMillerDev
Dan Miller
6 years
When developing for #AR in @unity3d remember that the cube primitive is 1 meter in scale. Using this it's easy to correctly size and scale your AR objects to the correct real world size #UnityTips #TuesdayTips #ARCore #madewithunity
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@DanMillerDev
Dan Miller
6 years
Here's a slightly more practical application of object recognition using #ARKit in @unity3d for my #UniteLA talk. #AR
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@DanMillerDev
Dan Miller
6 years
Playing around with the new #ARCore 1.0 Oriented feature points. They allow you to place objects on almost any surface based on their orientation. #AR #madewithunity @googlevr @unity3d
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@DanMillerDev
Dan Miller
6 years
Did you know the @unity3d frame recorder has the option for 360 stereo capture in 2018.1? Just add it to your project, put your camera in a good spot and hit record #UnityTips #360Video super helpful for bringing high quality scenes to #mobileVR
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@DanMillerDev
Dan Miller
4 years
Excited to share a little sneak peak of what @vishnuganti and I have been working on. It's a cross platform #AR UI system built on top of @unity3d AR Foundation. It gives you the ability to show and fade UI depending on different types of apps and tracking types. #MadeWithUnity
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@DanMillerDev
Dan Miller
4 years
People occlusion (available in ARKit 3.0) in @unity3d with #ARFoundation was recently updated, simply add a AROcclusionManager to your camera and it just works! more info here #madewithunity
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@DanMillerDev
Dan Miller
7 years
Showing the environmental lighting and reflections bundled with the #Tango sdk for @unity3d #AWE2017
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@DanMillerDev
Dan Miller
3 years
FAANG is now MANGA
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@DanMillerDev
Dan Miller
11 months
Multiple Apps running in a shared space in the #visionOS simulator
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@DanMillerDev
Dan Miller
5 years
Environment probes and much more are now supported in @unity3d #ARFoundation here's a quick #unitytip about using environment probes which is an #ARKit feature that lets you reflect the real world in digital objects. It's available in Unity 2018.4 (1.5) and 2019.1+ (2.0+).
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@DanMillerDev
Dan Miller
6 months
Build for visionOS with Unity Pro, Enterprise and Industry license starting today! We're opening up the closed beta for PolySpatial and visionOS support letting unity developers build for Apple Vision Pro! I can't wait to see what you build! More info:
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@DanMillerDev
Dan Miller
6 years
Was inspired by posters around the office! #ARCore 1.2 is officially out and supports Augmented Images. Anchor digital content to images in the real world. You can create databases in @unity3d or add images at run-time. It supports up to 20 unique images at a time! #AR #UnityTips
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@DanMillerDev
Dan Miller
5 years
😯 Unity supports Toy-con Labo!
@unity_japan
ユニティ・テクノロジーズ・ジャパン
5 years
【プレスリリース】 Unity、『Nintendo Labo Toy-Con 04: VR Kit』のVRゴーグルToy-Conに対応
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@DanMillerDev
Dan Miller
4 years
The latest #ARKit4 depth features are now available in @unity3d with #ARFoundation check out the latest preview package and sample scenes available here here's an example of the depth map being used for occlusion.
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@DanMillerDev
Dan Miller
5 years
Looking to get started with handheld #AR dev for #ARCore or #ARKit ? checkout #ARFoundation ! The awesome #XR team here at @unity3d is always adding new features and we recently added some #UX to make it easier to create good looking content! #UnityTips
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@DanMillerDev
Dan Miller
6 years
Did you know #ARCore v1.1.0 now supports Instant Preview? You can stream your devices camera and position directly to the unity editor for a quicker iteration time. More info coming later this week! #UnityTips #AR @unity3d @googlevr
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@DanMillerDev
Dan Miller
2 years
The @unitygames AR companion app is officially released, it makes Mac OS #ObjectCapture a lot more accessible. I've been creating 3D models and bringing them into #AR here's some things I learned and how to get started... The video uses #ARKit and #ARFoundation 🧵
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@DanMillerDev
Dan Miller
3 months
Excited about building spatial computing experiences for #AppleVisionPro that leverage ARKit features? Check out the latest update we shipped as part of the visionOS template for @unity
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@DanMillerDev
Dan Miller
4 years
I know this #UnityTips has been shared before but I wanted to remind people about it because it's so helpful when debugging in @unity3d ! You can click on the ... button in the inspector tab and turn your inspector into Debug mode to see private variables and more!
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@DanMillerDev
Dan Miller
3 years
This past weekend was my four year anniversary at @unity3d 😄 🎉
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@DanMillerDev
Dan Miller
3 years
I’m at #AWE I am not the founder of @unitygames
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@DanMillerDev
Dan Miller
3 months
With the latest 1.1.4 release of our #visionOS packages for @unity we added a sample that lets you create a #SwiftUI window to interact and control unity content. Check it out in the PolySpatial package samples!
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@DanMillerDev
Dan Miller
4 years
The #UniteNow2020 session for @unity3d #ARFoundation is now live! It covers the latest #AR features from depth to meshing as well as big improvements with AR Foundation like configuration management, URP support and more! all the demos are also available!
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@DanMillerDev
Dan Miller
11 months
Working on @unitygames PolySpatial has been an amazing experience. I'm so proud of @vvuk @jonoforbes @mtschoen and the whole team for what we are able to accomplish! Seeing this demo I worked on for Apple Vision Pro as a part of the Unity #WWDC talk was a very special moment! 😊
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@DanMillerDev
Dan Miller
19 days
Did you know you can playback spatial videos (MV-HEVC) in @unity on #visionOS through PolySpatial? There's a special VisionOSVideoComponent to enable it. You can't see the spatial effect in this video but it looks cool on device! 😅
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@DanMillerDev
Dan Miller
3 months
With the Apple Vision Pro releasing we've officially released 1.0 packages for #visionOS with @unity ! This includes support for windowed, Virtual Reality and Mixed reality (shared space and immersive space) apps This is just the beginning 🥽🍎
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@DanMillerDev
Dan Miller
4 years
Happy Friday, time for #AR shaders for @unity3d they all use URP and shader graph, compatible with AR Foundation and Unity MARS! available here @arturonereu and Landon Townsend did all the complex shader work, I just put them in AR 😀 #madewithunity 👏🏻
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@DanMillerDev
Dan Miller
4 years
Interesting in visual scripting in @unity3d check out #Bolt which now available on the asset store at no-cost!
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@DanMillerDev
Dan Miller
5 years
Did you know #ARFoundation supports Lightweight / Universal Render pipeline in @unity3d this lets you use the shader and VFX graph in #AR ! #unitytips
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@DanMillerDev
Dan Miller
5 years
I worked on an app that combines my two favorite things, #AugmentedReality and #Memes ! It's free but only works on iPhone X* and the new iPads since it uses the #ARKit TrueDepth camera. Check it out 😎 🤔❓
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@DanMillerDev
Dan Miller
11 months
Interested in building or porting content made with @unitygames to the @Apple Vision Pro? Two talks were just released at #WWDC that have a ton of information about how to get started and what to consider! A quick guide 🧵
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@DanMillerDev
Dan Miller
5 years
Did you know #ARFoundation in @unity3d handles shared and unique features? The Coaching Overlay available on #ARKit devices can be enabled for onboarding UI / UX. You can check if any subsystem is supported through code and handle each feature in a unique way. #UnityTips
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@DanMillerDev
Dan Miller
4 years
We've announced our plans for Open XR at @unity3d ! It's being worked on and we will release an XR SDK implementation (package) that supports Open XR runtimes in the future.
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@DanMillerDev
Dan Miller
6 years
Did you know the @unity3d #ARCore SDK comes with a built in scene for computer vision using edge detection? It's meant to be hooked up to any computer vision library. Here's a quick look at it, the wipe is controlled with user input #UnityTips #MadeWithUnity #AR #CV
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@DanMillerDev
Dan Miller
4 years
One of my favorite features available in @unity3d #MARS is the ability to dynamically show content based on the bounding box of a surface using the Show objects in bounds action #unitytips
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@DanMillerDev
Dan Miller
26 days
This week’s #AppleVisionPro demo made with @unity shows off a simple approach for 3D portals! Look for it as a future package sample It shows one approach on how to emulate Encounter Dinosaurs portal using some clever scene geometry along with the RealityKit Occlusion Material!
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@DanMillerDev
Dan Miller
6 years
Here is some footage recorded from the headset. Building multi level dominoes all around my room is actually really fun. Create is a great example of fun ways to play in #AR #MagicLeap
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@DanMillerDev
Dan Miller
4 years
Latest #ARFoundation demo utilizing #ARKit meshing surface classification to place unique objects in the world. Available open source with documentation here Video breakdown in the latest Unite now video #MadeWithUnity
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@DanMillerDev
Dan Miller
2 months
The 1.1.4 packages of our #visionOS support for @unity add a lot more stability fort Play to Device. This is a remote-like feature that lets you quickly build, test, iterate and do look dev by sending changes from the editor directly to an app running on Apple Vision Pro.
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@DanMillerDev
Dan Miller
4 years
Joining this presentation w/o context of the lineup was an error on my part. I want more diverse & inclusive events for our industry. My participation here would not reflect that, so I've bowed out & will work with internal teams to amplify more diverse voices for future events.
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@DanMillerDev
Dan Miller
4 years
Pretty clever technique for a nice UI carousel in @unity3d available in the @GoogleARVR depth lab repo. a 3D cylinder with each UI panel centered at the root and offset + rotated and then renders to a render texture and detects input to rotate the object.
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@DanMillerDev
Dan Miller
4 months
Excited about Apple Vision Pro, I can't wait for everyone to experience it for themselves. It's been a lot of work (from a team full of amazing engineers) to support #visionOS with @unity and we can't wait to see what you build!
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@DanMillerDev
Dan Miller
4 years
The depth API from @GoogleARVR #ARCore is now enabled in @unity3d #ARFoundation this is great for occlusion and more! More info here
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@DanMillerDev
Dan Miller
3 years
After over 4 years as an Evangelist / Advocate at @unitygames I've decided it's time for a change. I'm still working at Unity but have moved to a new team. I'm beyond excited and about the new project, it's still in the XR space and I hope to share more in the future! 🤐😄
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@DanMillerDev
Dan Miller
4 years
When using git based version control with @unity3d make sure you put your git files IN the project folder, they should be next to Assets/ProjectSettings/Packages. Github has a default git ignore that is helpful as a start #UnityTips
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@DanMillerDev
Dan Miller
3 months
I'm also really excited I was able to work with @vishnuganti and @arturonereu on a launch app available for #AppleVisionPro ! It's a simple app that places a 3D clocks in your space, perfect for that multi-tasking spatial computing setup.
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@DanMillerDev
Dan Miller
6 years
Started the #NeonChallenge for #MadeWithUnity Friday. First picture is my blockout in unity, second is concept art provided by the contest.
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@DanMillerDev
Dan Miller
3 years
Wrapped up this demo with @vishnuganti exploring different types of hand jewelry in a fantasy game setting. It was fun to dive into the @oculus hand tracking APIs and get more comfortable building content for hands. #MadeWithUnity #VR
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@DanMillerDev
Dan Miller
3 months
Physics in Mixed Reality is still fun #AppleVisionPro
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@DanMillerDev
Dan Miller
4 years
Excited to partner with @magicleap and show off the power of @unity3d 's AR Foundation!
@magicleapdevs
Magic Leap Developers
4 years
We're excited to bring on a guest host @DanMillerDev , XR Evangelist @unity3d to present at our next online developer workshop 🔥 👏 🗓️ Thursday April 30th, 1-3pm ET 🛠️ Porting mobile AR to Magic Leap using AR Foundation in Unity Register now: #magicleap
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@DanMillerDev
Dan Miller
6 years
You can create a nice blinking light by using the Draw Halo property on lights then animating the range in @unity3d The halo effect works well for #AR lights too! #UnityTips Tuesday! #gamedev #ARCore
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@DanMillerDev
Dan Miller
6 years
Played Dragonball-Z VR! Got to live out my childhood dream of powering up and shooting a kamehameha! #DBZ #VR
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@DanMillerDev
Dan Miller
6 years
Did you know #ARKit 2 now supports shared experiences via World Maps? You can easily relocalize and connect multiple devices for Multiplayer #AR check out the repo here #UnityTips #madewithunity
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@DanMillerDev
Dan Miller
3 years
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@DanMillerDev
Dan Miller
6 years
Doing some 1:1 real world static reflections using #ARCore and a 360 picture. This seems like a fun technique for art installations. #MadeWithUnity #AR
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@DanMillerDev
Dan Miller
4 years
I worked on two projects for #ARFoundation with @vishnuganti check them out if are getting started with #ARKit or #ARCore in @unity3d 1. Onboarding UX 2. Image tracking repo and documentation #UnityTips
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@DanMillerDev
Dan Miller
6 years
Cross platform Light Estimation is supported in #ARFoundation which combines #ARKit and #ARCore to get access to it subscribe to the cameraFrameReceived event. Here's the script and a video showing the same app running on both platforms. . #UnityTips
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@DanMillerDev
Dan Miller
6 years
Pushing your high end #VR project to the limit in @unity3d ? Enable Stereo instanced rendering to maximize performance, it's supported for #Vive #Oculus #PSVR and windows #MR devices. It's a drop down in XR settings once VR has been enabled. #UnityTips
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@DanMillerDev
Dan Miller
6 years
Book of the dead from @unity3d demo team running in #VR at #SIGGRAPH 😳
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@DanMillerDev
Dan Miller
4 years
Excited to show off a small demo I built using @unity3d MARS at the #unityforhumanity summit this week. It's an education app that lets you visualize endangered California plants. I'll walk through a quick demo of how it was built. #AR #UnityMARS
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@DanMillerDev
Dan Miller
4 years
Getting started with mobile #AR with @unity3d ? Checkout the recently updated AR Foundation Onboarding UX that @vishnuganti and I worked on, available on the asset store . It's now more #accessible with localization support for 11 languages! 🌎🌍🌏 #UnityTips
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@DanMillerDev
Dan Miller
5 years
Excited to try out all the cool new features available with #ARCore 1.9 and @unity3d lighting enchantments can not be understated. The more we know about the environment the better we can ground digital content in it and the better it looks! #IO19
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@DanMillerDev
Dan Miller
2 years
At #WWDC22 this year @Apple released an accessibility plug-in for @unity that enables you to add things like voice over and dynamic text size to any iOS app! Full session here: Plug-in here:
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@DanMillerDev
Dan Miller
4 years
Today is my 3 year anniversary at @unity3d it's been such a fun and rewarding journey so far. Here's to many more! Pics: Selfie on my first day of work First work event at @Google , workshop being taught by @arturonereu Pic at Google campus
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@DanMillerDev
Dan Miller
4 years
End of an era. If you know you know.
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@DanMillerDev
Dan Miller
7 years
#UnityTips you can animate any post processing effect with a couple lines of code. Which even allows you exceed the default editor values.
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@DanMillerDev
Dan Miller
4 years
If your @unity3d scene looks like the first picture, save your scene, go to Window > Rendering > Lighting and click generate lighting at the bottom. #UnityTips from someone who sheds a tiny tear every time I see unbaked scenes on twitter 😆
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@DanMillerDev
Dan Miller
4 years
Want video with properly transparency that works on mobile? render it out as webm format and make sure to check 'Keep Alpha' AND Transcode the video in the import settings. #UnityTips I learned the hard way after several hours of trying to figure it out 🙃
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@DanMillerDev
Dan Miller
3 months
Congratulations to everyone at @Apple on today's release of the Apple Vision Pro! It’s been a great partnership and I'm so proud of what we've accomplished at @unity . Seeing so many launch titles made with Unity has been incredible!
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@DanMillerDev
Dan Miller
4 years
Really impressed by #MarioKartLive the scale makes it feel much faster than it is. The effects and item add a lot to the immersion. Great use case and execution of #AR Awesome work @velanstudios and @NintendoAmerica
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@DanMillerDev
Dan Miller
6 years
Now the real fun begins @magicleap #AR
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@DanMillerDev
Dan Miller
2 months
Rehearsing for my #GDC talk about #visionOS support for @unity in the Apple Vision Pro...I hope the audience is a little more full for the real thing
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@DanMillerDev
Dan Miller
4 years
My high level advice for #XRJobs is to try out as many experiences as you can. At one of my old jobs we had a VR game club and every week we would play a different game. There's lots to learn from other games and applications that will help anyone better understand the space.
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@DanMillerDev
Dan Miller
2 years
My role has changed a bit but I’ll be around for #GDC this week. I’ll be at the ask the experts area at the @unity booth starting tomorrow. A bit rusty on #VR and more up to date on #AR 👋🏻😄
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@DanMillerDev
Dan Miller
4 years
The #XR team at Unity has heard your feedback and improved project configuration for XR in @unity3d Get started building awesome games and apps for #VR right away! #UnityTips
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@DanMillerDev
Dan Miller
6 years
Want a little extra performance from #MobileAR apps in #unity3d for free? change the fixed timestep in the Time Manager (Edit -> Project settings -> Time) to .0334 since #ARCore and #ARKit cap the framerate at 30fps #UnityTips @unity3d #AR
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