Matthew Wilde Profile Banner
Matthew Wilde Profile
Matthew Wilde

@skilful

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Visual Effects Developer at Valve: including Alyx bottle shader, CS2 shitty water shader. Ex-Campo Santo

Seattle
Joined May 2009
Don't wanna be here? Send us removal request.
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@skilful
Matthew Wilde
4 years
Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx
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@skilful
Matthew Wilde
9 months
The new Ancient interactive swampy water from CS2 beta
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@skilful
Matthew Wilde
10 months
Some great footage of the new CS2 water we've been working on!
@aquaismissing
Aquarius 🛹
10 months
this is so sickk!! kudos to you @CounterStrike
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@skilful
Matthew Wilde
4 years
This booze shader has been my lock-down hobby, required lots of research
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@skilful
Matthew Wilde
8 years
Take care writing tree shaders, you may accidently open a portal into 2001 #screenshotsaturday #discovervirginia
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@skilful
Matthew Wilde
1 year
👀
@megakosan
Kosan
4 years
@ZooL_Smith @CSGO Now imagine CSGO Source 2 with the HLA Liquid Shader just to have the sexiest molotov 😵
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@skilful
Matthew Wilde
6 months
New Valve sunset just dropped
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@skilful
Matthew Wilde
7 months
I wish I could take credit for this clever shader effect! It wasn't me though, but one of our amazing and talented developers (who wants to remain anonymous) 👀
@gabefollower
‎Gabe Follower
7 months
New eyes for agents @CounterStrike will not affect your FPS at all. It works 100% through "smart materials" aka shaders and morph shapes. They don't even have physical eyeballs. It's a fake effect similar to how the liquid shader works on bottles in Source 2.
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@skilful
Matthew Wilde
1 month
Woah, thanks for making me look good!
@TheoCrusaderr
Dante
1 month
Source 2 water and lighting >
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@skilful
Matthew Wilde
4 years
Imagine thinking you've finished and then remembering gravity can change direction
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@skilful
Matthew Wilde
10 months
You're welcome @3kliksphilip
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@CounterStrike
CS2
10 months
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@skilful
Matthew Wilde
1 year
I'm excited we're excited to announce Counter-Strike 2, it looks great and I think you'll love it.
Today we're excited to announce Counter-Strike 2. Counter-Strike 2 is an overhaul to every system, every piece of content, and every part of the C-S experience. First, let's talk about smoke grenades:
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@skilful
Matthew Wilde
3 months
Sympathies if you were impacted today - or in any of the other recent lay offs. Consider applying to Valve. We are small and mighty and will stay that way.
@riotgames
Riot Games
3 months
Minutes ago, we shared an important update with Rioters about the future of Riot Games. Here’s what these changes mean for our games and what players can expect from us going forward:
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@skilful
Matthew Wilde
3 years
Oh wow, happy 1st birthday to this shader. My 3rd and best child.
@skilful
Matthew Wilde
4 years
Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx
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Matthew Wilde
4 years
This shader is legendary and was definitely a reference point!
@minionsart
Joyce(MinionsArt)
4 years
Seeing a lot of people mentioning my Fake-Liquid shader because of that cool one in Alyx. It's nowhere near as good, but it's still pretty fun. You can grab the code for free here : and the ShaderGraph here: #gamedev #madewithunity
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@skilful
Matthew Wilde
2 years
Classic Valve sunset tonight
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@skilful
Matthew Wilde
3 years
I miss it full of people but the Valve office was looking lovely today
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@skilful
Matthew Wilde
3 years
It was so nice to chat to Simone about the Half Life: Alyx Booze shader, and the video she's produced is great fun! Have a look for some insights into the internal workings of the shader too if you like that kind of thing.
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@skilful
Matthew Wilde
4 years
Reminder that the Half-Life: Alyx Workshop is open and you can play community made content or make your own. You can also play with the shaders and make lava lamp rat corpses and combine soldiers out of Coke if that's your thing too.
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@skilful
Matthew Wilde
8 months
Enjoy!
@CounterStrike
CS2
8 months
Today we are introducing CS Rating—a precise display of your skill in Counter-Strike 2. With regional and World Leaderboards you'll know exactly how you stack up. Competitive mode in CS2 now features per-map Skill Groups, so players can master their favorite maps while learning…
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@skilful
Matthew Wilde
6 years
@thatJaneNg @Myco_Rogue @camposanto @shoomlah A simple way to colour the penumbra - use 2 different coloured lights and then play with the shadow settings (normal bias, resolution) so that one light shows in the edges more than the other!
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@skilful
Matthew Wilde
3 years
My wife just asked me who the English guy talking about the bottle shader is (clue - it's me)
@valvesoftware
Valve
3 years
Developer commentary is now available to all owners of Half-Life: Alyx, and features over three hours of audio from the team covering every aspect of design. The Developer Commentary also supports subtitles in over 10 languages.
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Matthew Wilde
1 month
This is great, families can now share games in a common pool - accounts aren't locked when games are being shared as before so multiple family members can play games in the family pool. Congrats to the team on shipping this!
@Steam
Steam
1 month
Hello! We are excited to announce the launch of Steam Families, now accessible in the Steam Beta Client. This feature introduces significant updates and improvements to family sharing, parental controls, and child purchase requests. See all the details at the announcement blog…
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@skilful
Matthew Wilde
3 months
I haven't had glasses in years and it always looks weird to see now, so here I am in Hawaii more recently on the annual Valve Vacation
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@skilful
Matthew Wilde
10 months
No pressure!
@gabefollower
‎Gabe Follower
10 months
In every major update of @CounterStrike 2 devs try to showcase one of the new Source 2 features. Firstly it was volumetric smokes, then liquid shader in molotov from Half-Life: Alyx. Then Office with a bunch of new glass that shatters quite nicely, and now, they went all-in and…
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@skilful
Matthew Wilde
4 years
Well spotted @_jamesoloughlin but try giving it a shake and using then using it :)
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@skilful
Matthew Wilde
4 years
Wow, nice demo of the vodka here
@skknyuki
skkn🐐
4 years
実際に見ると凄いわこれ
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@skilful
Matthew Wilde
10 months
Another great video, enjoy your fecal foam
@3kliksphilip
3kliksphilip
10 months
CS2 Overpass's Sewagey Secrets
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@skilful
Matthew Wilde
2 years
Halloween reminded me of last year's Dota Diretide featuring this spooky illustrative shader. It's a perk of working at Valve to have such incredible artists as colleagues and I worked with legends like Jim Murray and @shoomlah in an attempt to recreate elements of their style
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Matthew Wilde
6 months
I'm going to miss working with Claire - we did so much cool stuff at Campo Santo and then Valve, and trying to do her concept work justice was always a very rewarding challenge! There is nobody quite like her and the future of Myst/Riven etc at Cyan is going to be very exciting!
@shoomlah
Claire Hummel
6 months
Friday was my last day at Valve. Leaving a job full of people and projects you love is always hard, but I have a pretty good reason for it this time around: Next Monday is my first day at Cyan.
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@skilful
Matthew Wilde
5 years
Looking through my old PC and found some interesting shader stuff - like when I modified gerstner waves to 'break' (and also reverse unbreak!) #unity3d #gamedev
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Matthew Wilde
9 months
@ThourCS Thank you, let me know. We're working on optimising it now!
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@skilful
Matthew Wilde
6 months
The mountain looking Autumnal here today
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@skilful
Matthew Wilde
6 years
I forgot about this slightly nightmarish shader experiment. Dynamic, wipeable rain on window effect #screenshotsaturday #unity3d #gamedev
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@skilful
Matthew Wilde
9 months
Comparing my first games job in 1999 vs reality in 2023. I can't tell the difference 😅
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@skilful
Matthew Wilde
4 years
Very different approach but looking incredible @Gaxil !
@Gaxil
Gil Damoiseaux
4 years
I have tried to reproduce the #Alyx liquid in a bottle VFX : here is the result. It's all self contained in a single surface shader, no compute shader, no CPU physics. Still plenty of ideas to experiment though ...later :) #madewithunity #shaders #realtimeVFX #VFX #gamedev
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Matthew Wilde
1 year
@kommanderkarl Yes, that's exactly right! This shows the refraction on the basic mesh, followed by the refraction when affected by the roughness/normal maps, and then the final shader. The index of refraction is different for the full parts of the bottle vs the empty parts.
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@skilful
Matthew Wilde
1 year
❤️ Timely reminder that Valve is always hiring. Super work environment/inspiring and incredible colleagues/résumé defining projects/top of the line benefits. Even if your role isn't listed get in touch ❤️
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@skilful
Matthew Wilde
5 years
Went to the @Coldwar_Steve exhibition last night at @thesociallondon - was hoping to see some famous faces but didn't spot any :(
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@skilful
Matthew Wilde
4 years
Brilliant (and fast) work!
@rectus_sa
Rectus
4 years
squirt gun #HalfLifeAlyx
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@skilful
Matthew Wilde
3 months
👀
@CounterStrike
CS2
3 months
Thoughts on this new craft? Excuse the bare hands.
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@skilful
Matthew Wilde
7 months
@gabefollower Not me but thank you!
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@skilful
Matthew Wilde
1 year
That's for you @megakosan
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@skilful
Matthew Wilde
10 months
@skilful
Matthew Wilde
10 months
You're welcome @3kliksphilip
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@skilful
Matthew Wilde
2 years
I can't work under these conditions
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@skilful
Matthew Wilde
6 years
I wrote about water on the Campo Santo dev blog. That URL though 😍
@camposanto
Campo Santo
6 years
New on the blog: Matt Wilde ( @skilful ) dives deep into a scene cut from the In the Valley of Gods announcement trailer.
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@skilful
Matthew Wilde
2 months
@gabefollower
‎Gabe Follower
2 months
skins for molotov just leaked @counterstrike
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@skilful
Matthew Wilde
4 years
Same, I went in the other evening to pick something up and got this lovely reminder
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@skilful
Matthew Wilde
2 months
Exciting news, welcome back Rich!
@rich_lord
rich_lord
2 months
Hello! In a surprise move I'm going back to work with my friends at @valvesoftware this month. Having a stint at being independent has been amazing, but it sounds fun to work with people again for a bit. Here's a reel of a few things i made during this nice time in my life.
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@skilful
Matthew Wilde
4 years
Please give me my 7 likes for accidently dressing my daughter to match the carpet of this soft play party venue
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@skilful
Matthew Wilde
3 months
This was from spring last year by the way, not right now!
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@skilful
Matthew Wilde
1 year
I'm biased of course but this device has radically changed gaming for me in 2022 #steamreplay
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@Steam
Steam
1 year
We've almost made it to the end of the year! Want to see a overview of your time spent on Steam? Introducing Steam Replay, with your top played games and milestones on Steam this year! All that and more (be sure you're logged in) at:
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Matthew Wilde
2 years
Mike going the extra mile to get that authentic toilet breaking sound.
@MikeMorasky
Mike Morasky
2 years
No toilets were harmed in the making of this game. #aperturedeskjob #gameaudio
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@skilful
Matthew Wilde
9 months
@garrynewman Thanks Mr Smod!
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@skilful
Matthew Wilde
4 years
I am refreshed just watching this
@megakosan
Kosan
4 years
Can't believe I got my hands on some Baja Blast in City 17 #HalfLifeAlyx #Source2
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@skilful
Matthew Wilde
6 years
Earlier version showing it building up
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@skilful
Matthew Wilde
5 years
@fullbright On Battalion Wars 2 the engine had no facility for placing lights in levels, but explosions did spawn temporary lights. So every point light in the game is actually a recursively looping otherwise invisible explosion.
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@skilful
Matthew Wilde
3 years
@Hepyrian Thank you! @doomquasar made a great video here where I spilled the beers
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@skilful
Matthew Wilde
3 years
The situation around making this shader was very unusual but the response was amazing. It really made my year. It wouldn't've happened without the amazingly talented folk of Valve, especially @Scott_Dalton who pushed me along and figured out how to get it all working efficiently.
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@skilful
Matthew Wilde
3 years
How to make an old-fashioned (booze shader). Nicely done @notdeadgames !
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@skilful
Matthew Wilde
7 years
This blob of glue is probably the least flashy VFX I've ever done, but still strangely satisfying #gamedev #unity3d #discovervirginia
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@skilful
Matthew Wilde
3 years
I'm really excited about this, it's an awesome device. We'll done to everyone involved!
@geoffkeighley
Geoff Keighley
3 years
Valve has introduced STEAM DECK, the first in a new category of handheld PC gaming devices starting at $399. Ships in December.
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@skilful
Matthew Wilde
2 years
Aperture Desk Job is now live! Don't feel bad if you do a double take looking at this, you're not alone.
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@skilful
Matthew Wilde
3 years
Terrible, you can't even push it inside your own face
@joewintergreen
Joe Wintergreen
3 years
Still working out the kinks but pretty happy with the new bottle liquid shader. Maybe should turn down the bloom lmao
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Matthew Wilde
2 years
Just Googled something and found the answer in a thread that's 22 years old. That's a record for me. I didn't think they even had the internet in the 80s.
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@skilful
Matthew Wilde
3 years
Wait what? This wasn't in the employee handbook
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@skilful
Matthew Wilde
6 years
I couldn't believe my luck when I got the chance to work with @camposanto . I never imagined it leading to this though. And all because of a spectacularly broken tree shader.
@camposanto
Campo Santo
6 years
Some big news from us:
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Matthew Wilde
10 months
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@skilful
Matthew Wilde
10 months
@jpflores___ You're right! I just realised this is on low settings
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@skilful
Matthew Wilde
7 years
Experiment with cloud shader, lighting as a post process #gamedev #indiedev #shader
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@skilful
Matthew Wilde
10 months
@jpflores___ Yeah hopefully, better reflections generally. Still working on the low version.
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@skilful
Matthew Wilde
7 years
Experiment with caustics fitted to underwater geometry. No special shader on objects - just on the water plane #gamedev #indiedev #shader
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@skilful
Matthew Wilde
6 years
Happy Launch Day to @SolarSailGames for Smoke and Sacrifice, playing on the big screens here at Valve!
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@skilful
Matthew Wilde
8 years
Experiment with full-screen sketchy effect shader for Virginia front end #screenshotsaturday #discovervirginia
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@skilful
Matthew Wilde
2 years
Hmm, I'm not sure there's actually any wine in those bottles Walmart.
@DigitalisHomo
Homo Digitalis
2 years
This is how Walmart envisions Shopping in the #Metaverse . Thoughts? 💭
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@skilful
Matthew Wilde
2 years
Thanks Chet, that's very kind but I have to confess I think it was me that used the F word here so the headline is accurate in that sense!
@chetfaliszek
Chet Faliszek at Blue Sky not Here
2 years
Sorry but calling it fake is stupid... did you think the game broke the laws of physics and installed real liquid into each bottle? It's not fake, it's magic by the magician @skilful .
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@skilful
Matthew Wilde
4 years
This is lovely @acdramon , best wishes to your mom
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Matthew Wilde
9 months
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@skilful
Matthew Wilde
3 years
@ValveNewsNetwor No I've always been English
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@skilful
Matthew Wilde
5 years
Can you tell what this is?
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@skilful
Matthew Wilde
3 months
It's heartbreaking how evergreen this has become, reading about so many people's fates today 💔
@skilful
Matthew Wilde
3 months
Sympathies if you were impacted today - or in any of the other recent lay offs. Consider applying to Valve. We are small and mighty and will stay that way.
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@skilful
Matthew Wilde
3 years
The view through the telescope
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@skilful
Matthew Wilde
3 years
Such incredible work from the incredible Claire on Alyx
@shoomlah
Claire Hummel
3 years
Making a VERY belated thread of some of the stuff I did for Half-Life: Alyx! First off, concepts for young Alyx—you don’t see her in game, but we wanted to figure out how she might look: five years younger than HL2, but still maintaining some familiar elements/items of clothing.
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Matthew Wilde
3 years
Working at Valve is such an awesome privilege and we are always hiring so get in touch if you want to work on some really incredible projects in 2021!
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@skilful
Matthew Wilde
3 years
These weird things the kids built are in the way of the TV but we're too scared to move them
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@skilful
Matthew Wilde
6 years
A daft technique developed for the In the Valley of Gods trailer in #Unity3d #gamedev
@skilful
Matthew Wilde
6 years
@thatJaneNg @Myco_Rogue @camposanto @shoomlah A simple way to colour the penumbra - use 2 different coloured lights and then play with the shadow settings (normal bias, resolution) so that one light shows in the edges more than the other!
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@skilful
Matthew Wilde
3 years
Spot the Space Needle
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@skilful
Matthew Wilde
1 year
@dan_ginsburg Congratulations Dan! You are one of the best people to work with at Valve.
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Matthew Wilde
3 years
It's nice to see In the Valley of Gods living on via this janky lighting hack!
@AlexStrook
Alex Strook
3 years
@lazlobon I think I changed the shadow resolution, and had one light with very low resolution shadow to fake the shadow blur i was inspired by this tweet (RIP this game)
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@skilful
Matthew Wilde
3 years
@skilful
Matthew Wilde
6 years
@thatJaneNg @Myco_Rogue @camposanto @shoomlah A simple way to colour the penumbra - use 2 different coloured lights and then play with the shadow settings (normal bias, resolution) so that one light shows in the edges more than the other!
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@skilful
Matthew Wilde
2 years
Looking forward to this!
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Matthew Wilde
3 years
Younger viewers might be confused but this is what we used to call a telephone. Great solution and write-up!
@evilsmeevil
Sam Birley
3 years
For a recent project of ours, @RossBeardsall came up with a great technique for a super-efficient coiled cable shader in #ue4 that looks absolutely banging!
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@skilful
Matthew Wilde
11 days
Daughter's birthday - she wanted a chocolate mousse cake but got the words a little muddled when she asked for it. And was very confused when she saw what we made her. Anyway, enjoy your chocolate goose cake Ada x
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@skilful
Matthew Wilde
2 years
My 85 year old dad is coming to visit us from the UK after nearly 2 years of being unable to see us due to the US travel ban. This was his reaction when he got his negative covid test meaning he was clear to fly (and after he figured out how to open the result!)
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@skilful
Matthew Wilde
1 year
🐐
@neymarjr
Neymar Jr
1 year
manda pro pai o CS2 @counterstrike Nunca te pedi nada 😂
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@skilful
Matthew Wilde
4 years
😬
@radiatoryang
Robert Yang
4 years
source modders in 2009: we just came up with walking sims, a radical challenge to game design orthodoxy, let's focus our energies on imagining a bold new future source modders in 2020: lol now I made the headcrab full of piss, everyone download my pisscrab mod
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@skilful
Matthew Wilde
4 years
Trying to buy the new @Elbow album for the wife off Amazon, genuinely thought for a second it was titled "Brace for Tendonitis"
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