Road to Vostok Profile Banner
Road to Vostok Profile
Road to Vostok

@roadtovostok

34,891
Followers
279
Following
268
Media
523
Statuses

Road to Vostok is a hardcore single-player survival FPS game set in a post-apocalyptic border zone in Finland.

Finland
Joined June 2019
Don't wanna be here? Send us removal request.
Pinned Tweet
@roadtovostok
Road to Vostok
2 years
Support the project and wishlist now on Steam.
Tweet media one
83
177
1K
@roadtovostok
Road to Vostok
8 months
Today's main porting target was the FPS animation system and synchronization between audio events and animations.
60
221
4K
@roadtovostok
Road to Vostok
8 months
A new beginning with Godot deserved new high-quality skyboxes and better colors for each time of day.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
56
174
3K
@roadtovostok
Road to Vostok
8 months
The porting is progressing well. This week I started rebuilding the maps, added inertia system and created shaders for the weapon optics.
51
148
3K
@roadtovostok
Road to Vostok
2 months
Welcome to Public Demo 2. Launch video available now on Youtube.
77
265
2K
@roadtovostok
Road to Vostok
6 months
Winter has arrived in Godot. This was the last big system in terms of porting. Now there are only relatively small features left and after these it's time to rebuild the maps.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
36
147
2K
@roadtovostok
Road to Vostok
9 months
While waiting for Unity's new policy updates, I did a quick FPS test today with @godotengine , which is a free and open-source game engine. I was positively surprised how straightforward and easy the engine was to use. Great job @reduzio and the Godot team! #GodotEngine
Tweet media one
24
127
2K
@roadtovostok
Road to Vostok
5 months
Not the most important feature of the game, but the atmosphere matters too. Public Demo 2 will have a few different instruments, custom songs and each instrument will have its own animation loop. Audio by @AkiKnaappila Animation by @BogsBarry
50
148
2K
@roadtovostok
Road to Vostok
6 months
All weapon animations are now almost ready for the first Godot demo. Here's the latest with MP5. Excellent job @BogsBarry The last port update will come next week and after that I will start polishing the demo for Steam with this new game engine.
31
129
2K
@roadtovostok
Road to Vostok
9 months
My response to the @unity situation. #unity3d #unity
Tweet media one
26
145
2K
@roadtovostok
Road to Vostok
10 months
Devlog #8 | Teaser Aug. 20, 2023 | 10:00 PM (EEST)
21
161
2K
@roadtovostok
Road to Vostok
1 year
A small announcement. The project currently has a really good momentum in terms of development speed. I decided that this month I will not spend time on video editing, so I can maintain this pace of progress. The next update video will come at the end of January. #roadtovostok
Tweet media one
32
64
2K
@roadtovostok
Road to Vostok
6 months
A game that takes place in a post-apocalyptic Finnish border zone definitely needs more Finnish weapons. Currently working on RK 95 TP. Animation by @BogsBarry
27
117
2K
@roadtovostok
Road to Vostok
7 months
This weekend I made completely new shaders for Godot's scope optics. This first iteration is based on a really lightweight solution in terms of rendering performance and is quite modular to produce different scope effects. Here is a short WIP video clip.
33
93
2K
@roadtovostok
Road to Vostok
1 year
Here's a quick preview of the new modular arms. This new arm rig now supports the clothing system, meaning the arm textures change when your clothing changes.
Tweet media one
Tweet media two
23
60
2K
@roadtovostok
Road to Vostok
3 months
The road opens this week in the form of Public Demo 2.
Tweet media one
30
109
2K
@roadtovostok
Road to Vostok
8 months
Procedural weapon system is now almost fully ported and I would say even slightly improved compared to the previous Unity version.
27
86
2K
@roadtovostok
Road to Vostok
2 months
Website 2.0 and Public Demo 2 Patch 1 are now available. On the new website you will find patch notes, an updated roadmap, a contact / feedback form and much more. Website link in profile.
Tweet media one
21
130
1K
@roadtovostok
Road to Vostok
10 months
Greetings from the Highway map.
Tweet media one
15
56
1K
@roadtovostok
Road to Vostok
7 months
AI pathfinding, movement blending, player detection and many other important features were ported to Godot this week. The AI ​​system was the last "scary" porting topic, the rest should be quite easy and quick to implement.
29
87
1K
@roadtovostok
Road to Vostok
2 years
Public Demo 1 | Road to Vostok
Tweet media one
49
191
1K
@roadtovostok
Road to Vostok
8 months
The Unity -> Godot porting adventure has started very smoothly and the first set of features were transferred and implemented today, such as: - Custom keybinds (full control) - Pause menu / demo settings - Audio channeling - Support for ultrawide monitors - UI scaling
Tweet media one
33
87
1K
@roadtovostok
Road to Vostok
5 months
I started modifying the maps for Public Demo 2 this week. One map (Shipyard) needed a completely new solution for water to work with this new engine. Here's a small video clip of a water shader I made yesterday. It should be quite lightweight in terms of rendering performance.
29
72
1K
@roadtovostok
Road to Vostok
8 months
Bolt-action animations and manually controlled weapon reload stages have arrived. Animation made by @BogsBarry
23
81
1K
@roadtovostok
Road to Vostok
2 years
Winter is coming. #roadtovostok
Tweet media one
18
49
1K
@roadtovostok
Road to Vostok
4 months
Over the past few weeks, a lot of new FPS animations have been made for Public Demo 2. Here's a little preview of the latest ones. Animation by @BogsBarry
22
102
1K
@roadtovostok
Road to Vostok
1 year
Here's a small preview of variable optics (LPVO's). There will be a few different types of these in the game and they will be extremely difficult to obtain. The main focus will be on fairly simple gear and weapons, since the goal is not to make a tactical "operator simulator".
38
100
1K
@roadtovostok
Road to Vostok
1 year
Here is a preview of the new attachment system and Arm-IK. This will be expanded a lot in the future, but I think this is a good start. #roadtovostok
14
118
1K
@roadtovostok
Road to Vostok
2 years
Demo release date: Today #roadtovostok
68
103
1K
@roadtovostok
Road to Vostok
5 months
Public Demo 1 v3 (Godot) - Porting progress: 100% - Porting time: 615h Demo video available now on Youtube.
50
149
1K
@roadtovostok
Road to Vostok
1 year
The first shelter for Public Demo 2 is now ready. - 10 rooms and plenty of storage space - Save system with file encryption - 100% item placement freedom - Test shooting range The image also shows one of the new weapons and optics that will be available in Public Demo 2.
Tweet media one
Tweet media two
18
75
1K
@roadtovostok
Road to Vostok
8 months
Interaction system, weapon manager, transition points, surface detection and support for pistols have now been added to Godot. The video shows a short example of surface detection with bullet SFX and some new pistol animations.
18
84
1K
@roadtovostok
Road to Vostok
7 months
The attachment system is now fully ported to Godot. I tried to make the system really straightforward this time and I think it works pretty well now. Here's a little preview.
23
76
1K
@roadtovostok
Road to Vostok
2 years
After modeling interior props last week, I wanted to try something a little more exciting. Here is one of the end-game weapons K416 Mod.2. I'll be showing some gameplay with this gun in an upcoming WIP-video. #roadtovostok
Tweet media one
37
76
1K
@roadtovostok
Road to Vostok
5 months
The reconstruction of the Highway map is progressing well. Tomorrow some more Highway details and then next week the rebuild target will be the first permadeath Radar map.
Tweet media one
10
51
1K
@roadtovostok
Road to Vostok
1 year
I'm currently working on the Village map expansion, along with other new maps. I also decided to update the entire terrain system. This new terrain is much more realistic and water now supports swimming, diving and fishing. A new dev video is coming at the end of the month.
Tweet media one
22
40
1K
@roadtovostok
Road to Vostok
11 months
About six months ago I started a thing called the Loot Challenge. The purpose of this challenge was to make 100 custom items for the upcoming Public Demo 2. This challenge has now been successfully completed.
Tweet media one
25
65
1K
@roadtovostok
Road to Vostok
10 months
Here are some close-ups of the game's second LPVO that was added last week. Supports rail movement and dynamic zoom range like the last one.
Tweet media one
Tweet media two
10
52
1K
@roadtovostok
Road to Vostok
1 year
Some of the latest additions to the weapon arsenal.
Tweet media one
22
34
1K
@roadtovostok
Road to Vostok
8 months
Here's a small clip from the customized billboard and shadow faking system that I ported to Godot yesterday. This solution plays a key role in optimizing dense forests and other possible large areas. The test area shown in the video is 1x1km in size.
16
79
1K
@roadtovostok
Road to Vostok
5 months
The process of rebuilding the Public Demo 2 maps has started quite smoothly. I also added "faked" buoyancy simulation to the water system today. This makes certain elements of the map a bit more visually interesting and also makes aiming harder due to the unstable platforms.
14
80
1K
@roadtovostok
Road to Vostok
4 months
Here's a little random clip of recently added animations and features like the playable guitar.
21
87
1K
@roadtovostok
Road to Vostok
5 months
The Christmas break is now over and as a final touch I added the necessary easter egg equipment to this upcoming Godot demo. I will release this demo tomorrow if there aren't any last minute surprises :)
Tweet media one
20
80
1K
@roadtovostok
Road to Vostok
3 months
The final batch of new FPS animations are now ready for Public Demo 2. After this, there are now a total of 15 fully animated weapons. Animation by @BogsBarry
13
87
1K
@roadtovostok
Road to Vostok
8 months
I'm not a big fan of real-time global illumination (GI) effects, but I might make an exception this time. Godot's GI solution (SDFGI) seems quite stable and the impact on performance isn't too bad either.
24
59
989
@roadtovostok
Road to Vostok
7 months
NVG filter + static noise shaders have now been fully ported and the night time is starting to look interesting.
15
67
983
@roadtovostok
Road to Vostok
1 year
The last devlog (shelter system) caused great concern among viewers because one thing seemed to break the immersion. The shower drain was missing. Your concerns have now been addressed. The development team wishes for immersive shower moments in Public Demo 2 :)
Tweet media one
Tweet media two
31
52
967
@roadtovostok
Road to Vostok
6 months
Godot Port Update #10 post is now available. The last 5% of the porting is only left and next week the preparations for the first public Godot demo will begin. You can read the post on the Patreon page where the post is publicly visible to everyone.
Tweet media one
15
64
981
@roadtovostok
Road to Vostok
1 year
The bug testing phase for Public Demo 1 V2 is progressing well. I also finished all the current attachments (~20) and modified the shaders a bit, so now all weapon parts are visually more consistent.
Tweet media one
Tweet media two
20
69
966
@roadtovostok
Road to Vostok
3 months
The bug fixing phase is coming to an end. During the last week, more than 50 bugs have been fixed. More Public Demo 2 info is coming next week.
Tweet media one
11
61
982
@roadtovostok
Road to Vostok
5 months
Shipyard map is now rebuilt with this new engine. Every week from now on, the goal is to get one map rebuilt towards Public Demo 2 until all demo maps are ready.
15
72
971
@roadtovostok
Road to Vostok
4 months
As part of Public Demo 2 and for the new upcoming website, Finnish concept artist @LevaSoj made a new updated brand image for the game. A lot of interesting new content is also coming soon, such as a new devlog and the next lore video.
Tweet media one
12
75
974
@roadtovostok
Road to Vostok
2 years
If all goes as planned, I'll be uploading the demo to Steam for review at the end of next week. Here is a list of features that can be tested in the demo. I believe that these will give a first impression of the mechanics and an opportunity to give feedback. #roadtovostok
Tweet media one
52
114
952
@roadtovostok
Road to Vostok
6 months
Meet Guards. The guards are a semi-military security force whose mission is to defend the border zone and prevent access to the game's Vostok permadeath area. Coming in Public Demo 2. Character by @ZunaSW
Tweet media one
19
53
957
@roadtovostok
Road to Vostok
5 months
Campfire experiences are getting better :) Audio by @AkiKnaappila Animation by @BogsBarry
9
72
940
@roadtovostok
Road to Vostok
6 months
The last 1% of porting is only left. If everything goes according to plan, I will publish a short YouTube video next week. After this video, a new fully ported demo will be playable with this open-source game engine. Have a great holiday, see you next week :)
23
59
935
@roadtovostok
Road to Vostok
6 months
Godot Port Update #8 post is now available. The magical 100% porting progression number is approaching slowly but surely. You can read the post on the Patreon page where the post is publicly visible to everyone.
Tweet media one
9
54
902
@roadtovostok
Road to Vostok
1 year
There are approximately 50,500 civil defence shelters in Finland. Most of these are private concrete shelters or joint bunkers designed for a larger population. These civil defence shelters will play a central role in the game. More information coming in Public Demo 2.
Tweet media one
12
31
892
@roadtovostok
Road to Vostok
1 year
All weapons for Public Demo 1 V2 are now fully updated and game-ready. - New weapon sounds (+200 files) - Weapon-specific reverb tails - Improved recoil and handling - Attachment system support - Automatic icon generation - Shader and texture fixes - Arm-IK support
Tweet media one
21
49
887
@roadtovostok
Road to Vostok
2 years
I just wanted to quickly mention that I'm really grateful for all the support so far. At the end of this month there will be an opportunity to try the first free demo. It will be a small preview of the current mechanics and visuals. Thank you!
Tweet media one
35
72
885
@roadtovostok
Road to Vostok
2 months
Public Demo 2 build ready. Friday afternoon sounds like a good time for a release and a way to start the weekend. See you on Friday :)
32
75
893
@roadtovostok
Road to Vostok
1 month
Public Demo 2 (Patch 3) is now available. This patch contains bug fixes, tooltip options, dynamic sky, new items and many other improvements. Patch notes and download info on the website. (Link in profile) This patch is planned to be the final Public Demo 2 related patch. I
Tweet media one
13
71
891
@roadtovostok
Road to Vostok
6 months
Godot Port Update #9 post is now available. A few more weeks of porting left and after this the project is back on track towards the next demos. You can read the post on the Patreon page where the post is publicly visible to everyone.
Tweet media one
6
59
855
@roadtovostok
Road to Vostok
1 year
Here's the first test weapon animation (WIP). Designing an "indie-friendly" FPS animation system is quite a challenging and slow process, but it is starting to look quite promising.
25
71
837
@roadtovostok
Road to Vostok
8 months
Godot Port Update #2 post is now available. This series of posts will cover the porting process in a transparent and even slightly technical way. You can read the post on the Patreon page where the post is publicly visible to everyone.
Tweet media one
9
60
825
@roadtovostok
Road to Vostok
9 months
New Beginning | Road to Vostok
Tweet media one
23
105
831
@roadtovostok
Road to Vostok
3 months
Here's the Public Demo 2 weapon arsenal. All of these are now fully animated and in total we are talking about +120 custom animation files.
Tweet media one
25
65
831
@roadtovostok
Road to Vostok
4 months
Meet Military. Military is the defence forces of the Vostok permadeath zone, whose task is to destroy all persons who cross the border without permission. Coming in Public Demo 2. Character by @ZunaSW
Tweet media one
20
46
835
@roadtovostok
Road to Vostok
1 month
New features are coming fast, here's an example of the Task System that was implemented today. Tasks are done through in-game traders and tasks are directly linked with trader levels. The lower levels are quite simple loot related tasks, but at higher levels things get much more
21
50
838
@roadtovostok
Road to Vostok
8 months
This project is based on real abandoned locations and once again it was time to visit a new location. Over 2000 textures were taken from the abandoned school this week, which is an important part of one of the game's maps and story.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
15
52
817
@roadtovostok
Road to Vostok
10 months
I'm currently preparing the final map for Public Demo 2 called Radar. This map will be the first permadeath map and important to the story of the game. Speaking of story, the first lore-themed video is coming next week to Road to Vostok YouTube channel.
Tweet media one
20
45
815
@roadtovostok
Road to Vostok
2 months
Public Demo 2 (Patch 3) is progressing well and will be released next week. This patch includes for example: - Dynamic sky (sun & moving clouds) - Trading improvements - 4 new attachments - 4 new equipment - 6 new consumables - +20 bug fixes
Tweet media one
16
50
819
@roadtovostok
Road to Vostok
1 year
This month has been perhaps the most productive month yet for this project. Seasons (Winter) Attachments Arm-IK system Canted aiming Village expansion Shipyard assets Material presets AKS-74u + much more #roadtovostok
Tweet media one
14
35
781
@roadtovostok
Road to Vostok
7 months
This week, the porting target is the attachment system. Visual improvements have also been made to the weapon inspect mode and animations. Animation by @BogsBarry
12
59
801
@roadtovostok
Road to Vostok
5 months
A few more days to rebuild the Radar map and next week it's time to start testing the shelter system. The timeline regarding the main gameplay loop demo (Q1/2024) looks pretty promising at the moment.
Tweet media one
11
47
798
@roadtovostok
Road to Vostok
2 years
Lately I've been getting a lot of questions about what is Road to Vostok? Here's a two-minute highlight reel from the project. If you have a friend who might like this type of game, feel free to tag them. I also actively upload videos on YT:
27
101
774
@roadtovostok
Road to Vostok
7 months
The iconic Suomi KP/-31 submachine gun is finally coming to Road to Vostok. Here's a small work-in-progress video clip. Animation by @BogsBarry Audio by @AkiKnaappila
14
60
780
@roadtovostok
Road to Vostok
1 year
Since most of the weapons got a little facelift for the upcoming Public Demo 1 v2, here are some close-ups. The environment is not yet on the same visual level as these weapons, but that impalance will also be fixed in the future.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
27
47
765
@roadtovostok
Road to Vostok
2 years
Two weeks of bug testing is now over, there are still some minor issues, but nothing major that would prevent testing. The demo has now been uploaded to Steam and is currently in the review queue. Have a nice weekend! #roadtovostok
Tweet media one
38
72
751
@roadtovostok
Road to Vostok
1 year
Here's one of the new weapons that were added to the game recently. This weapon and 6 other new ones will be in Public Demo 2, bringing the total number of weapons to 25.
Tweet media one
Tweet media two
15
43
748
@roadtovostok
Road to Vostok
3 months
Today some final bug fixes and then the Public Demo 2 build is starting to be pretty much ready. More info tomorrow.
Tweet media one
Tweet media two
Tweet media three
14
51
765
@roadtovostok
Road to Vostok
4 months
Item placement and weapon wall features are now working again with the new game engine. With these features, shelter save/load system is now fully ready for Public Demo 2.
14
61
758
@roadtovostok
Road to Vostok
11 months
Dynamic arm textures have now been added to the game. When you change your character's clothes through the inventory, the sleeves and gloves are now also updated in the FPS view. In the next demo, there will be plenty of different clothing options available, including slightly
Tweet media one
20
43
748
@roadtovostok
Road to Vostok
3 months
Public Demo 2 trader is patiently waiting for happy customers. The bug fixing and testing phase is progressing well. Public Demo 2 is estimated to be released in 1-2 weeks.
Tweet media one
11
55
752
@roadtovostok
Road to Vostok
1 year
Currently testing boat mechanics, fishing and sea ambient sounds for Public Demo 2.
Tweet media one
14
32
729
@roadtovostok
Road to Vostok
10 months
Meet the Bandits. Bandits are hostile civilians roaming Area 05 and you will encounter them in Public Demo 2. Made by @ZunaSW
Tweet media one
14
39
734
@roadtovostok
Road to Vostok
8 months
Godot Port Update #3 post is now available. After this week, the porting process is also 1/4 complete and progress continues as planned. You can read the post on the Patreon page where the post is publicly visible to everyone.
Tweet media one
9
45
740
@roadtovostok
Road to Vostok
2 months
Public Demo 2 (Patch 2) will be released in a few days and will include much requested features such as: - Input modes (Hold / toggle) - Item actions (Context menus) - Direct placement option - Ammo unloading - Ammo stacking - +20 bug fixes - and much more
15
54
739
@roadtovostok
Road to Vostok
1 month
Happy launch day! @GrayZoneWarfare & @MADFINGERGames FPS / Survival genre needs more transparent developers like them and I wish all the best for this project!
12
31
731
@roadtovostok
Road to Vostok
10 months
Anti-personnel landmines (APL) have now been added to the Border Zone. These mines contain a seismic sensor and are activated if the player's footsteps are nearby. In winter, these mines are quite easy to spot, but in summer the situation is a bit more challenging.
Tweet media one
7
44
715
@roadtovostok
Road to Vostok
5 months
Public Demo 2 map rebuilding continues this week as well. I also did some swimming and underwater mechanics last week, here's a little preview of those.
11
60
724
@roadtovostok
Road to Vostok
7 months
Godot Port Update #6 post is now available. After this week, the porting process is also 60% complete and progress continues as planned. You can read the post on the Patreon page where the post is publicly visible to everyone.
Tweet media one
6
42
719
@roadtovostok
Road to Vostok
1 year
Dev Build #4 has now been distributed to all Patreon supporters. This gives an opportunity to test the updated recoil system, winter options and other new features. A new devlog video is also coming this week, lots of new things to show.
Tweet media one
15
33
697
@roadtovostok
Road to Vostok
10 months
Weapon UI stats are now activated for all weapons. You can see the condition, weight, base damage and recoil parameters of each weapon. In the future, these parameters will change dynamically through different attachment combinations.
Tweet media one
11
32
699
@roadtovostok
Road to Vostok
2 years
A few more additions and I believe that all the necessary mechanics are ready for this demo. No WIP-video this month, but I'll do a little introduction video related to the demo. #roadtovostok
Tweet media one
18
62
693
@roadtovostok
Road to Vostok
19 days
Today's mail turned out to be more special than usual. Road to Vostok was awarded Best Creative Achievement of the Year 2023 at the Finnish Game Awards. The award was related to successful port to the open-source @godotengine . In addition to this, the project's YouTube channel
Tweet media one
24
49
714
@roadtovostok
Road to Vostok
9 months
I've always been a fan of the Stalker games and liked their visual style. I'm still kind of looking for a certain Road to Vostok style in terms of environments and graphics, but I think the Stalker inspiration is clearly visible, especially in this new Radar map.
Tweet media one
28
40
693
@roadtovostok
Road to Vostok
4 months
Map Rebuilding | Devlog #10 (Teaser) Feb. 23, 2024 | 10 PM (EET)
13
49
702
@roadtovostok
Road to Vostok
4 months
Reconstructions | Devlog #10 Available now on Youtube.
Tweet media one
12
54
698