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OMYOG

@omeletteandyog1

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Creator of #ProjectFerocious

Lost World
Joined October 2020
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@omeletteandyog1
OMYOG
2 years
Fun editor tools help me a lot to stay motivated! #gamedev #indiedev #madewithunity #simulation
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@omeletteandyog1
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2 years
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@omeletteandyog1
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2 years
Little preview of the coast of the island - heavily inspired by Iceland #gamedev #indiedev #madewithunity #Ferocious
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@omeletteandyog1
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2 years
One of the reasons to not go into unknown water #gamedev #indiedev #madewithunity #projectferocious
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@omeletteandyog1
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2 years
Physics for the new Colocasia in are already in place as well. #madewithunity #gamedev #indiedev
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@omeletteandyog1
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2 years
Water lapping around the rocks using a heightfield shallow water fluid simulation :) #madewithunity #gamedev #indiedev
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@omeletteandyog1
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2 years
Taking my dinosaur for a walk #indiegame #gamedev #madewithunity
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Waterfall generation inside Unity 👌🏻 #gamedev #indiedev #madewithunity #HDRP
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@omeletteandyog1
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2 years
First attempt at getting a more interesting and intimidating shoreline. Next step would be adding dynamic wetness and more detailed water flow on the beach. #gamedev #indiedev #madewithunity #screenshotsaturday
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@omeletteandyog1
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2 years
Most fun I ever had in the #unity3d editor! #madewithunity #gamedev #indiedev
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@omeletteandyog1
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2 years
Introducing the #VFXGraph into the mix - the performance is insane! But with 50k particles per breaking wave, I have no idea how well it will scale #gamedev #madewithunity #indiedev #VFX
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@omeletteandyog1
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2 years
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@omeletteandyog1
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2 years
Taking my dinosaur for a walk #gamedev #madewithunity #indiedev
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@omeletteandyog1
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2 years
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@omeletteandyog1
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2 years
Super early prototype of hand tissue "physics" - Do you think this will be noticeable in an FPS and help make the main character feel more real? #gamedev #madewithunity #indiedev
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@omeletteandyog1
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4 years
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@omeletteandyog1
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2 years
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@omeletteandyog1
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2 years
Fluid simulation can transport "dirt" - could be used for dirt, oil, or in this case blood :) #madewithunity #gamedev #indiedev #hdrp
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@omeletteandyog1
OMYOG
2 years
Here a short breakdown of the plant physics. The spheres are joints connected with springs. Joint rotation is from the direction to its parent. The new resting point of a joint is found using the parents rotation. Leaves scanned by @B_Paulm5 #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
I learned a lot about optimization in C# and #unity3d when writing my dynamic vegetation system. Simulation happens on the CPU, skinning on the GPU. #indiegame #gamedesign #madewithunity
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@omeletteandyog1
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2 years
Customized destruction effects for all environment props :) #gamedev #indiedev #madewithunity #unity3d
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@omeletteandyog1
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2 years
The funnest thing to destroy in video games - glass! The system could be improved but I already like it. #madewithunity #gamedev #indiedev
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@omeletteandyog1
OMYOG
2 years
Bullet holes in thin surfaces #Ferocious With sun rays! #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
2 years
A little tour along the shore to show the waves interaction with sand & rocks. The waves wash away the foot prints - I couldn't help it 😅 #madewithunity #gamedev #indiedev
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@omeletteandyog1
OMYOG
2 years
Last water post for a while, I promise #madewithuntiy #vfx #indiedev #realtime
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@omeletteandyog1
OMYOG
2 years
Hey Twitter! Ferocious has secured funding and we are looking for skilled/experienced artists to expand the team: - Game/Level Designer - VFX Artist - Character Artist If you are interested, DM me! RTs are appreciated 🙏 #gamedev #indiedev #madewithunity #gamedevelopment
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@omeletteandyog1
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2 years
Updated the ocean with better retreating waves, wet shore and water flowing down some rocks. #gamedev #indiedev #madewithunity
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@omeletteandyog1
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2 years
Holy crab! And unfortunately, its bullet proof Creature design by @unknowndinodev #gamedev #madewithunity #indiedev #projectferocious
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@omeletteandyog1
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2 years
Valley of the curious cows! Designs by @wietze_fopma Modelling and animations by @GCasamasso #gamedev #indiedev #madewithunity #dinosaurs
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@omeletteandyog1
OMYOG
3 years
Highly detailled & completely interactive vegetation in #unity3d #indiegame #gamedev #indiedev #madewithunity
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@omeletteandyog1
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2 years
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@omeletteandyog1
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2 years
Added gerstner waves for small scale details, proper foam transport, and caustics :) #gamedev #indiedev #madewithunity
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@omeletteandyog1
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3 years
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@omeletteandyog1
OMYOG
2 years
Rough Ocean 3.0! Many changes since last iteration: - Gerstner waves as a base - Distort & "break" them using terrain height - Baked fluid sim around the rocks - Animated "foam planes" only on shore for breaking waves #madewithunity #HDRP #indiedev #gamedev
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@omeletteandyog1
OMYOG
2 years
Shallow Water Simulation and #VFXGraph Foam Particles :) #gamedev #indiedev #madewithunity
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@omeletteandyog1
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2 years
Realtime coast fluid-simulation improvements #gamedev #indiedev #madewithunity #simulation
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@omeletteandyog1
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2 years
The scavengers of the coast wait for carcasses washed ashore, but won't say no to snacking on smaller (about human sized) animals either #gamedev #indiedev #madewithunity
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@omeletteandyog1
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2 years
big waves crashing over rocks :) #gamedev #madewithunity #indiedev #HDRP
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@omeletteandyog1
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2 years
Some of the earlier waterfall experiments :) #gamedev #indiedev #madewithunity
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@omeletteandyog1
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7 months
Single camera method to have weapons render with an independent FOV in #unity3d . #gamedev #indiedev
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@omeletteandyog1
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3 years
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@omeletteandyog1
OMYOG
2 years
Improving water-rock interaction with baked fluid simulation + sine wave. Not quite as good looking as a fully real time simulation, but much faster! #gamedev #indiedev #madewithuntiy
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@omeletteandyog1
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2 years
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@omeletteandyog1
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4 years
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@omeletteandyog1
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3 years
I will join @unity3d on wednesday at 6 PM (CET) as a special guest on the Unity Showcase Live Stream! We will talk about game design and many other things like the new health system in Project Ferocious. Hope to see you there! #indiegame #madewithunity
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@omeletteandyog1
OMYOG
3 years
Working on the movement, controller, and procedural animations of the dinosaurs. #ProjectFerocious #indiedev #dinosaurs #madewithunity
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@omeletteandyog1
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2 years
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@omeletteandyog1
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2 years
Cranked the resolution to test small scale details #madewithunity #gamedev #realtimeVFX
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@omeletteandyog1
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2 years
Update: Vertex offset is now guided by baked simulation data instead of just a sine wave. #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
Prototyping an immersive inventory system which is (mostly) without UI #indiegame #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
#UnityTips : Remove water from inside concave surface by rendering a "negative volume": A mesh approximating the shape of the interior, which is rendered after opaque but before transparent objects. #gamedev #indiedev #shaders #unity3d #videogame
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@omeletteandyog1
OMYOG
2 years
Testing real-time GI with H-Trace, a plugin for #unity3d #HDRP by @Passer1dae - absolutely amazing, I love it! #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
2 years
I was asked how I made the fog for Ferocious. 90% is just #HDRP default volumetric fog fading into an overcast sky. But for that bit of extra texture, I place quads in the scene that play animated flipbook textures of smoke. #unitytips #madewithunity #indiedev #gamedev
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@omeletteandyog1
OMYOG
2 years
Coast Fluid Simulation Work in Progress :) Added Particles using VFX Graph and MeshRenderer support #madewithunity #gamedev #indiedev
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@omeletteandyog1
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2 years
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@omeletteandyog1
OMYOG
3 years
#UnityTips : "Influence maps" make the enemy #AI aware of the environment: Probes in the scene which are connected to their neighbours. In this example, the maps extrapolate the player position. This is used to find the best possible attack position. #indiegame #gamedev @unity3d
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@omeletteandyog1
OMYOG
3 years
Showing some of the destruction effects in #ProjectFerocious #gamedev #indiegame #madewithunity
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@omeletteandyog1
OMYOG
3 years
#UnityTips : I use decal projectors a lot. On the left: the decal projector ionly writes to the normal channel to add wrinkles to the sand. On the right: Writing to normal and smoothness to create puddles. #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
The new health system differentiates between severe and mild injuries and has different heal animations for them. Healing requires a bandage. The player can also inject adrenaline to temporarily ease the effects of the wound. #gamedev #gamedesign #indiegame #ProjectFerocious
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@omeletteandyog1
OMYOG
3 years
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@omeletteandyog1
OMYOG
4 years
Since @unity3d released the #HDRP and I discovered #quixel , the visuals of my game have changed quite a bit! How it started: How it's going: #gamedev #gamedesign #madewithunity #indiegame
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@omeletteandyog1
OMYOG
3 years
Using some procedural generation really helps me with level design and even performance. I only spawn details around the player and move them if the player moves. This way the same objects can be used to populate the entire level. #gamedev #gamedesign #unitytips #madewithunity
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@omeletteandyog1
OMYOG
3 years
The dynamic vegetation reacting to a radial force (hand grenade) #gamedev #indiegame #projectferocious #madewithunity
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@omeletteandyog1
OMYOG
3 years
The expanding gasses coming out of the barrel of the gun make the surrounding vegetation sway #indiegame #gamedev #madewithunity #ProjectFerocious
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@omeletteandyog1
OMYOG
2 years
Cave environment lit with SSRT3 GI inside Unity #HDRP #gamedev #indiedev #madewithunity
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Amazing weapon animations made by @SinisterOyster1 for #Ferocious ! (all sounds are placeholders) #gamedev #indiedev #madewithunity #HDRP
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@omeletteandyog1
OMYOG
3 years
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@omeletteandyog1
OMYOG
3 years
Proud to announce that I will have a short segment at @Official_GDC in cooperation with @unity3d this year! I will talk about some of the technology in #ProjectFerocious . Hope to see you there! #gamedev #indiedev #indiegame #madewithunity
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@omeletteandyog1
OMYOG
2 years
Awesome and extremely detailed dinosaur walk cycle animation by @GCasamasso . I added some semi-procedural stuff with feather physics, jiggle on muscles, and wrinkle maps on the legs - I hope it survives twitter compression! #indiedev #gamedev
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@omeletteandyog1
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3 years
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@omeletteandyog1
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3 years
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@omeletteandyog1
OMYOG
4 years
Late #indiedevhour : Cutting a tree at the trunk enables physics simulation for the leaves. #gamedev #indiedev #unity3d #gaming #gamedesign #indiegame #madewithunity
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@omeletteandyog1
OMYOG
3 years
#UnityTips : I get asked a lot how I make the FPS rig. I animate the full body, the camera is attached to the head. Each gun has its own invisible rig, parented to the camera. The bones of this rig are then retargeted to the body rig using IK. #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
Added splash effects where the waves collide with rocks #indiegame #gamedev #indiedev #madewithunity #quixel
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@omeletteandyog1
OMYOG
3 years
The very flexible player controller allows for easy integration of vehicles. #indiegame #gamedev #madewithunity #ProjectFerocious
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@omeletteandyog1
OMYOG
4 years
Hello Twitter! Been working on this project using Unity for about two years now, and I am planning on releasing it in the next months! #indiegames #indiegame #gamedev #indiegamedev #indiedev #unity #gaming #videogames #gamedevelopment #games #game #indie #gamedesign #videogame
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@omeletteandyog1
OMYOG
3 years
Don't forget to tune tomorrow at 17:00 PM (CET) for the @unity3d keynote at @Official_GDC ! I have a small segment there where I will talk about water rendering using the #HDRP in #ProjectFerocious . #indiegame #madewithunity
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@omeletteandyog1
OMYOG
3 years
Stalking your prey as a raptor .. Still janky, but the functionality to control dinosaurs is there #indiegame #gamedev #indiedev #madewithunity #unity3d #videogame #gaming
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I got a little feature at @unitygames new #VFXGraph landing page - thanks a lot! #madewithunity #indiedev
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@omeletteandyog1
OMYOG
3 years
Project FEROCIOUS is an action-horror #FPS set on a mysterious tropical island #madewithunity . Discover the beauty and horrors of a lost world while fighting the evil forces exploiting it. New Discord is up! Check it out: #IndieGame #GameDev #IndieDev
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@omeletteandyog1
OMYOG
3 years
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@omeletteandyog1
OMYOG
4 years
The player interacting with the dynamic vegetation in debug mode. #gamedev #indiedev #unity3d #gaming #gamedesign #indiegame #madewithunity
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@omeletteandyog1
OMYOG
4 years
Hey #PitchYaGame 👋 FEROCIOUS is an action-horror #FPS set on a mysterious tropical island. Discover the beauty and horrors of a lost world while fighting the evil forces exploiting it. Looking for Funding, Publishers Music by @loesking Made w. @unity3d #IndieGame #GameDev
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@omeletteandyog1
OMYOG
3 years
When importing a photoscanned mesh into #unity3d , I always bake one Object-Space Normal Map to use on all LODs. It amazes me to see how close they look, even when one has less than 2% of the original triangles. #indiegame #gamedev #indiedev #quixel #unitytip #videogame #gamedev
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@omeletteandyog1
OMYOG
3 years
A gentle reminder that #ProjectFerocious will be part of @MathChief11 Game Expo tomorrow at 4:00PM Eastern Time on his youtube! Be sure to check it out :) #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
Made a little shader for @unity3d #HDRP which blends decals into the environment by fading the top and bottom. I use it for the puddles and ocean wetness. Grab it while its hot: #indiedev #gamedev #unitytips #graphics #shader #giveaway #madewithunity
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@omeletteandyog1
OMYOG
3 years
Since I got a couple of concerned messages, I just wanted to say: All is well! #ProjectFerocious is still making a lot of progress, and it looks like that I will be able to make a big announcement in a couple of days. Sorry for the long silence! #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
A new level streaming system automatically fragments the worlds into chunks and lets me load them in and out using a brush. Simplifies workflow and improves both in-game and editor performance. Guess where I got the inspiration? #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
2 years
The coast of Italy inspired me to create a real-time simulated shoreline with @unitygames Early prototype, just focusing on the simulation for now :) (Seeing @ImaginaryBlend amazing work was extremely inspiring as well!) #gamedev #indiedev #madewithunity
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@omeletteandyog1
OMYOG
3 years
Brutal shootout in the AI test level with the Heavy Assault Rifle and dual wield SMGs #indiegame #gamedev #madewithunity #FPS
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@omeletteandyog1
OMYOG
3 years
Wrote a little script that helps me to quickly create splatmaps using data like flow maps, wear, deposition etc. which I export using a terrain generator. #gamedesign #gamedev #madewithunity
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