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@notthatnda

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1,351
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1,032
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Blender add-on developer and Animator for videogames. Proud father of three. he/him

The Hague, The Netherlands
Joined July 2009
Don't wanna be here? Send us removal request.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
🚀 Rig UI 1.0.2 is out!🚀 🛠️ Enhanced UX/UI 🎨 New icons 🔄 revamped editing system, and more. 🌟 Early access ending soon - upgrade for exclusive features! #RigUI #Blender3D #AnimationUpgrade #b3d 🔊 Join us on Discord
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
@Wise1Philosophy All three could be driving towards the right. A - breaking B - at constant speed C - accelerating
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 years
Demons and horns? Yes please #sculptober 25 - Oni Modelled on and iPad pro 2020 on @nomadsculpt and rendered in Blender Eevee #b3d #nomadsculpt @Follygon
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
🚀 Introducing Rig UI for Blender 4.0! 🚀 Streamline your animation workflow with our new tool: ✅ Easily manage bone collections' visibility (replacing old layers) ✅ Customize your UI with sleek icons and reorderable buttons ✅ Toggle visibility with a single click! 🔗 FREE…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
10 months
More @LordsManor animaitons getting ready, some of them now using the new facial animation systems. Super excited to finish all combat animations and move on to doing some awesome facial expressions! #gamedev #IndieDevs #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 years
Alien shapes exploration based on shape and sculpting influences by @SadanVague and various cinematic filming styles. This time using @DiscoDiffusion instead of @midjourney . I am super happy with the results. #discodiffusion #AI #ArtificialIntelligence
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
More dress simulation baking for @LordsManor : Plough #b3d #IndieGameDev
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
5 months
@ashlee3dee Select the source mesh, shift select target. Enter weight paint. Weights > Transfer weights. And choose these settings: (nearest face interpolated, 1-5m on ray, source “by name”)
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
New dress system for Manor Lords. WIP animations and new models. @LordsManor #UnrealEngine #IndieGameDev #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
3 months
Rig UI 1.0.3 will release with Blender 4.1 and have some major updates.  UI customization will be available as well for free users. Go get your copy now to be ready for the release: #rigui #b3d #blender #AniMatePro
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
I created a new addon to create a custom UI panel to control the bones' visibility. I need some beta testers before I make it available for free. - Add layers as toggleable visibility buttons - Add icons - Choose in which panel to have your custom UI @Blender #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
New walk animation variations for one handed combat 1/2 @LordsManor #UnrealEngine #b3d #rigui #animation #indiedev
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
Some more Manor Lords progress on the animations with some baked in physics, can't wait to have it in the game!
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
Bucket carrying dress animation for @LordsManor getting all the physiscs baked for the dress simulations on all animations. Feels so good #b3d #IndieGameDev
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
3 months
Did you ever want to gain full control over your keyframes and curves? Timeline Tools will get you covered. Keyframe sculpting realtime. Coming soon. #b3d #AniMatePro #TimelineTools
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
#TimelineTools Want to animate on 2s or 4s and have camera on 1s? You will be able to do that even at a variable rate soon. Non destructive workflow fo robjects or armatures. Example video on 4s for illustration. #b3d #blender
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
3 months
@gunsnrosesgirl3 8m - Green is 2 tall. - Green shadow is 3. - Red shadow on the floor is 6. - So red portion for that shadow is 4. ( 6 / 3 = 2, and 2 x 2 = 4 ) - Red shadow on wall is 4 - no need to correct for that one. ( 4 + 4 = 8 )
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
Getting around to animate the dress and quivers for the combat combos. Can't wait to see these in the big battles in the game. #b3d #indiedev #unrealengine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
@NoContextHumans At least 7, but could be 8 or more. Since you can see the background the two holes at the front have a corresponding hole in the back, but is impossible to tell with the available information if it is 2 holes on the back or just one. Therefore at least 7, but maybe more depending…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
Realtime and Update after move Motion Paths from the Graph editor in #TimelineTools Now you can see your motion paths update live when manipulating keyframes or handles. Join us in discord: #AniMatePro #b3d #blender
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
#TimelineTools Find the best Euler mode for the current object or bone with a simple click, and bake to it. Bake to and from any Euler or Quaternion. #b3d #blender #AniMatePro
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
Timelapse from @Procreate
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 month
It is awesome to be part of this project and to use a tool like #blender to bring the characters to life for the game. The rig system used was ARP by @ArtellBlender and the character UIs were done with Rig UI () Join me in discord if you want to learn…
@HoodedHorseInc
Hooded Horse
1 month
The wait is over. Manor Lords is now available on Epic Game Store, GOG, PC Game Pass, and Steam. Watch the launch trailer here.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 month
Another amazing animation piece by @guillecareaga
@guillecareaga
Guillermo Careaga
1 month
I used @MoveAI_ to record myself. Then heavily edited the animation in Blender. The amazing Timeline Tools addon by @notthatnda was crucial in making this process painless and fun.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
@s8n Pirates are well known to be outlaws, this is proof.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
3 months
Exploring ways for my upcomming addon Timeline Tools to be able to paint on the keyframes directly in the graph editor much like sculpting. Come join us in discord to help out development and get updates: #b3d #AniMatePro #TimelineTools
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
New dress system for Manor Lords. WIP animations. @LordsManor #UnrealEngine #IndieGameDev #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
Rig UI 1.0.1 is out Improvements for basic and pro versions Get it here: 🛒 Blender Market: 🛒 Gumroad: Changelog: Only for Blender 4.0+ #Blender3D #AnimationTools #RigUIPro #BlenderAddons #AniMatePro
@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
🚀 Rig UI Pro - the ultimate Character UI rigging and animation tool for Blender! 🎨 🔥 Elevate your animation game: 👉 Bone Collection Management 👉 Advanced Visibility Bookmarks 👉 Custom Properties & Grouping 👉 Pop-Up Panels & Armature Extras 🌟 Perfect for AutoRig Pro &…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
Thanks everyone for your support with Rig UI! Today I achieved a goal I set myself for 2024, to get to the popular page of @blendermarket with at least one addon! Super exciting and humbling times! 🔗 Get it here for free (basic) or early access price (pro):…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
This death was fun to simulate, animate, and correct, and it has an exciting twist in the death that I think worked quite well. #indiedev #b3d #unrealengine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
@80Level Can someone really patent load/save functionality? Or in this case “preset loading points”? I think is weird we are even having this conversation. 😂
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
#inktober day 2 completed, I, got a bit carried away and couldn’t stop! Another @warcraft fan art
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 year
@sastuvel In fact I use them, but by accident and is super annoying XD
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
More @LordsManor animations with baked dress physics. Archery! #b3d #indiegamedev #unrealengine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
Another animation with full dresses for evaluating the dress and quiver physics and clipping. #b3d #indiegamedev #unrealengine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
Manor Lords walk cycle with different characters. #indiedev #unrealengine #b3d #blender
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 years
I couldn't help myself and made Jake Muradin from Adventure time for my #sculptober 28 and 28. Some sloppy work on details but fine looking blockout. Done with @nomadsculpt on the iPad rendered in Blender #cartoonnetwork #worldofwarcraft #shadowlands #adventuretime #WoW #b3d
@cartoonnetwork
Cartoon Network
4 years
Adventure Time reimagined as World of Warcraft! ⚔️🧙‍♂️🧝‍♀️🔥 Which character is your fav?⁣ ⁣ 🎨: kudaman_89/Instagram⁣ ⁣ #cartoonnetwork #worldofwarcraft #shadowlands #adventuretime #WoW
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
Spears are not ideal for close quarters combat but in the frey of the battle you fight with what you have! Love all the tools and flexibility I get using @blender #b3d #indiegamedev #unrealengine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
Subtle arm animation improvements for charge variations for one handed @LordsManor #UnrealEngine #b3d #rigui #animation #indiedev
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
Really enjoying the results when passing them on to the actual models. Mercenaries are going to be so much more stylish (not necessarily with cape) but the clothing moves soooo much better, love it. @LordsManor #indiedev #b3d #UnrealEngine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 month
This looks sick. Great job!
@HothifaSmair
Hothifa Smair
1 month
Procedural cities with building generator! 🏡 SOON!🔥 #geometrynodes #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
@DMeville Activate F2 included addon. Then press f selecting on vertax. See the magic unfold.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
🚀 Rig UI Pro - the ultimate Character UI rigging and animation tool for Blender! 🎨 🔥 Elevate your animation game: 👉 Bone Collection Management 👉 Advanced Visibility Bookmarks 👉 Custom Properties & Grouping 👉 Pop-Up Panels & Armature Extras 🌟 Perfect for AutoRig Pro &…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
🚀 New Rig UI version 1.0.3 is out 🚀 - Improved icon picker - UI streamline on bone collection list 🔗 Grab it free here: #Blender4 #AnimationTools #RigUI #3DAnimation #AniMatePro #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 years
@mikemorhaime It has been a pleasure to work in that office for almost 13 years and now for almost 2 in The Hague. I still love what blizzard means to me despite what is happening and the difficult times some of us and our families are going through.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
6 months
Wow! Such an amazingly humbling review by @pierrick_picaut thanks for the video. I hope it helps a lot of animators and rigers!
@pierrick_picaut
Pierrick Picaut
6 months
🔥👌 New tutorial! Discover this great addon by @notthatnda to create custom Rig UI in Blender 4 and much much more! 🔥 Video : 🥰Like and retwit are very much appreciated :) #b3D #blender #p2design #rigging #animation
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
Timeline Tools Now you can isolate fcurves. AnimSculpt curves with thousands of keyframes. - Tweak - Smooth - Smooth Average (to 0 or selected) Finally you can easily smooth out the small annoying end of the curves from the amazing new Blend operators. Coming Soon…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 years
WIP @FlippedNormals #sculptnovember Ancient Tortoise Modelled in @nomadsculpt detailed in Zbrush with the @FlippedNormals Skin kit and now on its way to painter for some baking and fun with materials. Rendered in Blender's eevee. Always use the right tool for the job! #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
Welcome to the @Blizzard_Ent booth #gamescom2017 booth
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
Spear combo anim #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
WIP early version of the cart loading animation. Feeling quite good about it, still some corners to iron out, and two other placements in the cart to do. Will share more soon. #IndieGameDev #indiegames #indiedev #b3b
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
Amazing effects by @Pavel_Oliva and a great use case for some easily accessible customs properties with Rig UI
@Pavel_Oliva
Pavel Oliva 🔶
2 months
It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. ⚡️ #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
OMG! Looking better and better!
@LordsManor
MANOR LORDS
3 months
I've added an option to save camera locations since I wanted to add a timelapse to the release day trailer, and one of the closed alpha testers Salinoc already made a super cool timelapse of his town developing
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
@AdamGoodrich @unity No bashing but I don’t think stoping criticizing their move is the right thing to do. They only pivoted because they realized what they were doing was 1) wrong 2) ilegal to impose retroactively. Don’t mistake good will with obligation and fear of loss.
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
Forging our way through all the animations for @LordsManor #UnrealEngine #indiedev #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
3 years
Some realtime bloom, DoF, AO and shadows from 2 light sources. @nomadsculpt
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
Another example better illustrating how well the addon works with the same animation on 3s, and the camera still on 1s. Took around one minute to setup and process from the original animation from mixamo. #TimelineTools #b3d #blender #AniMatePro
@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
#TimelineTools Animating on 2s (or any other fixed or variable stepping) Around 1 second baking time. Camera Stepper is just a small portion of the toolset for animators in Timeline Tools. Coming soon in early access. #b3d #blender #AniMatePro
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
#INKTOBER 06 is a Night Elf Demon Hunter from @Warcraft for @Kaelaris , once more done in @Procreate I hope you like it!
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
Doing some mocap test with @MoveAI_ MoveOne using a single camera for motion capture. It is surprisingly good. Some more details below. #UnrealEngine #IndieGameDev #IndieDevs @LordsManor #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
Mercenaries marching!
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
5 months
@AversionReality You can even "bake it" to not have to use the modifier and remove the calculations in realtime. Not 100% the same but good as new and exportable to game engines. Tutorial by @ToshiCG
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
@imgur I would clearly press it 100 times and hope to become a rich ninja turtle
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
11 months
Working in Blender 3.6 on breathing some life (and, in several cases, redoing) many of the animations from the amazing @LordsManor game scheduled to go in early access in 2023. Don´t miss out! All is WIP #b3d #UE4 #Gameplay #gamedev #games #motioncapture #ManorLords #newgame
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 months
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 year
@BramVanGerrewey OMG and arrows pointing to the arrows
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
New progress on the finishers for @LordsManor combat revamps animation systems. 🧵(1/10) #UnrealEngine #b3d #ManorLords #indiegame #IndieGameDev #indiedev
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 month
This setup is super awesome and simple to use. Love it! Can you make a tutorial?
@iltaen
iltaen
1 month
Foot roll mechanism without/with pinned toes
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 months
🚀 Rig UI beta for Blender 4.0! 🚀 ✅ Improved move collection system (SHIFT M) ✅ Highlight current bone collection ✅ New unpinned collections display system ✅ Floating panel (SHIFT Y) ✅ Improved icon picker ✅ New properties panel option ✅ Move the panels where yo want 📷…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
Ava from @PlayHearthstone for #INKTOBER 05 with @Procreate 4. Kept it sub 60 mins this time, lots of fun and exploration
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
2 months
As an addition to the new changes for animation in Blender 4.1, Timeline Tools will have extra menus on Shift "i" to have all the options in the preferences at a glance, and add the same type of behaviour in the 3d view to the graph and dopesheet editors. #TimelineTools
@sastuvel
Sybren A. Stüvel 🔶 🐈‍⬛ ([email protected])
2 months
Blender 4.1 has been released, and comes with some really nice improvements for animators. Rik Schutte explains how the keying changes fit together at #b3d #blender3d #animation #devfund
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
4 years
And all the expressions on a row, had a lot of fun with this one. @nomadsculpt @Follygon #sculptober #sculptober2020 #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
Some Sunday morning coding to get the Keyframing addon from AniMate Pro tools closer to release. You will never forget you are keyframing again! #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
10 years
How angry are you today Mr @AngryOrc1 ? A present for your angryness! http://t.co/PCL7NT8Pdo
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
3 months
@CodeRed_dev You keep them in just one folder??? You disappoint me…
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
Making fine tune adjustments so the animation can be used with all the weapon types we need it to for one handed combat
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
@pixologic I would be surprised if you can pull it without a complete UI overhaul or a dumbed down version. But super curious about the UX on it! Bring it on
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 month
That’s impressive congrats @LordsManor
@HoodedHorseInc
Hooded Horse
1 month
Since yesterday's launch Manor Lords has already sold over 1 million copies & hit a peak Steam concurrent player count of 170k - highest ever for a city builder (or for other different genres like GSG/4x/colony sim). Congrats @LordsManor , we're honored to serve as your publisher!
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
1 month
So much talent! Awesome rigging skills by @HardGutem looking forward to this one. Fantastic! 🔥🤘
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
9 months
Sometimes is better to go back to bed... @LordsManor #IndieGameDev #UnrealEngine #b3d
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
10 months
New drag carcass animation is coming to the game soon. @LordsManor #gamedev #IndieDevs #b3d #UnrealEngine
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
7 years
@TheKerrag is the subject of #INKTOBER 11 Orc Unholy Death Knight from @Warcraft #INKTOBER17
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@notthatnda
ᴺᴼᵀ ᵀᴴᴬᵀ NDA
8 months
Another example to show how the new dress phyisics behave.
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