here's a proof of concept of how you can use the new layerEffect(_) in SwiftUI with Metal to create a natural gradient blur effect over basically any view
#WWDC23
more info on layerEffect(_)
enjoyed some of the time i spent home for easter finishing up work on new stuff for the glur app with
#swiftui
i ended up building slider and picker components that i think turned out quite neat!
Proud to announce our team's
@WWDCCommunity
hackathon entry for 2022: meet FindMe. 🌎
FindMe is a worldwide SharePlay experience where you can play hide and seek with your friends on the entire globe through Look Around.
#WWDC22
also if you don't get what SwiftUI::Layer means in the Metal function signature like me: you need to import this new SwiftUI Metal library in your file
#WWDC23
Eu preparei esse A3 só de zoeira e o deixei colado na parede do corredor da minha escola (junto de uma caneta) durante a feira de ciências (que aconteceu sexta-feira passada). Pra minha surpresa, um monte de gente acabou assinando!
@manualdomundo
@iberethenorio
@marifulfaro
@PwnedC99
@_inside
maybe because current iPhones use the top speaker grill for stereo sound... also, FaceID and the selfie camera would still occupy a lot of space!
announcing our project for the
@WWDCCommunity
hackathon! ShareBits is a collaborative 👥 pixel art environment 🖼 using the SharePlay API, so that groups of people in a group can play, create and experiment together 🎨
#WWDC21
We would like to congratulate all the participants and the winners of the
#WWDC22
Community Hackathon.
First Place: Team Rick'o Maniacs
@joogps
@ryenduu
@priva28_
with FindMe, Play Hide and Seek Around The World
👏👏👏
#WWDC22
here's a proof of concept of how you can use the new layerEffect(_) in SwiftUI with Metal to create a natural gradient blur effect over basically any view
#WWDC23
more info on layerEffect(_)
took the iconic iOS 7 control center for a bolder and rounder ride in today's challenge :) getting to know the new materials and styles was pretty fun haha
the background is entirely canvas which is craaazy
#WWDC21
#WWDC21Challenges
announcing our project for the
@WWDCCommunity
hackathon! ShareBits is a collaborative 👥 pixel art environment 🖼 using the SharePlay API, so that groups of people in a group can play, create and experiment together 🎨
#WWDC21
i wonder if they have been using this internally for a while now. i >>do<< know that the three new shader effects view extensions from
#WWDC23
create a whole new era of SwiftUI development. holy shit.
@jacksonhvisuals
not only that, but somehow they manage to coordinate the general feel of the message over a bunch of different languages (and deliver it all at the same time, worldwide). sometimes it becomes even funnier.
really something to think about