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Andrei Mishchenko Profile
Andrei Mishchenko

@jericho_rus

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363
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2D Artist working on ULTRAKILL. Source on the wonderful profile pic: @horage_love send a tip:

Moscow, Russia
Joined November 2014
Don't wanna be here? Send us removal request.
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@jericho_rus
Andrei Mishchenko
2 years
To wrap up the year I've compiled some of the finished ULTRAKILL-related art I've done in 2019-2021, textures and stuff I can't yet show excluded :) Thank you for enjoying the game and my art <3
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@jericho_rus
Andrei Mishchenko
2 months
alt shotgun concept
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@jericho_rus
Andrei Mishchenko
7 months
Here's the concept art for Gutterman😊I really like how the design turned out, can't wait to fight him in-game!
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@ULTRAKILLGame
ULTRAKILL - LAYER 7: VIOLENCE OUT NOW
7 months
Guttermen are not very accurate at first, but their tracking gets better the longer they fire continuously. HD: Their shields can be broken with the Knuckleblaster, but the freed up hand improves their tracking speed. #screenshotsaturday #ULTRAKILL
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@jericho_rus
Andrei Mishchenko
2 years
eyy i can now post these fullres! enjoy 😊 (1/3)
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@jericho_rus
Andrei Mishchenko
2 years
Splendor and Justice concepts
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@jericho_rus
Andrei Mishchenko
2 years
One more painting that you may have found in a certain spot in Act II
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@jericho_rus
Andrei Mishchenko
5 months
layer 7 locked door texture variations
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@jericho_rus
Andrei Mishchenko
3 years
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@francishsie
🔞🏳️‍⚧️🔞francis xie🔞🏳️‍⚧️🔞
3 years
every day i look at that gabriel jericho drew and pray for him to be real
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@jericho_rus
Andrei Mishchenko
2 years
(3/3)
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@jericho_rus
Andrei Mishchenko
5 months
Guttertank & gutterman sketches
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@jericho_rus
Andrei Mishchenko
10 months
here you go, QRT'd so that more people would see
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@jericho_rus
Andrei Mishchenko
11 months
I'm unironically shocked by that train ad, I know Ultrakill is popular but seeing my artwork on a very real train in a city across the globe just leaves me speechless 😭😭😭
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@jericho_rus
Andrei Mishchenko
2 years
(2/3)
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@jericho_rus
Andrei Mishchenko
3 years
Gabriel sketch for @.francishsie 🙏
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@jericho_rus
Andrei Mishchenko
5 months
layer 7 cross texture variations
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@jericho_rus
Andrei Mishchenko
4 months
Here's my artwork for @arensika little project, designing robots and weapons, thinking of how they all function make me think almost like an engineer at times, which I've tried to capture in this image :) #ultrakill
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@jericho_rus
Andrei Mishchenko
1 year
i painted this :)
@DaveOshry
Dave @ SGF
1 year
Should I talk to him? I'm nervous 🥹
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@jericho_rus
Andrei Mishchenko
5 months
some trees as well
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@jericho_rus
Andrei Mishchenko
2 years
concept art for the rocket launcher :)
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@jericho_rus
Andrei Mishchenko
7 months
Got commissioned for an enemy concept for an Ultrakill mod by Boppolopian (he's looking for help with it also, so feel to contact him via Discord)
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@jericho_rus
Andrei Mishchenko
1 year
Full version of the PAX East 2023 Gabriel painting for the New Blood / Gianni booth
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@jericho_rus
Andrei Mishchenko
2 years
concept art for the sawblade launcher
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@jericho_rus
Andrei Mishchenko
3 years
various designs for Mirage as well
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@jericho_rus
Andrei Mishchenko
2 years
Also now that the ultracharity event is over, I'll publish the art I've made for it
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@jericho_rus
Andrei Mishchenko
3 years
blue crocodile (maybe alligator)
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@jericho_rus
Andrei Mishchenko
6 months
I'll start posting more stuff from layer 7 soon but for now just wanted to show how I usually deal with level textures for ultrakill (please note that I'm not a pro); I don't usually start with a sketch but making a grid is important so it can be tiled properly
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@jericho_rus
Andrei Mishchenko
3 years
Greed updates's Green Arm concept sheet, really happy with how the shapes turned out and how relatively clean linework is compared to the usual :)
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@jericho_rus
Andrei Mishchenko
11 months
ULTRA👍 where no violence happens and you befriend everyone on your way via hand signs :)
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@jericho_rus
Andrei Mishchenko
11 months
wtf lol
@KirbyPyro
Kirby the Pyro
11 months
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@jericho_rus
Andrei Mishchenko
6 months
also idk how many people caught this ever since cybergrind's release :^) I'm happy every time the facing worlds easter egg gets noticed as well, RIP Unreal Tournament, you didn't deserve to get killed
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@jericho_rus
Andrei Mishchenko
3 years
maleflayer for @francishsie
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@jericho_rus
Andrei Mishchenko
4 years
maintenance mode
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@jericho_rus
Andrei Mishchenko
4 years
It's been a week since Ultrakill launched so it should be ok to post concepts I did for Gabriel (modeled by @SamuelJB_23 voiced by @GetGianni ) He was probably the hardest to get right out of all the cast so far but I'm really happy with how he turned out!
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@jericho_rus
Andrei Mishchenko
2 years
tachanka elite sketch for @francishsie
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@jericho_rus
Andrei Mishchenko
2 years
and one more for @.francishsie
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@jericho_rus
Andrei Mishchenko
2 years
extra views
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@jericho_rus
Andrei Mishchenko
3 years
Streetcleaner concepts, 2 years old. It's the second character I've done for Ultrakill after V1 and it was never really intended to be posted online, but it's fun to look back at those times (and cringe at your old art).
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@jericho_rus
Andrei Mishchenko
3 years
some unreleased early sketches of Gabriel, his mural, Virtue and Filth for archival purposes :v
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@jericho_rus
Andrei Mishchenko
3 years
So this is the Stalker enemy concept. Visually a lot of the details were pre-determined (the tank, gasmask and the cloak), so as you can see there weren't any radical changes in the process. I really like the depth this guy adds to the roster!
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@jericho_rus
Andrei Mishchenko
2 years
Initial RL sketches, I'm glad people are reminded of Q3 RL and Samus' arm cannon because that's what I was sort of aiming for. The arm cannon was Hakita's idea and it definitely worked best to make it stand out and look unique among the cast of other weapons
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@jericho_rus
Andrei Mishchenko
3 years
a bigger samus
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@jericho_rus
Andrei Mishchenko
2 years
The Ship concept art for @ULTRAKILLGame
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@jericho_rus
Andrei Mishchenko
4 years
Some of the skybox/texture work I've done for the Cybergrind in Ultrakill. Never done it before, so it was a fun experience. Hopefully twitter doesn't butcher the quality too much. Stay tuned for #RD2020 !
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@jericho_rus
Andrei Mishchenko
5 months
I'm really happy with how Guttertank and Gutterman designs ended up and how they were received by you guys.😊 The tank is inspired by ww1/2 german tanks & its blockiness goes great against the roundness of the man. They also both belong to and stand out in the existing roster😌
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@jericho_rus
Andrei Mishchenko
2 months
wips
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@jericho_rus
Andrei Mishchenko
2 years
no paypal access anymore, so i guess no more work
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@jericho_rus
Andrei Mishchenko
3 years
I know this is not the flashiest content, but here's the process of making a building texture for our version of gm_construct since we couldn't use Valve's textures. Looks very simple but I'm really happy with how it looks in-game.
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@jericho_rus
Andrei Mishchenko
7 months
some alt color variations too
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@jericho_rus
Andrei Mishchenko
3 years
thank you @DaveOshry for letting me do the forbidden
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@ULTRAKILLGame
ULTRAKILL - LAYER 7: VIOLENCE OUT NOW
3 years
The Soul Survivor update spoiler embargo is now lifted, and what better way to celebrate than setting up PRE-ORDERS for our beautiful (and sinful) V1/Mirage BODY PILLOW COVER! Use code MirageIsReal for 10% OFF! (Pillow cover only, pillow not included)
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@jericho_rus
Andrei Mishchenko
3 years
Speaking of memes, the 2-S background was originally going to have a door-to-door salesman filth in the background but he was kinda grabbing too much attention, but this crudely drawn guy will live on in my heart
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@jericho_rus
Andrei Mishchenko
3 years
door texture process gif for the wrath layer
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@jericho_rus
Andrei Mishchenko
4 years
Figured some would get a kick out of this, these are the first ever sketches of V1's design process (and the first work I've done for Ultrakill) dated 12.06.2019. The whole "guns on wings" thing was tough to implement. You can see the pose that ended up on the game cover here too
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@jericho_rus
Andrei Mishchenko
2 months
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@jericho_rus
Andrei Mishchenko
4 years
Here's the concept for the secret alternate revolver you can get in the Limbo chapter of Ultrakill. The in-game model was made by @ActionDawg so please give him a follow!
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@jericho_rus
Andrei Mishchenko
3 years
they played outside today
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@jericho_rus
Andrei Mishchenko
5 months
a few more doodle sheets
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@jericho_rus
Andrei Mishchenko
2 months
shotgun design commission for @deathvideogame
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@jericho_rus
Andrei Mishchenko
3 years
2-S background, referenced from a google street view
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@jericho_rus
Andrei Mishchenko
4 months
process / step-by-step gif of the old ultracharity artwork I've done
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@jericho_rus
Andrei Mishchenko
4 years
Virtue concepts (graphic design is my passion .jpg)
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@ULTRAKILLGame
ULTRAKILL - LAYER 7: VIOLENCE OUT NOW
4 years
Introducing the Virtue: the first angelic enemy. You can't hide from their attacks, so keep on the move and be careful not to corner yourself. HD: Easy when alone, but a dangerous supporting enemy. #screenshotsaturday #gamedev
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@jericho_rus
Andrei Mishchenko
4 months
1hr study, ref below
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@jericho_rus
Andrei Mishchenko
4 years
(He was originally designed to be red/gold which later became the DT/enraged version & the team settled on the light blue he has right now for his default look). I was also responsible for making the ending of Act 1 piece:
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@jericho_rus
Andrei Mishchenko
3 years
wraith sketch to derust, really wish they would've made a physical figure for this skin
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@jericho_rus
Andrei Mishchenko
4 months
@francishsie 🥺🥺🥺 who did this to you
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@jericho_rus
Andrei Mishchenko
5 years
Hey guys! I'm happy to announce that I'm doing concept art for @ULTRAKILLGame , an upcoming super fast-paced FPS ! This is V1, the main character of the game. Process sketches available here:
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@jericho_rus
Andrei Mishchenko
1 month
doodle
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@jericho_rus
Andrei Mishchenko
4 years
Don't think I've posted this anywhere so here are some sketches of the ultrakill railgun #conceptart #ultrakill
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@jericho_rus
Andrei Mishchenko
2 years
some extra tidbits from the design process
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@jericho_rus
Andrei Mishchenko
4 years
Red arm concept as well - as an FPS player it's always really important and fun for me to think of as many ways to add as much feedback as possible. In this instance, the reloading mechanism might be a tiny thing, but the sound + animation gives instant feedback that of its state
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@jericho_rus
Andrei Mishchenko
3 years
Was commissioned by Arc to make this piece, always fun to do DMC stuff!
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@jericho_rus
Andrei Mishchenko
3 years
incubus sketch for @francishsie
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@jericho_rus
Andrei Mishchenko
2 months
Sorry for being inactive a bit, here's a quick warmup doodle
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@jericho_rus
Andrei Mishchenko
10 months
tater tot 😭❤️
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@jericho_rus
Andrei Mishchenko
5 years
Gato Roboto fanart, as expected! Now go play it!
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@jericho_rus
Andrei Mishchenko
2 years
john ultrakill
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@jericho_rus
Andrei Mishchenko
3 years
Always feeling apprehensive about making a post once in a blue moon, but I hope you're enjoying 2-S (for which I did the artwork) as well as P-1.
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@jericho_rus
Andrei Mishchenko
3 years
smol samus
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@jericho_rus
Andrei Mishchenko
4 months
I've answered a similiar question in an email once, hopefully it can be useful :)
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@HungryStrigis
Krex Kortmia (Strigis)
4 months
@jericho_rus @arensika What is something to keep in mind when making robots.
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@jericho_rus
Andrei Mishchenko
4 months
held a baby yesterday
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Andrei Mishchenko
2 years
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@jericho_rus
Andrei Mishchenko
3 months
a couple of small studies
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@jericho_rus
Andrei Mishchenko
3 years
"Oh no! It seems jericho has lost the way to creative thinking and motivation, will you help him find it?"
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@jericho_rus
Andrei Mishchenko
8 months
i always procrastinate a lot / feel anxious before drawing sessions so i like to start with random doodles like these to loosen up
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@jericho_rus
Andrei Mishchenko
5 months
raiden sketch
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@jericho_rus
Andrei Mishchenko
1 year
he is out of toilet paper @VvizardM what have you done
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@jericho_rus
Andrei Mishchenko
4 years
Picked up SF5 this weekend. Juri is wife, so here's a little sketch
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@jericho_rus
Andrei Mishchenko
2 years
unfinished gray fox sketch from january
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@jericho_rus
Andrei Mishchenko
2 years
Hope you guys enjoy the Act 2 update! I'll go get some rest now that my work is complete😊
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@jericho_rus
Andrei Mishchenko
4 years
sketch concepts for the wonderful model made by Sam
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@jericho_rus
Andrei Mishchenko
7 months
@AtomicShark109 it was a mix of old-timey scuba gear and soviet tanks😌
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@jericho_rus
Andrei Mishchenko
2 months
one more
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@jericho_rus
Andrei Mishchenko
3 years
a really old piece from 2016, maybe one day I'll post my cringe art from 2012 lol
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@jericho_rus
Andrei Mishchenko
2 months
a couple of link studies
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@jericho_rus
Andrei Mishchenko
5 months
painted @lutik328 's OC 😌
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@jericho_rus
Andrei Mishchenko
2 years
2.1k+ followers you guys are crazy lol, thank you. I'll be posting the Act 2 epilogue artworks + the in-game one next week after spoiler embargo is lifted✨ I also wanted to record some sort of art tutorial so we'll see how it goes
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@jericho_rus
Andrei Mishchenko
8 months
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@jericho_rus
Andrei Mishchenko
1 year
trying to remember how to paint
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Andrei Mishchenko
2 months
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@jericho_rus
Andrei Mishchenko
3 years
@HakitaDev this tweet is giving me anxiety im gonna stop looking at it
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