How were the first six Final Fantasy games created?
Series creator Hironobu Sakaguchi, Art Director Kazuko Shibuya, and Brand Manager Yoshinori Kitase reflect bringing these incredible adventures to life:
The video is in Japanese with English subtitles.
I think...
FINAL FANTASY is something that continues to evolve. It is never completed. Adventurousness, Courage, and Determination are the key words.
#FF16
日本ではFANTASIANがリリースされました。4月2日生まれ。奇しくも、これをつくるきっかけになったFF6と同じ誕生日となりました。めでたい!
FANTASIAN was released in JPN. Coincidentally, it was the same birthday as FF6, which inspired me to create this. Happy Birthday!
#FANTASIAN
September 27.
It was one year since I started playing FF14.
Yoshi-P. came too.
It has been a long and intense adventure and encounter.
And the journey continues...
断念したドット絵企画。
主人公はもちろんカエルw
2022の壁紙にでもどうぞ。
A dot-art project that I gave up on.
The main character is of course a frog.
You can use it as wallpaper for 2022.
FCハウスの抽選はハズレだった。
もし家を建てられたら、スクウェア開発室にするのだ。
(写真は1985年のもの)
The lottery for the FC House was not drawn.
If we do get the house, it shall be the SQUARE Development Office.
(Photo from 1985)
#FF14