Robocop arms explained by the artist.
โ... [due to small studio, used] an extremely wide angle lens on the camera, which caused distortion especially when he's nearest to camera. The puppet's arms were not built so out of proportion ...โ
(See second image)
HT Rocco
Finally showed ALIEN to my oldest daughter whoโd been avoiding it.
Often hiding behind her own hands for half a second, muttering โjump scare coming,โ and leaping out of her seat when the alien reveals the last hiding place. Ash caught her by absolute surprise.
She loved it!
This sequence received a standing ovation in our sneak preview theater.
I thought this movie would own the box office. Good, clean, Raiders-style adventure.
Oh yeah โฆ a James Cameron film out at the same time. Hmmโฆ
Still incredibly stunning.
The flame simulation for Lord of the Rings Balrog was not ready at the time, so particles using animated flame sprites, filmed over a hibachi in the VFX supervisors back yard on a hi-8 video camera would suffice.
#VFXarchaeology
This computer animation trick in Toy Story really blew my mind when I first saw how they did it. It goes to show you that layout in computer animation is just as important as any other department.
All VFX for War of the Worlds completed in three months. This was just one sequence that would normally take that amount of time.
An incredible achievement by Dennis Muren and ILM, which established a precedent Hollywood expects to this day.
#VFXarchaeology
Lighting the Death Star 1977
It always had a fairly soft edge to it. For the special editions, John Knoll used multiple post light sources with slightly different color temperatures to emulate this broader source.
#VFXarchaeology
"I do not use the storyboard. I think it is the instrument of a coward."
-Werner Herzog
โEverything is decided on paperโฆ I think a film should be made on paper ahead of time.โ
-Alfred Hitchcock
Okay VFX folks โฆ. Reference to how fast a big explosion happens in space. Not much different than when we blew them up in miniature for the movies. 3-5 frames. Any logic that it would go slower because of size is now defunct.
@tvaziri
@beforesmag
This shot from FRINGE.
I developed the 3D skin tracking system and rebuilt the base mesh. Taught it to ChristinaM (one of our new tracking artists who knocked it out of the park.)
@mkirylo1
killed it on the modeling and animation, and I composited in After Effects.
Wild how seamless this composite of the taxi shooting through a stream of traffic is. Modern CG still can't even make a car driving along look believable most of the time.
@pascalblanche
Brilliant! I also noticed Frazetta's work falls into perfect line with classic geometric orthogon-style (like the golden section) layout. Whether he does this intentionally or intuitively is not clear, but his work is astounding!
Hey VFX folk.
That feeling in the pit of your stomach as you watch the AI tech explode โฆ. You are now feeling what practical effects did in the early 1990s.
Just like Phil. Who is still in the game, and still boss level.
The Empire Strikes Back
Storyboard by Joe Johnston, Full size mechanical Taun-Taun, oversize walker armature for the drop scene, and Deep Roy in a Yoda costume for wide walking shots.
Here is
@scott_squires
working on an Evans and Sutherland computer system during the making of Star Trek the Motion Picture about 1978 - on a system designed to previsualize motion control moves, and directly drive cameras.
#VFXarchaeology
Tweetstorm follows.
#Bakeoff
Jan 13, 2023
Welcome to the 2023 VFX Bake-off notes!
I used to publish these on the day, but will heretofore delay until voting is done, but before results announced.
These were written as the bakeoff proceeded. (1/45)
"The rod puppet Alien and its compositing was handled by Boss Film in conjunction with ADI, who provided a mold for the 40inch puppet. Boss also handled the CG elements in the film, which included the creatureโs shadows and a brief shot of its dome cracking."
Dennis Muren and how to light outdoor scenes for the battle of Hoth - and Brian Johnsonโs reaction to them.
American Cinematographer (1980)
#VFXarchaeology