Twitch streamer Maximilian Dood is teaming up with a fighting game modder for a project that will give Marvel vs. Capcom: Infinite a cel-shaded art style, hopefully revitalizing it.
now that the general shader idea is there, i've been working on making it pop a bit more
here there's contrasting highlights on the brighter tones compared to the shadow tones
today i present: frame advantage display in strive!
when the damage display in training mode is active, you can see the frame advantage/disadvantage of your moves on whiff, block, and hit!