I took some time to make major revisions to areas I made when I first started this map in 2022 as well. I don't know how long it's gonna take until I finish it, but I won't stop until Yume Nikki is fully playable in GMod.
which nexus looks better? (facing forwards vs. inwards) the first one is 1:1 to the original game while the second makes more sense for 3d. i like being accurate so i'm torn on which i should choose.
made some pretty big improvements to snow world. this is actually the third time i've overhauled it. the new version (on the right) has distant trees in fog to give the illusion of the endless expanse of the original as well as moving clouds in the sky.
which nexus looks better? (facing forwards vs. inwards) the first one is 1:1 to the original game while the second makes more sense for 3d. i like being accurate so i'm torn on which i should choose.
alright, going with version 2 with a rare chance of getting version 1. really liked that suggestion since it’s very in line with yume nikki’s weird random events.
@ImagesWithYNBGM
Haha that's me! Was not expecting to see this on my timeline lol. I'm super determined to finish this project so don't worry. I've been working on Guillotine World and making NASU playable.
Gonna conclude my daily Yume Nikki posting there. Thanks everyone for the kind words and follows!! I'll go into further detail about the project and my progress in this thread to clear everything up.
some old tests i did to make a playable NASU and for the knife effect. i broke the scripts a bit for NASU but i intend to fix it for the final map. obviously everything here is using temp textures; hoping to get the knife animated for the final as well.
Right now, the remaining worlds I have left to create are the entire Wilderness, FC World, Mars, White Desert A, Sky Garden, The Spaceship, Barracks Settlement, and Ghost World. Witch Island is currently in progress and is almost done.
The final map may take a while but on this year's anniversary, I will release a bitesized sandbox version of it. It will contain all the nexus worlds and possibly a few connecting worlds if I feel it flows well. I'll be sure to post it when it comes around, thanks again :)
Large maps like the Wilderness and FC World are my main issue and I'm thinking of ways to streamline them a bit without entirely cutting large chunks of them. Everyone has a favorite world in Yume Nikki, and if I showed care to only a few it would stand out.
This project is going to be Yume Nikki in its entirety fully playable in 3D. The catch is that it technically has a cost since it's going to be a map for Garry's Mod, not a standalone game. I've been working hard to keep things as close as possible, but limits can get in the way.
I don't know when I'll be done with this map, it's been 2 years and sometimes it feels daunting and other times it feels like I'm pretty much done. I can guarantee though that it will be done. I get burnt out of working on it but my energy comes back in full force after a break.
In terms of progress, currently I'm almost done with the entire game's actual worlds. However, the 9 that I do have left can range from easy to extremely difficult to recreate.
Effects have been put on hold until I finish the map layout itself and do a lighting overhaul. I have a system for them in place that I'm 90% sure will work out perfectly, I just need the time to script the map to address each little interaction.
@TR4CK44
My current plan is to release the entire nexus and maybe a few connecting worlds with it for this years anniversary as a sort of demo for the whole thing
@ImagesWithYNBGM
Haha, I was wondering where all these notifs were coming from! Here's a trailer I posted earlier this year, I'm still chipping away at this, don't worry :)
@Sonny_vpets
you're free to share it! thanks for asking. im at a point where i still have a ways to go before it's complete but i feel confident that there is an end in sight.
@henepy
i'll release a nexus only version at some point as a sandbox map likely for the anniversary next month. when i feel like i'm close to completion, i'll also probably get a group of people together to test everything out, but that's further down the line.
@sckilfordyt
might update some assets to be more voxel styled in the future, but for now the project is set to being mostly textures on flat surfaces otherwise i'd never be able to release this thing
@tonyzaret
tony you have been swearing as much as deadpool (the super hero who swears) in your newer “skits”. i cannot let myself or my kids view your “content” until this stops.
@Sonny_vpets
effects will be in the final map and i’ve made a simple system for them as a test but i won’t fully work on them until i finish all the worlds. I have about 8 worlds left.
@mirrorcvlt
i’ve mostly accepted that most endless looping maps will end up looking smaller in 3d. i’ve come up with some solutions to mitigate this in the form of teleporting the player and 3d skybox trickery but again, this is also the source engine so there’s only so much i can do.