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Onogork Profile
Onogork

@Onogork

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1,073
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682
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Game & Plugin Dev. UGC Accessory Maker. Learning how to draw and sculpt!

England, UK
Joined September 2015
Don't wanna be here? Send us removal request.
@Onogork
Onogork
2 years
๐Ÿค”
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@Onogork
Onogork
1 year
Beams are really powerful for creating effects in Roblox, but they can be complicated to set up, so I wrote this plugin!
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@Onogork
Onogork
2 years
Happy holidays everyone! I've just released the plugin that I've been working on! ๐ŸŽ… Get it here:
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@Onogork
Onogork
1 year
Threw together a quick plugin that takes an .obj file and converts it into Roblox Terrain!
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@Onogork
Onogork
2 months
It looks like UGC is going public! So I should probably share this plugin that many UGC creators use to create accessory thumbnails! You can get it here:
@Roblox
Roblox
2 months
Today, Roblox is making it easier for anyone to create on Marketplace. This will allow creators and brands to connect with their audiences by offering a more diverse collection of avatars, clothing, and accessories.
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@Onogork
Onogork
3 years
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@Onogork
Onogork
1 year
Taking the Y offset of a leaf cluster within a group and applying colour based on that means you can do stuff like this, which is pretty cool!
@Onogork
Onogork
1 year
Adding a fourth beam that has FaceCamera enabled helps make the leaves seem fuller, and can be used as the LoD version that you see at distance to improve performance!
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@Onogork
Onogork
19 days
flag plugin wip
@Onogork
Onogork
1 month
Do you think there'd be any interest in a bunting plugin?
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@Onogork
Onogork
4 years
Shopping!
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@Onogork
Onogork
4 years
Resize stuff without needing all of the numbers. ๐Ÿคทโ€โ™‚๏ธ
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@Onogork
Onogork
1 year
A wind variable was added to Roblox so I'm making flags again!
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@Onogork
Onogork
2 years
Coming along nicely!
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@Onogork
Onogork
4 years
I released the plugin with the extrude, snap align, and snap scale features! #Roblox #RobloxDev Check it out:
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@Onogork
Onogork
1 year
Here is my .obj to terrain plugin! It's a little bit buggy, and unoptimized and I'll be updating it with fixes as, and when I can! #Roblox #RobloxDev Get it here:
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@Onogork
Onogork
1 year
I just wrote a thing that allows ParticleEmitters in ViewportFrames! โœจ Now that I've figured out how to mimic Roblox's particle system I could probably write some custom behaviours like particle collisions!
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@Onogork
Onogork
4 months
I wrote a quick thing that makes an EditableMesh loop its UVs through a flipbook texture. ๐Ÿ˜…
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@Onogork
Onogork
2 years
conveyors go brrr.
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@Onogork
Onogork
7 years
Been playing ROBLOX for about a month or two now... Here's what I've made using Studio so far! :) #ROBLOX #ROBLOXDev
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@Onogork
Onogork
4 years
Wrote a studio plugin that allows users to change the hue, saturation, and luminance of an entire model or collection of parts all in one go! #Roblox #RobloxDev Get it here:
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@Onogork
Onogork
7 months
The new Headless Horseman dynamic head is just a regular rigged head with its transparency set to 1. Any code that hides/shows character will likely break, and it also hides player display names and health bars too.
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@Onogork
Onogork
10 months
I uploaded the ViewportFrame ParticleEmitter thing I made a while back as a free model. #Roblox #RobloxDev You'll likely need to optimize it for any live projects! Get it here:
@Onogork
Onogork
1 year
I just wrote a thing that allows ParticleEmitters in ViewportFrames! โœจ Now that I've figured out how to mimic Roblox's particle system I could probably write some custom behaviours like particle collisions!
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@Onogork
Onogork
2 years
I'm trying to draw more textures so here's a hot choc and gingerbread snowman!
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@Onogork
Onogork
3 years
pog champion?
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@Onogork
Onogork
6 months
I'm creating a dot product from the wind and rope directions to determine how much the flags are pushed around.
@Onogork
Onogork
6 months
Now, how do I add GlobalWind? ๐Ÿค”
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@Onogork
Onogork
3 years
I've released some new #RobloxUGC , check it out! :D Hat: Shoulders: Waist: Gifts:
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@Onogork
Onogork
4 years
bad woodgrain? ๐Ÿ‘Ž a plugin that fixes it at the press of a button? ๐Ÿ‘
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@Onogork
Onogork
1 year
Yay! It worked!
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@Onogork
Onogork
1 year
Particle collisions! ๐Ÿ‘ท
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@Onogork
Onogork
1 year
Beam handle plugin is out! #Roblox #RobloxDev Get it here:
@Onogork
Onogork
1 year
Beams are really powerful for creating effects in Roblox, but they can be complicated to set up, so I wrote this plugin!
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@Onogork
Onogork
4 years
Roblox removed hinge surfaces, a feature that some builders used to display the front surface of a part, so I wrote a plugin that emulates them. Get it here:
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@Onogork
Onogork
4 years
Extrude.
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@Onogork
Onogork
1 year
You know, I'm something of an artist myself.
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@Onogork
Onogork
3 years
I wrote a VR terrain painter! #Roblox #RobloxDev
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@Onogork
Onogork
4 years
snap corners together in just 3 clicks!
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@Onogork
Onogork
3 months
A hairstyle making game could be cool!
@Onogork
Onogork
3 months
3 years later and it's possible in Roblox.
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@Onogork
Onogork
6 months
something a little bit different. โžฐ
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@Onogork
Onogork
3 months
I tried using the new audio API and raycasts to bounce sound off of walls and around corners.
@Onogork
Onogork
3 months
I made a raycast proximity audio thing with the new audio API but I don't know how to share it through twitter. ๐Ÿ‘€
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@Onogork
Onogork
4 years
A relative movement and scale plugin requested by @ZomebodyRoblox ! #Roblox #RobloxDev
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@Onogork
Onogork
3 years
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@Onogork
Onogork
1 year
I was having trouble sculpting caves with the terrain tool so I made a quick plugin that adds a togglable light to the cursor. #Roblox #RobloxDev Get it here:
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@Onogork
Onogork
1 year
I wanted to some flags and banners in my game, so I wrote a plugin that lets you hang bunting from rope constraints.
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@Onogork
Onogork
4 years
Wrote a node graph editor this evening. It allows players to hook up logic/behaviour between parts during live play. #RobloxDev #Roblox
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@Onogork
Onogork
4 months
The wavy movement is rather basic at the moment, but most hair on the marketplace should โœจjust workโœจ with no work needed!
@Onogork
Onogork
4 months
Wavy hair using a hair accessory from the catalog, and an EditableMesh instance!
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@Onogork
Onogork
1 year
I used to love these cart games as a kid, so I wrote a spline track builder for fun.
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@Onogork
Onogork
1 year
Played with the math a little bit, and am really liking how this looks!
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@Onogork
Onogork
5 months
Getting the hang of it now!
@Onogork
Onogork
5 months
Learning how to write post processing / graphics shaders and my brain feels like it's melting.
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@Onogork
Onogork
1 month
Do you think there'd be any interest in a bunting plugin?
@Onogork
Onogork
6 months
I'm creating a dot product from the wind and rope directions to determine how much the flags are pushed around.
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@Onogork
Onogork
2 years
Hey, I just published an update for the curve plugin! You can now add Quadratic and Cubic curves! :D Get it here: #Roblox #RobloxDev
@Onogork
Onogork
2 years
Happy holidays everyone! I've just released the plugin that I've been working on! ๐ŸŽ… Get it here:
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@Onogork
Onogork
5 years
Trees and clocks!
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@Onogork
Onogork
1 year
Real-time dynamic meshes would be a game changer! Imagine a #Roblox hairdressing game that gives players the tools to style hair using a DynamicMesh instance, and then lets them upload their creations directly to the marketplace for other users to buy and use platform wide.
@Onogork
Onogork
3 years
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@Onogork
Onogork
3 months
3 years later and it's possible in Roblox.
@Onogork
Onogork
3 years
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@Onogork
Onogork
4 months
Automatically animated hair with no setup required! I'm pretty happy with how this is looking now! #Roblox #RobloxDev
@Onogork
Onogork
4 months
Tweaked a few variables! Much better!
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@Onogork
Onogork
5 months
Having lots of fun with this!
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@Onogork
Onogork
3 months
I uploaded my EditableMesh animated hair script to #Roblox ! #RobloxDev You can get it here:
@Onogork
Onogork
4 months
I got it working in multiplayer. ๐Ÿ˜…
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@Onogork
Onogork
11 months
A little portal effect with particle emitters!
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@Onogork
Onogork
11 months
Wrote a little node graph editor so I'm ready for when DynamicMesh releases. ๐Ÿ‘€
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@Onogork
Onogork
4 years
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@Onogork
Onogork
11 months
A bit of fun with unit vectors!
@Onogork
Onogork
11 months
Custom distance fields! This'll be good fun when dynamic mesh comes out!
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@Onogork
Onogork
4 months
Wavy hair using a hair accessory from the catalog, and an EditableMesh instance!
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@Onogork
Onogork
3 years
Submitted my rdc game jam game. :)
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@Onogork
Onogork
7 years
unintentional feature.
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@Onogork
Onogork
3 years
I'm a couple of years late but the in-game CSG API made implementing doors and windows really easy. ๐Ÿ™Œ
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@Onogork
Onogork
4 years
Pivot points!
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@Onogork
Onogork
4 years
The Color Adjust plugin is up on the plugin marketplace! #RobloxDev It's available now on #Roblox for only 20 Robux -
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@Onogork
Onogork
4 years
My latest #RobloxDev project allows users to create #Roblox videos with their friends and is available now! โžฐ- Draw smooth camera paths! ๐ŸŽฅ- Roll and field of view! ๐Ÿ“œ- Whitelist trusted players! Get it here:
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@Onogork
Onogork
2 years
๐ŸŽฎ idk
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@Onogork
Onogork
1 year
Getting a bit tired of writing solvers for filling terrain so I set up the basics for import options... Thank goodness for WireframeHandleAdornment!
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@Onogork
Onogork
11 months
I needed to copy attributes from one instance to another so I wrote this plugin! #Roblox #RobloxDev Get it here:
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@Onogork
Onogork
6 months
Needs a few tweaks but it's working pretty well!
@Onogork
Onogork
6 months
something a little bit different. โžฐ
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@Onogork
Onogork
3 years
Made a room builder as a weekend project.
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@Onogork
Onogork
7 months
Added my confetti particles to the rocks, and am randomizing the animation track, and speed every swing so that it doesn't get too visually repetitive. Have had a lot of fun learning more about animations, but now I need to set up inventories and loot tables. ๐Ÿ˜…
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@Onogork
Onogork
1 year
Flower textures on beams and then waved by the attachment orientations.
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@Onogork
Onogork
6 months
EditableImage drawn using EditableMesh verts! #RobloxDev
@Onogork
Onogork
6 months
It's suuuuper slow, but I'm trying to create barycentric coordinates in an EditableImage using the EditableMesh triangles to figure out which pixels should be changed! As an example you could use something like this to render a snow texture on top of an already textured rock.
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@Onogork
Onogork
3 years
Attributes are amazing.
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@Onogork
Onogork
2 years
The new squash property in ParticleEmitters makes 3d confetti super easy! Cool!
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@Onogork
Onogork
5 years
Making slow but sure progress on this equipment menu. #RobloxDev
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@Onogork
Onogork
11 months
Holding down WASD for too long in Roblox Studio.
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@Onogork
Onogork
2 years
quick prototype for a dig game.
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@Onogork
Onogork
1 year
Writing my own NumberSequence editor plugin because the built in one always loses focus of the input fields if the cursor leaves them.
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@Onogork
Onogork
4 years
Working on this again now that premium discounts are applied in game! #Roblox #RobloxDev Thanks to @EvilArtist_ for allowing me to add their accessories to the game! :)
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@Onogork
Onogork
2 years
yea yea yea
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@Onogork
Onogork
1 year
This is achieved by making a spline out of beams, treating the attachments as vertices with values painted onto them, and then multiplying that 'vertex value' by the adjustment you want to make.
@Onogork
Onogork
1 year
A wind variable was added to Roblox so I'm making flags again!
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@Onogork
Onogork
5 months
Grass? I wish I was a better artist so that I could make a variety of foliage!
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@Onogork
Onogork
10 months
Sliders for avatar editing that conforms to Roblox's avatar rules. I would really like to show the colour picker as a Voronoi to avoid overlaps, but can't think of a good way to do that in Roblox that doesn't require faffing with ViewportFrames.
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@Onogork
Onogork
3 years
More and more practice.
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@Onogork
Onogork
5 years
random generation and a 3d map! ๐Ÿ—บ๏ธ
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@Onogork
Onogork
11 months
Some noisy waves.
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@Onogork
Onogork
5 months
Foliage painting tool? ๐Ÿค”
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@Onogork
Onogork
2 years
Crazy that I make a free plugin and people sing it's praises, then I put a small price on it and it's a 'trash plugin'. I don't think I'll be making anything else on Roblox.
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@Onogork
Onogork
1 month
I animated my own little particle flipbook. :D
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@Onogork
Onogork
1 year
reinventing the wheel
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@Onogork
Onogork
4 years
Not sure if something like this already exists but I wrote a plugin to snap part faces because moving stuff seemed to offset parts.
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@Onogork
Onogork
6 months
It's suuuuper slow, but I'm trying to create barycentric coordinates in an EditableImage using the EditableMesh triangles to figure out which pixels should be changed! As an example you could use something like this to render a snow texture on top of an already textured rock.
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@Onogork
Onogork
6 months
@Onogork
Onogork
6 months
Whoops! Wasn't solving negative values!
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@Onogork
Onogork
4 months
In a similar vein, here's a quick script that uses the EditableMesh instance to split a wing accessory (from the catalog) into two parts so that it can be animated with no work/set up required!
@Onogork
Onogork
4 months
The wavy movement is rather basic at the moment, but most hair on the marketplace should โœจjust workโœจ with no work needed!
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@Onogork
Onogork
9 months
This plugin is awesome! I joined all of my custom body parts together and used Roblox's deformable cage to wrap the entire character in about 5 minutes, pretty amazing results.
@Onogork
Onogork
9 months
Saw artists talking about SoftWrap today and wanted to give it a try. 5 minutes in and I've already wrapped Roblox's cage mesh around my custom avatar head with higher precision that I could get with sculpt tools.
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@Onogork
Onogork
5 years
I've been struggling to create precise rigs in Roblox Studio - so I've decided to make my own plugin that allows you to create and edit armature! (This is a rough concept for now)
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@Onogork
Onogork
3 years
#RobloxDev #Roblox I've made my visual scripting demo open to copying! I'm too busy to work on it anymore. ๐Ÿ™ˆ
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@Onogork
Onogork
1 year
Tinkering around with methods to make foliage in Roblox.
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@Onogork
Onogork
1 year
Continuing to play with beams. I'm using the dot product of the camera's LookVector and of the leaves' X, Y, and Z to apply a ZOffset to the beams so that whichever is best facing the camera is rendered on top.
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