Our update of
#Wizardry
: Proving Grounds of the Mad Overlord was built for modern hardware to offer a gorgeous, streamlined experience. Grab your controller for an authentic but accessible dive into the OG RPG today -- it's available now!
LimX Dynamics P1 is a versatile bipedal robot equipped with reinforcement learning capabilities, enabling it to master challenging terrains such as forests and ditches while maintaining its balance.
Been playing with the polarized 3D TV and got the idea to convert the Matrix so that one pair of glasses sees only the Matrix Raining Text effect and the other pair sees the Kung Fu fight between Neo and Morpheus, to feel like the characters watching it in the movie.
At one point we were pitching this hybrid fighting and golf game with the Happy Madison crew. Good times. It should have been greenlit because it was a great idea.
We made what I think was the last MVC2 release on console when we were known as Backbone. (16x9, etc) I love the outpouring- We’d swap in GGPO and do documentary and museum work, etc. Will need to talk to Disney and Capcom to make it real. We’re game if they are.
#FREEMVC2
In the same vein as our Charlotte's Web game based on Prince of Persia, we did a Lilo and Stitch GBA game for Disney based on Metal Slug. By the time Disney looked at it it was too late - It was ready to ship. "It has GUNS? MECHS? WHAT?!" Then it sold well and all was forgiven.
RIP Mr. Takashi Iwade, best known as a primary artist on Panzer Dragoon, he was also chief artist on Hundred Swords and touched so many other games from Jet Set Radio to Yakuza. The Panzer Dragoon series was beautiful and Mr. Iwade had a lot to do with that.
This image by Andie GeekGirl with the real Michael Biehn showing a young Ellen Ripley cosplay how to use the M41a Pulse Rifle MELTS MY GOSH DARN HEART.
The Internet Archive is being threatened (again). If it were to go down, it’d be the loss of an enormous record of our history many times that of the loss of the library of Alexandria. Throw your support here:
On this day in 1994 I was at the Chicago CES w/ my friends and during the Nintendo keynote they revealed Donkey Kong Country. Ultra 64 fever was high; everyone in the room assumed this was it, and cheered, marveled, and then they said it was coming to the SNES. Minds were blown.
It feels like 1983 all over again for the games industry. Over saturated marketplace, deeply discounted games, closures and layoffs, and Nintendo, potentially, on the horizon with something new.
With Digital Eclipse in a funded situation, I’d love to hear your thoughts on what games we should go after. Our mission is to re-release, re-master and re-imagine. This means not only documentaries, museums, game improvements but also sequels and more. We’re funded! Let’s go!
On this day in 2013, my Daughter's request to play "as the girl" in Donkey Kong was fulfilled. She's still good at the game, but an even better role model to me as she teaches me daily about the world through her eyes. Because of that, I don't mind being called the
#DonkeyKongDad
PSA: If you didn't grow up playing these older games on CRT, the image on the right is the artistic intent. The left is the mechanical layout of data required to produce the image on the right. Both are fine, but the image on the right is what it is supposed to look like.
Castlevania: Symphony of the Night (1997, Konami) - PS1
Sharp Pixels vs. PS1 Composite via Sony KV-13M51
This could be my new favorite. Notice the way composite color bleed turns a single pixel into red eyes, or the way the scanlines give definition to Dracula's lips and teeth.
This is the prototype Game Boy Color board I used to make NFL Blitz, etc. for Midway. The red buttons were the controls. It had sockets for expansion. The official dev kits were months away so Nintendo sent me this. Oh you could rewire a SNES for it, too.
Anyone else from the arcade era remember when someone would be doing really good at a game, but then they had to go, they’d look at you and go “Hey kid, take over my game.” That remains the ultimate cool move.
@Aaronnoraator
Sounds risky. Easier to just assemble a team of experts from around the world and run scenarios for weeks then execute the plan with a potential 20% casualty margin.
Been playing with the polarized 3D TV and got the idea to convert the Matrix so that one pair of glasses sees only the Matrix Raining Text effect and the other pair sees the Kung Fu fight between Neo and Morpheus, to feel like the characters watching it in the movie.
"Our influence comes from our experience. When I was a small child in Kyoto, I liked to go on adventures in the countryside with my shotgun. I surged with a sense of power over all living things." - Shigeru Miyamoto.
Michael Latham, long time game industry Producer, Designer, and good guy passed away today. He worked on a lot of games, and I know his name from Eternal Champions, Greendog, Home Alone and SCUD the Disposal Assassin. RIP.
Digital Eclipse is looking for a strong Art Director, one that can be hands-on, produce pixel & 3D art, animate and work in different styles quickly w/quality. Respect for 80s/90s aesthetic. Sounds impossible, but I've worked w/such people in the past! DM me if you fit the bill!
Seems common now, but 9 years ago we took the stage w/
@iocat
,
@xboxp3
, and Tricia Gray to demonstrate PC/Xbox crossplay for the first time with
#IDARB
. The industry felt so much smaller then.
My daughter wants to be a film maker. "Can you share my movie idea w/your friends in Hollywood. I want to put it on Netflix." I told her "Well, the odds of your first idea getting picked up is very low, what is it?" "Mermaids with machine guns." "I'll get you representation."
Masayuki Uemura, lead creator of the NES and SNES, passed away on December 6th at the age of 78. He was the head of R&D2, helped to domestic games, and created Clu Clu Land, Ic Climber, the Zapper and the FDS among so many other things. RIP.
The man talking on the PS5 stream - He made Marble Madness - ONE OF THE MOST TECHNICALLY ADVANCED ARCADE GAMES OF ITS TIME, when he was 17 years old. What did you do when you were that age?
I would love to know who is doing this? Found these videos on-line: Mini toy-sized Sega arcade games that replicate the interface and emulate the games with mini-video screens. This scratches a primal itch I didn't know I had.
A direct correspondence from Atari to a young woman in Texas in 1982, in regards to her discovery of Warren Robinett's dot and signature in the game Adventure for the Atari VCS.
LA kicked off post-pandemic summer w/an overdue hour-long slow pursuit of a stolen Uhaul. It had everything: Spike strips, blown tires, flaming engine, foot chase w/shoes flying off & pants falling down. I was hoping for a wildcard when firefighters opened the cargo, like dildos.
This is awesome! My job on this amazing film was to make sure the representation of games, gamers, and game development was legit, from story to production design. It’s been my mission to do this for film & TV and I feel so fortunate to be part of a team who embraced it all.
The first reactions for
#FreeGuy
are here!
They praise
@VancityReynolds
's hilarious and heartwarming film, even calling it "the best video game movie ever made."
At its peak, E3 was like a World's Fair, over the top, future facing, larger than life. Enormous in scale and decadence. Stadium-sized parties with $25 million dollar price tags. There is no place for it in today's world, and there definitely will never be anything like it again.
1/In the
#SAMURAISHODOWN
Neo Geo collection, we have another cool trick up our sleeves: HD Zoom. The native resolution of the Neo Geo is 320x224. Sprite scaling consists of dropping pixels when scaling sprites down so that any amount of zoom-out causes pixels to be skipped over.