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@CRTpixels

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Celebrating and comparing retro games on the displays they were designed for! Have fun, be nice, play how you like. by @jackal27 | FAQ:

Aperture, Grille
Joined February 2021
Don't wanna be here? Send us removal request.
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@CRTpixels
CRT Pixels 📺
2 years
As much as I hate to make this, the vibe continues to deteriorate. So just in case Twitter disappears: Find me elsewhere ⛓️ Tumblr: ⛓️ Cohost: ⛓️ Instagram: ⛓️ TikTok:
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@CRTpixels
CRT Pixels 📺
3 years
Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 This could be my new favorite. Notice the way composite color bleed turns a single pixel into red eyes, or the way the scanlines give definition to Dracula's lips and teeth.
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CRT Pixels 📺
2 months
Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. SNES Composite via Sony KV-14M10 Rest well Toriyama. Thank you for everything.
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@CRTpixels
CRT Pixels 📺
3 years
Super Mario RPG (1996, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Love the difference in Peach's hair and dress here especially.
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CRT Pixels 📺
2 years
Kirby 64: The Crystal Shards (2000, HAL) - N64 Raw Polygons vs. N64 S-Video via Sony PVM-20L2MD Round.
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Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. SNES S-Video via Sony PVM-20L2MD I know we've been looking at a lot of portraits and S-Video this week, but I just grant me one more!
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@CRTpixels
CRT Pixels 📺
3 years
Mega Man X (1993, Capcom) - SNES Raw Pixels vs. PVM-20L2MD S-Video Mega Man X is quickly becoming another one of my favorite CRT examples.
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@CRTpixels
CRT Pixels 📺
2 years
Final Fantasy VI (1994, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 This is the same TV I first played FF6 on and the softer brush strokes of Terra's portrait immediately feel so right to me.
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@CRTpixels
CRT Pixels 📺
3 years
Streets of Rage 2 (1992, Sega) - Genesis PC Emulator vs. Genesis Composite via Sanyo DS-13320 Trying to think of thing to point out, but I really just love everything the CRT is doing here!
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@CRTpixels
CRT Pixels 📺
9 months
Whoever gutted the CRT in the #NintendoLive vintage display, dropped in an LCD TV, and stretched Super Mario Bros 3 to 16x9 I just wanna talk.
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@CRTpixels
CRT Pixels 📺
3 years
Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 This has to be one of my all-time favorite sprites, period. The almost painterly nature lends it really well to a CRT display.
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@CRTpixels
CRT Pixels 📺
3 years
Super Mario 64 (1996, Nintendo) - N64 Sharp Polygons vs. N64 S-Video via Sony PVM-20L2MD Been really enjoying revisiting this game lately and while I think its visual style actually works really well in HD, I think it also works great with the N64's anti-aliasing.
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@CRTpixels
CRT Pixels 📺
3 years
Breath of Fire (1993, Capcom) - SNES Raw Pixels vs. PVM-20L2MD S-Video Breath of Fire's emulated color palette always felt off to me and now I completely understand why.
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@CRTpixels
CRT Pixels 📺
3 years
Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 Dracula popped off so I thought you'd appreciate Richter as well. I especially love how soft his lil curls appear on the Trinitron!
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@CRTpixels
CRT Pixels 📺
2 years
"Can you recommend a CRT that's good for retro gaming?"
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@CRTpixels
CRT Pixels 📺
2 years
Sonic the Hedgehog 3 (1994, Sega) - Genesis/Mega Drive Sharp Pixels vs. Wii S-Video via Sony KV-27S42 One of my favorite consoles just turned 15, so in celebration of its massive and continued benefit to retro gaming, this week's examples will be taken from the Nintendo Wii.
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@CRTpixels
CRT Pixels 📺
3 years
Tales of Phantasia (1995, Namco) - Super Famicom Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Honestly ready to capture every character portrait in this game at this point.
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@CRTpixels
CRT Pixels 📺
2 years
Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. SNES S-Video via Sony PVM-20L2MD Wanted to do an update of this example since I feel that my photos have improved a lot, but also because Chrono Trigger rules.
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@CRTpixels
CRT Pixels 📺
3 years
Shinobi III: Return of the Ninja Master (1993, Sega) - Genesis/Mega Drive Sharp Pixels vs. Genesis Composite via Sony PVM-20L2MD Thank you for your patience and kind words! We're back and Shinobi-posting once again! Let's kick things off with a new crunchy Genesis waterfall!
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@CRTpixels
CRT Pixels 📺
2 years
Super Street Fighter II (1994, Capcom) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD Super Street Fighter II probably has my favorite character portraits in the series and to me they never look quite right on anything but a CRT.
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@CRTpixels
CRT Pixels 📺
3 years
Tales of Phantasia (1995, Namco) - Super Famicom Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Cress's hair is what obviously stands out here, but I am also drawn to the difference in the fabric of his headband.
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Sonic the Hedgehog 2 (1992, Sega) - Genesis/Mega Drive RPi Emulator vs. PVM-20L2MD Composite So, I heard you folks like Sonic waterfalls...
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2 years
Final Fantasy IX (2000, Squaresoft) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 Lots of interesting observations here. Zidane's eyes look more detailed in the raw image, but the impression feels more natural on the CRT.
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3 years
Super Metroid (1994, Nintendo) - SNES Sharp Pixels vs. SNES RGB via Sony PVM-20L2MD Proof that I scale my screenshots and post more than composite, for the folks who still say I do neither.
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3 years
Super Smash Bros. (1999, HAL Labratory) - N64 PC Emulator vs. N64 via Sony KV-13M51 Composite Composite is absolutely the reason I remember the N64 looking better than it does today.
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Dragon Quest (1986, Enix) - Famicom Sharp Pixels vs. AV Famicom composite via Sony KV-14M10 The first Dragon Quest is a game I’ve always preferred a sharper look for, but I can’t deny image 2 is much closer to how I remember first experiencing the game I bought an NES for.
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CRT Pixels 📺
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Pokemon Snap (1999, HAL Labratory) - N64 PC Emulator vs. N64 Composite via Sony KV-13M51 I have been waiting for today for literally 2/3rds of my life.
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CRT Pixels 📺
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Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 Symphony of the Night is such a master class in art in general, so I'm sure we'll be looking at it plenty more in the future.
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Pokemon Snap (1999, HAL) - N64 Sharp Polygons vs. N64 Composite via Sony KV-13M51
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3 years
Donkey Kong Country (1994, Rare) - SNES Sharp Pixels vs. SNES RF via 1986 Mitsubishi CS-1304A Because I know RF Army loves a fuzzy boy.
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@CRTpixels
CRT Pixels 📺
1 year
Gyruss (1988, Konami) - NES Sharp Pixels vs. AV Famicom Composite via Sony KV-27S42 This one isn’t meant to be zoomed in on unless you want face full of warped corner convergence, but the Discord really liked this so I thought I’d share.
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@CRTpixels
CRT Pixels 📺
2 years
I can’t believe this is still happening in 2022. No, this does not preserve look of the original art or how it appears on a CRT, so please don’t use my posts to defend it. Tactics Ogre is a very important game to me so this breaks my heart.
@JonComms
Jon Cartwright
2 years
Smoothing filter strikes again
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Street Fighter Alpha 2 (1996, Capcom) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 I’m a bit rusty, but trying to get back in the saddle. Street Fighter Alpha 2’s SNES port has been really impressing me lately, what an accomplishment.
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@CRTpixels
CRT Pixels 📺
2 years
I've been debating saying this for a while, because RetroArch is so popular, but I genuinely believe RetroArch has made the emulation scene a worse place for everyone, on top of being so unweildy to use. Please support the development of actual standalone emulators.
@docsquiddy
doc
2 years
retroarch sucks
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Sonic & Knuckles (1994, Sega) - Genesis Sharp Pixels vs. Genesis Composite via Sanyo DS-13320 My very first Sonic game! I love how the shiny parts of this boss become so smooth through composite!
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CRT Pixels 📺
3 years
Super Smash Bros. (1999, HAL Labratory) - N64 PC Emulator vs. N64 via Sony KV-13M51 Composite I know we love to dog on the N64's AA filter, but it sure does have a unique look that stirs some very strong nostalgic memories for me.
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@CRTpixels
CRT Pixels 📺
1 year
Worst TVs in existence honestly. If you’re getting into CRTs, avoid these projection TVs at all costs. Folks in the replies sharing their cheap little childhood bedroom CRTs ironically had better displays than their parents did in the living room.
@Fgmgbrina_
💦RAW🔥
1 year
I used to think w were rich
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Sonic the Hedgehog (1991, Sega) - Genesis/Mega Drive PC Emulator vs. Genesis via Sony PVM-20L2MD Composite
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3 years
Super Mario RPG (1996, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Since you all seem to love SMRPG Peach so much, have another one!
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3 years
Resident Evil 2 (1998, Capcom) - PS1 Raw Polygons vs. PS1 Composite via Sony KV-27S42 So cool seeing this game on the exact TV I first played it on. No CRT or input can work miracles, but it amazes me how different PS1 games looked when we first played them vs. today.
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CRT Pixels 📺
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Sonic the Hedgehog 2 (1992, Sega) - Genesis Raw Pixels vs. Wii Composite via Sanyo DS13320 Sometimes I'm just playing a game for fun and notice something for the first time. Composite blending gives these leaves the Sonic waterfall transparency. Was this intentional?
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3 years
Metroid (1986, Nintendo) - NES Sharp Pixels vs. NES RF via Mitsubishi CS-1304A I've been meaning to capture more NES on this 1986 set and with the reveal of Metroid Dread yesterday, I couldn't resist! The noisy, grainy picture really adds to that hazy atmosphere.
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3 years
Super Mario RPG (1996, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 This set is one of the sharpest consumer CRTs I've seen and it's a very common set!
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2 years
Kirby 64: The Crystal Shards (2000, HAL) - N64 Raw Polygons vs. N64 S-Video via Sony PVM-20L2MD I don't want to get too personal, but I'd like you all to meet my handsome son.
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Street Fighter Alpha 2 (1996, Capcom) - Arcade Sharp Pixels vs. MiSTer YPbPr via JVC AV-20D202 I absolutely love the way the JVC D-series softens up even the sharpest inputs. Here you can still see tons of blending despite using Component. Very similar to an arcade monitor.
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Final Fantasy IX (2000, Squaresoft) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 One last FF9 example for now. I just love how much detail is crammed into every single one of this game's locations.
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@CRTpixels
CRT Pixels 📺
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I hate that I have to do this, but apparently I do. If you EVER see an NFT based on my photos (like I've been messaged about) the images are stolen. I will NEVER mint an NFT. Personally, I believe NFTs are dangerous and damaging to everything we love about video games.
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3 years
Street Fighter II (1992, Capcom) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD I love the natural look of Chun-Li's individual hairs and the folds in the fabric of her hair buns here!
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Silent Hill (1999, Konami) - PS1 Raw Polygons vs. PS1 Composite via Sony PVM-20L2MD Couldn't help myself lol
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CRT Pixels 📺
2 years
Star Fox (1993, Nintendo) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD My first SNES game looks great here. I typically prefer this one over composite due to all the dithering in the 3D visuals, but S-Video still makes for a great picture.
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3 years
Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. Sony KV-FS120 (submitted by @Superpapajohn )
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3 years
Mega Man X (1993, Capcom) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Forgot I took these! Might wind up doing all the Mega Man X bosses just for Content.
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2 years
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Final Fantasy VI (1994, Squaresoft) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD As much as I appreciate the effort of the new Final Fantasy remasters, I still can't help but feel that Square Enix's constant meddling with its original visuals is unnecessary.
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@CRTpixels
CRT Pixels 📺
3 years
I keep seeing videos of weirdos complaining about CRT in schools lately, but I always loved the CRT in school!
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Super Metroid (1994, Nintendo) - SNES Sharp Pixels vs. SNES RGB via Sony KV-27S42 Hope everyone enjoys Metroid Dread today! I don't know how anyone says that Metroid isn't a horror game, because this moment scared the absolute piss out of me as a kid.
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The Ninja Warriors (1994, Natsume) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD My favorite SNES beat em up finally gets the comparison treatment. The art in this game is on another level. It could hold its own against pretty much any other game on the SNES.
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3 years
Castlevania: Legacy of Darkness (1999, Konami) - N64 Sharp Polygons vs. N64 S-Video via Sony KV-27S42 I adore the Castlevania 64 games, but the dynamic day/night cycle makes making comparisons so tough! Still think I got a decent shot tho
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3 years
Mega Man X (1993, Capcom) - SNES Raw Pixels vs. PVM-20L2MD RGB I always catch myself thinking SNES games look washed out... Until I see them on a CRT.
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1 year
Castlevania (1986, Konami) - NES Sharp Pixels vs. NES RF via Sony KV-27S42 Happy Turkey Day everyone! Thankful for all the support you’ve given me through the roughest year of my life and that I can continue this project. Take it easy today and don’t forget to play some games!
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3 years
U.N. Squadron (1991, Capcom) - SNES PC Emulator vs. SNES S-Video via PVM-20L2MD This game is just stacked with beautiful portraits and illustrations that look amazing on a CRT.
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3 years
Sonic the Hedgehog (1991, Sega) - Genesis Sharp Pixels vs. Genesis Composite via Sony PVM-20L2MD I can't believe I forgot my man's 30th birthday! I've even had this post ready for months! Here's to 30 more years!
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Pocky & Rocky (1992, Natsume) - SNES Sharp Pixels vs. SNES Composite via Sony KV-27S42 Pocky & Rocky has a lot of great enemies, but I've always especially loved this little guy, even if he was a pain in the butt to photograph.
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@CRTpixels
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3 years
Public service announcement: If you ever hop in my replies and shit on indie developers for choosing to make their games with a sharp, pixelated, or dithered look, I will personally come to your house and put your phone in the microwave. Thank you.
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Vagrant Story (2000, Squaresoft) - PS1 Native Polygons vs. PS1 Composite via Sony PVM-20L2MD As much as I enjoy the dithered PlayStation look, Vagrant Story might make me fall back in love with PS1 Composite.
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2 years
Mega Man 3 (1990, Capcom) - NES Sharp Pixels vs. NES RF via Toshiba 14AF43 The way RF rounds off those sharp edges almost always means bits of detail are lost in the darkness in my experience, but to me something about it feels so right for NES games.
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Bulk Slash (1997, Hudson) - Sega Saturn Sharp Pixels vs. Saturn composite via Sony PVM-20L2MD Finding and leveling up your M.I.S.S.'s has become one of my favorite parts of this game. The hard drawn portraits look gorgeous over any input!
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CRT Pixels 📺
2 years
Business in back... Party up front. 12 consoles, a VCR, and the MiSTer daisy chained to 3 different TVs with every input from RF, composite, S-Video, RGB, and Component available at any time with almost no cables visible from the front of the display. Nearly a month of work.
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Kirby 64: The Crystal Shards (2000, HAL) - N64 Raw Polygons vs. N64 S-Video via Sony PVM-20L2MD There aren't many games out that I love every single aspect of, but Kirby 64 has got to be one of them. Always a pleasure.
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Shiren the Wanderer 2: Oni Invasion! Shiren Castle! (2000, Chunsoft) - N64 Sharp Pixels vs. N64 S-Video via Sony PVM-20L2MD One more late night Shiren post before October starts! Couldn't forget certified good boy and top-tier weasel friend, Koppa!
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Shiren the Wanderer 2: Oni Invasion! Shiren Castle! (2000, Chunsoft) - N64 Sharp Pixels vs. N64 S-Video via Sony PVM-20L2MD Sorry for the delay folks, haven't been feeling very good this week. But you know what does make me feel good? This dumb cat.
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Bust-A-Move (1994, Taito) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD I'm not sure how your day is going, but just know that Bub is rooting for you.
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3 years
Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. SNES S-Video via Sony PVM-20L2MD I love how the enhanced contrast makes the light from Crono's window even brighter!
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3 years
GoldenEye 007 (1997, Rare) - N64 Sharp Pixels vs. N64 S-Video via Sony PVM-20L2MD Considering making a few GoldenEye posts this week. I feel its visuals have gotten a really bad rap in recent years due to being seen at much higher resolutions than intended.
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CRT Pixels 📺
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Street Fighter II (1992, Capcom) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27V42 Apologies for the squashed CRT shot. This is a new set that hasn't been calibrated yet. I love the blending in Chun-Li's legs, but I like the difference in the background the most!
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Super Metroid (1994, Nintendo) - SNES Sharp Pixels vs. SNES RGB via Sony PVM-20L2MD Since the RGB folks tolerate my RF posting, here's a little something more their speed lol
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2 years
The Legend of Zelda: Ocarina of Time (1998, Nintendo) - N64 Sharp Pixels vs. N64 Composite via Toshiba 13A23 Spent some time cleaning up this cheap little set last night, only to notice the glass is scratched. Likely unusable for the blog, but it has a very nice picture.
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2 years
Devil's Crush (1990, Hudson) - PC Engine Sharp Pixels vs. PC Engine Composite via JVC AV-20D202 A little late night post to welcome all the new folks and celebrate 66.6k followers. 😈 Still working on the revamp, see you soon!
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Bahamut Lagoon (1996, Squaresoft) - Super Famicom Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD A beautiful game that's been getting me through this week. I adore how hand drawn the sprites feel on a CRT.
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Sonic the Hedgehog (1991, Sega) - Genesis/Mega Drive Emulation vs. PVM-20L2MD Composite My own rendition of the infamous Sonic waterfalls! These transparent waterfalls are only viewable through composite on a CRT, as are the "rainbow" effects.
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@CRTpixels
CRT Pixels 📺
3 years
Silent Hill (1999, Konami) - PS1 Raw Polygons vs. PS1 Composite via Sony PVM-20L2MD Silent Hill on a CRT remains rather sharp, but the biggest difference is how much the increased contrast changes the lighting and mood. Sorry about the Jack O Lantern reflection I missed lol
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CRT Pixels 📺
3 years
Ristar (1995, Sega) - Genesis Raw Pixels vs. RGBPi RGB via Sony PVM-20L2MD Raw Pixels presented in 1:1 pixel perfect aspect ratio. Sega Genesis games actually get slightly squashed to 4:3 on a CRT and I think the star here illustrates the change in shape well.
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@CRTpixels
CRT Pixels 📺
3 years
Valkyrie Profile (1999, Squaresoft) - PS1 Retroarch Beetle PSX Core vs. Sony KV-13TR20 (Submitted by @junkbomb ) Valkyrie Profile's portraits have always been one of the most striking CRT examples I've seen. Looking forward to doing my own as well.
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@CRTpixels
CRT Pixels 📺
3 years
F-Zero X (1998, Nintendo) - N64 Sharp Pixels vs. N64 S-Video via Sony PVM-20L2MD The artist that converted this game's illustrations to pixels did a phenomenal job and the CRT and N64 hardware do a phenomenal job displaying those pixels as an illustration. Both are gorgeous.
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CRT Pixels 📺
2 years
The Guardian Legend (1988, Compile) - NES Sharp Pixels vs. NES RF via Sony KV-13M51 The difference in Guardian's sprite here is impressive. On the CRT she almost appears to be an illustrated character rather than a sprite. The grass also gains a more organic appearance as well.
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CRT Pixels 📺
3 years
Tales of Phantasia (1995, Namco) - Super Famicom Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Lots of dithering being utilized here that doesn't quite disappear, but adds loads of texture to the walls and floors.
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CRT Pixels 📺
3 years
Hello and welcome to CRT Spooxels! This entire month will be dedicated to celebrating horrific, monstrous, spooky retro games and the displays they were designed for! I hope you all enjoy! 👻📺
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CRT Pixels 📺
3 years
Demon's Crest (1994, Capcom) - SNES Sharp Pixels vs SNES Composite via Sony KV-13M51 Another Demon's Crest post just because I love its visuals so much. I could honestly do a whole month of just this game.
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CRT Pixels 📺
3 years
Final Fantasy VI (1994, Square) - SNES Over the last few days I have seen these examples lifted from @ruuupu1 and shared across multiple websites without credit. If you happen see these anywhere, please credit them. This stuff is hard work.
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ruuupu
3 years
<ブラウン管TVで観るドット絵 その40> SFC FF6 セイレーン 使用TV KV-14AF1(14インチ) その25のアルキュミアと異なり議論の余地なく何も履いていないセイレーンさんです くっきりドットではモザイク画像のようでそれ程でもありませんが、ブラウン管ではモザイク感が無くなりかなり危険な印象に…
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CRT Pixels 📺
3 years
Demon's Crest (1994, Capcom) - SNES Sharp Pixels vs SNES Composite via Sony KV-13M51 Even my mind is boggled at the tricks Capcom's artists used to make this Demon's teeth more separated and defined on a CRT TV.
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CRT Pixels 📺
3 years
"Why do we tolerate this? 'Harassment', 'online bullying'. How are these any different from terrorism, from someone grabbing a gun and taking the lives of others?" RIP Near.
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CRT Pixels 📺
3 years
Kirby 64: The Crystal Shards (2000, HAL) - N64 Sharp Polygons vs. N64 S-Video via Sony PVM-20L2MD I hope everybody has a safe, fun July 4th! Here's just a fun little relevant comparison from one of my favorite games.
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CRT Pixels 📺
2 years
Final Fantasy IX (2000, Squaresoft) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 FF9 was always known for its more jagged appearance, even at release. A CRT isn't going to work miracles, but it still blends the 3D models and their textures with the backgrounds nicely!
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CRT Pixels 📺
3 years
Mega Man X (1993, Capcom) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 All the enemies in this game move so fast this is the only one I could get to stand still long enough to photograph lol
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CRT Pixels 📺
3 years
Super Mario RPG (1996, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Our last SMRPG comparison for a while! Couldn't move on without a look at the man himself! I've noticed this SNES model has issues with bleeding colors, even if I like its softer image.
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CRT Pixels 📺
3 years
Castlevania: Bloodlines (1994, Konami) - Genesis/Mega Drive Sharp Pixels vs. Genesis Composite via Toshiba 14AF45 The way this set cleans up Genesis composite is phenomenal.
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CRT Pixels 📺
2 years
Harvest Moon: Back to Nature (1999, Natsume) - PS1 Raw Polygons vs. PS1 Composite via Sony KV-13M51 I love the way Back to Nature's 2D and 3D assets blend together so well and dithering just vanishes on a CRT! What a great game.
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CRT Pixels 📺
2 years
Star Fox 64 (1997, Nintendo) - N64 Sharp Pixels vs. N64 S-Video via Sony PVM-20L2MD Thanks to those that suggested the new m64p release! Finally an emulator that can give us sharp examples that include the N64's native AA filter. This really shows how much the CRT cleans it up.
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CRT Pixels 📺
2 years
Kirby's Adventure (1993, HAL) - NES Sharp Pixels vs. NES RF via JVC AV-20D202 A very happy Kirby Day to all who celebrate!
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CRT Pixels 📺
2 years
The Legend of Zelda: Ocarina of Time (1998, Nintendo) - N64 Nintendo Switch Online vs. N64 S-Video via Sony PVM-20L2MD Some people prefer the more high res model of Link, but I'm really not a fan of this upscaling that makes textures and backgrounds mismatch the 3D models.
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CRT Pixels 📺
3 years
Metal Slug X (1999, SNK) - Neo Geo Raw Pixels vs. Sony PVM-20L2MD RGB Really love how much depth the contrast adds here!
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