As the self-proclaimed "Breath of the Wild is the best 8/10" person, this was the most nervous I've ever been writing a game review. But here it is...
My
#TearsoftheKingdom
review for
@MirrorGaming
. It's wonderful:
The irony of HMRC chasing me for my tax return twice on the same day the Chancellor's AGAIN refuses to appropriately tax the oil giants as part of today's budget. This country is so fucked.
Hey look! It's career news o'clock β¨
Pleased to announce that this is my first week at
@MirrorGaming
as a content creator, working across editorial, podcasts, and video. Woo!
PRs and devs - I want to hear about your AAA and indie games. Reach me on: aaron.potter
@reachplc
.com
Am I dreaming, having a stroke, or is there genuinely a Turkish singer-songwriter named Aleyna Tilki with a music video that sees her romantically involved with a *checks notes* Cyberman?
Hey, whatever floats your boat, I suppose...
π¨Newsπ¨
Wireframe will soon be evolving... but sadly not with me.
Today is my last as Features Editor. Making this mag, and working with countless talented devs, artists, PRs, and writers to do so, has been one of the best honours of my life. I'm so proud of every issue. (1/4)
If you're still yet to play it, solve that as soon as you can. It's one of Platinum's best, so much that I awarded it full five stars when it first came out:
Buy magazines. Support print journalism. Read about interesting games.
This might be the last physical version of Wireframe before 2.0 arrives, but I had the pleasure of writing the cover feature. Lots of other good stuff from talented folk inside, too. Please enjoy issue
#70
.
Out now: the 70th (and final) print edition of Wireframe magazine. American Arcadia! Shantae! Indie Mega Drive Games! Get your copy exclusively online right here:
In the early days of Switch when there was no classic Zelda representation, the first
#BlossomTales
scratched that itch excellently. Therefore, you know I had to get the sequel. Exciting times!
Honestly shocked at how much I got written at the actual show considering the back-to-back appointments I had.
Can't wait to jump into some heists with my brother next month. Here's my Payday 3
#gamescom
preview:
Of course, as well as being my birthday, Feb 22nd, 2022 also marks 10 years since the PS Vita launched in the UK.
It was the first console I bought with my own money, and I still remember my girlfriend at the time buying me Golden Abyss as a present. Good times! π
Sebastian Stan and Lily James both did a phenomenal job in Pam & Tommy. I don't see a world where it isn't in my top 5 TV shows of 2022 later this year.
Surprise!! For my first ever
@PushSquare
video in my new role as producer, I put together the site's official
#Deathloop
review β‘οΈ
I'll be working on lots of fun stuff on the channel in the next couple months. PRs you can catch me at aaron
@pushsquare
.com
Jasmine left us yesterday at 18:15. She went very peacefully surrounded by those who loved her. My former work-from-home desk buddy lived a full life at over 20 years old, but that doesn't mean it hurts any less.
She was the best cat in the world, and I miss her very much. β₯οΈ
Looking back at Ryse: Son of Rome, it's wild to consider that THIS was a launch game for Xbox One...10 years ago. Released today on the latest Xbox, it wouldn't look out of place...
In my first ever magazine cover feature, for
@RetroGamer_Mag
I explored the games that fleshed out the Star Wars EU before Disney's 2012 acquisition. π€
Featuring insight into Lethal Alliance, Republic Commando, Force Unleashed and more - all with the Devs behind them:
Today I played an
@Analogue
Pocket for the first time... And my what a thing of beauty it is. Believe the hype - I can't wait til mine's delivered later this year!
And thus concludes my final shift as full-time
@PushSquare
Video Producer. You'll still see me pop up here and there until the reigns are fully handed over, but for now my video journey ends. Sad to leave such a talented team, but excited for the future.
Watch this space! π
It's exciting to finally see this out!
Dangerous Driving, Need for Speed and Forza Horizon are all featured in my new
@WireFrameMag
article exploring how modern racers are expanding the legacy of the Burnout games. Read it in issue
#29
- available now:
Managed to add a couple of new bylines to my bow this year, but it was
@BDisgusting
that allowed me to voice my eagerness to see a horror icon crossover from Netherealm:
People say I don't shout about my achievements enough, so here's a snapshot of all the different print mags you'll find me in this month. I think 5 at once is my new personal best.
Not a bad looking lot, eh? I'm lucky to work with so many talented editors and creatives. π
I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a PSVR 2 I don't need a P
Is it just me or is the time between getting game code and embargo lift increasingly getting shorter? Less than a week *cannot* become the standard for 20+ hour games, it just can't.
Wow! Facebook Memories has told me it's been a whole year since I met up with real-life internet heroes
@ZionDood
and
@JonComms
in person. How we fit SO much Nintendo love in one room, I'll never know...
As for me? I'm moving onto an exciting new industry venture soon, but have a couple weeks to work on personal projects, freelance a bit, and take the time to pause and reflect. I'm pumped to see where Wireframe goes in its new incarnation - now purely as a fan. Onwards...β¨(4/4)
Working with
@KeokeN
and
@SamuelWRoberts
on this Deliver us Mars cover is one of the first projects I've seen through from start to finish as Features Ed.
Pick it up for special insight into the game, our pick of the best alien worlds and more. It's a real treat of an issue. π
Okay, now I can be sure it wasn't all a fever dream...
The best thing about being in that room last night was celebrating with people who passionately care and give a shit about games. Charming speeches, no "world premiere" bullshit, and seeing folk support each other. 11/10.
Diagnosed with Tourette's at 5 years old; bullied at school for his "ticks"; battled with poor mental health in the music industry.
TIX overcame it all last night to put in a great performance about turning your weaknesses into strengths. My
#Eurovision
winner, for sure.π³π΄
Xbox Game Studios chief Matt Booty has said that both game players and the industry in general need to realise that most big games now have development cycles of around half a decade.
Okay, yes, this re-release of a late 90s movie is clearly ripping off 1917's marketing to ride off the hype. But what else intrigues me is Cillian Murphy's look of complete disinterest. Amazing!
My first "full" issue of Wireframe as Features Editor hits shelves today, and it's a corker. Chock full of insightful features spanning NFTs, Switch Indies and the gaming scene in Nigeria.
Don't be a doughnut and grab a copy!
Wireframe
#61
: out now! We take a deep dive into the bleakly beautiful underwater puzzler, Silt, meet the enthusiasts behind the retro hardware project,
#MiSTerFPGA
, and show you how to make your own Zelda-like. Get your copy:
Proud to have made my USGamer debut this morning writing about one of my favourite series ever!
With Hero Shooters all the rage, I spoke to the legendary
@DrDoak
to learn how TimeSplitters broke FPS boundaries and paved the way forward for them to flourish:
I am now officially... Gamescom bound. But still found time to catch a snap with
@jasmine4pm
's cute kitty, Poki, on the way. (Her eyes are bluer than mine).
Had a very surreal moment earlier this week where - totally unprompted - a dev I was interviewing pulled out the magazine I used to write for and we got to do a "Snap!" moment.
It's safe to say the spirit of Wireframe lives on.
So, Iβve been playing LEGO Star Wars, and as you might expect itβs an utter delight. Voice cast is stellar, combat is deep(er), and each hub has a deluge of things to see and do. Full thoughts in a future
@WireframeMag
issue.
Until then, this visual pun made me literally LOL:
The new, Kirby-themed issue of
@SwitchPlayerMag
officially marks my last appearance. In it you'll find my reviews for Shadow Man and Olli Olli World, alongside a special retrospective for Shovel Knight: Specter of Torment.
I wish this fantastic team all the love in the world.
Horrifically brilliant press kit from
@BandaiNamcoUK
has just arrived. Now I can't wait to check into The World's Fair Hotel this Friday.
#TheDevilinMe
Already seen some excellent indies at WASD but when in Brick Lane... you *have* to visit the world-famous Bagel shop!
Here for a lil longer. Say hi if you haven't already.
I had the astute pleasure of reviewing Star Wars Jedi: Survivor for
@MirrorGaming
- and it's about as great a sequel as fans could hope for. Perfects all that came before in almost every way.
Good morning! I should say this week is my last at
@ConsoleDeals
, after just over 2 and a half years. Enjoyed my time working with a great bunch of folk at the UK's No. 1 games price comparison site, but I'm ready for a new challenge! πͺ
Nervous? Yes, but excited for the future.