Woah, Neptune is actually light blue! We'd been misinformed for 35 years!
The well-known images from Voyager 2 were not accurately colour balanced & apparently they also increased the contrast way more than for the Uranus images. Here the corrected ones:
ok so - the human eye can absolutely tell the difference in framerates beyond 60 Hz
can we please stop the "the eye can only see in 60 fps" nonsense now
I used to have the same frustration with online repos like this, it was so annoying to not have a way to *just install* the application
but now that I've learned how to code, how to use git, how to build software - my opinion is completely unchanged lol
I've double checked with unity
the new changes apply to all unity games, including those released before 2024, for all sales and revenue in 2024 and beyond
is this even legal
I saw someone theorize that whoever made this decision at Unity is so mobile pilled that to them "an install" is unambiguously just a number from google play or the apple app store
I hate how it's so painfully believable
see the true minimum is actually 17, not 21, bc it's specifically asking for the number of cubes on the trailer - a trailer established to be wider than the cubes, and yet, notably, missing in the alleged top view
thus, the cubes in the top view are not on the trailer
artists are starting to take action to protect their own art from AI by "poisoning" it w. glaze
then these AI prompters have the gall to say "you're ruining our training data"
like,
1. yes
2. it's not yours you entitled prick
3. calling art "training data" says a lot about you
every year I'm reminded of the massive cultural loss we suffered with the death of flash
it was so ahead of its time, there's *still* no replacement for the creative space it once occupied for artists, animators, and game devs
my favorite way to see if a point is inside or outside a path, is using its winding number🍥
traverse the path from the perspective of a point and add up the amount of turning along the way
if it made a full turn, it's inside
if it wound back to 0, it's outside
it's so neat~💖
a thread on this before I mute the new AI thing,
I'm going to miss the time when things were created by people who care
AI could've done so much good, but OpenAI is choosing to exploit the collective human creativity, and erode trust in communication, for the sake of technology
you ever just spend your entire 20s building up a skillset, a creative community, work on developing and supporting a tool valued by game devs across the entire world only for it to be undone because some guy with too much authority in a suit decided to delete it all over night
every time I see something from the source engine again, I get a feeling I can only describe as that smell after it's been raining
like a deep, rejuvenating breath. full of, nostalgia, comfortably cold and crisp
Math for Game Devs is now live on youtube!! 🎉
this is an actual four part course I taught to game dev students at
@FuturegamesEDU
, complete with assignments, visually driven teaching, and motivations as for, why, in fact, math is useful~
📹 watch now ❱
the area of a circle is τr²/2 🔴
but why?
here's an animation~
by unrolling a circle, it forms a triangle with base τr and height r. we can then apply the triangle area formula of base×height/2 to get the area of the circle, τr²/2✨
@unity
hi so you should revert this change as soon as possible if you want unity to continue thriving among indie devs
I've never seen so many developers simultaneously preparing to jump ship at the same time. out of all the blunders, this one is looking like the worst by far
the GPT SEO era is so mind numbingly dumb
me: "css flexbox item not shrinking"
huge article "written" by James Stockphoto:
• Getting Started With Shrinking Items with Flexbox
• What is Flexbox?
• The Advantages of Shrinking with Flexbox
• Examples of Shr-
💀💀
if I hear one more person say "it's just a tool" or "adapt or die" then I will lose my shit
I can't overstate how much I detest the way AI is used to remove humanity from art, in the name of profit and productivity. it's actually so disgusting
The studio’s A.I. proposal to SAG-AFTRA included scanning a background actor’s likeness for one day’s worth of pay and using their likeness forever in any form without any pay or consent.
me and a few other creators have been in a unity insiders Slack channel
unity asked us for feedback ~24h before the announcement went live
we tried to warn them about how horribly this will be received, we asked them not to do this, as did many unity employees before us
this video is 60 fps, since most of you will view this on 60 Hz monitors, but it has additional subframes to match the refresh rate shown
this effectively emulates the exposure your eyes would perceive of the additional frames, seeing this motion on a higher refresh rate monitor
a few of us unity insiders just had a meeting with some of the leadership at Unity
we're under NDA, so I can't share details of what was discussed
but, I got a tiny glimmer of cautious hope restored
I'm happy they were willing to talk frankly, and take the time to listen
ok guys im changing the pricing model of Shapes
it will now be $0.05 per draw call, for those of you who have rendered more than 1,000,000 Shapes over the span of a year. this goes into effect in 4 months. good luck
the most depressing thing about all these tech futurists is the complete disregard for humanity, emotional connection, and creativity, in favor of technological advancement for the sake of productivity, with a violent reduction of the arts as mere product to be consumed
"you can't multiply vectors" hold my tea
in my research into geometric algebra, I've come up with a neat minimal starting assumption:
v² = ||v||² - a vector multiplied by itself is its length squared
it then follows that multiplying two vectors, gives you a quaternion c:
📏Lerp vs Slerp⭕
• Lerp interpolates in a straight line
• useful for interpolating positions
• Slerp rotates around (0,0)
• useful for interpolating directions
#unitytips
when you tell me there's thousands of entire planets to visit for your game, you are, in effect, just telling me that I can't expect good/interesting/human made level design
it's like when I talk about how mastodon isn't vibing with me as a social media platform, and then people explain how it's actually on individual users to simply [linux power user noises]
me: okay, looks like my ram is broken. I guess I need to buy new ones
*opens website*
ram: HYPERX FURY
me:
ram: VENGEANCE
me: okay I just-
ram: BALLISTIX SPORT
me: what does that even-
ram: PREDATOR. DOMINATOR. SNIPER X
me:
me: what is wrong with gamer-
ram [screaming]: RIPJAWS
@Darkere99
when they say it's "not retroactive", they mean it won't count sales before 2024, but it will still count everything in 2024 and beyond, regardless of the games release date and unity version
so, I'm considering putting all of my math visualizations in one place, with detailed explanations, in a crowdfunded free online book with .gifs✨
it would cover geometry, trig, calc, and some game dev specific math
would you be interested in this, and would you support it?
Shaders for Game Devs is now live on youtube!! 🎉
this is an actual three part course I taught to game dev students at
@FuturegamesEDU
, complete with assignments, assets, visually driven teaching, and why shaders are hecka neat~
📹 watch now ❱
Q: how did you learn [___], do you have any books to recommend?
A: yeah no I read zero books, it was a blur of obsessive indulgence across hundreds of scattered sources online and experimental coding and then years later I somehow came out the other end knowing a lot about it
cool how a huge fraction of the entire global games industry is under threat and panicking, including the people working at unity
while the people responsible for this decision are dead silent and remain completely unaccountable
cool cool cool
okay
@elonmusk
why can't we see the reason a tweet is on your timeline anymore?
there used to be notes like "because X liked this tweet" or "because X follows them", but now we're getting completely unsourced tweets from accounts we don't follow - what happened to transparency?
extremely hype to see the megacorporations excited about Totally Decentralized™ 😉 technologies that totally are things designed to help artists 🙏 and totally not a fad designed to scam as much money out of people as possible🙅♀️ and it's totally environmentally friendly Soon™🌳
• only applies to 2023.x LTS or later
• TOS will be per-unity version, no more retroactive changes
• 2.5% rev share OR based on "number of unique users" as self-reported. sales is an acceptable metric for this
• no more splash screen on unity personal
I don't understand how unity's decision could've gotten this far
there must've been a massive amount of backlash internally at unity, but those employees were clearly not listened to by the people making this decision, why?
the modern web experience is pretty weird isn't it
reddit has somehow become one of the most reliable places for finding actual humans with thoughts, as opposed to SEO optimized articles written purely to appear first on google but contains, not much, beyond chatGPT corpospeak
web dev stack overflow is always like:
Q: is there a way to florb arrays in js?
✅[⬆️635]: Florbing will never happen. Browsers are very specifically designed to prevent and discourage relying exactly this kind of florb due to security concerns as well as for performance
game designers who talk about "rules of game design" don't have the scientific data to make even half of the claims they do
we're all pretending it's some sort of established science when it's mostly just vibes and experience
some websites to add to your blocklist as chemo treatment for your image search:
*://aieasypic.com/*
*://openart.ai/*
*://civitai.com/*
*://freepik.com/*
(browser plugin in the quoted thread!)
btw, in our age of enshittification - I found a really useful plugin for chrome that lets you hide search results from certain domains, as well as highlight others!
it's great for hiding annoying health websites, removing AI trash from image search, and highlighting wikipedia
tangential speed is how fast a point is moving, when rotated around another point 🌪
s = ωr
s - tangential speed (m/s)
ω - angular speed (rad/s)
r - radius (m)
you might see how speed is linearly proportional to the radius in how the points form a perfect line after detaching~
I know it depends on art style etc but,
high frequency contrast like this, from pure white to pitch black, of both background elements and foreground elements, gives me art direction failure/school project/asset flip vibes
a short thread on visual contrast 🧵