Hey All! Here is the development trailer for my game, More Than Human. Looking forward to making a ton of progress in 2024! If you're interested please consider wishlisting it on Steam!
Wishlist:
#UnrealEngine
#3d
#animation
#gamedev
#gamedevelopment
I added clouds! I like them a lot. Also switched to HDRP which was a pain. I want to start adding more animals like a dolphin or a fox. Let me know what animals you would like to see next!
#unity3d
#gamedev
#BlackArtist
#indiedev
Added a bird transformation! Also Added in some transition animations that everyone wonderfully recommended. I received fantastic feedback that was very helpful and would love more! Models are still temp.
#unity3d
#animation
#3d
#gamedev
#madewithunity
#indiedev
I finally got my eastern dragon in Unreal! It's extremely rough atm, but it's at least moving around like a dragon. I will be working hard on improvements over the coming weeks and would love feedback!
#gamedev
#UnrealEngine
#indiegame
#indiedev
Happy New Year everyone! Worked on the transformation effect for my game. It now dissolves and sheds along the body pretty well. I love the feedback you guys give, its been incredibly helpful, thank you!
#indiedev
#gameart
#gamedev
#UE4
#UnrealEngine
#game
#3D
I've been working on this magical deer this week. It will be one of the many animal forms the player can transform into. It's still very much a W.I.P. and won't be in the game for a while, but I would love feedback as always!
#screenshotsaturday
#UnrealEngine
#gamedevelopment
So I have been working on a disintegration particle effect in
#UE4
. I still have a lot of work to do and would love feedback! I'll get the morphing effect integrated soon. I slowed it down on the 2nd/4th play.
#gamedev
#UnrealEngine
#indiedev
Made a walk animation for when it is grounded, Gonna try something a more procedural this weekend. It goes from being this flying noodle to a quadruped that is a bit static.
#gamedevelopment
#UnrealEngine
#animation
#indiedev
Hi All, I'm trying out different colors for my character I am working on. If you have some spare time, could you let me know me know which color scheme you like most and what do you like about it?
#gamedev
#3D
#3dart
Skinning and rigging is almost done! Most of the deformation is acceptable and I will resolve the remaining issues (Legs/fingers/ect) soon. Will try other poses to test deformation. Colors are just material IDs.
#gamedev
#3d
#IndieGameDev
Wow, when I made this simple post I did not think I would get this level of reception. Thank you for commenting and retweeting, it means so much to me. Feel free to follow if your interested in more updates!
Trying out using the metahuman rig and facial capture for the wolf character in my game. My first time trying this, but it turned out pretty good. Need to adjust some of the morphs in the mouth and teeth. I'll keep trying.
#UnrealEngine
#3d
#animation
#gamedev
#gamedevelopment
@aStrkl
@thatgamecompany
Ok, hear my out, I am going to sound crazy, but I think they are using a large blob mesh that has small 3d planes scattered all across it. It is hard to describe, so check out this tutorial :
Apparently today is
#PortfolioDay
? Anyways, here is some of the 3D models I did a long time ago for fun. I work on more game related stuff now, and can't release anything I do for work because of NDAs.
Still working on the dragon form. Its getting better, but lots of work left. I want to add hair on the back, and more detail to the scales. Would love feedback!
#gamedev
#3D
#dragon
Hi All,
I am currently working on a bird-like character for my game and I would love some feedback and/or advice! I am trying to make the feathers on the head and body stylized but I am having a bit of a hard time.
#3D
#gamedev
#zbrush
I'm still working on this character. The stupid top took me like 3 hours to simulate because my computer is old and slow as hell. I also suck at marvelous. Colors are just temp but I'm open to color schemes! I'm going to work on the boots and belts next.
#3dart
#3D
#gamedev
@NichoReynolds
I am actually not using blendshapes though that is a good guess. I am just taking the mesh data (vertices, triangles ect) and lerping each array to the next model.
Working on this long boi this weekend. I want to finish sculpting him as soon as possible so I can get him in
#UnrealEngine
. I got big plans for him 😎😎😎
#gamedev
#3D
#zbrush
I worked on my character this weekend. Modeled some guns, implemented aiming, stafing, and free running. Issue with jumping while strafing, because I forgot he is still aiming lol. Would love feedback/critiques!
#madewithunity
#unity
#gamedev
#indiedev
#unity3d
Looking back, I am proud of what I made in 2018. While I didn't produce anything substantial, I will work even harder in 2019. I want to take Game Dev even more seriously in 2019 since I may not have the chance to in the future.
#indiegames
#gamedev
#unity3d
#madewithunity
I worked on the flight ability of my mobile game! It was very difficult due to it being physics based. I think the dust size based on the player height was a good touch. I would love your feedback!
#indiegames
#screenshotsaturday
#unity3d
#gamedev
Started on a new character today. Did not get to finish him like I wanted to, but will wake up early and try much harder tomorrow. Backpack and water bottle is just placeholders. Clothing done in Marvelous Designer.
#zbrush
#3d
#model
#3dmodeling
#art
#artist
#design
#CGI
Imagine, after 3 years, finally mastering Marvelous Designer to cloth sim your cloths so you can bring it into Zbrush, just for Zbrush to just add cloth sim out of no where. Fuck. My. Life. Thank you
@pixologic
lol
#zbrush
Me: "Are manager scripts and singletons bad in game design?"
Internet: "Yes, don't use them"
Me: "Ok, but what alternative design patterns can I use to replace them?"
Internet: "IDK."
Ugggggh
#unity3d
#coding
#gamedev
@games_inu
I'm currently in the process of making my own animations like tight turns from
@MalberShark
's excellent collection of wolf animations. I also plan on making start and stop animations too but like he said, its difficult and time consuming.
Reaching out to anyone with experience with
@unity3d
's Cinemachine Free Look Camera. I am having some trouble having the camera uniformly rotate around my character. It behaves inconsistently and zooms in. Would love help of any kind!
#gamedev
#unity3d
#indiedev
@TommyGurreri
Yeah! I was thinking of making a holster animation on the back at some point. I just thought it would be cool to have it run with it in its mouth like a dog lol
Hey guys! I am starting to make progress on another ability mechanic in my game, Digging! Its similar to the flying and swimming abilities but with different physics and obstacles. Let me know what you think!
#MadeWithUnity
#GameDev
#IndieGameDev
#ScreenshotSaturday
I decided to lightly work on one of my older projects from last year. Its code named "Harpy Eagle". It is one of my favorite pieces ive done! Maybe in the future I can finish this guy, but 3D is so time consuming and it is hard to finish.
#3D
#3DSMax
#Zbrush
#ScreenshotSaturday
I worked so much this month that I ran out of hours at my job and can have the week off. I'll be working hard on my project this week! I'm a bit tired but I need to make more progress.
@Der_Kevin
I think you have the right idea, however you are going to need to increase the spawn rate by ALOT. I'd text some large spawn rate values until you get your desired stream look. For optimization, i'd make a script that increases the spawn rate based on the rotation delta/speed
I got the camera working finally! It looks like having some of the dampening values was cause the issue. set everything to 0 and it works fine now. Looking forward to using more of the cinemachine features. Thanks Everyone!
#IndieGameDev
#indiegame
#gamedev
#unity3d
I think I need to listen to my coworker and move forward with what works for me. I can refactor later.
But at the same time I want create a solution that won't impede progress and can scale.
So after many many attempts I finally got an OK animation for the wolf I created (used Anima2D). This is the first 2D animation I've made in Unity! Please, I am very new to this so I welcome any advice or criticism to improve it.
@madewithunity
#gamedev
#indiedev
#IndieGameDev