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Infinite-Realities Profile
Infinite-Realities

@8Infinite8

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Building Photometric and Motion Scanning Systems Since 2009. We specialize in digital humans.

Suffolk
Joined January 2009
Don't wanna be here? Send us removal request.
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@8Infinite8
Infinite-Realities
22 days
We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting. In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world. We've spent the last 10 months developing our custom…
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@8Infinite8
Infinite-Realities
3 years
AeonX. DEUS. 4D Motion Scanning System. Scanned at 60fps. Next-generation body scanning. Scifi cloth reference. Gif Version! More info to come soon. #ir #aeonx #deus #4dscanning #highresolution #protoptype #videogrammetry #nextevolution #idatronic #ximea #comingsoon 13/∞
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@8Infinite8
Infinite-Realities
1 year
Some of IR's early digital puppetry R&D tests utilizing our "AeonX: S0L" system. WIP Combined with Reality Capture, Wrap4D from R3DS and the awesome Mush3D for wrinkle and fat simulation. More motion scan pipeline details here #digitalcreatures #ir #4D
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@8Infinite8
Infinite-Realities
9 months
White Light Reference for Machine Learning. Meet our inhouse tech Doggo "Rolo". "More Doggo than Doggo" Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria.…
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@8Infinite8
Infinite-Realities
1 year
IR's new digital human pipeline. The "InfiniteV2" digital double. R&D tests utilizing our "AeonX: S0L" system for TRILAT capture + Inciprocal processing + artistry! More pipeline details on our blog - #digitalhumans #virtualhumans #ir #inciprocal
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@8Infinite8
Infinite-Realities
1 year
Some of IR's early tracking & wrapping R&D tests utilizing our "AeonX: S0L" system. Thanks to the R3DS team for the Wrap4D Slack training! More details here *audio Copyright of GamesWorkshop 40K #digitalhuman #ir #4D #gonna #get #a #take #down #notice
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@8Infinite8
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7 years
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@8Infinite8
Infinite-Realities
9 months
Meet our inhouse tech Doggo "Rolo". Cinematic RGB Lighting "More Doggo than Doggo" Since July we've been redesigning our scanning pipeline to work with the amazing 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. IR's…
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@8Infinite8
Infinite-Realities
7 months
Volumetric Capture is Hard There is no magic solution. Anyone interested in spatial R&D can get access to some awesome datasets online to test with, which can be especially interesting when processed with 3DGS and played back as 4DGS. However you need a ton of compute power.…
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@8Infinite8
Infinite-Realities
8 months
More 3DGS R&D incoming.. Visual Effects Compositing of RGB + W Captured Gaussian Splats Using our custom built RGB + W video scanning system, we captured a static pose of @henrypearce4D under varying "baked" RGB + W illumination patterns using HDRI probes as the input into our…
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@8Infinite8
Infinite-Realities
8 months
High Quality 3D Gaussian Splats in Motion Here's another X thread to show our early test results with some motion scanned data that we captured back in 2020. Thanks to Inria's 3D Gaussian Splatting we can now re-process and re-evaluate our motion…
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@8Infinite8
Infinite-Realities
6 months
Enter the SPLATRIX! We digitized @henrypearce4D and converted him over to 4DGS to be played back in real-time. 3D Gaussians Splats in Motion. 4DGS. Our goal was to improve the quality of our AeonX & 4DGS pipeline, with automated background removal to retain fine hair details…
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@8Infinite8
Infinite-Realities
9 months
"More Doggo than Doggo" Motion scanned @ 60fps. Playing back @ 20fps. Meet our inhouse tech Doggo "Rolo". Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. GS has…
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@8Infinite8
Infinite-Realities
9 months
NeRFs + Human Hair For the first time in CG we have the ability to scan & recreate virtual hair (albeit lowres) Featuring the wonderful model/actress/entrepreneur/author Joc! #INGP #AI #NeRF #neuralrendering #volumetric @NVIDIAAIDev @NVIDIAAI #youth83 #idatronic #ximea
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@8Infinite8
Infinite-Realities
8 months
Visual Effects Compositing of RGB + W Captured Gaussian Splats Part2 3D Gaussian Splatting IR + AeonX Showcasing 4x R&D lighting tests of @henrypearce4D lit with our physical lighting rig using the HDRI's listed below Uffizi - …
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@8Infinite8
Infinite-Realities
8 months
Testing out a new tool in our custom Sibr viewer to give @henrypearce4D a 3D Gaussian Splatting virtual haircut! Very useful for removing unwanted splats in real-time in situ and saving to disk. We now also have full background transparency support and image sequence rendering…
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@8Infinite8
Infinite-Realities
4 years
Check out Justin Jensen's Stop Motion Plugin for Blender. You can even use it to load in RAW 4D scan sequences! #blender
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@8Infinite8
Infinite-Realities
7 months
Visual Effects Compositing of RGB + W Captured Gaussian Splats Part3 3D Gaussian Splatting IR + AeonX Showcasing R&D tests of @henrypearce4D lit with our physical lighting rig using our own custom GI+normals process & 2x baked custom lighting states from…
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@8Infinite8
Infinite-Realities
1 year
Presenting a sneak peek @ IR's latest RGB motionscan lighting R&D from 2022. Showcasing high-speed, multiple synchronized video streams of a single performance - a great fit for motion scanning, machine learning and deep fake projects..🧵 #colourscience #ml #deepfake #RGBW
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@8Infinite8
Infinite-Realities
6 months
3D Gaussians Splats in Motion. 4DGS/RGB+W. This post represents our next phase of progress with 4DGS research. We're working with the original code base from Inria: Captured with IR's custom built "AeonX:S0L" scanning rig. The next phase of R&D for us…
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@8Infinite8
Infinite-Realities
8 months
Whilst we figure out a solution for temporal filtering on 3D Gaussian Splatting input frames. We can use a temporal filtering plugin on the screen captures or rendered images to act as a visualization tool to check what the future results might look like. "Processing and…
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@8Infinite8
Infinite-Realities
8 months
Dynamic Splats Merging 3DGS Spatial Yoga Training? Here we present 3x Dynamic Gaussian Splat's together in one scene. This video show you the current performance we can achieve with 3x different motion scanned 3DGS loaded into one scene. Note these have been reduced down to…
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@8Infinite8
Infinite-Realities
6 months
Visual Effects Compositing of RGB + W Captured Gaussian Splats PartV4a 3D Gaussian Splatting IR + AeonX For these set of tests we wanted to push the pipeline further: 1) Fully automated ML image segmentation (background removal and floaters) ready for…
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@8Infinite8
Infinite-Realities
1 year
Digital Spencer inside @unity . Testing out Unity's Digital Human HDRP package back in 2020. More motion scanning pipeline details here - #digitalhuman #scanning #virtualhumans #ir #motionscanning #unity
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@8Infinite8
Infinite-Realities
6 months
"Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling" It's great to see 4D data that was captured on IR's "AEONX: DƐUS" rig back in 2022 out in the wild and being used to further advance digital human…
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@8Infinite8
Infinite-Realities
9 months
NeRF's in Motion! Using IR's AEONX camera data we've boot strapped a custom mod of NVidia's amazing Instant-NGP to achieve real-time performance playback on consumer hardware @ 30fps #INGP #AI #videogrammetry #NeRF #neuralrendering #volumetric @NVIDIAAIDev @NVIDIAAI #youth83
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@8Infinite8
Infinite-Realities
1 year
Some of IR's early tracking & wrapping R&D tests utilizing our "AeonX: S0L" system. Thanks to the R3DS team for the Wrap4D Slack training! More details here *audio Copyright of GamesWorkshop 40K #digitalhuman #ir #4D #gonna #get #a #take #down #notice
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@8Infinite8
Infinite-Realities
5 years
With machine vision cameras we can now scan 18 different lighting states in 0.4 seconds. Or 172 lighting states (scans) in 4 seconds. Using the IDA-Tronic LED nodes. No camera vibrations. No subject movement. No buffer issues. Instant to disk. #ir #aeonx #idatronic #wecangofaster
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@8Infinite8
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7 months
3DGS Digital Double Lookdev Reference Part1 In 2019, we captured detailed data of a model from BMA Models in London, illuminating them with our bespoke 156x LED rig. This was achieved using specialized techniques and IR's earlier 48x Ximea camera setup. With the advancements…
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@8Infinite8
Infinite-Realities
7 months
3DGS Digital Double Lookdev Reference Part2 In 2019, we captured detailed data of a model from BMA Models in London, illuminating them with our bespoke 156x LED rig. This was achieved using specialized techniques and IR's earlier 48x Ximea camera setup. With the advancements…
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@8Infinite8
Infinite-Realities
1 year
🎉 IR's AeonX: DƐUS motion scanning system was chosen to capture the ActorsHQ data set for Synthesia IO's HumanRF R&D project #SIGGRAPH2023 🎉 Project Page: Thanks to Jon Starck for the oppurtunity to work on HumanRF with Synthesia IO's team 🧵
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@8Infinite8
Infinite-Realities
8 months
We plan to post a few videos of some of the challenges that we have to overcome when processing with the 3D Gaussian Splatting technique from Inria. It's incredible but will require some additional work on the processing and playback side to achieve what we want to achieve. One…
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@8Infinite8
Infinite-Realities
7 months
Here's another expression viewed in real-time in the Sibr viewer! This 3DGS expression set used our new ML image segmentation approach to remove unwanted background data and floaters!
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@8Infinite8
Infinite-Realities
1 year
Some of IR's early 2021 tracking & wrapping R&D tests utilizing our "AeonX: S0L" system. Thanks to the R3DS team for the Wrap4D Slack training! More details here #digitalhuman #scanning #virtualhumans #ir #motionscanning
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@8Infinite8
Infinite-Realities
4 years
Showcasing some example test results from our new AeonX full-body scanning system. With example photometric normals and specular separation shots. LED rig from #nextgen #3dand4dscanning #specularseperation #displacementacquisition #lookdev #thisistheway
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@8Infinite8
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4 years
Huge congrats to the guys over at R3DS. They've just released Wrap4D! It's quite incredible. Wrap4D contains some 4D sample data captured exclusively with IR's AEONX 4D Motion Scanning System #wrap4d #ir #aeonx #idatronic
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@8Infinite8
Infinite-Realities
1 year
IR's new digital human pipeline. The "InfiniteV2" digital double. R&D tests utilizing our "AeonX: S0L" system for TRILAT capture + Inciprocal processing + artistry! More pipeline details on our blog - #digitalhumans #virtualhumans #ir #inciprocal
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@8Infinite8
Infinite-Realities
7 months
Viewed in real-time in the Sibr viewer.
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@8Infinite8
Infinite-Realities
8 months
Check out this really cool post by @aras_p "Making Gaussian Splats smaller" #GaussianSplatting #2dsplatvisualization
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@8Infinite8
Infinite-Realities
9 months
NeRF's in VR! Motion scanned INGP () NeRF's captured on the AEONX capture system playing back at 30fps in a 90fps VR environment on the Quest II. Running on virtual desktop. #NVIDIA #INGP #videogrammetry #VR #3D #neuralrendering @NVIDIAAIDev @NVIDIAAI
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@8Infinite8
Infinite-Realities
9 months
Din Djarin & Grogu (Collectibles). Cinematic RGB Lighting Just look at that shiny beskar! This is R&D research for a new type of online product viewer! Testing with the awesome Din Djarin & Grogu from @collectsideshow #spatial Imagine using the AeonX system & gaussian…
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@8Infinite8
Infinite-Realities
1 year
IR's new digital human pipeline. The "InfiniteV2" digital double. R&D tests utilizing our "AeonX: S0L" system for TRILAT capture + Inciprocal processing + artistry! More pipeline details on our blog - #digitalhumans #virtualhumans #ir #inciprocal
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@8Infinite8
Infinite-Realities
8 months
Here's our next "3DGS" X post! Before we share some of the cool stuff that we've been processing regarding "high quality 3DGS in motion". Some of you might find it interesting to see gaussian splat iterations forming over time? Watch till the end to see the splats appearing…
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@8Infinite8
Infinite-Realities
6 years
We've been working with David Miranda for the last 3 months on developing a Skin shader for Unity, using Jorge Jimenez' research as inspiration! No HDRP using old methods. Comparing triplegangers data with Epic's data set, inside Unity. Blog post to come #ue4 #battleroyale #unity
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@8Infinite8
Infinite-Realities
9 months
NeRFs under varying lighting conditions! INGP NeRFs offer an interesting glimpse into reality, with the ability to render accurate shading effects on skin, hair and cloth. #INGP #AI #videogrammetry #NeRF #neuralrendering #volumetric @NVIDIAAIDev @NVIDIAAI #youth83 #SIGGRAPH2023
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@8Infinite8
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@8Infinite8
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Some of IR's early digital puppetry R&D tests utilizing our "AeonX: S0L" system. WIP. Needs more texture work! Combined with Reality Capture, Wrap4D from R3DS. This is literally a scanned face mask "worn as skin"!!! 1000% vampyre!!!
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@8Infinite8
Infinite-Realities
3 years
Anyone involved in the digital double industry, whether it's 3D or 4D scanning, it's always worth reflecting on and respecting who stood before us. Standing on the shoulders of giants: George Borshukov & Team. UCAP for the Matrix. Pre 2000's!
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@8Infinite8
Infinite-Realities
4 years
Showcasing the AeonX "Perseus" 360° Motion Scanning System. It's taken us years of R&D (since 2014) to get to this point. We can capture between 60fps and 120fps and output up to 16K textures. We're open to service work. #aeonx #motionscanning #60fps #4d
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@8Infinite8
Infinite-Realities
7 months
For anyone curious regarding the processing times for the 2x 300 frame 3D/4DGS clips we posted. Yes, you can use 2x RTX4090. It will just take you 4 days (GPU's running 24/7). This is the processing power (energy) required for good quality 2K 4DGS on a small clip of just 20…
@8Infinite8
Infinite-Realities
7 months
@HaywireDhanish @Tsunduko On a small clip like this with just 20 cameras yes. @ 30,000 iterations roughly = 300 frames (per 4DGS clip) 1 frame = 20 minutes 3 frames = 1 hour 72 frames = 24 hours 300 frames = 4 days (roughly) 600x frames in total (as shown) would take 8 days on a single RTX4090 or 4 days…
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@8Infinite8
Infinite-Realities
4 years
Great topology resource. Time to mix with Wrap4D? 🤓
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@8Infinite8
Infinite-Realities
4 years
Nira are one to watch out for!! Some very clever tech showcasing some of IR's 4D scans, being played back in real-time.
@AndrewJDR
Andrew Johnson
4 years
138 GB volumetric capture sequence reviewed in real-time at 60 FPS using @NiraOfficial . Data captured and provided by AeonX Motion Scanning System by @8Infinite8 . Each frame is a distinct mesh and texture. yt:
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@8Infinite8
Infinite-Realities
8 months
It's great to see Gaussian Splats inside Unreal @GKopanas by @KenjiASABA ! #whatdreamsmaycome
@KenjiASABA
麻場 健司/MocapFor(Streamer|All)開発
8 months
#UE5 で 3D Gaussian Splatting とりあえずできた! 残課題: ・パフォーマンス最適化。現状はRTX3070で40fps ・色や透明度がちょっと正しくないかも?
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@8Infinite8
Infinite-Realities
4 years
Here's a sneak peek at IR's AeonX 4D scan data processed using R3DS Wrap4D(Beta)! Captured with our 56x machine vision 60fps system (50GB/s!) The system is designed to capture human subjects for machine learning applications and VFX!
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@8Infinite8
Infinite-Realities
9 months
NeRF's in VR! "360-degree human anatomy study" NeRF's captured on the AEONX capture system playing back at 30fps in a 90fps VR environment on the Quest II. Running on virtual desktop. #NVIDIA #INGP #videogrammetry #VR #3D #neuralrendering @NVIDIAAIDev @NVIDIAAI #nextgen
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@8Infinite8
Infinite-Realities
7 years
IR's first UK models of the year. 100GB per model, RAW .CR2. Really useful to analyze skin reflectance from varying angles #ds1 #ir
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@8Infinite8
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8 months
@3dartistchoihun Colour consistancy and flicker is not an issue with traditional videogrammetry with Reality Capture of Metashape (see the video). What we are talking about in the thread is something else called Gaussian Splatting.
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@8Infinite8
Infinite-Realities
5 years
Great article from FXGuide on Unity's "The Heretic" Project. It was a pleasure to be involved with such a fun and innovative real-time demo … #4D #ir #aeonx #snappers #wrap4d #idatronic #4dmax
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@8Infinite8
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6 years
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@8Infinite8
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1 year
*WARNING* Please excuse the social media blitz.. We're about to bombard our twitter page with a ton of IR's R&D work! #cg #ir #incoming
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@8Infinite8
Infinite-Realities
3 years
AeonX DEUS 4D Motion Scanning System. Scanned at 60fps. Next-generation body scanning. Cloth reference. More info to come soon. Best viewed at 4K.
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@8Infinite8
Infinite-Realities
4 years
If you want the best cameras and hardware in the business!? If you're looking to evolve from photogrammetry to videogrammetry.. reach out to Ximea @ximeagmbh !! They are THE best camera company we've ever worked with. Incredible support and incredible hardware.
@ximeagmbh
XIMEA - Imaging beyond the Standard.
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@8Infinite8
Infinite-Realities
9 months
Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. We're testing out some toy captures for real-time product visualization. Seeing what's possible.…
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@8Infinite8
Infinite-Realities
4 years
Check out the awesome research by Hao Li and the team @ USC ICT. Comprised of lots of our head scan data from @triplegangers !! #ict 'ir #triplegangers #facescans
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@8Infinite8
Infinite-Realities
5 years
Incredible hair scanning research. xGen artists might get replaced! #theytookerrjerrbs
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@8Infinite8
Infinite-Realities
9 months
Here's an example of a RAW INGP NeRF without temporal stability. This was one of our first NeRF's in motion and it helped us work out a custom pipeline to align, export and process fixed camera data inside INGP! #NVIDIA #INGP #NeRF #AEONX #music #youth83
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@8Infinite8
Infinite-Realities
5 years
Chris Jones is a force to be reckoned with. Now rocking Blender!
@cjones3D
Chris Jones
5 years
Here's an eye rig. It's part of my perpetual personal person project (the backstory of which is here ). #b3d
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@8Infinite8
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6 years
It's finally cooked! 110 hours. 1kg of PLA filament (nearly ran out!) Not perfect but usable for 3D/4D scan calibration. If you can get the 1st print layer down.. you're winning. #infinite #clones #notquitewestworldyet
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@8Infinite8
Infinite-Realities
5 years
Chris Jones + Blender !
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@8Infinite8
Infinite-Realities
5 years
Very impressive.
@WillSmithVision
Will Smith
5 years
Our paper on scene level inverse rendering from single uncontrolled images, InverseRenderNet, is appearing @cvpr2019 next week. Paper here: Code and pretrained network now online: Go forth and inverse render!
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@8Infinite8
Infinite-Realities
8 months
And another test! Slow-motion Matrix effects in real-time? Temporal consistency will really help with flickering. (🧵3/4)
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@8Infinite8
Infinite-Realities
1 year
We can capture 100's of different lighting states to render match too. Or we can interleave dozens of lighting states into a single captured performance. If you have any questions, feel free to contact us. Thanks for reading!🙏
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@8Infinite8
Infinite-Realities
8 months
Gaussian Splats are so cool!
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@8Infinite8
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We use highspeed cameras to accuratly synchronize down to the microsecond with our hybrid RGB+W LED system..
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@8Infinite8
Infinite-Realities
4 years
@ridingrobots ALL THESE WORLDS ARE YOURS – EXCEPT EUROPA. ATTEMPT NO LANDINGS THERE.
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@8Infinite8
Infinite-Realities
7 months
For this dataset we used our new "lasso" tool to cut and trim each baked 3DGS by hand. We've since had a new ML image segmentation process developed that we can scale up across 1000's of expressions to remove background floaters.
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@8Infinite8
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2 years
@ClassyDogFilms @marco_di_lucca I have a sneaking suspicion that Marco is a CG Jedi.
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@8Infinite8
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3 months
@charlieboardman @growing_daniel At least Meta is honest when they advertise. No VFX marketing tricks, or smoke and mirrors.
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@8Infinite8
Infinite-Realities
1 year
Our system is ready for action. Please get in touch if you need our human scanning services, or if you're interested in human NeRF research. You can find out more information on our new website: #nerf #digitalhumans #motionscanning #machinelearning
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@8Infinite8
Infinite-Realities
9 months
More NeRF's in motion! One of our first INGP real-time human performances captured under varying "RGB LED" illuminations. Featuring the mega-rigbuilder & capturing wizard @henrypearce4D #NVIDIA #INGP #NeRF #AEONX #music #youth83 #SIGGRAPH2023 #idatronic #ximea
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@8Infinite8
Infinite-Realities
1 year
Introducing Part1 of IR's digital double pipeline. If you're into scanning and looking for digital double services please check it out! #digitalhumans #virtualhumans #ir #inciprocal #idatronic
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@8Infinite8
Infinite-Realities
5 years
Neural Point-Based Graphics via @YouTube
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@8Infinite8
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5 years
@NHSMillion They are mostly bots. Twitter needs to do a purge.
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@8Infinite8
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7 months
Side by side comparison of our physicl RGB+W (rig) lighting compared to the original "on set" reference.
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@8Infinite8
Infinite-Realities
6 years
RTI of her Majesty! Albedo cross polarized, non polarized, specular separated and extracted normals #microscanning #rti
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@8Infinite8
Infinite-Realities
8 months
Here's another 3DGS in motion. This one was not as performant due to more of the stage "splats" being visible. Thing of the type of body in motion analysis that will be possible in the future for things like sports and dance. (🧵2/4)
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@8Infinite8
Infinite-Realities
9 months
@GozukaraFurkan The images are aligned in either Reality Capture, or Metashape, or Colmap. They are trained with the Guassian Splatting process then viewed in a modified version of Sibr.
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@8Infinite8
Infinite-Realities
9 months
@sreekotay Right. Now. 😎
@8Infinite8
Infinite-Realities
9 months
"More Doggo than Doggo" Motion scanned @ 60fps. Playing back @ 20fps. Meet our inhouse tech Doggo "Rolo". Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. GS has…
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@8Infinite8
Infinite-Realities
7 years
Working camera export pipeline from Photoscan into 3DSMax for 1:1 render matching. Should be cross platform compatible. Same for PS & RC.
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@8Infinite8
Infinite-Realities
5 years
What Dreams May Come.
@liu_mingyu
Ming-Yu Liu
5 years
A #GauGAN timelapse video created by @neilbickford from @nvidia Again, live demo is available at
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