Oleg Dolya Profile Banner
Oleg Dolya Profile
Oleg Dolya

@watawatabou

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Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.

Vienna
Joined December 2009
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@watawatabou
Oleg Dolya
6 years
Prototype of a "terrain editor"
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Oleg Dolya
1 year
🏡Village Generator 1.5.0: non-square maps and isolated villages
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Oleg Dolya
6 years
Mesh distortion using a large "soft" brush. I'm going to stop with this thing for now.
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Oleg Dolya
9 months
Oasis
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Oleg Dolya
1 year
Does it look like a village square?
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Oleg Dolya
1 year
My last tweet with the image of a “village square” has drawn much more attention than I could expect. That’s great. Unfortunately, there’s no way I can possible reply to every comment, so here is instead a thread with my comments on your comments:
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Oleg Dolya
4 years
WIP: trees in Village Generator
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Oleg Dolya
2 years
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Oleg Dolya
8 months
Autumn colours
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Oleg Dolya
4 years
A different sort of trees
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Oleg Dolya
1 year
🏡Village Generator 1.4.0: village square and orchards
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Oleg Dolya
3 years
This kind of polygon partitioning looks promising
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Oleg Dolya
2 years
⛏️Cave Generator 1.1.0: customization
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Oleg Dolya
8 months
Too many bridges
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Oleg Dolya
2 years
More trees
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Oleg Dolya
4 years
Another weird way to draw trees
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Oleg Dolya
10 months
New streets: less visible mesh cells, nicer looking outskirts.
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Oleg Dolya
1 year
⛏️Cave Generator 2.0.0: glade view
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Oleg Dolya
4 years
Tiny towns
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Oleg Dolya
9 months
Narrow streets
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Oleg Dolya
10 months
Tiny plans
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Oleg Dolya
1 year
Improved mountains
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Oleg Dolya
3 months
Back to cities
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Oleg Dolya
2 years
Procgen Arcana
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Oleg Dolya
5 years
One Page Dungeon Generator:
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Oleg Dolya
3 years
Sigil Generator
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Oleg Dolya
2 years
Outlined roads
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Oleg Dolya
15 days
Nicer road joints
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Oleg Dolya
7 years
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Oleg Dolya
2 years
Trying a new method of drawing groups of trees with individual trees at the edges and a solid color inside.
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Oleg Dolya
8 years
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Oleg Dolya
4 years
It's just a test, but probably in the future I'll be able to add trees (making them look good will be a separate task).
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Oleg Dolya
1 year
🏰Medieval Fantasy City Generator 0.9.2: assorted new features and improvements
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Oleg Dolya
6 years
Getting back briefly to my streets experiment
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Oleg Dolya
3 years
Roads, trees, some colour variations
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Oleg Dolya
2 years
With the option to request maps of arbitrary dimensions I can finally generate something like "itinerary maps".
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Oleg Dolya
3 years
Just to have something brighter among my images in Twitter...
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Oleg Dolya
3 years
Back to the idea of "neighbourhood generator":
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Oleg Dolya
3 years
Neighbourhood Generator
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Oleg Dolya
7 months
Outskirts
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Oleg Dolya
8 months
Rough idea: abandoned village
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Oleg Dolya
2 years
Railway track for a touch of steampunk
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Oleg Dolya
14 days
"Driveways" What do you think? Is it too much?
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Oleg Dolya
9 months
Trying to make more interesting rivers
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Oleg Dolya
10 months
The last one, I promise!
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Oleg Dolya
4 years
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Oleg Dolya
3 years
Improved fields
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Oleg Dolya
2 months
Works as expected
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Oleg Dolya
6 months
Frost
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Oleg Dolya
5 years
Started working on a dungeon generator for this month's challenge. The idea is to make dungeons "locally symmetrical" to add a hint of "handcraftedness"
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Oleg Dolya
4 years
Maybe I should try to combine this with the previous approach somehow.
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Oleg Dolya
1 year
Town icons:
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Oleg Dolya
2 months
Custom algorithm for computing straight skeletons
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Oleg Dolya
5 years
Here is the first version of "Districts" which are meant to replace current "Neighborhoods". My goal is to implement better division of cities into more reasonably placed areas with mostly abstract names (instead of confusing descriptors like Gate and Craftsmen).
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Oleg Dolya
3 months
Extra-twirly alleys (just a test)
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Oleg Dolya
7 months
Improved trees in Cave/Glade Generator
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Oleg Dolya
3 years
Neighbourhoods
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Oleg Dolya
4 years
New visual style for the Village Generator
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Oleg Dolya
8 months
A very rough test of the cliffs idea.
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Oleg Dolya
6 years
A bit more interesting: hexes. Like a more modern city builder :)
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Oleg Dolya
1 year
Sky islands (just a quick test, not planning to add this as an option)
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Oleg Dolya
2 years
🏡Village Generator 1.2.8: integration with Procgen Mansion
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Oleg Dolya
8 years
Never heard about #ninokuni so instead here is a scene from #Howl 's Moving castle for @Pixel_Dailies #pixel_dailies
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Oleg Dolya
6 months
Slightly improved sea routes. Also, I kind of like this smooth water style, but it clashes with the gradientless rest of the map...
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Oleg Dolya
2 years
🏡Village Generator 1.3.0: new trees and buildings
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Oleg Dolya
3 years
🏠Village Generator 1.2.7: improved fields and roads
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Oleg Dolya
2 years
"Hollow" river shapes
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Oleg Dolya
5 years
Random compass roses
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Oleg Dolya
1 year
Huts
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Oleg Dolya
2 years
Some basic trees
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Oleg Dolya
2 years
Sacrificing some medievalness for the sake of variety
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Oleg Dolya
8 years
Quick pixelling: Porco Rosso's hideout for @Pixel_Dailies #pixel_dailies #porcorosso
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Oleg Dolya
2 years
Back to the roads:
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Oleg Dolya
1 year
Pretty proud of myself for coming up with the idea of "looped voronoi" as a way to (greatly) optimise voronoi generation. The obvious drawback of looped voronoi is that it is repeating, and depending on the seeds and relative size of the “core”, this can be noticeable (image 2).
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Oleg Dolya
1 year
I hoped this would look like fir trees...
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Oleg Dolya
1 year
💀Perilous Icons 1.1.0
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Oleg Dolya
4 years
ACNH
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Oleg Dolya
4 years
🏠Village Generator 1.2.2: trees, islands, customizable palettes
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Oleg Dolya
4 years
Roofs
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Oleg Dolya
10 months
Next step is to improve the external shape, which should also make rooms/corridors less chaotic.
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Oleg Dolya
6 years
Quick pixelling: #forest in 4 colours for @Pixel_Dailies #pixel_dailies
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Oleg Dolya
2 years
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Oleg Dolya
2 years
Labels make any map more interesting, don't they? But these names definitely need improvement...
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Oleg Dolya
4 months
Larger dwelling
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Oleg Dolya
1 year
Old runes drawn in a new way.
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Oleg Dolya
2 years
A cave system (by Cave Generator) rendered as forest paths and glades
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Oleg Dolya
3 years
More colors
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Oleg Dolya
4 years
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Oleg Dolya
8 years
Scene from Spirited Away for @Pixel_Dailies #pixel_dailies #noface Failed with the light from the lantern 😕
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Oleg Dolya
5 years
Custom palettes (still 4 colours per palette)
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Oleg Dolya
2 years
Some variations
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Oleg Dolya
4 months
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Oleg Dolya
2 years
📍Neighbourhood Generator 1.2.0: new template, integration with mansions, lots of visual changes
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Oleg Dolya
3 years
Cardboard city by Limofeus ():
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Oleg Dolya
3 years
WIP: Glyph Generator I'm not sure I'm going to finish it though
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Oleg Dolya
9 months
The next MFCG update will probably break previously created permalinks! Actually, that's the case with all my updates, but last time it caused a surprising amount of complaints, so...
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