1. We wanted to design a symbol as simple as possible that could represent the concept of the "Twisted" or "crooked" orthodoxy of the religion of the Twisted Father.
2. As a starting point, we thought of the idea of a square frame representing the straightness of orthodoxy, then putting its corners in cardinal positions, and finally "twisting" the shape by breaking its sides in half representing the pain of the Twisted Father.
3. Then we put the figure of the Twisted Father as part of the symbol in a crooked way showing asymmetry and the beauty in the imperfection representing the desires of The Miracle. But we also wanted the symbol to be able to function in simplified ways without the figure.
Buying your own physical copy of the game you have work in at an actual game store is a dream career milestone for me.
@BlasphemousGame
@TheGameKitchen
The lore of Blasphemous (1 & 2) is not so much about the main plot, but about smaller, many times independent, stories of characters and events in its world.
This avatar is a present that
@brullov_art
made for me today for my birthday, It's from one of my favorite movies Eyes Wide Shut. Thank you, my friend!
#pixelart
#EyesWideShut
I found this drawing at my parent's house. I did this when I was 9 or 10 years old and I just realized this is actually a video game mockup. It's full of game design elements and decisions.