Engine 1.70.0 is here 🚀
💻 WebGPU Compute Shaders API
🧊 Dispersion
@glTF3D
extension support
🍏 Convex hull collision
🖼️ Neutral tonemapping for e-commerce
➕ ...and much more!
Basis Texture Compression arrives in the PlayCanvas Editor! 🚀
✅Low VRAM utilization
✅Tiny file sizes
✅Fast download times
✅Fast encode/decode times
Thanks to
@richgel999
and
@sehurlburt
from
@_binomial
for making this possible! 🙌
#webgl
#gamedev
GLB
@glTF3D
Import for PlayCanvas is LIVE! 🎉
📦 Drag and drop GLB/glTF to the Editor
🏡 Add template (prefab) to the scene
🎨 Edit glTF materials
🏃 Configure animations
Read more:
Our 2022 developer showreel is live! 🎦
Check out some of the very best games and experiences made with PlayCanvas this year!
#webgl
#webxr
#gamedev
#html5
Engine v1.39.0 is out! 🚀
✅Dynamic render-to-cubemap
✅Simplified render-to-texture API
✅Major improvements to run-time lightmapper
✅RenderComponent API final and in beta
...and much more!
#webgl
#gamedev
#indiedev
We have just announced the Clustered Lighting Open Beta - Have hundreds of dynamic lights in your scene!
💡💡💡
We can't wait to see what you create with these new features 👀
Read more:
(Pool Demo from
@SolarGames3
)
#webgl
#html5
#gamedev
Engine v1.68.0 MEGA-release is out! 📢
🔄Gizmo System
🥽
#WebXR
Depth Sensing and Mesh Detection
🧊Enhanced
#WebGPU
Support
🎨Gaussian Splatting in Engine Core
🏁Dithered Transparency
➕...and lots more
HUGE announcement! We're giving you more! Much more:
✅ 5-10X Storage
✅ Download your apps for self-hosting
✅ Customize PlayCanvas loading screen
✅ Archive your projects offline
Get started with
#gamedev
today!
Engine 1.55.0 is here! 🚀
✅Mega glTF update: specular, ior and transmission
✅Clustered lighting is now on by default 💡
✅Huge shader chunk system refactor
✅Shadow intensity controls
...and much more!
#webgl
#gamedev
#opensource
Engine v1.47.0 is out! 🚀
✅ Clustered omni and spot lights
✅ Run-time baking of soft shadows and AO
✅ New line rendering API
✅ Animation layer masks
✅ New cascaded shadow map example
#webgl
#gamedev
#opensource
Engine v1.26.0 is out! 🎉
✅ Integrated glTF 2.0 support + viewer
✅
#WebXR
AR Hit Test API
✅ Randomized particle sprite animations
✅ ES6 class-based scripts
✅ Easy profiling with SpectorJS markers
...and much more!
#webgl
#gamedev
Engine v0.167.0 is out! 📢
🎨 High-performance 3D
#GaussianSplatting
engine
📷 New post effects framework (HDR bloom etc)
🥽
#WebXR
room capture and persistent anchors
➕ much more!
Release Notes:
Engine 1.61.0 is here! 🚀
🥽 UI scroll views in XR
⏱ Faster clustered lighting shader compile time
✅
#WebGPU
support for texture based morphing, light cookies and more!
🐞 Bug fixes
#webgl
#html5
#webxr
PlayCanvas 2020 highlights:
✅ Adopted glTF 2.0
✅ Open sourced glTF Viewer:
✅ Open sourced PCUI:
✅ Launched Templates
✅ Moved from ES5 to Rollup + ES2021
✅ Made all features FREE (except private projects)
HAPPY NEW YEAR! 🎉
Engine v1.27.0 is out! 🎉
✅ Procedural mesh API
✅ Detail maps
✅ Clear coat
✅ Draco mesh compression support
✅
#WebXR
input sources now work with UI system
✅ Better raycasting
✅ ...and much more!
#webgl
#gamedev
Engine v1.29.0 is out! 🎉
Just one ENORMOUS change:
✅ Entire engine source ported to ES6 module format and built with
@RollupJS
.
Read more:
Release notes:
#webgl
#gamedev
Engine v1.52.2 is out! 🚀
✅ Improved TypeScript declarations
✅ New unit test suite
✅ IntelliSense support for engine source
✅ Refactored examples browser with new Spine and Portal examples
Release notes:
Examples:
#webgl
Engine v1.30.0 is out! 🎉
✅ Unlimited morph targets using textures on the GPU (useful for complex facial animations)
✅ Register callbacks for custom processing of
#glTF
on load
...and more!
#webgl
#gamedev
Model Viewer 4.10.0 is here! 🚀
🎥 New camera controls
🎨 3D Gaussian Splat performance improvements
🥽 WebXR fixes
📱 Mobile UI enhancements
Release Notes:
PlayCanvas Engine v1.35.0 is released! 🎉
✅ Improved support for glTF clear-coat materials - Thanks
@aidinabedi
!
🐛 Lots of bug fixes and optimisations
... and more!
#webgl
#gamedev
With Snap Games, you can feel like you’re hanging out with your friends, even when you’re apart.
Check out one of our newest games, Super Snappy Bowling:
Engine v1.36.0 is out! 🚀
✅ Cubemap rotation support
✅ Fixed bokeh depth of field post process example
✅ Fixed LayerComposition dirtyBlend update
#webgl
#gamedev
The PlayCanvas team are very excited to fully release the Import Hierarchy pipeline feature in the PlayCanvas Editor!
Read more:
#webgl
#gamedev
#html5
Huge Editor release today! 🚀
✅ New Create Project dialog
✅ Added Image Elements fitMode property
✅ Much faster searches in Code Editor
✅ And many bug fixes!
Read more:
PlayCanvas Engine v1.35.1 is released! 🚀
✅ Added refraction example
✅ Exposed session and frame for WebXR (making it easier to work with spec changes)
✅ Ministats now configurable to show different metrics
🐞 Bug fixes!
#webgl
#gamedev
Engine 1.57.0 is here! 🚀
✅USDZ exporter (to open iOS AR Quick Look)
✅
#glTF
exporter
✅Physical lights and cameras 💡☀️🎥
✅Engine now supports tree shaking 🌳
✅Improved
#WebGPU
support
...and much more!
#webgl
#gamedev
#opensource
Engine v1.35.2 is out! 🚀
✅ Brush painting example
✅ Area picker example
✅ More accurate specular highlights on transparent meshes
✅ Optimized culling for skinned meshes
✅ Blend tree support for new animation component
...and more!
#webgl
#gamedev
Yesterday, our very own
@willeastcott
presented all the latest PlayCanvas news (plus some sneak peaks of forthcoming features) at the
@thekhronosgroup
#WebGL
virtual meetup. In case you missed it, here it is:
Engine v1.26.1 is out! 🎉
✅ Anisotropic specular reflectance (GGX)
✅ Model outline post effect
✅ API improvements for
#Typescript
developers
✅ ES6-script parsing in the Editor
...and much more!
#webgl
#gamedev
CEO of
@Dab_Motors
explains their online PlayCanvas-powered configurator: "It's like a videogame but at the end you get the toy in your garage".
TRY IT:
Made by
#WebGL
wizards
@visionaries777
.
#ecommerce
Engine v1.23.0 is out! 🎉
✅ PlayCanvas is now on NPM!
✅ Official TypeScript definitions published!
✅ Build a local copy of the API reference manual
...and much more!
#webgl
Engine v1.36.2 is out! 🚀
✅ Notify scene when the blend has changed
✅ Animation not need for ANY state to play the state graph
✅ Status code 0 should always error out
✅ Fix Layer.addMeshInstances adding duplicates
#webgl
#gamedev
Engine 1.58.0 is here! 🚀
✅Huge bug fix release! 💪
✅Shader performance optimizations 🏎
✅More work on
#WebGPU
including skinning support
✅Improved tree shaking 🌳
...and much more!
#webgl
#gamedev
#opensource