I continue experimens with possibilities to build soldering-less RGB adapter for famicom/nes. Device works via cart port as pass-through adapter. It based on ppu bus sniffing. No frame buffers or something, it draws directly to the screen on the fly.
@CZroe
Actually i didn't replicated ppu, i used trick similar to one used in mmc5 for tracking current beam position, using this information i can decode ppu fetches and throw pixels to the screen. Only sprites evaluation process vas partially replicated
@krikzz
Call me an idiot. I really don’t understand this, but the idea is amazing. So you’re building a 2nd NES motherboard inside an adapter? Cuz i’d think you need CPU, graphics chips, etc. ....to do this. I think i am misunderstanding this complete post.
@krikzz
@ooPo
Wow, that looks great. I hope you pull it off—the current one involving desoldering a DIP-40 is too hard to install.
What would happen if a game changed things mid-scanline? For example, dialogue windows in the Japanese version of Mother.