Erik Skog Profile Banner
Erik Skog Profile
Erik Skog

@erikskog_

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Skövde, Sweden
Joined June 2018
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@erikskog_
Erik Skog
2 years
Havent posted a combo video in forever so you might as well just make your own💅 Gonna post a playable sandbox build underneath!
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@erikskog_
Erik Skog
2 years
Working on some attack patterns and using my dog as a reference👽
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@erikskog_
Erik Skog
3 years
Core moveset might be done after I finish all the throw interactions LETs GoOOo
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@erikskog_
Erik Skog
2 years
Did some very cozy animation/programming practice these last couple of days👶
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@erikskog_
Erik Skog
7 months
Trying to come up with fun abilities that would use city elements rn electricity seems like a fun element
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@erikskog_
Erik Skog
4 months
Mega progress 2 months into this project !!! Started work on the oil character and abilites and lots of other cool functionality like multiplayer
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@erikskog_
Erik Skog
3 years
Excuse me for saying tomorrow this was so soso tricky to implement but im almost done
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@erikskog_
Erik Skog
8 months
Hot take i think modernizing tank controls is gonna be a sick game +Re4 asmr inspired reload even though its a fishing rod
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@erikskog_
Erik Skog
4 years
Reworked the longjump into a jumpkick and added some practice break the targets things last week : o
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@erikskog_
Erik Skog
1 year
! doing some sfx and animation for the grapplehook character its very nice
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@erikskog_
Erik Skog
3 years
Two underdeveloped arts in games 1) spinning the joystick should always be represented 2) every lightsource should be poppable ?) also make everything else poppable
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@erikskog_
Erik Skog
5 years
Ah nice only like half the moveset done and you can already do a bunch of nonsense
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@erikskog_
Erik Skog
6 years
Just finished making a pretty cool dash-move! Only one week into this project. Probably gonna work on it one more week and then release a small demo and go back to my other project. (Alos sorry for not posting in like a month!!)
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@erikskog_
Erik Skog
3 years
cursed game mechanic test
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@erikskog_
Erik Skog
3 years
Some final bit of online-multiplayer testing before I start on enemy AI and it'll be too difficult to sync :v The rest worked super neat tho only found a couple of bugs this playtest! You can also tech now
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@erikskog_
Erik Skog
4 months
Feel like the game is gonna need a super-power racing gamemode or something its super fun to just dash around Planning 2 more characters for this!!
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@erikskog_
Erik Skog
6 years
Ah yeah secondary weapons were a good idea.
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@erikskog_
Erik Skog
2 years
Im so happy with the reception this got!! Felt for a long time that this mechanic was gonna be too ambitious but i've figured it out. Added this polevault spin today 👶 I think keep your eyes prepped for a wishlist page this christmas :v
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@erikskog_
Erik Skog
3 years
Playing around with having holdable poses for certain actions just for flavor Long story short the code that makes the idle cancellable leaked into the dodge itself and its too cool to remove.
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@erikskog_
Erik Skog
2 years
My time was 16 seconds how did people figure out the moveset so fAst👶
@ItzBytez
Bytez ☁️
2 years
I see cool Itch game on twitter, I play cool Itch game
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@erikskog_
Erik Skog
3 years
Added footstooling! And a sweet impact bounce thingy for my sandbag. Also have a fun combo because the game is fun.
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@erikskog_
Erik Skog
2 years
Some more dog gameplay for people that are intrested
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@erikskog_
Erik Skog
5 years
Extending/finishing combos using guns = good feeling
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@erikskog_
Erik Skog
5 years
Mostly bug-fixing stuff so no real visual update this time. I did manage to add wall-jumps, some stupid spin move and a kinda OP double-jump hitbox. Next thing I show will probably fight back! Also sorry for not replying to the comments on my last post. Gonna get around to it!
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@erikskog_
Erik Skog
3 years
Why did video games stop with the whole slowly-blink-out-of-existance thing its very cute
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@erikskog_
Erik Skog
3 years
In the rabbit hole of giving every two-step input a response 👶
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@erikskog_
Erik Skog
3 years
Being self-indulgent and making a whole secondary moveset for the rare cases you throw your primary and dont pick it back up Its a nice excuse to animate axe-kicks :v Time-lapsed it since I had a feeling i'd be doing some very anatomically incorrect things to sell the movement
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@erikskog_
Erik Skog
3 years
petition to give the lock on glove a 1% chance to smack the target
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@erikskog_
Erik Skog
5 years
Dont remember if I ever shared this totally useless table-flip mechanic
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@erikskog_
Erik Skog
5 years
Alright heres some of the stuff I worked on last month! Chargable aerials were a good idea!
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@erikskog_
Erik Skog
4 years
Played around with hit-stun, since arrows are separate from the player they can freeze stuff independently. Also increased input buffer by 1 frame and it allows inputs during hitstop so you can be frame perfect now : v
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@erikskog_
Erik Skog
3 years
Underrated game dev moment when you finally add a foot step manager and can do this
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@erikskog_
Erik Skog
5 years
Ah probably gonna focus a lot on destructable stuff now after this quick prototype floor/wall
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@erikskog_
Erik Skog
5 years
Also did you know this whole game is animated with Unity's in-engine animation tool. i dunno why I find it comfy. Made a lil timelapse of animating an aerial kick to show how you can build animations in it. Aand kinda gave the stop-sign a backstory?
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@erikskog_
Erik Skog
4 years
Added like a massively juicy dash attack its pretty dumb
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@erikskog_
Erik Skog
4 years
I was worried the suit-case pause attack was gonna be annoying and in the way but now that its functioning its actually just hilarious
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@erikskog_
Erik Skog
5 years
Here's another project! Started working on it about a month ago. Kinda inspired by The Warriors and as always Smash bros. Finally starting to figure out chain physics!
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@erikskog_
Erik Skog
4 years
Added shielding and it works funny in my game where vertical knockback gets converted into horizontal knockback on block and WEEEEEEEE also s i k e its darksouls now for a little bit
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@erikskog_
Erik Skog
5 years
(Reuploaded real quick because the quality was like 144p) Added mechs and teching this week! Next up is probably a targeting system + some way to block/parry attacks
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@erikskog_
Erik Skog
3 years
hlep i cant stop nairing in place
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@erikskog_
Erik Skog
3 years
Okokokok tomorrow i finish chain whip promise
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@erikskog_
Erik Skog
2 years
Recently hired @josstib as narrative director for the game and shes gotten like 2 months of work done in 2 weeks Game make no sense but with✨structure and actual planning to be a finished game✨ im very excited
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@erikskog_
Erik Skog
4 years
Items having different correlating inventory sounds goes a long way like thats the punchiest hamburger of all time (also dumb and had in game music on but please listen)
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@erikskog_
Erik Skog
5 years
Feels weirdly good to be punched in the face in this game? Also cant waiit to show more story stuff soon!!
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@erikskog_
Erik Skog
2 years
👶I animated some super strange horse drifting for this👶
@LandfallGames
Landfall
2 years
Knightfall: A Daring Journey is out now! 🌹 Get it at:
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@erikskog_
Erik Skog
4 years
I dunno how to start my game halp
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@erikskog_
Erik Skog
4 years
Found an old harddrive with a bunch of old unity projects You better belive i peaked as a game dev in 2016 with this wonky ass re4 clone
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@erikskog_
Erik Skog
4 years
My dumb programming in this game means the AI just fakes controller inputs, so you can technically play as enemies and stuff. First time I slap that script on a player clone and its terrifying??
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@erikskog_
Erik Skog
3 years
I will very sad if you dont run at least 5 laps through every plant in my game
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@erikskog_
Erik Skog
4 years
I dont like making inventories and menus so i just made the opening the inventory/pause work as an attack and now its more fun
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@erikskog_
Erik Skog
3 years
New hobby is making sure the record scracthes in the OST sync up with the cutscene. (this game makes sense i promise ignore whats happening in the clip)
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@erikskog_
Erik Skog
3 years
Tiny baby fight corp doesnt even have physics wow what a nerd I cant wait to program this hookshot mechanic and for it to be the hardest thing of all time : D
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@erikskog_
Erik Skog
4 years
eg
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@erikskog_
Erik Skog
3 years
thE aMMOUNT of set pieces for this figth it never EnDS ITS JUST THE TUTORIAL 🙃
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@erikskog_
Erik Skog
3 years
Had this overly excited IK script that was super buggy Turned into extremely dramatic procedural stormclouds instead
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@erikskog_
Erik Skog
4 years
Slowly creeping in gameplay into the first cutscene, so health shows up (and you take like 70 damage), you get score for teching and next week im animating the parry! With some extra time these could be quick-time events, tho branching cutscenes is a lot of work.
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@erikskog_
Erik Skog
3 years
Gonna be intresting to see how much action you can pack into swimming. First time i've done water stuff in like 4 years :v Its very snake-y rn please enjoy
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@erikskog_
Erik Skog
4 years
*Teleports behind you but its actually just lag*
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@erikskog_
Erik Skog
3 years
pony tail phyics
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@erikskog_
Erik Skog
4 years
Also didnt feel like giving it a proper shut-animation so just gave it a really silly jump cancel
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@erikskog_
Erik Skog
3 years
Dont Reverse Your Own Cutscene AT 3 AM ?HAUNTED?
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@erikskog_
Erik Skog
4 years
Plaaytesting as a boss is super dumb Lasting hitbox stuff where the weak hit combos is so good why didnt i do this before (Also coins spawn with the ammount of damage you do, hopefully not too cluttery let me knoow)
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@erikskog_
Erik Skog
5 years
Had a bug(?) where you could turn around during jump-squat but it was actually pretty fun so now it can lead into a backflip if you keep the backwards-momentum.
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@erikskog_
Erik Skog
4 years
I just moved the camera really close and removed the player model why it work this well (not gonna be the game i just got bored after programming loading-zone stuff)
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@erikskog_
Erik Skog
5 years
Heres a scrapped first-fight cutscene that I like should've kept but for some reason I thought it looked terrible. Found old clip of it though!
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@erikskog_
Erik Skog
3 years
Its also extra cursed since i dont animate the FPS hands and character model separately so it looks like this
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@erikskog_
Erik Skog
2 years
Another thing im animatong for!!! 👶
@wilnyl
wilhelm nylund
2 years
We’ve been working on the first playable character for Haste! The Courier!
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@erikskog_
Erik Skog
3 years
Start button acts as a light switch for the main area ✅immersion aquired
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@erikskog_
Erik Skog
3 years
Next tweet is gonna be the return of the chain whip so you can close the gap after doing this move
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@erikskog_
Erik Skog
4 years
made a chunky bow today look
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@erikskog_
Erik Skog
2 years
@wilnyl While you cant see it 99% of the gameplay just know the game has a super unnecessarily detailed facial rig so i can squish the cheeks and do a frown when she lands
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@erikskog_
Erik Skog
5 years
Just a quick totally out of context update for you people
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@erikskog_
Erik Skog
4 years
Dont even ask what that first kick is i just forgot to consider humanity while animating
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@erikskog_
Erik Skog
3 years
Ooooooooo super happy with this transition :v The lil swoop thing cuts to the in game camera and the rest is game knockback ect!!
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@erikskog_
Erik Skog
3 years
Looked at an old-old version of Fight Corp for some inspo forgot how much fun this character was Also gotta love that the play-doughyness of my old models are still kinda visible in my new stuff
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@erikskog_
Erik Skog
4 years
Made some fun character-intro-thingies for the strongest fighters this week! Still needs some polishing and really over the top title-cards!!
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@erikskog_
Erik Skog
5 years
Join my descent into madness with some unlisted project-clips I had going from 2019 (badest) to 2015 (badestest). Hopefully that'll entertain a bit while I work on stuff!
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@erikskog_
Erik Skog
4 years
Anyone else that would like panic open their RE4 inventory in situations like this? Also who put a survival horror section in my game stop that!
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@erikskog_
Erik Skog
4 years
Ohhh people playing my game! Yay!
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@erikskog_
Erik Skog
6 years
Hello! Finally made something intresting enough to share. Tried making a hyper-agressive strongman enemy. Probably gonna add more end-lag on some of the moves.
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@erikskog_
Erik Skog
3 years
VS. ascension hamburger helperw
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@erikskog_
Erik Skog
4 years
Made lil test aerial tonight! Would you people prefer an over-head or a ?side swoop? as forward air? The overhead one launches downwards but since enemy was grounded it goes half-knockback up instead!
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@erikskog_
Erik Skog
5 years
Secondary weapons! (And friendly neighborhood 6-hand robot)
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@erikskog_
Erik Skog
3 years
Twitter crushed the quality so the pose wasnt as readable⚠️ Its suchaa fast but flowy move i enjoy
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@erikskog_
Erik Skog
2 years
@josstib I would reference him but theres often a jealous krusbär in the way
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@erikskog_
Erik Skog
3 years
(Still working on Fight Corp btw im just on vacation so im practicing animation and some gamedesign) Never animated FPS stuff before its pretty fun! Also this level is from fight corp so have a nice sneak peak at a 3D pokemon stadium its gonna have transformations and stuff :0
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@erikskog_
Erik Skog
2 years
@UmanzorJefry Alright just dont show anyone because it also has a walkcycle
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@erikskog_
Erik Skog
5 years
Its still a bit twitchy, but I made this pretty cool flower-generator thingy for a boss super-power a while back. Forgot to post it
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@erikskog_
Erik Skog
4 years
Heck it even enjoys lil team combos how lovely (should really look into multiplayer seems like it could be really fun to do team combos)
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@erikskog_
Erik Skog
4 years
I like usually dont swear on this twitter but h o l y f u c k thats cool thANK YOU SO MUCH!!
@Snoozincopter
Snooz💤
4 years
Here's a little something for @erikskog_ One of the coolest indie game devs on twitter. And go play the old Fight Corp. demo, it's so good
Tweet media one
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@erikskog_
Erik Skog
4 years
If your settings menu doesnt make you feel like a metal gear character you're sountracking wrong
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@erikskog_
Erik Skog
3 years
Can finally checkbox the very important 80s training montage✅
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@erikskog_
Erik Skog
3 years
Most animated thing in the game isnt even alive
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