Introducing Gaul
Build an eternal road into a wild land—get equipment, dig, slash, and pave mile after mile of treacherous terrain.
Become the ultimate roadpilled NPC.
Play the demo at
Network States & Gaul playtests this week, ready to show everyone what we have been up to!
Wednesday/Thursday 9am PST in the
@0xsmallbrain
Discord.
🌐🤝🏺
We're now on MUD next.11, soon, the
@latticexyz
Testnet!
To celebrate, some behind the scenes on our debug tools.
We have spent a lot of time making sure the game feels good - a big part of that is taking the onchain data (blue) and smoothly interpolating it (green & yellow).
We have achieved road internally.
Thanks to everyone who joined and played our game for the first time!
We playtest publicly next week on
@0xsmallbrain
An update.
Over a month ago we joined the
@0xsmallbrain
Discord but our playtest dates slipped.
@lermchair
and I have been working tirelessly to get a WebGL version of Gaul in your hands.
We're getting close!
Get in here and lets 🏺
no more optimistic updates in Gaul, clients shouldn't try to predict the outcome of a Tx
downside is some Tx might get rejected, but worth it when designing for emergence
now this little dude can surprise you with a stealthy arrow across the map
You're finally awake!
Autonomous worlds? Zero-knowledge proofs? L2s?
Grab the controller, we need to beat Legendary before your mom picks you up - we're only on The Silent Cartographer.
Today we're joining the
@0xsmallbrain
Discord!
Next month we'll be hosting the first playtests of our new onchain game, join and react with the 🏺 emoji to get roadpilled.
🏺 Gaul by
@engine_study
Gaul is one of the earliest games to have experimented with
@latticexyz
's onchain game engine, MUD
Players are tasked with "building an eternal road into a wild land [to] get equipment, dig, slash, and pave mile after mile of treacherous terrain"
Playtest takeaways:
- more items (lasso, swap teleport, AoE dig)
- social features (map pings, gestures)
- terrain variation (more hazards & obstructions)
- player base model randomization
what else?
The Redstone Holesky testnet is live today, and will soon feature projects from
@skystrifeHQ
,
@engine_study
,
@0xSmallBrain
, and
@primodiumgame
. We’re thrilled to have a home for ambitious apps & autonomous worlds, and invite you to come build with us.
We now have a historian working on Gaul!
@realCarlBerger
will be researching ancient infrastructure, labour, and economies to seed the lore of our new world.
Look at all the little roadpillers, thanks to everyone who has played the demo so far 💞
We will be redeploying the world a few times to keep it fresh for new players, CTRL-SHIFT-R will get you on the latest world!
You need to be world maxxing. You need to be automating your autonomy. Developing emergence. Creating emergencies. NPCs. AI. You need to be mocking those with the sight of what they might've known. You need to build a big bonfire, each player a hot coal.
"Video games playfully automate us, because of this, we get to rediscover our autonomy."
A piece by our designer
@neilsonks
that expands on the autonomous.
We're sad we couldn't make it to NPC Day but really like what
@BennyGiang
and team are putting in motion
Right now we're brainstorming interesting identities and inventories for our NPCs (warning: pickpocket NPCs can steal your stuff).
Introducing Words3, a cryptoeconomic crossword game on
@BuildOnBase
.
In the game, you place letters on a grid to spell words. Each letter has a fluctuating price. Win (or lose) ETH based on your score.
You have 4 days to play.
Our newest piece is live on
@viamirror
!
@BenGiove
discusses:
> His redemption arc and winning his 1st
@skystrifeHQ
match ⚔️
> His take on
@engine_study
🏺
> The hottest news and content from around the ecosystem 📰
Read & collect
👇👇
Pumped to be talking w/
@engine_study
and starting this spaces series tomorrow @ 7:30 pm PST w/
@Composablelabs
!
You won’t want to miss it! 👀
Set a remindoooor
👇👇