Want to learn how to balance CPU usage, memory allocation, audio quality, and channel management in
#Wwise
? Join us June 18th from 9am-1pm CET. For more details:
We're excited to introduce ReaWwise, a new REAPER extension by Audiokinetic that streamlines the transfer of audio assets from your REAPER project into Wwise. Read about it in this week's blog, link below!
#Wwise
#reaperdaw
#GameAudio
Let's try to make something a little simpler:
#Wwise
is free for Indies! Check out the video linked below for a quick 3-minute overview by our Head of Licensing,
@AKMikeD
News: Sony Interactive Entertainment to Acquire Audiokinetic. Audiokinetic will remain independent and neutral, and will continue to serve as key partners to developers and platform holders. Press Release:
Audiokinetic & Dolby have partnered to bring developers a standardized way to deliver spatial interactive audio for games, adaptive across devices and platforms. The Dolby Atmos mobile plug-in for use with Wwise is now available to all developers.
Check out the first part in the two-part series of Mastering a Game with
#Wwise
, where
@LoicCouthier
& Danjeli dive into how to approach audio mastering in your game. Give it a read, link below!
#GameAudio
Joe Thwaites dives into how his team used interactive music design systems in Sackboy: A Big Adventure to help elevate the game’s scores. Link below to a summary of key points from his recent talk!
#InteractiveMusic
#GameAudio
#Sackboy
@JoeThwaites
The audio team at
@HazelightGames
shed light on some of the technical solutions that enabled them to not only deliver a high-quality audio experience, but also to set new standards for split screen audio.
#gameaudio
#wwise
#gamedev
Mads Maretty Sønderup, Integrations Educator at Audiokinetic has built a Wwise Unity
integration 'Cheat Sheet'. Download it, customize it and use it!
#Wwise
#Audiokinetic
#Unity3d
#gamedev
Learn about the new 3D Meter, coming soon with
#Wwise
2018.1! It provides a spherical visual representation of the sound field distributed- indicating how audible the signal is all around the listener!
#SpatialAudio
#Ambisonics
#gameaudio
#gamedev
The
#Wwise
Adventure Game is LIVE! Read about it! Watch the video about it! Download it! Come by our booth at
#GDC18
to learn about it! Many thanks to all the amazing folks who contributed to it- we mention who in the blog!
#Audiokinetic
#Gameaudio
#Unity
This year's Wwise Tour is going online featuring Mihoyo |
@GenshinImpact
&
@SuckerPunchProd
|
#GhostofTsushima
. We welcome the global
#GameAudio
community to join this free event and engage during the presentations & panel discussion. December 2nd 7pm EST.
Game audio instructors at
@FullSail
recently succeeded in teaching their first ever online student with complete blindness how to use Wwise on a Mac. Here's how they did it.
#Wwise
#GameAudio
#GameDev
A reminder that
#Wwise
is free for Indies! Full platform access, with unlimited sounds. Find out more in the blog, where Audiokinetic Head of Licensing Mike Drummelsmith explains how we got here.
#GameAudio
#GameDev
#IndieDev
#IndieGameDev
We just launched a new Wwise certification! Using the Wwise Adventure Game sample project, Wwise-301: Wwise Unity Integration, will guide you towards learning the
#Wwise
#Unity
Integration.
#gameaudio
#sounddesign
#gamedev
#Wwise
2022.1 is now live & available for you to download from the Audiokinetic Launcher! This includes integrations for
#Unity3d
&
#UE
4.27/5.0.
Learn about the new features this release brings in the blog:
#GameAudio
#GameDev
The Wwise 2022.1 Public Preview is live! You’ll find installation instructions and an overview of features in this week’s blog!
#Wwise
#GameAudio
#GameDev
#GDC23
is officially a wrap! A huge thank you from all of us at Audiokinetic to everyone who presented at the community pod, and to everyone who came by to spend some time with us. We're already looking forward to next year!
Check out Part 2 of Mastering a Game with
#Wwise
, where
@LoicCouthier
& Danjeli Schembri explore how and when to use the different presets included with the Mastering Suite. Give it a read, link below!
#GameAudio
Next week we'll be joined by
@larianstudios
Stefan & Matheus, who'll lift the hood on mixing
@baldursgate3
. They'll explore collaboration, workflow, go hands-on in
#Wwise
, and more! Join our livestream community for updates, link below.
#GameAudio
Have you ever considered making your own
#Wwise
plugin? We walk you through how to create your own in our latest One Minute Wwise.
No commercials, no lengthy introductions!
Let us know what kind of plug in you would make!
#oneminutewwise
#audiokinetic
Today is Audiokinetic’s 23rd anniversary! What started as an idea in 2000 has blossomed into the dedicated team that we’re so thankful for today & the most amazing community of audio creators. Thank you from the bottom of our hearts!
In this week's blog, Charles Pateman takes us on a speed run through the world of Voice Design. You'll find a link to the blog below!
#GameAudio
@Carlvus
The
#Wwise
Tour is available for playback!
It highlights some upcoming features in Wwise, along with inspiring content about how sound was used to enhance storytelling in Genshin Impact & Ghost of Tsushima.
#gameaudio
#sounddesign
#gameaudiodev
#gamedev
#Wwise
2023.1 is now live & available for you to download from the Audiokinetic Launcher! You'll find a link to the release notes below!
#GameAudio
#GameDev
Now that ReaWwise has been released, we wanted to share with you the pre-production process of creating this REAPER extension. This is the first article of a two-part blog series & you'll find a link to read it below!
#GameAudio
#Wwise
#ReaperDAW
The
#Wwise
Tour is tomorrow! Have you registered yet?
miHoYo and Sucker Punch explore sound and music and their role in storytelling using Wwise.
Learn more about the talks and our newly announced panelists here!
#gameaudio
#audiokinetic
This week on the Audiokinetic blog, Murat Özcan writes about coding in
#UnrealEngine
for
#Wwise
for beginners, diving into Blueprints & C++, and unfolding what's happening behind the curtains. Link below to the article!
#GameAudio
#UE
Check out the Wwise 2021.1 What's New | Beta Edition blog where we dive into the new object-based workflow as well as improvements to spatial audio, accessibility and more!
#Wwise
#spatialaudio
#gamedev
#gameaudio
The Wwise 2021.1 Beta is live! Check out the blog to learn more about the new features, and how to sign up to get access to the Beta if you want to give it a try!
#Wwise
#gameaudio
#gamedev
We've been hearing a lot about haptics lately! We have a plug-in designed to help create & control your haptic feedback by dynamically adjusting rumble intensity based on game variables using
#Wwise
. Learn more about Motion:
#GameAudio
Live, exclusively Aug 26th 1-7PM (ET). The Interactive Music Symposium brings together composers from the music, film, and video game industries, among others, for a meeting of the minds about the future of interactive music. Save the date!
Consisting of Python, command add-ons & a small helper library, Eugene's approach to working with
#WAAPI
helps him write new WAAPI scripts a bit faster than with vanilla waapi-client & share them with teammates.
#Wwise
#GameAudio
Our in-person Wwise Tour is 3 days away! Don't miss the Jedi Audio team's deep-dive into the audio of Star Wars Jedi: Survivor & Alexander Horowitz's
#Wwise
takeaways from managing large-scale projects. RSVP below!
#GameAudio
@BeeldenGeluid
@Respawn
A magical
#Cube
experience is coming your way with
#Wwise
2021.1! If you're using the sample, learn more about why we made Cube non-lethal, & how these changes will impact upcoming Wwise Certifications updates.
#audiokinetic
#nonlethalcube
#audiostudents
After doing some research on how to create a Doppler effect with Wwise, Xu Wei created a demo project with Wwise and UE4 to verify his work. Have a look and listen to his results!
#Wwise
#GameAudio
#SoundDesign
#DopplerEffect
#UE4
In this week's blog, John Guscott dives into the interactive music of Wylde Flowers, a cozy game about farming, magic, community and relationships, developed by
@StudioDrydock
. Give it a read, link below!
#Wwise
#GameAudio
This year marks our first ever
#Wwwoe
! We got a little carried away, and it ended up becoming a 6+ hour marathon of variety content. If you didn't attend here is a recap of all the highlights!
#wwise
#audiokinetic
#gamedev
#gameaudio
Unveiling the new
#Wwise
animated logo, a tribute to our community of creators! Watch the video for the big reveal! Thank you to
@oderiviere
,
@EstonianPhilCC
, the FILMharmonic orchestra & all those who contributed.
ReaWwise 1.0.5 is now live! This version contains two new features, as well as various bug fixes. For more information, please refer to the Release Notes.
#Wwise
#ReaperDAW