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Audiokinetic Profile
Audiokinetic

@audiokinetic

5,989
Followers
385
Following
966
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1,584
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Audiokinetic is the creator of Wwise®, the award-winning audio pipeline solution. #GameAudio #InteractiveAudio #GameDev #SpatialAudio #VRGames

Montréal
Joined January 2012
Don't wanna be here? Send us removal request.
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@audiokinetic
Audiokinetic
6 days
Want to learn how to balance CPU usage, memory allocation, audio quality, and channel management in #Wwise ? Join us June 18th from 9am-1pm CET. For more details:
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@audiokinetic
Audiokinetic
2 years
We're excited to introduce ReaWwise, a new REAPER extension by Audiokinetic that streamlines the transfer of audio assets from your REAPER project into Wwise. Read about it in this week's blog, link below! #Wwise #reaperdaw #GameAudio
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@audiokinetic
Audiokinetic
2 years
Let's try to make something a little simpler: #Wwise is free for Indies! Check out the video linked below for a quick 3-minute overview by our Head of Licensing, @AKMikeD
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@audiokinetic
Audiokinetic
2 years
Have you heard the good news? #Wwise is free for Indies! In this week's blog, our Head of Licensing @AKMikeD goes over exactly what that means and how we got here. #GameAudio #GameDev #IndieDev #IndieGameDev
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@audiokinetic
Audiokinetic
3 years
Learn how @imbainteractive used Wwise and Unreal Engine to bring the sound design of 'No Straight Roads' to life. #wwise #audiokinetic #UE4 #Nostraightroads #gameaudio
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@audiokinetic
Audiokinetic
5 years
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@audiokinetic
Audiokinetic
5 years
News: Sony Interactive Entertainment to Acquire Audiokinetic. Audiokinetic will remain independent and neutral, and will continue to serve as key partners to developers and platform holders. Press Release:
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@audiokinetic
Audiokinetic
5 years
hello #gameaudio ! The @obsidian audio team is pleased to share with you this in-depth look at how they used #Wwise and #UE to craft the sound, music, and #VO as well as spatialization in #TheOuterWorlds ! #gamedev #spatialaudio #gamemusic #sounddesign
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@audiokinetic
Audiokinetic
1 year
Audiokinetic & Dolby have partnered to bring developers a standardized way to deliver spatial interactive audio for games, adaptive across devices and platforms. The Dolby Atmos mobile plug-in for use with Wwise is now available to all developers.
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@audiokinetic
Audiokinetic
6 years
#Wwise 2018.1, including the #Unity and #UE 4.19/4.20 integrations, is now live!!! Download it from the Wwise Launcher, and here's a blog on what’s new, colours and beyond!! #gameaudio #sounddesign #gamedev #interactivemusic #spatialaudio #audiokinetic
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@audiokinetic
Audiokinetic
4 months
Check out the first part in the two-part series of Mastering a Game with #Wwise , where @LoicCouthier & Danjeli dive into how to approach audio mastering in your game. Give it a read, link below! #GameAudio
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@audiokinetic
Audiokinetic
2 years
Today Audiokinetic launched its first SFX library… and it’s multitrack. Find out more, link below! #SoundDesign #Strata #GameAudio @BOOMlibrary
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@audiokinetic
Audiokinetic
3 years
Joe Thwaites dives into how his team used interactive music design systems in Sackboy: A Big Adventure to help elevate the game’s scores. Link below to a summary of key points from his recent talk! #InteractiveMusic #GameAudio #Sackboy @JoeThwaites
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@audiokinetic
Audiokinetic
3 years
Best wishes and warmest thoughts from everyone at Audiokinetic for the holiday season and New Year. #gameaudio #gamedev #Wwise
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@audiokinetic
Audiokinetic
3 years
The audio team at @HazelightGames shed light on some of the technical solutions that enabled them to not only deliver a high-quality audio experience, but also to set new standards for split screen audio. #gameaudio #wwise #gamedev
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@audiokinetic
Audiokinetic
4 years
Mads Maretty Sønderup, Integrations Educator at Audiokinetic has built a Wwise Unity integration 'Cheat Sheet'. Download it, customize it and use it!  #Wwise #Audiokinetic #Unity3d #gamedev
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@audiokinetic
Audiokinetic
5 years
Connecting #Wwise and #REAPER - @lkctools walks us through the "WAAPI Transfer" integration by @karltechno #gameaudio #sounddesign
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@audiokinetic
Audiokinetic
6 years
Learn about how @CAGames constructed the music for @totalwar WARHAMMER 2 , and how they systematically used it ! #Wwise #interactivemusic #gameaudio #gamedev #composers
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@audiokinetic
Audiokinetic
6 years
Learn about the new 3D Meter, coming soon with #Wwise 2018.1! It provides a spherical visual representation of the sound field distributed- indicating how audible the signal is all around the listener! #SpatialAudio #Ambisonics #gameaudio #gamedev
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@audiokinetic
Audiokinetic
6 years
Join #Audiokinetic at #GDC18 : 'The Whole is Greater than the Sum of its Parts' - Learn more about what we will be demoing! #Wwise #Gameaudio #Gamedev #SpatialAudio #VR #AR #InteractiveMusic #SoundDesign #InteractiveAudio
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@audiokinetic
Audiokinetic
6 years
If you missed @guywhitmore 's interactive music webinar "Why Music Must Evolve Along With Digital Media" you can watch it here: #DynamicMusic #InteractiveMusic #Wwise #composers #gameaudio
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@audiokinetic
Audiokinetic
4 years
#Audiokinetic launches #MasteringSuite in collaboration with Sony Interactive Entertainment.A cross-platform audio solutions available for free to developers using #Wwise ! Supports next-gen gaming consoles. #gameaudio #sounddesign #gamedev #nextgen
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@audiokinetic
Audiokinetic
4 years
We are sad to announce that we will not be attending #GDC2020 out of concern for the health and safety of our #Audiokinetic team. We'll miss meeting you in person, but let's connect anyway! #GameAudioGDC #Wwise #gameaudio #gamedev
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@audiokinetic
Audiokinetic
6 years
The #Wwise Adventure Game is LIVE! Read about it! Watch the video about it! Download it! Come by our booth at #GDC18 to learn about it! Many thanks to all the amazing folks who contributed to it- we mention who in the blog! #Audiokinetic #Gameaudio #Unity
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@audiokinetic
Audiokinetic
4 years
This year's Wwise Tour is going online featuring Mihoyo | @GenshinImpact & @SuckerPunchProd | #GhostofTsushima . We welcome the global #GameAudio community to join this free event and engage during the presentations & panel discussion. December 2nd 7pm EST.
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@audiokinetic
Audiokinetic
3 years
Game audio instructors at @FullSail recently succeeded in teaching their first ever online student with complete blindness how to use Wwise on a Mac. Here's how they did it. #Wwise #GameAudio #GameDev
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@audiokinetic
Audiokinetic
2 months
A reminder that #Wwise is free for Indies! Full platform access, with unlimited sounds. Find out more in the blog, where Audiokinetic Head of Licensing Mike Drummelsmith explains how we got here. #GameAudio #GameDev #IndieDev #IndieGameDev
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@audiokinetic
Audiokinetic
5 years
hello #gameaudio ! Part 2 of @obsidian 's blog The Sounds of #TheOuterWorlds is live, covering Weapons, Inventory and Scripted Events using #Wwise and #UE ! #gamedev #sounddesign #spatialaudio #foley
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@audiokinetic
Audiokinetic
4 years
The #Audiokinetic team is coming to you live, April 29th at 1PM (EST) for a special event. Join us for an overview of what's new in #Wwise 2019.2, and much more. Save the date by signing up! #gamedev #gameaudio #sounddesign #spatialaudio #Unity #UE
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@audiokinetic
Audiokinetic
6 years
Audio Tools and Experiments in #UE4 using #Wwise . Technical Sound Designer & Composer Troels Nygaard demonstrates creating custom audio emitting area shapes in UE4. #sounddesign #gameaudio #gamedev
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@audiokinetic
Audiokinetic
1 year
In this week's blog, read about how the van Dycks managed Foley production for #Unpacking , creating more than 14,000 WAV files & an intense level of detail with a small team. #Wwise #GameAudio @angelavandyck @jeff_van_dyck @UnpackingALife @witchbeamgames
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@audiokinetic
Audiokinetic
6 years
We just launched a new Wwise certification! Using the Wwise Adventure Game sample project, Wwise-301: Wwise Unity Integration, will guide you towards learning the #Wwise #Unity Integration. #gameaudio #sounddesign #gamedev
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@audiokinetic
Audiokinetic
3 years
#Wwise 2021.1 is now live! Available for you to download from the Wwise Launcher, including the #Unity and #UE 4.25/4.26 integrations. Learn about the new features this version brings! Read the blog: #spatialaudio #sounddesign #gameaudio #gamedev
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@audiokinetic
Audiokinetic
1 year
#Wwise 2022.1.2 is live! This includes integrations for #Unity3d & #UE 4.27/5.0/5.1. #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
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@audiokinetic
Audiokinetic
6 years
A new multiband compressor plug-in for #Wwise : @poly_spectral joins the #Audiokinetic Community Partner Program! Learn about it and try it out! #gameaudio #gamedev #sounddesign #interactiveaudio
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@audiokinetic
Audiokinetic
2 years
#Wwise 2022.1 is now live & available for you to download from the Audiokinetic Launcher! This includes integrations for #Unity3d & #UE 4.27/5.0. Learn about the new features this release brings in the blog: #GameAudio #GameDev
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@audiokinetic
Audiokinetic
5 years
Thinking about developing your own #Wwise #plug -in? Here's a "Simplified Pipeline for Creating Wwise Audio Plug-Ins" by Audiokinetic Software Developer @joelrobichaud #gamedev #gameaudio #audioprogramming #interactiveaudio #audiokinetic
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@audiokinetic
Audiokinetic
3 years
atmoky Ears by @atmokyaudio is now available for Wwise. This plug-in is a one stop solution for rendering hyper-realistic spatial audio experiences to headphones. Learn more about it here! #wwise #spatialaudio #gameaudio #sounddesign
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@audiokinetic
Audiokinetic
2 years
The Wwise 2022.1 Public Preview is live! You’ll find installation instructions and an overview of features in this week’s blog! #Wwise #GameAudio #GameDev
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@audiokinetic
Audiokinetic
1 year
#GDC23 is officially a wrap! A huge thank you from all of us at Audiokinetic to everyone who presented at the community pod, and to everyone who came by to spend some time with us. We're already looking forward to next year!
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@audiokinetic
Audiokinetic
4 months
Check out Part 2 of Mastering a Game with #Wwise , where @LoicCouthier & Danjeli Schembri explore how and when to use the different presets included with the Mastering Suite. Give it a read, link below! #GameAudio
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@audiokinetic
Audiokinetic
3 months
Next week we'll be joined by @larianstudios Stefan & Matheus, who'll lift the hood on mixing @baldursgate3 . They'll explore collaboration, workflow, go hands-on in #Wwise , and more! Join our livestream community for updates, link below. #GameAudio
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@audiokinetic
Audiokinetic
6 years
"Player Success: How to Help or Hinder It with #Sound ?" #sounddesigner @oscar_coen shares some research and his personal experience on the matter! #gameaudio #sounddesign #gamedev #Wwise
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@audiokinetic
Audiokinetic
4 years
Have you ever considered making your own #Wwise plugin? We walk you through how to create your own in our latest One Minute Wwise. No commercials, no lengthy introductions! Let us know what kind of plug in you would make! #oneminutewwise #audiokinetic
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@audiokinetic
Audiokinetic
6 years
How would you use a granular synth if we add one to #Wwise ? Come talk to us #GameAudioGDC - booth 1315 south hall
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@audiokinetic
Audiokinetic
4 years
How @aaronbrownsound solves the challenge of implementing a musical countdown with varied lengths playing over any melody/time signature combination in "New Super Lucky's Tale" using MIDI magic! #Wwise #MIDI #audioprogramming #sounddesign #audiokinetic
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@audiokinetic
Audiokinetic
3 years
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@audiokinetic
Audiokinetic
1 year
#Wwise 2021.1.12 is live! This includes integrations for #Unity3d & #UE 4.27/5.0/5.1. #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
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@audiokinetic
Audiokinetic
3 years
Have you taken a look at the new Object-based Audio pipeline in #Wwise ? #Audiokinetic software product manager, @DamianKastbauer shares 9 simple steps to start authoring and profiling Audio Objects in Wwise on Windows. #gamedev #gameaudio #sounddesign
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@audiokinetic
Audiokinetic
3 years
Coming to you live Apr 14 & 15 with Wwise Worldwide Online Expo. The AK team will be presenting various #Wwise topics including an in depth overview of what's new in Wwise 2021.1. Save the date! #gamedev #gameaudio #sounddesign #spatialaudio #Unity #UE
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@audiokinetic
Audiokinetic
4 years
We are going live on Twitch Thurs, Sept 3rd - 3pm (ET) w/ the #GameAudioDev team at @frontierdev @matthewflorianz @Its_Me_Crofty and Will Augar. We'll be talking about managing performance & the role #Wwise plays in the story of Dynamic Mixing at Scale.
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@audiokinetic
Audiokinetic
4 years
Dynamic music design in 8 steps. Part 1 of a 3 part series by Chenzhong Hou, #Audiokinetic product expert in China, summarizing quick and reliable solutions to simplify and optimize your creative workflow. #interactivemusic #Wwise #gameaudio #composers
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@audiokinetic
Audiokinetic
1 year
#Wwise 2022.1.5 is live! This includes integrations for #Unity3d & #UE 4.27/5.0/5.1/5.2. You'll find a link to the release notes below. #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
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@audiokinetic
Audiokinetic
7 years
#SpatialAudio testing playground #Wwise Audio Lab is live! @sashby21 walks us through #WAL ! #VR #gameaudio #gamedev
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@audiokinetic
Audiokinetic
2 years
In this week's blog, dive into how the audio team at @frontierdev used #Wwise to achieve key goals and deliver some of the new features they had planned for Jurassic World Evolution 2. #GameAudio #GameDev @JW_Evolution
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@audiokinetic
Audiokinetic
11 months
Today is Audiokinetic’s 23rd anniversary! What started as an idea in 2000 has blossomed into the dedicated team that we’re so thankful for today & the most amazing community of audio creators. Thank you from the bottom of our hearts!
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@audiokinetic
Audiokinetic
1 year
In this week's blog, Charles Pateman takes us on a speed run through the world of Voice Design. You'll find a link to the blog below! #GameAudio @Carlvus
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@audiokinetic
Audiokinetic
4 years
Brian Schmidt, founder of @GameSound analyzed job postings over the past few months to see what specific skills & software game companies are looking for when hiring #sounddesigners and composers. Read more! #gamesoundcon #gameaudio #sounddesignjobs
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@audiokinetic
Audiokinetic
4 years
The #Wwise Tour is available for playback! It highlights some upcoming features in Wwise, along with inspiring content about how sound was used to enhance storytelling in Genshin Impact & Ghost of Tsushima. #gameaudio #sounddesign #gameaudiodev #gamedev
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@audiokinetic
Audiokinetic
5 years
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@audiokinetic
Audiokinetic
4 years
Join us after the Wwise Tour presentations for a live panel discussion with @DamianKastbauer , @AuralSurgeon , @laryssaokada , @Emaudible , Caron Weidner and Max Lee about the use sound as a storytelling mechanism. #Wwise #audiokinetic #gameaudio
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@audiokinetic
Audiokinetic
3 years
This week, @CharaComposer creates a functioning dynamic dialogue system in Wwise and Unreal Engine! Follow along in his step-by-step tutorial! #wwise #UnrealEngine #gamedev #gameaudio #gamedialogue
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@audiokinetic
Audiokinetic
7 months
#Wwise 2023.1 is now live & available for you to download from the Audiokinetic Launcher! You'll find a link to the release notes below! #GameAudio #GameDev
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@audiokinetic
Audiokinetic
8 years
#Wwise 2016.1 is coming out very soon, and we think you're going to love it. #gameaudio #gamedev #interactiveaudio
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@audiokinetic
Audiokinetic
2 years
Now that ReaWwise has been released, we wanted to share with you the pre-production process of creating this REAPER extension. This is the first article of a two-part blog series & you'll find a link to read it below! #GameAudio #Wwise #ReaperDAW
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@audiokinetic
Audiokinetic
8 years
Missed the #WwiseTour ? Here is #Overwatch #gameaudio using #Wwise explained
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@audiokinetic
Audiokinetic
5 years
Read about Divinuet, a game by @megancomposer that generates unique musical experiences based on tarot readings! #Wwise #interactivemusic #gameaudio #gamedev
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@audiokinetic
Audiokinetic
3 years
Wwise 2021.1 introduces WAQL. It stands for Wwise Authoring Query Language, pronounced wah-kel! @decasteljau , #Audiokinetic Director of Wwise Experience explains more in this article. #Wwise #gameaudio #gamedev #audioprogramming
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@audiokinetic
Audiokinetic
4 years
The #Wwise Tour is tomorrow! Have you registered yet? miHoYo and Sucker Punch explore sound and music and their role in storytelling using Wwise. Learn more about the talks and our newly announced panelists here! #gameaudio #audiokinetic
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@audiokinetic
Audiokinetic
1 year
This week on the Audiokinetic blog, Milan Antić dives into the #Wwise Spatial Audio implementation workflow in soon-to-be-released @ScarsAbove . Give it a read, link below! #GameAudio #SpatialAudio #UnrealEngine
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@audiokinetic
Audiokinetic
10 months
This week on the Audiokinetic blog, Murat Özcan writes about coding in #UnrealEngine for #Wwise for beginners, diving into Blueprints & C++, and unfolding what's happening behind the curtains. Link below to the article! #GameAudio #UE
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@audiokinetic
Audiokinetic
6 years
#SoundSeedGrain is Live! R&D Director @xbuffoni shares: The Making of SoundSeed Grain, and how the community helped us build this #GranularSynth for #Wwise . #gameaudio #sounddesign #gamedev #interactiveaudio #audiokinetic
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@audiokinetic
Audiokinetic
2 years
Best wishes from everyone at Audiokinetic for the holiday season and New Year! #GameAudio #GameDev #Wwise
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@audiokinetic
Audiokinetic
5 years
#Wwise 2019.1, including the #Unity & #UE 4.21 Integrations, is now live! #gameaudio #gamedev #spatialaudio #VR
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@audiokinetic
Audiokinetic
3 years
Check out the Wwise 2021.1 What's New | Beta Edition blog where we dive into the new object-based workflow as well as improvements to spatial audio, accessibility and more! #Wwise #spatialaudio #gamedev #gameaudio
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@audiokinetic
Audiokinetic
3 years
The Wwise 2021.1 Beta is live! Check out the blog to learn more about the new features, and how to sign up to get access to the Beta if you want to give it a try! #Wwise #gameaudio #gamedev
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@audiokinetic
Audiokinetic
13 days
We've been hearing a lot about haptics lately! We have a plug-in designed to help create & control your haptic feedback by dynamically adjusting rumble intensity based on game variables using #Wwise . Learn more about Motion: #GameAudio
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@audiokinetic
Audiokinetic
6 years
You're in for a treat #composers , #gameaudio ! Tune in for an #InteractiveMusic #WEBINAR by @guywhitmore on the19th of July! #Wwise #Audiokinetic in partnership with @SteinbergMedia
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@audiokinetic
Audiokinetic
6 years
Dream Job: Ethical Employment in Game Audio by @AShellinthePit Let’s talk about this #gameaudio #gamedev #Wwise
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@audiokinetic
Audiokinetic
8 years
What do 10,000 fish sound like? #abzu #Wwise #gameaudio - by @ShriekSMG
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@audiokinetic
Audiokinetic
3 years
Live, exclusively Aug 26th 1-7PM (ET). The Interactive Music Symposium brings together composers from the music, film, and video game industries, among others, for a meeting of the minds about the future of interactive music. Save the date!
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@audiokinetic
Audiokinetic
2 years
Consisting of Python, command add-ons & a small helper library, Eugene's approach to working with #WAAPI helps him write new WAAPI scripts a bit faster than with vanilla waapi-client & share them with teammates. #Wwise #GameAudio
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@audiokinetic
Audiokinetic
8 months
Our in-person Wwise Tour is 3 days away! Don't miss the Jedi Audio team's deep-dive into the audio of Star Wars Jedi: Survivor & Alexander Horowitz's #Wwise takeaways from managing large-scale projects. RSVP below! #GameAudio @BeeldenGeluid @Respawn
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@audiokinetic
Audiokinetic
3 years
A magical #Cube experience is coming your way with #Wwise 2021.1! If you're using the sample, learn more about why we made Cube non-lethal, & how these changes will impact upcoming Wwise Certifications updates. #audiokinetic #nonlethalcube #audiostudents
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@audiokinetic
Audiokinetic
1 year
Read this week's blog, where @_singhHarleen_ takes a look at some spatialization methods using Unreal Engine and #Wwise . Link below! #GameAudio #SpatialAudio
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@audiokinetic
Audiokinetic
3 years
Archivist @Cactuceratops explains why the preservation of sound in the video game industry is important. Learn more about why it matters in Part 1 of this series. #archiving #gamesound #audiokinetic #wwise
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@audiokinetic
Audiokinetic
3 years
After doing some research on how to create a Doppler effect with Wwise, Xu Wei created a demo project with Wwise and UE4 to verify his work. Have a look and listen to his results! #Wwise #GameAudio #SoundDesign #DopplerEffect #UE4
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@audiokinetic
Audiokinetic
1 year
AudioLink is a tool that allows Unreal Audio Engine to be used alongside #Wwise . Read this week's blog, where Peter "pdx" Drescher routes #MetaSounds into a few rooms in #UnrealEngine via Wwise! #GameAudio @UnrealEngine
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@audiokinetic
Audiokinetic
6 years
Using #Wwise & #Unity for a non-gaming project? Axel Hélie-Fontaine shares Drichtel, and how he used spatialized audio for immersive art performances! #spatialaudio #gamedev #gameaudio #immersiveart @SATmontreal #satosphere
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@audiokinetic
Audiokinetic
4 years
We will be live with the audio team from @SuckerPunchProd at 6pm PST / 9pm EST talking about the sound of Ghost of Tsushima for the second presentation of the #Wwise Tour. See you then! #gameaudio #sounddesign #gameaudiodev #gamedev #vraudio
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@audiokinetic
Audiokinetic
1 year
In this week's blog, John Guscott dives into the interactive music of Wylde Flowers, a cozy game about farming, magic, community and relationships, developed by @StudioDrydock . Give it a read, link below! #Wwise #GameAudio
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@audiokinetic
Audiokinetic
4 years
This year marks our first ever #Wwwoe ! We got a little carried away, and it ended up becoming a 6+ hour marathon of variety content. If you didn't attend here is a recap of all the highlights! #wwise #audiokinetic #gamedev #gameaudio
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@audiokinetic
Audiokinetic
1 year
Unveiling the new #Wwise animated logo, a tribute to our community of creators! Watch the video for the big reveal! Thank you to @oderiviere , @EstonianPhilCC , the FILMharmonic orchestra & all those who contributed.
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@audiokinetic
Audiokinetic
7 years
Thank you #gameaudioGDC for making #GDC17 an incredible year for #gameaudio ! GDC17 wrap & beyond!
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@audiokinetic
Audiokinetic
4 years
Part 3 of our blog series "A Wwise Approach to Spatial Audio". Audiokinetic R&D Director @xbuffoni covers #spatialaudio paradigms Geometric Acoustic Simulation & Reverb Effect Control from Acoustic Parameters. #SpatialAudio #GameAudio #GameDev #VR
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@audiokinetic
Audiokinetic
3 years
Interactive Music Symposium: happening next week. Schedule now available in the link below! Check out the amazing presentations and panels. #interactivemusic #composing #musicproduction #gamemusic #dynamicmusic #adaptivemusic
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@audiokinetic
Audiokinetic
11 months
ReaWwise 1.0.5 is now live! This version contains two new features, as well as various bug fixes. For more information, please refer to the Release Notes. #Wwise #ReaperDAW
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