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Alex Widua Profile
Alex Widua

@alexwidua

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@alexwidua
Alex Widua
1 year
I’ve built a *very* shiny button 🫳🪩
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@alexwidua
Alex Widua
10 months
Prototyped a little app that allows you to take frames from @figma and 'pull them into space'. The frames stay linked to the canvas and update on any changes
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@alexwidua
Alex Widua
1 year
Here’s a ‘glow-in-the-dark’ effect achieved by reading the device’s ambient light sensor and partially dimming the UI 💡
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@alexwidua
Alex Widua
1 year
Made a little hourglass prototype in SwiftUI this weekend ⏳ I started with the idea of using a physical flip interaction to start/reset a timer and iterated from that
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@alexwidua
Alex Widua
11 months
Tried to recreate the subtle glass material of the Vision Pro interface in SwiftUI. It adapts the reflections to the room's light source. It’s difficult to capture on video but looks really pleasing in person. It’s very subtle but adds some nice texture and depth to the surface.
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@alexwidua
Alex Widua
8 months
Tried to re-create the new iPhone’s Titanium particle effect last night and made this interactive ‘material sample’ in SwiftUI
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@alexwidua
Alex Widua
2 years
Published a new @figma plugin "Beautiful Shadows" that explores a different way of creating shadows. Instead of adjusting offsets and blur values, you simply drag a physical light source around (parameterized by azimuth, distance etc.) Check it out ☀️
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@alexwidua
Alex Widua
1 year
🪩🔘
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@alexwidua
Alex Widua
9 months
Riffed on @ollybromham 's Incense timer in SwiftUI. A pinch of gestures, haptics, motion, blurs and particles
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@alexwidua
Alex Widua
1 year
Here's a little @Humane -inspired Solar Eclipse built in SwiftUI
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@alexwidua
Alex Widua
3 years
Just published Copy & Rotate, a @figmadesign plugin which allows you to create rotated copies of elements – with preview right in the canvas🙌Copies are componentized, which allows you to make changes to your design anytime.
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@alexwidua
Alex Widua
11 months
"Close All Tabs" in @arcinternet , but with more Oomph
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@alexwidua
Alex Widua
4 months
Couldn't resist and had to remix @jmtrivedi 's mesh animation and tried to recreate a 'genie effect' using SwiftUI
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@alexwidua
Alex Widua
5 months
Prototyped a subtle Zoom Blur and Motion Blur SwiftUI shader this weekend. It's a little detail that changes the feel of the dragged element entirely (and is fun to play around with)
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@alexwidua
Alex Widua
10 months
One little detail is the grid animation while detecting a frame. I wanted to go for something that feels like something is being assembled/constructed. It’s pretty simple and almost entirely driven by a spring delay value (SwiftUI). (Commented gist: )
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@alexwidua
Alex Widua
1 year
Played around with dynamic backgrounds too. They’re not so much different from time-based day/night backgrounds but the gradual changes make it pretty interesting.
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@alexwidua
Alex Widua
4 months
I’ve made a little AI copilot for Origami Studio. Think of it as a tiny code editor that sits on top of Origami's canvas and lets you generate patches using GPT-4 – all within the same surface. It’s a native macOS app and you can get it here:
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@alexwidua
Alex Widua
10 months
It's just a little idea I had while toying around with the visionOS SDK. How it works: it's a Figma plugin that talks to an iOS app via WebSockets. All Figma frames are loaded as AR reference images which makes them detectable by ARKit (works surprisingly well) 1/2
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@alexwidua
Alex Widua
4 months
When designing the app icon I learned about ‘crease patterns’ – structural representations of intricate origami folds. The app icon shows the crease pattern for an Origami Crane – a nod to Origami Studio’s original app icon.
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@alexwidua
Alex Widua
1 year
Excited to publish a Figma tool *for* Figma developers. Together with @diagram we're publishing Debugger, a Figma plugin for inspecting and debugging Figma layers. Support for all node types, watching and editing values, filtering and some more ✨
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@alexwidua
Alex Widua
11 months
Here's the view inside Xcode. Maybe it gives an better idea of how it looks:
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@alexwidua
Alex Widua
8 months
It’s an amalgam of SpriteKit particle layers, gradients and blend modes. Together they create a nice materiality. I liked the idea of using a turbulence burst to change between the material's colors
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@alexwidua
Alex Widua
1 year
Here are some designs/particles that didn't make the cut. Either because I couldn't get them to flow nicely or they didn't look that good on the device.
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@alexwidua
Alex Widua
10 months
...once detected, a high-res version is loaded, mapped onto a plane and stored as a reference for future updates. It's a lot of hot-glue and cobbled together, but it feels pretty magic to just pull frames from the screen like that :-) 2/2
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@alexwidua
Alex Widua
9 months
@ollybromham For the time, I just had a hunch how it should move and feel. I pulled some of the variables into sliders and built a little 'design tool' which allowed me to fidget around with the values and feel it out (this makes SwiftUI such a neat prototyping tool!) :-)
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@alexwidua
Alex Widua
11 months
(here's a reference image I snagged from the official announcement video)
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@alexwidua
Alex Widua
1 year
and a React-version (using drag instead of the accelerometer) 🌙 →
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@alexwidua
Alex Widua
5 months
The blur strength responds to the drag/scale velocity. I'm using @jmtrivedi 's fantastic Wave package which makes it easy to work with the velocity + animate the shader values. The code is up here:
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@alexwidua
Alex Widua
1 year
The demos are not actually reading the ambient sensor though (couldn’t get SensorKit permissions to work). Instead the luminosity is calculated using the device’s camera exposure. I grabbed the snippet from SO user AnuradhaH ().
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@alexwidua
Alex Widua
11 months
The prototype's implementation is pretty naive. I’m sampling the camera view and the brightest area (pixels) act as the light source. I wish there was an easy way to access the iPhone’s native AmbientLightSensor via SensorKit and toy around with that :-)
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@alexwidua
Alex Widua
9 months
@ollybromham Realized that the thread didn't post, so here's a appendum: The smoke is created with SpriteKit (Emitter and a Turbulence Field). I found that quickly oscillating the strength creates a dispersion effect, which goes nicely together with the device's accelerometer (the…
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@alexwidua
Alex Widua
4 months
The animation progressively stretches and squeezes the layer at the same time. One trick was to delay each value a little bit to give each value room to breathe and do its thing... The code is up here:
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@alexwidua
Alex Widua
1 year
The effect is a blur of linear gradients, shapes and SpriteKit particles that are mapped to the device's motion sensor :-) (I really like how it ended up resembling one of the iPhone's signature wallpapers.)
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@alexwidua
Alex Widua
1 year
Having a lot of fun with these little SwiftUI explos recently. I’m learning a lot by just taking apart and remixing @philipcdavis ’ and @jsngr ’s prototypes — totally worth to check out Philip’s prototyping kit and Jordan’s repos
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@alexwidua
Alex Widua
2 years
The plugin spawned from a small exploration of "intuition-based" inputs where I added a interactive light source directly to the Figma canvas. Ex. for intuition: creating more diffuse shadows → simply scale the light source up
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@alexwidua
Alex Widua
1 year
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@alexwidua
Alex Widua
9 months
@ollybromham The stick itself is a spline that gets more flexion the longer it gets (like a flimsy piece of wood). It's a v subtle detail that gives the interface more materiality and makes it feel less like a slider – even if you're not consciously aware of it
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@alexwidua
Alex Widua
11 months
(a little swiftui prototype) Sometimes closing all tabs is a little celebratory act, so I wanted an interaction that punctuates the moment
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@alexwidua
Alex Widua
9 months
@ollybromham I liked the idea of having a flick 'matchstick' gesture to start the timer. It punctuates the moment and contrasts the otherwise calm and ephemeral feel. Relying on drag velocity alone to detect a flick wasn't enough – I found that flick gestures fired less touch events, so I…
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@alexwidua
Alex Widua
2 years
Last but not least, I'm yet again again delighted by @yuanqinglim 's create-figma-plugin toolkit (). For every headache there is a utility function and the new docs are pretty sweet. Allowed me to go from idea → publish in just a few afternoons.
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@alexwidua
Alex Widua
1 year
I'm excited to venture more into the Figma Developer space next year... 👀🔩⚙️
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@alexwidua
Alex Widua
3 years
This was also the first time I used @yuanqinglim 's create-figma-plugin toolkit and wow – what a comprehensive and thought-out library. Allowed me to have the first prototype up and running in just an hour. A staple for building Figma plugins from now on😌
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@alexwidua
Alex Widua
2 years
The idea was then cultivated by @JoshWComeau 's amazing read and resource about 'Designing Beautiful Shadows in CSS' (). The credits for the smooth shadows, tint and some other fun interactive bits basically go to him 🙌
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@alexwidua
Alex Widua
4 months
Make sure to check out @jmtrivedi 's post as well As always, thank you so much Janum for open-sourcing these prototypes; I'm learning so much from them 🥂
@jmtrivedi
Janum Trivedi
4 months
Curious how the Dynamic Island app morph animation works? I built a similar mesh transform animation in SwiftUI, and open-sourced it! It’s simple, interruptible, runs at 120hz, and doesn’t use any private APIs:
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@alexwidua
Alex Widua
2 years
The collaboration so far has been so much fun! Super excited for what's to come 🙌
@jsngr
jordan singer
2 years
Alex is collaborating with us @diagram on ✨
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@alexwidua
Alex Widua
4 months
PS. little accidental find: You get a directional Motion Blur for free if you blur the layer *before* applying the distortion shader. The shader compresses the blur horizontally but stretches/emphasizes the blur vertically
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@alexwidua
Alex Widua
1 year
@duyluongdesign yup, SwiftUI :-) The code is up on GitHub
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@alexwidua
Alex Widua
1 year
@NickADobos Kinda! I'm using a timer to drive the animations and the sand levels show the remaining and elapsed time. For the sake of the demo I sped up the timer and displayed arbitrary minutes :-) It's just a prototype, but if anyone cares to jump into the code:
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@alexwidua
Alex Widua
11 months
@sdw always been a fan of @nandocosta_art 's material explorations for Microsoft Office (e.g. ) Would love to see some of these textures/materials make their way to visionOS' spatial surfaces
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@alexwidua
Alex Widua
2 years
Check out what we've been working on and sign up for the waitlist 👇✨
@jsngr
jordan singer
2 years
powerful prototyping with code in @figma is coming soon from @diagram
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@alexwidua
Alex Widua
11 months
@raunofreiberg great job on the scene setup as well, looks fantastic
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@alexwidua
Alex Widua
11 months
@jmtrivedi @DLX really nice, thank you for open-sourcing it!
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@alexwidua
Alex Widua
10 months
@tarngerine @parkerhendo @diagram yea we had to abandon it for reasons, but I still believe in the idea behind it. One pattern I love is that the code is stored on the Artboard itself, so to iterate on a prototype you'd just option-drag/duplicate the frame – it's like visual versioning, felt p great & natural
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@alexwidua
Alex Widua
4 months
In my day-to-day prototyping I use it mostly to create little utility patches and ‘jigs’ for all sorts of things (transforms, validate strings, randomize this and that etc.) Just describing the desired inputs and outputs of a patch helps a lot – it makes you break down the logic…
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@alexwidua
Alex Widua
1 year
@jmtrivedi Super fun to think about how that'd play out for different apps! (Was just thinking about Calender with an 'Add event' action and/or 'Next Up' view)
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@alexwidua
Alex Widua
1 year
@warpling yeah, would be fun to build some web prototypes with it :-) Yesterday I learnt that there used to be a DeviceLight API many years ago (). Never made it past the experimental feature flag though...
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@alexwidua
Alex Widua
8 months
@laurentdelrey Glad you're back, looking forward to what's next!
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@alexwidua
Alex Widua
1 year
@mortenjust These are fantastic! cc @7luyuhang
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@alexwidua
Alex Widua
1 year
@vincentmvdm @joshm @jsngr @browsercompany - open a boost's popup.html in a split-view tab
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@alexwidua
Alex Widua
9 months
@hturan This is brilliant, thank you for sharing!
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@alexwidua
Alex Widua
1 year
@guidorosso @rive_app this is super cool, thank you for sharing!
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@alexwidua
Alex Widua
2 years
@philipcdavis Thank you for sharing Philip! Big fan of your prototypes, they've been suuuper inspiring🙏
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@alexwidua
Alex Widua
1 year
@nickarner Thank you Nick. I tried going from a bright room into a dark room first but it was difficult to tell what's going on
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@alexwidua
Alex Widua
2 years
@_hraymond Thank you Hugo! 🙏
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@alexwidua
Alex Widua
1 year
@yuanqinglim @figma @FigmaPlugins Thank you so much for your continuous hard work @yuanqinglim 🙏
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@alexwidua
Alex Widua
1 year
@williamchanner @theloversmag @framer This looks lovely William. Congratz!
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@alexwidua
Alex Widua
2 years
@stevenschafer thanks for the s/o, steven! 🙏
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@alexwidua
Alex Widua
1 year
@stevenschafer @duyluongdesign Ran into the same issue w/ SensorKit. I'm not sure if the entitlements are only needed for publishing or for general sensor reading. I'll poke this a little bit more this week and will keep you posted Steven :-)
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