Hmm... recently I discovered an interesting thing :) how to improve the deformation on the knee. I'm not a fan of complex leg rig where they create 2 joints in the knee... seems this option also works not bad
#maya
#rigging
#knee
#collision
It was a very important experience for me. Participation in a large project completely changed my view of rigging. Usually you focus on one character, but in this case, it is work on the one project, is something else. It was difficult to adapt to this. Modeling
@Andrew_Karpuxa
I don't fan complicated rigging іet up.
But this was my first project, and I made such a mess that I don't understand anything now, ahaha))
I think this project was the most influential in my job.
It was here that I got the most powerful blendShape modeling base
#rigging
#maya
We tried to keep the clear shapes of the angles on the bends of his paws, as well as preserve his fat tummy.
That's why this fat cat has a lot of corrective joints and even more blendShape,
and a special thanks to the deltaMush deformer, you are our everything))
#animation
#rig
Quite often, non-humanoid characters bring much more joy and interesting practice :) for example, how to make angry eyebrows if they are almost absent in the model, or such a multifunctional legs 😅 but I must admit that wings are always the hardest thing for me 🙈
#rigging
DOWNLOADS:
Collar rig
This script builds a rig for collision emulation.
based of vector angles and a remap to just rotate the joint
You can use this for things like collars or sleeves, or just as an idea for something bigger...
#collarrig
#mayarig
#rigging
The task was to make an oval eye with a round pupil and also add a lens shape for the effect of light refraction in the pupil. Here is another case where I used 'sculptDeformer'
#ovaleye
#sculptdeformer
#maya
#rigging
"Sally" rig for
@house_lupin
I have always dreamed of doing work not bend above desk😅
But I didn't know how to attach the keyboard. So with the the 3D printer, I made this simple and reliable keyboard holder. I must admit it really works
I have long dreamed of doing something more stylized, a character closer to "simple design" But sometimes it requires even more time and attention to save simple shapes as simple and clean as possible
#rigging
#maya
#character
#simpledesign
And what are your least favorite parts to clean after a poor skinCluster? (dents around lips, or bumps, or mess in corners, or polish stars )
part of the work on character blendshapes for the workshop by a talented animator:
#maya
#rigging
#blendShape
I decided to experiment with the compatibility of my face rigging with an unreal engine. I managed to preserve almost all the functionality and controls that I usually do on my face rig. The rig has only one skinCluster and one blendShape
#maya
#rigging
#facerig
#unreal
Once upon a time, I fantasized about how to make animation 8-bit screen, for example, to express emotions on a robot's face.I think it can be developed with several curve or even surface, and of course add others deformers, etc. download:
#rigging
#maya
I tried to write a soft-IK calculation in maya expression, following the instructions below the link from desmos, and it turned out quite simple and neat :) the main element was the exp() function
#rigging
#amaya
#math
#softIK
Yay! I managed to get a feel for Maya 2022🥳
I created a super clean limbRIG (strertch,squash,soft-Ik,etc) this rig has not a cycles clusters and.. other than the cleanliness in the scene I noticed any performance improvement...🧐 testing animate 50 rigs 60k polygons
#maya
A simple explanation of how you can easily "redraw" various weightMaps.
When I learned about this method, I optimized my rigging a lot. This is a very simple and powerful technique which can be used for very different purposes) thanks for the idea
#rigging
In past, for paint a particular skinCluster, I used deformersOrder and moved the desired skinCluster to the first place. But I recently discovered that you can simply select a particular skinCluster in the outliner
#ngSkinTools
#maya
#rigging
#skinCluster
@ngskintools
In my free time I create free rigs for animation students. Here you can post shots where my characters were animated. As well as information about bugs, updates, etc.
downloads:
#free
#maya
#rig
#character
#animation
Yu-Lon RIG. The rig that we prepared together with the CGTarian school will soon be available FREE! I would like to see more animations with children
#rig
#freerig
#babyrig
#mayarig
#mayarig
Yu-Lon RIG. The rig that we prepared together with the CGTarian school will soon be available FREE! I would like to see more animations with children
#rig
#freerig
#babyrig
#mayarig
#mayarig
Only half a year has passed since Mikey got into the network) I saw quite a few cool animations. It pleases me) I plan to create more riggs in my free time. Thanks for the animations and feedback.
DOWNLOADS FREE -
I recently discovered a powerful calculator where you can experiment with new rigging ideas right on the iPad. I managed to find someone's implementation of soft - IK
#rigging
#math
#sofIk
Who knows what kind of wild thing happens in Zbrush when I use smoothBrush. What's interesting is that it works differently between wacomTablet and cintiq and vice versa... depending on which screen placed shortcut when I launched Zbrush 😅
#zbrush
#bug
#3dmodeling
#sculpt
#3d
Early animation tests for the Tom and Jerry Movie showcasing early style exploration, some of the characters in action and how far they tried pushing the models for Tom, Jerry, Spike, and Butch & his gang of alley cats.
I like when an animator understands principle of rigging and makes simple but very useful additions to character for specific tasks.
And it also allows rigs to be quicker in performance and don't load them up with lots of heavy features you might never use
@ArtPetio
Oh no.. I usually add blendshapes also 🤪 without them it is impossible to get beautiful shapes and a true feeling of collide volumes... blendshapes are cool it's always good) but unfortunately expensive and laborious. And secure god if project require change topology 😆
@LoopyRigging
@house_lupin
It's curve with joints+ corrective blendShape. So the first pass skin+ blendShape to curve, the second pass polish geometry in zBrush for blendShape to geometry
@Artgineering_
@mega_bubu
Of course + correcives shapes (where without them) splited on three part . I really many time was trying differents ways.. with open lids or close lids and in each way has own advantages/disadvantages. In one we have a thin brows or otherwise something etc..
@LoopyRigging
@house_lupin
Curve moves with 3 joints (L, M, R) sides, blend targets driver is just attributes on controls translate(x,y) 0-1 in 8 direction
@DEsxobio
@AlexisRivera3D
@ngskintools
Addons it's a simple python tool... blender lacks many things that I can make rigs like in maya. I need the ability to add multiple skin, and blendShape editor that correct these all skin layer simultaneously etc.
and the most important thing is parallel evaluation 🥺