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Artem Dubina Profile
Artem Dubina

@TemaRoots

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I am engaged in 3D character rigging/modeling. In my free time, I create accessible characters for animator students.

Ukraine
Joined December 2018
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@TemaRoots
Artem Dubina
1 year
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@TemaRoots
Artem Dubina
1 year
It was a pleasure to work on this character. Thank you for the opportunity @lucasridley and thank you for the great model #3d #rigging #rig #maya #animation #character #modeling #design
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@TemaRoots
Artem Dubina
2 months
I finally solved this issue with the line around the eyes in the area between the eyelids and the eyebrow 🤤 #3danimation #rigging #character #design
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@TemaRoots
Artem Dubina
2 months
Hmm... recently I discovered an interesting thing :) how to improve the deformation on the knee. I'm not a fan of complex leg rig where they create 2 joints in the knee... seems this option also works not bad #maya #rigging #knee #collision
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@TemaRoots
Artem Dubina
7 months
Sometimes animators have a desire to have everything in the scene like in their life😅 "I poke my finger into the dough and a hole remains", so this is the only time I used this sculpt deformer #maya #rigging #sculptdefomer #animation #3danimation #3d #rig
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@TemaRoots
Artem Dubina
6 months
Dino rig. One of the old jobs for the @cgtarian school. Modeling texture and rigging. #maya #rigging #dino #3danimation
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@TemaRoots
Artem Dubina
11 months
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@TemaRoots
Artem Dubina
1 year
I don't know how it happened :) I didn't plan to make a mouse rigging 😃 but I was very inspired by this Jerry art by @GenevieveTsai #jerry #tomandjerry #rig #mayarig #3Danimation
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@TemaRoots
Artem Dubina
1 year
It was a very important experience for me. Participation in a large project completely changed my view of rigging. Usually you focus on one character, but in this case, it is work on the one project, is something else. It was difficult to adapt to this. Modeling @Andrew_Karpuxa
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@TemaRoots
Artem Dubina
1 year
Animtor:
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@TemaRoots
Artem Dubina
1 year
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@TemaRoots
Artem Dubina
11 months
I don't fan complicated rigging іet up. But this was my first project, and I made such a mess that I don't understand anything now, ahaha)) I think this project was the most influential in my job. It was here that I got the most powerful blendShape modeling base #rigging #maya
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@TemaRoots
Artem Dubina
1 year
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@TemaRoots
Artem Dubina
1 year
We tried to keep the clear shapes of the angles on the bends of his paws, as well as preserve his fat tummy. That's why this fat cat has a lot of corrective joints and even more blendShape, and a special thanks to the deltaMush deformer, you are our everything)) #animation #rig
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@TemaRoots
Artem Dubina
1 year
Quite often, non-humanoid characters bring much more joy and interesting practice :) for example, how to make angry eyebrows if they are almost absent in the model, or such a multifunctional legs 😅 but I must admit that wings are always the hardest thing for me 🙈 #rigging
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@TemaRoots
Artem Dubina
3 years
how to make your rigger happy🤠Important points of the model for clean rigging (lips,lids,brow) #rigging #riggingtips #tips #3dmodeling
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@TemaRoots
Artem Dubina
6 months
#maya #rigging #rig #blendShape #sculpting I've been wanting to record the process of creating mouth corners for a long time. The video is accelerated 4 times. Creating the character "Sally" for @house_lupin A longer video here(zBrush sculpting):
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@TemaRoots
Artem Dubina
1 year
DOWNLOADS: Collar rig This script builds a rig for collision emulation. based of vector angles and a remap to just rotate the joint You can use this for things like collars or sleeves, or just as an idea for something bigger... #collarrig #mayarig #rigging
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@TemaRoots
Artem Dubina
1 year
Thank you for the opportunity to work on a new character "Sarah" for a wonderful school of animation @house_lupin #character #rigging #maya #animation #stylized #rig
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@TemaRoots
Artem Dubina
1 month
The task was to make an oval eye with a round pupil and also add a lens shape for the effect of light refraction in the pupil. Here is another case where I used 'sculptDeformer' #ovaleye #sculptdeformer #maya #rigging
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@TemaRoots
Artem Dubina
1 year
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@TemaRoots
Artem Dubina
6 months
"Sally" rig for @house_lupin I have always dreamed of doing work not bend above desk😅 But I didn't know how to attach the keyboard. So with the the 3D printer, I made this simple and reliable keyboard holder. I must admit it really works
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@TemaRoots
Artem Dubina
3 years
FREE DOWNLOADS:
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@TemaRoots
Artem Dubina
2 months
I have long dreamed of doing something more stylized, a character closer to "simple design" But sometimes it requires even more time and attention to save simple shapes as simple and clean as possible #rigging #maya #character #simpledesign
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@TemaRoots
Artem Dubina
4 years
rig - @TemaRoots animation - @Okonomi100yen fur Xgen -
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@TemaRoots
Artem Dubina
3 years
Testing for a junior rigging artist on the team #worktime #rigging #cat
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@TemaRoots
Artem Dubina
4 years
Thomas also has a fur coat ;) xGen by Roman Adamanov
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@TemaRoots
Artem Dubina
12 days
And what are your least favorite parts to clean after a poor skinCluster? (dents around lips, or bumps, or mess in corners, or polish stars ) part of the work on character blendshapes for the workshop by a talented animator: #maya #rigging #blendShape
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@TemaRoots
Artem Dubina
2 years
I decided to experiment with the compatibility of my face rigging with an unreal engine. I managed to preserve almost all the functionality and controls that I usually do on my face rig. The rig has only one skinCluster and one blendShape #maya #rigging #facerig #unreal
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@TemaRoots
Artem Dubina
1 year
@CarterDupreeArt @lucasridley Oh... I wonder why the video wasn't there first 🗿 now you can see a little topology first
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@TemaRoots
Artem Dubina
4 years
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Artem Dubina
6 months
Once upon a time, I fantasized about how to make animation 8-bit screen, for example, to express emotions on a robot's face.I think it can be developed with several curve or even surface, and of course add others deformers, etc. download: #rigging #maya
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@TemaRoots
Artem Dubina
2 years
I tried to write a soft-IK calculation in maya expression, following the instructions below the link from desmos, and it turned out quite simple and neat :) the main element was the exp() function #rigging #amaya #math #softIK
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@TemaRoots
Artem Dubina
2 years
Yay! I managed to get a feel for Maya 2022🥳 I created a super clean limbRIG (strertch,squash,soft-Ik,etc) this rig has not a cycles clusters and.. other than the cleanliness in the scene I noticed any performance improvement...🧐 testing animate 50 rigs 60k polygons #maya
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@TemaRoots
Artem Dubina
2 years
A simple explanation of how you can easily "redraw" various weightMaps. When I learned about this method, I optimized my rigging a lot. This is a very simple and powerful technique which can be used for very different purposes) thanks for the idea #rigging
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@TemaRoots
Artem Dubina
3 years
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@TemaRoots
Artem Dubina
5 months
Hm.. strange that I didn't you know about this hotkey "ctrl+F" 😱 #maya #rigging
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@TemaRoots
Artem Dubina
3 years
urrah) I got it! earlier I thought it was not possible. colider based on simple maya node #maya #colliderrig
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@TemaRoots
Artem Dubina
3 months
In past, for paint a particular skinCluster, I used deformersOrder and moved the desired skinCluster to the first place. But I recently discovered that you can simply select a particular skinCluster in the outliner #ngSkinTools #maya #rigging #skinCluster @ngskintools
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@TemaRoots
Artem Dubina
2 months
Great lesson with 'Tom rig' from talented animator Calle Halldin :
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@TemaRoots
Artem Dubina
2 years
A photo I didn't have time to prepare for the New Year atmosphere ho-ho-ho) Happy New Year to everyone! #dubsonrigs #freerig #mayarig #amandarig #yulonrig #animation #HappyNewYear
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@TemaRoots
Artem Dubina
2 months
@riggingdojo Thank you ☺️ Oy.. What exact problem do you mean? Seems I don't know about it.. how I can get it? For me it works okay.. for now 😆
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@TemaRoots
Artem Dubina
3 years
In my free time I create free rigs for animation students. Here you can post shots where my characters were animated. As well as information about bugs, updates, etc. downloads: #free #maya #rig #character #animation
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@TemaRoots
Artem Dubina
3 years
Yu-Lon RIG. The rig that we prepared together with the CGTarian school will soon be available FREE! I would like to see more animations with children #rig #freerig #babyrig #mayarig #mayarig
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@TemaRoots
Artem Dubina
2 years
After my cat Botany learned how to code) now he found it interesting to work with blendshapes, but unlike me coding interests him more🤠 #rigging #cat
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@TemaRoots
Artem Dubina
4 years
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@TemaRoots
Artem Dubina
3 years
Yu-Lon RIG. The rig that we prepared together with the CGTarian school will soon be available FREE! I would like to see more animations with children #rig #freerig #babyrig #mayarig #mayarig
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@TemaRoots
Artem Dubina
5 years
Only half a year has passed since Mikey got into the network) I saw quite a few cool animations. It pleases me) I plan to create more riggs in my free time. Thanks for the animations and feedback. DOWNLOADS FREE -
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@TemaRoots
Artem Dubina
2 years
I recently discovered a powerful calculator where you can experiment with new rigging ideas right on the iPad. I managed to find someone's implementation of soft - IK #rigging #math #sofIk
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@TemaRoots
Artem Dubina
4 months
😆😆😆 #furries
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@TemaRoots
Artem Dubina
1 month
Who knows what kind of wild thing happens in Zbrush when I use smoothBrush. What's interesting is that it works differently between wacomTablet and cintiq and vice versa... depending on which screen placed shortcut when I launched Zbrush 😅 #zbrush #bug #3dmodeling #sculpt #3d
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@TemaRoots
Artem Dubina
6 months
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@TemaRoots
Artem Dubina
4 years
I love this 😍
@Wierd_o78033920
Weird-O 🔞
4 years
Early animation tests for the Tom and Jerry Movie showcasing early style exploration, some of the characters in action and how far they tried pushing the models for Tom, Jerry, Spike, and Butch & his gang of alley cats.
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@TemaRoots
Artem Dubina
2 years
I like when an animator understands principle of rigging and makes simple but very useful additions to character for specific tasks. And it also allows rigs to be quicker in performance and don't load them up with lots of heavy features you might never use
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@TemaRoots
Artem Dubina
7 months
@AlexisRivera3D Sculpt deformers parent to fingers
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@TemaRoots
Artem Dubina
1 year
@YerkDiff @Andrew_Karpuxa Only dynamic chain (beard, head leaf)
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@TemaRoots
Artem Dubina
2 months
@ArtPetio Oh no.. I usually add blendshapes also 🤪 without them it is impossible to get beautiful shapes and a true feeling of collide volumes... blendshapes are cool it's always good) but unfortunately expensive and laborious. And secure god if project require change topology 😆
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@TemaRoots
Artem Dubina
4 years
I love it! I would like animation in this direction ...)
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@TemaRoots
Artem Dubina
1 year
@cardinal__gray It's nice to hear that all this is not in vain. Thank you :)
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@TemaRoots
Artem Dubina
6 months
@LoopyRigging @house_lupin It's curve with joints+ corrective blendShape. So the first pass skin+ blendShape to curve, the second pass polish geometry in zBrush for blendShape to geometry
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@TemaRoots
Artem Dubina
2 years
@Rourex I thought about it, but I still think it is better to leave the group, for animators, to create seamless switching dynamicParent
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@TemaRoots
Artem Dubina
2 months
@ChouaPhunk Usual twist/bend joints
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@TemaRoots
Artem Dubina
1 year
@lucasridley Thank you too! I'm so excited to see it and a little worried 🙊
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@TemaRoots
Artem Dubina
2 months
@Artgineering_ @mega_bubu Of course + correcives shapes (where without them) splited on three part . I really many time was trying differents ways.. with open lids or close lids and in each way has own advantages/disadvantages. In one we have a thin brows or otherwise something etc..
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@TemaRoots
Artem Dubina
1 year
@WakefulThrone @Andrew_Karpuxa This is the reality... nothing can be done 🤣
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@TemaRoots
Artem Dubina
1 year
@lucasridley @GenevieveTsai Thank you, Lucas! Yes, the model is also made by me
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@TemaRoots
Artem Dubina
2 years
Meow #pray
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@TemaRoots
Artem Dubina
1 year
@Alex_Ronay Skin+blendShape
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@TemaRoots
Artem Dubina
2 years
Go fuck yourself mother Russia! Mother, don't give birth to any more children! #idinahui #RussianArmy #putinhuilo #Fuckingwar
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@TemaRoots
Artem Dubina
6 months
@LoopyRigging @house_lupin Curve moves with 3 joints (L, M, R) sides, blend targets driver is just attributes on controls translate(x,y) 0-1 in 8 direction
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@TemaRoots
Artem Dubina
1 year
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@TemaRoots
Artem Dubina
3 months
@ann_uzhovska As the smurfs said) The smaller the building, the closer everyone is to each other and the too cozier 😃
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@TemaRoots
Artem Dubina
7 months
@ngskintools Thank you for the update! But the main error still remains :(
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@TemaRoots
Artem Dubina
2 months
@_PowellR The blendShape and steel ass
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@TemaRoots
Artem Dubina
6 months
@maytiimeth No.. just nearPointOnCurve/distanceBetween/condition
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@TemaRoots
Artem Dubina
7 months
@DEsxobio @AlexisRivera3D @ngskintools Addons it's a simple python tool... blender lacks many things that I can make rigs like in maya. I need the ability to add multiple skin, and blendShape editor that correct these all skin layer simultaneously etc. and the most important thing is parallel evaluation 🥺
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