FFVII Rebirth lead battle programmer Satoru Koyama says that during Remake's development, they had a bug where characters inflicted with frog would stand and pose like humans. Because Rebirth modified how the frog status is handled, the same bug popped up once again! (RbU 2024)
The characters in FFVII Rebirth will not start at level 1. Instead, their levels will correspond to the average level that ordinary players had when they left Midgar. (thisisagamethailand, 9/21/2023)
FFVII: Advent Children director Nomura says Americans seem to have a compulsion to explain everything—for there to be some clear logic for why things are how they are. He thinks Japanese sensibilities allow for reality-defying action like you see in Advent Children. (Dengeki 325)
The sick man in the Sec. 5 slums can actually be healed if you return to him after Aerith learns of her heritage on Disc 1 of FFVII. He is known as the GENERAL, and will give the player a special materia to help revive Aerith if certain requirements are met. (Ben Lansing, 1998)
Nomura was the one who came up with the idea for FFVII's limit breaks. He wondered if there were a way to channel the frustration players feel fighting against difficult monsters into a useful special move system that would add to characters' individuality. (V Jump, 2/15/97)
Wanting to hide a part of himself, the Jenova Cells formed a personality in Cloud based on Zack's career. Aerith is in a deep state of surprise when she meets Cloud, because he is imitating Zack's bearing and mannerisms. (CCU, 2007)
FFVII Rebirth producer Yoshinori Kitase says he didn't think the story of Barret and Dyne was very moving in the original, but felt that it's so emotional and heartfelt in Rebirth. He says it turned out to be a great scene.
Kitase says that he, Nomura, and Nojima have got Part 3's scenario in a first draft form right now. They’ll have to factor in the reaction from players after FFVII Rebirth releases, which may cause changes. So he urges people to play and react to Rebirth! (Samsung
@TGS
9/24)
Toriyama thinks the image most players have of Cloud is the mature version after the end of FFVII, or the cool, aloof demeanor he has as a guest character in other titles. However, in FF7R, they wanted to highlight the unvarnished parts of Cloud as he truly is. (RU, 2020)
For FF7's heroines, Nojima says Tifa is the childhood friend who’s been with you since kindergarten, while Aerith is the new girl who transfers to your school but transfers out again. Given her limited screentime, he ensured the transfer student left a lasting impact. (10AU,2007)
Nomura says that Wutai has been moved to the third part of the Remake trilogy with plans to "scale it up." The main scenario for Part 3 is already finished, and the team is currently figuring out the characters who will appear in it. (GW, 9/21)
FFVII Rebirth Producer Yoshinori Kitase says Vincent is mysterious and handsome while also embodying an element of horror, but with voice acting, you realize he has a humorous side that wasn't apparent in the original.
In FFVII, Aerith feels an affinity with Cloud because of the way he resembles her first love Zack, but she gradually becomes interested in and attracted to Cloud for who he is. (UO pg. 31, 2005)
FFVII Rebirth director Naoki Hamaguchi says that as far as past Final Fantasy games that may have been key to guiding Rebirth's development and design, FFXV was probably the best reference. It's a very large world and you have a ton of freedom to roam around and do what you want.
FFVII Rebirth creative director Nomura says that they've already completed the main scenario for Part 3, so he's not worried about the story insofar as bringing it home. However, he is worried about what players will think after playing this game. This he cannot predict.
Hamaguchi was asked about "that" Aerith moment, which shocked many gamers in the original, and if there will be some kind of twist regarding that. Hamaguchi says regarding the "you-know-what" moment, he can confirm that they will deliver a "big surprise." (Gamebrott, 10/21)
Nomura: FFVII Rebirth's key visual represents the 3 worlds that form the crux of the game's story. At center is Sephiroth, the origin of a past incident, flanked by Cloud and Zack whose fates he tore asunder. The red sky covering the world calls to mind Sephiroth's blood and fire
Nojima says Cloud hasn’t accumulated enough life experience to mentally and emotionally be considered an adult. He wanted to convey that despite having the maturity of a 16-year-old, Cloud is bluffing his way into fitting in with a group of people mostly in their 20s. (RU, 2020)
FFVII Rebirth director Hamaguchi says that to meet players' high expectations for the Gold Saucer scene, they've created a new affection system that takes into account the actions you take during the main story and in side content on the world map. (Gamer Santai, 9/21/23)
The rain that falls at the end of Crisis Core: FF7 when Zack is dying stops by the time Cloud says "Thank you." This sequence not only indicates the passage of time but also implies how Zack's memories have imprinted onto Cloud. (Continuity Director Toshiyuki Momose; CCU, 2007)
FFVII Remake scenario writer Kazushige Nojima says that Jessie is actually the first person to discover that Cloud is less experienced than the average 21 year old he claims to be, and is mentally still a young boy. (Inverse, 2020)
Nomura says that FFVII couldn't be what it is without Sephiroth, whom the creators found even more exciting to write than Cloud. Kitase has said his aura is absolute, and his presence without rival. His voice is not only overwhelmingly powerful but naturally sensual (Dengeki 325)
Sephiroth VA Morikawa says that you might think Sephiroth was like everyone else before his descent into madness, but that isn’t the case. He’s a legendary hero who has had to live in a different world than everyone else. He is completely and forever a solitary person. (CLOUDv1)
Genesis VA Gackt says that Nomura is shy and stoic but his heart is full of passion, and he’s gained the confidence of many staff. It’s not just his talent but his passionate side that gives him charisma. He says there’s only a handful of creators out there like him. (CLOUDV1)
In an earlier version of FFVII Remake's script, Cloud is momentary blinded by a spotlight above the Honeybee Inn stage. In the flash of white, he unconsciously recalls a smiling Zack—his ideal version of a SOLDIER—who would no doubt have a blast in such a situation. (RMUP, 2021)
FFVII Rebirth director Hamaguchi says that unlike in the original game, there is no PHS to organize your party. Instead, all members move around as a group, making for a lively scene at all times that expands as your recruit more allies. (Dengeki, 9/21)
With CCFF7's ending, Nomura wanted to create something that deeply moved people despite the end being known. The staff ended up redoing the final sequence around 20 times. But Nomura was extremely detailed in his feedback, and eventually his vision was achieved. (Gamaga/CCU, 07)
FF7's devs think that Aerith goes to the promised land on her own because she expects the sequence of events to follow will be very simple. She’ll go, do what she needs to, and then come back. This is all she’s considering, and so she undertakes the task alone. (TV Gamer, 1997)
Nomura says that when talking to Aerith, Cloud tries to act cool, while with Tifa he shows his true colors a little more, and with Jessie he's at a loss for what to say. Particularly when speaking to Aerith, they had him be overly self-conscious with his responses. (7RU, 2020)
Locked in an endless battle and caught in a hail of bullets, Zack’s consciousness slowly slips away. The faces of those he loves wheel by like horses on a carousel—Sephiroth, the Turks, Angeal, Cloud, and finally Aerith. (10A, 2007)
FFVII Rebirth director Hamaguchi says that not all of Rebirth's minigames have been announced yet, but he can confirm that the snowboarding minigame will not be included. (sanook, 10/21/23)
FFVII Rebirth director Hamaguchi says the team is very careful about giving each character the screen time they deserve. With Tifa and Aerith, they've examined the entirety of the game and assigned quality content in equal measure, ensuring neither stands out more than the other.
FF7 Rebirth Creative Director Nomura says the scenario for the third game is already complete, and voice recording is slated to begin soon. Kitase also threw some “homework” his way. He’s requested the inclusion of a certain very major something that wasn’t in the original. (1/2)
Asked how many girls FFVII's Sephiroth has dated, Nomura answers that he's never thought about it. He says it doesn't really make a difference to him who's involved with whom, and prefers to let fans imagine things the way they like and find their own enjoyment. (Dreamaga 11/05)
FFVII Rebirth Battle Director Endō says Zack and Sephiroth are extremely major characters you can control, so even though the number of battles you get to use them in is very small, they put just as much effort into making them as they did with the other characters. (RBU, 2024)
Zack Fair VA Ken'ichi Suzumura says that, on the surface, Zack's character is introduced as bright and optimistic, but there’s something else inside him that isn’t quite that. (CLOUD Vol. 1, 2008)
FFVII Rebirth director Hamaguchi says great pains were taken to ensure side content can be enjoyed any time. OG fans will know a certain character's speech style changes partway through. They therefore recorded alternate versions of his lines for optional content (GameSpark 9/21)
FFVII Rebirth lead boss battle designer Kazuo Horie says when Elena is rolling on the ground after you dodge her "Elena Knuckle" move, she can actually damage Rude. So if you guide her toward him, there's a chance you'll see him launched into the air! (RbU, 2024
FFVII Rebirth Producer Yoshinori Kitase says that after spending nearly 30 years with FFVII's characters, he wants to make them happy and give them a happy ending. However, he says the rest of the team is also taken into consideration, so it won't just be happiness and rainbows.
Nomura says he's curious as to what makes Sephiroth so attractive to users. His appearance, he's sure, but also perhaps there is something about his background. He thinks that besides Cloud, Sephiroth can also be thought of as a protagonist for FFVII Rebirth. (shacknews, 9/20)
FFVII Rebirth codirector Toriyama says that during that scene where Zack is in the church after the final battle, we don’t see a depiction of Loyal Little Stamp. He says in that scene only have they still not revealed what world it is. (RbU, 2024)
FF7 Rebirth Scenario Writer Kazushige Nojima says that in Remake, Cloud was trying hard not to be disrespected, but as he interacts with his friends, he begins to feel like he belongs, and that's how he enters Rebirth. (Inside FFVII Rebirth Episode 2)
Nojima says that he ensured "No Promises to Keep," didn't sound like Aerith was singing to anyone specific. While there are elements of a love song, it's also about her destiny as the last cetra. Really it's about everyone she loved: Elmyra, Zack, Cloud, even Tifa and Barret.
FFVII Rebirth Creative Director Tetsuya Nomura says that the third game will reveal the true identity of the mysterious Viceroy Sarruf. However, he also says that the answer should already be pretty obvious if you watched the live broadcast and other scenes. (RbU, 2024)
FFVII Rebirth's Nomura says that with Shinra making Wutai out to be such a big deal, it'd be weird to go there and find it like it was in OG. This time, it'll be properly depicted as a nation capable of standing up against Shinra. They're going to create a whole country out of it
Rebirth Creative Director Nomura says to think of Cloud and Zack fighting side by side against Sephiroth as a temporary state of entanglement. In that scene, he wanted to have Cloud and Zack link up if only for a brief time, and so he put in a request to have it made. (RbU, 2024)
Hamaguchi says that through Zack, you will discover what happened after you broke through the constraints of destiny and escaped from that timeline. You will discover what might actually be happening and how everything might end. He plays a very important role in FFVII Rebirth.
Nomura says the FFVII compilation titles and novels have minor discrepancies in terms of lore and how the story unfolds. And, every player also has their own personal FFVII world. The Remake Project was started to unite these countless versions of FFVII. (RbU, 2024)
Nomura says FF7R is not a simple Remake. If it's just a prettied up version for the current gen, it wouldn't surpass the OG. He also says that since Nojima has joined as the scenario writer, you can expect there to be some plot twists up their collective sleeve. (Dengeki, 2015)