- Geometry dash creator/youtuber & Indie Game Creator -
You can follow me on twitter if you appreciate my work and get early videos/pics of my levels/games :)
This is awesome, makes all the sleepless nights working on this level so worth it, incredibly thankful to robtop and everyone who took the time to play and beat the level!! It feels great to be back ☺️❤️
CastleMania is a geometry dash level that takes place in a big open-world like setting.
Here's a draft of the map that you may need to find your way through the castle 🦇🦇🦇
Collabing w/ Xender was a breath of fresh air, literally just told him "okay if you can make a fitting worm-like boss in here that'd be cool"
Then he did all that... the way he reused the block design to make a creature with it was insane to me, he can adapt so well to any style
Coaster Mountain update!!
The tricky saws were moved up a bit, and new saws were added to guide the player movements into the ideal position to deal with this section :)
Also added a new visual cue for the exact scale of the force blocks to all blowers!
Sorry, this is taking a lot longer than expected, but it's because the level is getting wayy bigger, so the wait should be worth it :)
Tomorrow I'll upload a video of it no matter what! If it's not the full level it'll be a preview that truly shows you what this is about! 🦤
To make up for the awful recent tweets here's a small preview (last bg prev but animated and with music this time)
This should be my first full on bossfight level!
Remember the short movie I shared here a few weeks ago? We actually won the grand prize!! It was kind of insane being in front of 800 people in a theater room that night, def unforgettable 🏃♂️😊
It's been 3 months I've stopped looking at comments on the level itself but no matter where I look I keep seeing stuff I want to forget about this level already can people please stop and move on thanks 😭
yooo happy to see the altergames featured!
Now I know these levels aren't the smoothest ride, so I'm going to bugfix these in the coming days/weeks :)
Please, if you have any feedback/things you'd like fixed/tweaked, tell me here!
So I have a big project that I've been teasing since a bit but it's not ready yet. However in the meantime me and the boys worked on a fun little megacollab that should arrive in the coming weeks :)
I'll share more details on this here, sorry for not being too active!
The catacombs—one of the deepest and darkest places in the castle. Very few manage to find their way inside, and fewer manage to find their way out....
We started this project yesterday, it will be out in a few hours. Here's my part, it's been a while since I created something in gd and that was fun to make with a time constraint (2-3 hours)
🌀 Acid Trip 🌀 | Acid Rush Spin-Off
I'll be posting a few parts here on this thread throughout the days leading to Ocean Rush release! Today we start with two parts far apart in the level🐠
One's by Jenkins, the other is by
@ThomartinGD
, can you guess who did what?
1. Skips
Not all skips are intended, but it's intended for there to be said "unintended" skips discovered for speedrunning!
Basically, as long as it doesn't impact the base experience, I think it's cool to see new skips discovered by various players, keeps the level alive!
We just finished our game for the
#gmtkjam
Another Speg Corp™️ production where you control a robot and its spark in a futuristic city😎
You can check it out here:
It's been a while but my comeback video is finally ready, and it's coming Friday the 23th!
It'll include previews of Aura, Acid Rush 3, and many others.
And at the end of the video a schedule for the next videos to come :)