Following the requests for a personal use non commercial version of
#SanctusLibrary
at a lower price.. here there you go:
you can always update it later for the difference 👍
Weathering Tiles also coming in a few days to
#SanctusLibrary
with more than 30 adjustable settings and a simplified version that controls everything with just 5.
#b3d
Added optional random variations per object to the procedural wood planks material. When you duplicate the object you get a different cut (ring center moves), different knots, color, texture 🪵🪓
#SanctusLibrary
#b3d
#blender3d
Procedural Anisotropic Brushed metal. The noise uses custom coordinates to follow the desired direction of the brushing without the need of UVs. Coming in next update.
#SanctusLibrary
#blender3d
Huge new feature coming in next update🔥
Testing the new
#SanctusLibrary
#GeometryNodes
decal placing tool. It includes a 350 image pack. Real time placing, image swap, procedural damage, color replacement and emission.
#b3d
#blender3d
Parallax Sci-Fi panel material for
#SanctusLibrary
Added normals and texture to the fans, optional lights and glass. All in 4 vertices🚀
#b3d
#blender3d
I created a seamless procedural texture and height map as a base for ropes, braided & metallic cable materials that are coming on next update of
#SanctusLibrary
#b3d
🔥
Reworking Circular Array tool from scratch. You will be able to project instances into the target object and they will align to the surface normals.
#SanctusLibrary
#GeometryNodes
#b3d