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Rei

@Reipart_

5,915
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3D Generalist/Animator ๐Ÿ‡ซ๐Ÿ‡ท | Tokyo ๐Ÿ‡ฏ๐Ÿ‡ต | Exploring stylized looks in Blender Releasing free assets : ๐Ÿ“จ Work/ไป•ไบ‹ : remiportes @hotmail .fr

Joined December 2013
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@Reipart_
Rei
2 years
Bojji can now move his face ! #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
2 years
Aaand another tree ! Used a different method here but still using #geometrynodes #b3d #bnpr
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@Reipart_
Rei
6 months
After crafting 100s of trees, I decided to create a tool to automate the process while giving maximum customization ๐ŸŒณโœจ It's released right now with a 30% discount until the end of November. Show me your fluffy forests! #bnpr #b3d #geometrynodes
@Reipart_
Rei
6 months
Finally finished to clean and polish my stylized tree generator asset ๐Ÿ˜ต Quick sketch I did to test it ๐ŸŒฟ
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@Reipart_
Rei
2 years
Since a lot of you were interested in the last asset I posted, I decided to release it for free on my Gumroad. Feel free to grab it and tell me what you think ! ๐Ÿ˜
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@Reipart_
Rei
7 months
Some of you were interested in these little clovers I did last time, so I cleaned the nodes and released them for free on my Gumroad! Don't hesitate to grab it and play with it! โ˜˜๏ธ๐Ÿ€
@Reipart_
Rei
8 months
Got inspired by clovers I saw this morning ๐Ÿ€
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@Reipart_
Rei
7 months
It's always been frustrating to me to have these big flat shadows when lighting a tree, but I finally find a nice way to add more values in there simply by inverting the normals! ๐Ÿ˜Œ
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@Reipart_
Rei
1 year
Probably my most used asset recently. I released it just now (and updated) for free on my Gumroad, so feel free to use it in your own projects as well! ๐ŸŒฌ๏ธ๐ŸŒฑ
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@Reipart_
Rei
6 months
Finally finished to clean and polish my stylized tree generator asset ๐Ÿ˜ต Quick sketch I did to test it ๐ŸŒฟ
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@Reipart_
Rei
3 months
This week is Winter Sale (-25%) on Blender Market and I just updated my Stylized Tree Generator with some fix, an updated leaves block geonodes tool and a full library of assets. Time to create those forests! ๐Ÿฅฆ
@Reipart_
Rei
6 months
After crafting 100s of trees, I decided to create a tool to automate the process while giving maximum customization ๐ŸŒณโœจ It's released right now with a 30% discount until the end of November. Show me your fluffy forests! #bnpr #b3d #geometrynodes
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@Reipart_
Rei
2 years
They're finally back together ! #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
6 months
Still working on trees ๐Ÿ‘€ Using 4 different custom normals for the leaves (3 created from #geometrynodes ), I can now mix between them to get the perfect shading! #b3d
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@Reipart_
Rei
8 months
Got inspired by clovers I saw this morning ๐Ÿ€
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@Reipart_
Rei
1 year
A true king needs rest ๐Ÿ‘‘๐ŸŒค๏ธ #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
9 months
Close to finish on a big project, can't wait to share it with you guys! Here's one of the tool I created on it ๐ŸŒฟ #b3d #bnpr #geometrynodes
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@Reipart_
Rei
2 years
Finally finished the rig. Bojji is ready ! #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
6 months
Quick thing ๐ŸŒž Is it really useful though?? But it was fun to make ๐Ÿ˜Œ #b3d #geometrynodes
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@Reipart_
Rei
5 months
Expanded a bit on this one to create fake volumetric lights ๐Ÿค” #b3d #geometrynodes #bnpr
@Reipart_
Rei
6 months
Quick thing ๐ŸŒž Is it really useful though?? But it was fun to make ๐Ÿ˜Œ #b3d #geometrynodes
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@Reipart_
Rei
6 months
Adding textures to shadow transitions helps so much to get a more stylized look! I got the best results by plugging to the textures directly in the diffuse shader. #b3d #bnpr #geometrynodes
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@Reipart_
Rei
8 months
Experimenting with colors and compositing a bit... #b3d #bnpr
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@Reipart_
Rei
1 year
Working on a new scene with high grass and wind, pretty happy with a way I found to change the wind direction with #geometrynodes #b3d #bnpr
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@Reipart_
Rei
6 months
Another quick scene using my new Tree Generator tool ๐ŸŒž
@Reipart_
Rei
6 months
After crafting 100s of trees, I decided to create a tool to automate the process while giving maximum customization ๐ŸŒณโœจ It's released right now with a 30% discount until the end of November. Show me your fluffy forests! #bnpr #b3d #geometrynodes
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@Reipart_
Rei
1 year
WIP... ๐ŸŒฌ๏ธ๐ŸŒน
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@Reipart_
Rei
1 year
Not alone... ๐Ÿ‘‘๐Ÿ–ค #b3d #็Ž‹ๆง˜ใƒฉใƒณใ‚ญใƒณใ‚ฐ #RankingOfKings
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@Reipart_
Rei
2 years
Some other cool features from Kage's rig before going back to animation. Definitely more challenging then Bojji's ! #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
7 months
Ended up going for another method to add values in shadows by using normals vectors of each blocks. Not sure if I should leave the inverted normals option somewhere though... ๐Ÿค” #b3d #bnpr #geometrynodes
@Reipart_
Rei
7 months
It's always been frustrating to me to have these big flat shadows when lighting a tree, but I finally find a nice way to add more values in there simply by inverting the normals! ๐Ÿ˜Œ
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@Reipart_
Rei
1 year
I made a customizable flower asset (and scatter) with #geometrynodes for my recent projects. It's available now for free on my Gumroad. Feel free to try it if you need some quickly made flowers!
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@Reipart_
Rei
1 year
Back to exploring ๐Ÿ‘๏ธ Based on the wonderful illustration from @efernst #b3d #bnpr
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@Reipart_
Rei
2 years
Tree on a windy day ๐Ÿƒ Followed the great in-depth tutorial from @AversionReality for the shader ! #b3d #bnpr #geometrynodes
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@Reipart_
Rei
6 months
Aaaand here's a final quick scene I made with the tool and other assets. ๐Ÿƒ Don't miss the discount, it's almost done. Grab it fast!
@Reipart_
Rei
6 months
After crafting 100s of trees, I decided to create a tool to automate the process while giving maximum customization ๐ŸŒณโœจ It's released right now with a 30% discount until the end of November. Show me your fluffy forests! #bnpr #b3d #geometrynodes
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@Reipart_
Rei
1 year
Clouds ! โ›…๏ธ Spent waaay more time than expected on this one, but pretty happy with the result (also very customizable) #b3d #bnpr #geometrynodes
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@Reipart_
Rei
2 years
It was fun experimenting with shading ! Quite happy with the result, thanks to @LightningBoySt1 's tutorials ! #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
2 years
Finally finished a short animation based on @OrenHaskins cool creature. Definitely learned a lot on this project ! #animation #b3d #bnpr
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@Reipart_
Rei
1 year
It's coming along... (my nodes are a mess) #b3d
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@Reipart_
Rei
2 years
Got his cloak ready to go explore new lands !
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@Reipart_
Rei
1 year
Flowers... with wind ๐Ÿ‘€ (I like wind) #b3d #bnpr #geometrynodes
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@Reipart_
Rei
7 months
Happy light โ˜€โ˜˜ #b3d #bnpr
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@Reipart_
Rei
2 years
Finally found some time after changing country. Getting this one ready now ! Definitely more challenging on rigging. #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
2 years
Finally learning geometry nodes. Still need some more work to make a full background, but it's fun ! #b3d #bnpr #geometrynodes
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@Reipart_
Rei
8 months
Another tool WIP ๐ŸŒผ #b3d #bnpr #geometrynodes
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@Reipart_
Rei
2 years
For those who asked about how the mouth works, here's a quick video with wireframe on where I switch between open and closed mouth. I hope it can help !
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@Reipart_
Rei
2 years
Went back to my grass asset to add a more wave-like wind effect (a bit exaggerated here) ๐Ÿƒ #b3d #bnpr #geometrynodes
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@Reipart_
Rei
1 year
Moving around the scene is fun too ๐Ÿ‘€
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@Reipart_
Rei
2 years
One of the most important thing to me on Kage was to make the eyes as expressive as possible with its rig easy to control #b3d #bnpr #OusamaRanking
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@Reipart_
Rei
1 year
Been quite busy recently, but here's another WIP ๐Ÿ’ฆ
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@Reipart_
Rei
1 year
I went to Yakushima this week (the island that inspired Mononoke's forest) and now all I want to do is MOSS
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@Reipart_
Rei
1 year
Finally figured out a way using #geometrynodes to give the same outline thickness to instances #b3d
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@Reipart_
Rei
2 years
And here's a quick turn with some light tests #b3d #bnpr
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@Reipart_
Rei
1 year
Working on a bit longer animation... #blender #bnpr
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@Reipart_
Rei
1 year
Tweaked a bit the tree geonode to create some background hills with dynamic lighting #b3d #bnpr #geometrynodes
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@Reipart_
Rei
2 years
3D recreation of a little creature from @OrenHaskins . Plan to have a bit more fun with this guy to learn a few more things in #Blender3d #b3d #bnpr
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@Reipart_
Rei
1 year
I had to make the background disappear progressively in darkness for my current animation and actually found an easy way using only an empty and shader nodes!
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@Reipart_
Rei
2 years
Some custom parameters I like #b3d #bnpr #geometrynodes
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@Reipart_
Rei
2 years
I wanted to work on a full character workflow in #Blender3d . Modeling done. Can't wait to try shading and animating him ! #OusamaRanking #b3d
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@Reipart_
Rei
8 months
Here's how it looks from the top with (smol) clouds passing
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@Reipart_
Rei
2 years
Here are the nodes ! The second one is within the LeavesWind groups
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@Reipart_
Rei
3 months
Got inspired by the flowing grass around 2:05 and tried to replicate it with geonodes... but ended up with a hyperactive... eel ???
@GKIDSfilms
GKIDS Films
3 months
Studio Ghibli co-founder Toshio Suzuki discusses being the inspiration for the Heron, how Miyazaki's process has changed, and what the future of animation may be. ๐ŸŒค๏ธ THE BOY AND THE HERON is now playing in theatres nationwide. ๐Ÿชฝ
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@Reipart_
Rei
2 years
@AversionReality And here's a light turn of the tree
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@Reipart_
Rei
1 year
Working on something new... ๐Ÿ‘€
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@Reipart_
Rei
1 year
Very nice first render I see using my tree asset (tweaked to make it work in cycles !) ๐Ÿคฉ
@fangvisuals
Fang
1 year
๐ŸŒธ๐Ÿƒ #b3d
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@Reipart_
Rei
1 year
and a light turn
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@Reipart_
Rei
5 months
with dust sloooowly falling down
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@Reipart_
Rei
6 months
@foerster_bryan Sure, there you go : shading nodes and geometry nodes
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@Reipart_
Rei
6 months
First scene I see using the new tool, looking great Tyler! ๐Ÿคฉ
@ty_foo
Tyler Foo
6 months
A stylized scene to play with @Reipart_ 's new tree generator. #Ghibli #stylized #b3d
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@Reipart_
Rei
1 year
Just noticed that twitter makes it very hard to see from the viewport, hopefully you can see it in more details with a render ๐Ÿ˜ฃ
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@Reipart_
Rei
2 years
Oh and don't forget to get the UVs back in the leaves shader (mixed with 2 noises here to add variety)
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@Reipart_
Rei
10 months
Excited to see this one announced! I've worked with the awesome team at Denkiworks on their adorable Tanuki! Congrats guys! ๐Ÿฆ
@denkiworks
Denkiworks โšก ๐Ÿฆ
10 months
WHAT IF; a game where you're a ๐—ง๐—”๐—ก๐—จ๐—ž๐—œ ๐—ฃ๐—ข๐—ฆ๐—ง ๐—ข๐—™๐—™๐—œ๐—–๐—˜๐—ฅ?๐Ÿฆ๐Ÿ“ฌ RT, Like, Shares give you ยฅ1 Tanuki Dollar๐Ÿ’ต #gamedev #indiegame
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@Reipart_
Rei
2 years
Yay rigged ! It's a basic rig but I wanted to add simulation on elements other than the body, so here's my first test on this. Still some adjustments needed. #b3d
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@Reipart_
Rei
2 years
@averie_brenner6 I have a controler with a switch which drives the visibility of the meshes. The open mouth is a boolean on the face. You can check @LightningBoySt1 's tutorial on facial rig, it helped me a lot figuring this out !
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@Reipart_
Rei
1 year
Took a leap and left my 3D animator job in a studio to pursue freelancing fulltime! Excited to be able to work on a wider range of projects and hopefully have more time to focus on my personal work! ๐Ÿคฉ
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@Reipart_
Rei
2 years
@sidvisuals_ Don't plan to do tutorial at the moment, I'll think about releasing the asset but I will share the nodes soon
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@Reipart_
Rei
4 months
It's so fun seeing other artists using my assets for their background, I love it! Thanks for sharing NutT4y!
@NutT4y
NutT4y
4 months
First art in 2024, recreated my favorite anime characters from childhood in 3D (sound on) @conan_movie @doraemonChannel #b3d #bnpr #detectiveconan #doraemon 4K:
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@Reipart_
Rei
6 months
Forgot to post the photo that inspired me. Took in Nikko, Japan earlier this month ๐Ÿ
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@Reipart_
Rei
2 years
Followed @pierrick_picaut and @ToshiCG amazing courses to learn rigging in Blender. Well worth it !
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@Reipart_
Rei
6 months
It works in game engines guys! You would just have to apply a new shader in your game engine. Thanks again for testing that! โœจ (btw the flipped normals problem is now fixed on the lastest uploaded version)
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@Reipart_
Rei
10 months
๐Ÿ‘€๐Ÿฆ
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@Reipart_
Rei
3 months
And here's an overview of the Asset Pack. I hope it can help to set your scenes even faster!
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@Reipart_
Rei
9 months
Incredibly nice team and very exciting project! I can only recommend working with them, so if you're available and fit the job, please reach out to them! โšก๏ธ๐Ÿฆ
@LiamBME
Liam E
9 months
๐Ÿ“ข3D ARTIST/ANIMATOR๐Ÿ“ข Looking for Freelancers to help us @denkiworks on our upcoming title about a Tanuki Post Officer! Get in touch if: โšก๏ธ3D Artist/Animator โšก๏ธExp w. Character work โšก๏ธGame Dev/Unity Exp (Preferable) Email in next tweet - Please RT/Share! #3Dartist #3D #gamedev
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@Reipart_
Rei
2 years
Do you guys know any ressources to learn about landscape making (blender or not) ? I think I will focus on that for some time, feel like there's so much to learn !
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@Reipart_
Rei
5 months
@dm_designs___ there it is! The hidden left part on the geometry nodes are the same as the previous one
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@Reipart_
Rei
10 months
@shanazbyrne Your style is so beautiful!
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@Reipart_
Rei
2 years
I just noticed that I uploaded the version without sound... Please play the first opening in your head while watching it ๐Ÿ™๐Ÿ˜ฃ
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@Reipart_
Rei
1 year
I tried to apply what I learned from @MKlekner 's environments course on @cgboost to a more stylized render. Thanks for the valuable course!
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@Reipart_
Rei
6 months
@Shadsterwolf Not intended, thank you for letting me know! It doesn't change how it works but I'll update it as soon as I can!
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@Reipart_
Rei
7 months
The main problem I have with this technique is that cast shadows hide it... Trying to see if I can find a way around
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@Reipart_
Rei
2 years
You can also see how the eyes are integrated in the mesh of the head
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@Reipart_
Rei
4 months
This is so cool!
@temithehuman
Temi
4 months
Yahaha! An old animation of mine I recently lit and rendered. Zelda Rig by @artstoff Foliage from @Reipart_
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@Reipart_
Rei
7 months
@zilpoly Sure! I've learned mainly with youtube tutorials of all kinds and the channels from which I learned the most would be @LightningBoySt1 and @KDedeneArt . I would recommand to tackle small projects first and learn from that.
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@Reipart_
Rei
2 years
@jiehananana Thanks jie ๐Ÿ˜ I got the UVs from the input spheres as an attribute that I used in the shader of the leaves, without geonodes you can use the data transfer modifier on the leaves with the spheres as source, same process !
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@Reipart_
Rei
1 year
Just started to post my work here this year, and it was great! I'm grateful for the amazing people and opportunities it brought my way, and I can't wait to see what next year will bring!
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@Reipart_
Rei
1 year
@Dustinart1 Here's how I do it The substract math node inverts the density mask map (so that where you paint you actually have 0 instead of 1) and the multiply combines it with the grass density
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@Reipart_
Rei
2 years
@afeso_art I use one boolean to make a hole in the mesh of the head, and a second for the interior of the mouth (brown). And since the second one is slightly bigger, it creates this line around the mouth.
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@Reipart_
Rei
5 months
@Gakutadar so good, I wish I could see it in higher details
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@Reipart_
Rei
1 year
@bananahead_ I will probably release it soon for free!
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@Reipart_
Rei
6 months
@Darkthan9800 Basically for the first one, I use the normals from the blocks on which I scatter the leaves, the 2nd is the same but smoothed a lot, the 3rd is a sphere deformed around all the leaves, and the last is the individual normals of the leaves.
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@Reipart_
Rei
2 years
@LightningBoySt1 Thank you so much guys, you helped me a lot learning Blender, and continue to do so ! ๐Ÿคฉ
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@Reipart_
Rei
6 months
Not the best with twitter video compression...
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@Reipart_
Rei
1 year
@80Level Thank you for sharing, it means a lot !
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@Reipart_
Rei
6 months
@StudioAileron Congrats, that's great achievement! I especially loved the flowers and plants (unsurprisingly)
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