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The former head of PlayStation Worldwide Studios believes the AAA model needs a rethink
"Instead of spending five years making an 80 hour game, what does three years and a 15 hour game look like?"
Five former Ubisoft executives, including Serge Hascoët and Tommy François, have been arrested following a year-long investigation into claims of sexual assault and harassment
"From Microsoft Flight Simulator to Psychonauts 2 to Age of Empires 4 to Forza Horizon 5 to Halo: Infinite, Xbox has finished 2021 as the year's top games publisher, and made Game Pass look even more irresistible in the process"
Rockstar has been “working 100-hour weeks” on Red Dead Redemption 2
Studio co-founder Dan Houser details the effort put into the upcoming Wild West epic
A lawsuit from the California Department of Fair Employment and Housing details Activision Blizzard's toxic culture, a "breeding ground for harassment and discrimination against women"
"The main reason we [were] shooting for a sequel is because the codebase of Among Us 1 is so outdated and not built to support adding so much new content"
"The Game Pass deal allowed me to fund the rest of the game, make it profitable, and still do everything I wanted to do with a publisher, without having to get a publisher"
"PS5 is about God of War and Final Fantasy and Horizon and Resident Evil and Spider-Man and Hitman. Big, high-quality, AAA gaming experiences that you play on your own, with a fancy headset and controller"
In a space that's still struggling with a lack of diversity,
@SonicFox5000
refuses to let anyone stop them from showing the world that everyone, regardless of gender, sexuality, or ethnicity, belongs in esports and the fighting game community.
"We want to take that success and capitalise on it by building the first great studio of the 2020s"
Team Adopt Me's
@tactful
on what the future holds for the most successful studio on Roblox
"Simply launching a good, competent demo that lets people genuinely sink their teeth into the game for a couple of hours is a rare enough event, then – but the success of FF16's demo is far more deep-rooted than that."
In light of Cyberpunk's console performance "the heavy-handed NDAs and refusal to provide any console code at all amounts to CDPR deliberately trying to cover up a major problem with its game that it was fully aware of"
Bethesda's Todd Howard to receive Industry Legend Award
@gamelab
Howard will be interviewed by Geoff Keighley following award presentation at the Barcelona dev conference
The State of California has expanded its lawsuit against Activision Blizzard, now suing on behalf of contractors and claiming the publisher has shredded documents needed for the investigation
Solidaires Informatique accuses Ubisoft of tolerating sexual harassment "because it is more profitable for the company to keep harassers in place than to protect its employees"
Epic launching Steam rival with 88% revenue share for developers
Free games, direct access to customers, mod support and more; Tim Sweeney reveals the plan for the Epic Games Store
Exclusive Interview: Sony's Jim Ryan and Bungie's Pete Parsons on the reasons behind the deal, why it's staying multiplatform and the prospect of more acquisitions to come
"Game Pass allowed the breadth of video games to be a constant in my life in 2020, to a degree that the limits of my bank balance wouldn't have allowed if those purchases had to be made individually"
"If Xbox leadership doesn't think consistently delivering high-quality software on the platform is its top priority, then that leadership has lost focus and needs to change, either by rethinking its strategy or by making way for new leadership"
Opinion | Square Enix' latest has massively shifted word-of-mouth with the arrival of an excellent demo – but the choices that allowed Final Fantasy 16's demo to shine lie in the game's fundamental design
"'Kill yourself asap disgusting Corporate Slave.' That's an actual email sent in the last week after I wrote an article describing Microsoft as the publisher of the year."
PlayStation buys Firesprite, the 250-person development team that was set-up by members of Sony's old Liverpool studio.
We speak to
@hermenhulst
and studio head Graeme Ankers
Exclusive: ZA/UM confirms misconduct, verbal abuse and gender discrimination from dismissed employees leading to a toxic workplace at the Disco Elysium studio
Our report: