Junji Ito stands as a pillar of horror manga, behind works such as “Tomie” and “Uzumaki”. Over the Bokeh counter, he looked back at his inspirations, his views on horror and the manga medium. Golden Hour - out now:
Today, August 13 marks 1 year since Bokeh Game Studio has been founded. We thank everyone for their support and please look forward to what we have in store for the next years :)
今日はボーカゲームスタジオが設立されてから1年の記念日となります!
Pioneer of the survival-horror genre, Resident Evil creator Shinji Mikami shared a few drinks with our own Keiichiro Toyama, reminiscing on the main inspiration leading to Silent Hill. Hope you enjoy the first episode of this series!
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Resident Evil celebrates today its 26th anniversary since its original release, standing as an inspiration for Keiichiro Toyama in Silent Hill's creation. We have a surprise coming soon on our YouTube Channel that I think you will enjoy.
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From Star Gladiator, Street Fighter Alpha, Devil May Cry, to the upcoming Dragon's Dogma 2, Hideaki Itsuno is known as a multi-talent director across many genres. He joins Toyama-san to look back at the early PlayStation era and action's core principles.
This time around we’d like to introduce our artist who is behind the creature design on our new project. Please enjoy as we walk through a significant portrait of her works.
『SIREN』シリーズの屍人・闇人のデザインを担当された高橋美貴さんをご紹介します。
Reunited with Keiichiro Toyama after more than 20 years, Akira Yamaoka spoke passionately about his approach to creating sound for video games, and how he came to compose the music for Slitterhead.
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#Yakushi
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A master of his craft, Junji Ito will reflect on his horror manga works with us on YouTube next week, Nov 29th. Be sure to subscribe with us so you don't miss it:
In our latest Golden Hour, we invited Danganronpa series creator Kazutaka Kodaka. Having just released his latest game Master Detective Archives: Rain Code, he was happy to reflect on his works and explain his style & approach to story writing.
Fumihiko Yasuda (Nioh series, Wo Long: Fallen Dynasty) and Makoto Shibata (Fatal Frame series) of Team NINJA joined Keiichiro Toyama for a new Golden Hour, where they spoke about their distinctive takes to game creation - in action and horror respectively.
Tatsuya Yoshikawa is mostly known for his established career at Capcom, where he worked as Character Designer on many projects including "Breath of Fire" and "Devil May Cry". We are excited to share with you that he is working with us on our first project.
We will be sharing "Dev Diary" videos so you can follow the development of Slitterhead and hear our team share their experience working on the game. This time we cover a user test session – please note everything in this video is pre-alpha footage.
We’re currently working on an “Ask Us Anything” content to be released on our YouTube channel, where our founding members will be answering as many questions as possible. Do you have something to ask us? Let us know in the replies by February 3rd.
In our latest Dev Diary, we dive into a motion capture session recorded from earlier this year. Our cutscene team takes us through the process of mocap in our upcoming title Slitterhead, and the challenges with action/creature sequences. Watch here:
An insightful interview with our very own Keiichiro Toyama, who describes how he came into the games industry and what we have in mind for our new project.
我らがクリエイティブディレクター、外山圭一郎にフォーカスを当ててみました。
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A legendary character designer is joining us on our project. Learn more in our latest video.
今回は我々の初回作ともなるプロジェクトにご参加いただいた、ゲストクリエイターの方をご紹介します。詳しくはこちらの映像をご覧ください。
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Today we're releasing a new video format, following a young programmer's day here at Bokeh Game Studio. He describes how he joined us from Sony / Japan Studio, his day-to-day work and the challenges he feels on "Slitterhead". (Contains pre-alpha footage)
We have been informed of numerous emails being sent out to various individuals and companies claiming they have been “chosen” to promote our game. This is obviously not us and we are not arrogant to say that anyone has been “chosen”.
Meet our COO/Producer Kazunobu Sato, who shares his journey in the industry and latest updates on our new project.
ボーカゲームスタジオでCOO・プロデューサーを務める佐藤一信氏に開発者としての過去を少し振り返ってもらい、新プロジェクトの進捗を聞きました。
“…when he came to me saying he was working on a new horror game, it’s strange to say but it felt like I was the only one who could work on it”. Learn how Akira Yamaoka came to work with Keiichiro Toyama, 20 years after Silent Hill.
Here it is! We have answered your questions on our new YouTube video. Second part to be released next week on March 4th. We have included English, Japanese, Arabic, Portuguese, Spanish and Russian subtitles.
#野狗子
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#Yakushi
We will be releasing our ‘Ask Us Anything’ content tomorrow February 25th at 22:00 JST(13:00 GMT) on YouTube. As we wanted to answer as many questions as possible, we will be releasing a second part next week. Arabic, Portuguese, Spanish and Russian subtitles provided.
From the “Focus” dev diaries to the “Golden Hour” creator talks, new content is coming to the YouTube channel on a regular basis. Please subscribe, if you haven’t yet here’s a recap of what you’ve missed so far:
For this shoot we asked Miki-san to prepare many of her personal works to highlight her distinctive approach. Here are some moments from the video...
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Our conversation with YosP reveals how hardware decisions came to play with titles such as Puppeteer, Gravity Rush and The Last Guardian, as well as many interesting exec-level decisions with the Siren series. Make sure to catch our latest Golden Hour:
That was our fourth episode of Golden Hour and have to say, it's been a pleasure to invite all these masterminds and share their stories with you. Be sure to catch up on our past episodes if you haven't! Many more on the invitation list...
We've reached over 10,000 followers on YouTube! We'd like to thank everyone who is supporting us through this journey. We've only just begun and there's much more to come, but please take a chance to look at our portfolio!
We have released Part 2 of our Q&A session. Thank you all for the questions you have sent us! We hope to do this again at an appropriate time, meanwhile please look forward to other new content that we will be releasing soon.
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#Slitterhead
#Yakushi
Thanks so much for all the reaction and comments guys, always makes us realize what a fantastic community we have around us. Feeling good this morning 👏🏻
You may have noticed our newly animated logo on our latest video – Meet Visual Artist Baku Hashimoto, who explains how he reinforced our logo concept into its animation with a physical approach.
We definitely kick off this series with a strong pair! Hope you enjoyed the video, and will if you haven’t seen it yet. We’ll continue to create more content for channel, so please subscribe to support us!
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Who would you like to see appear as a guest for our future videos? Please also tell us why :)
今後の対談で出てほしい方はいますか?ぜひ教えてください。理由もあると嬉しいです!
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A lot of us enjoyed The Book of Boba Fett. Must say I was worried for the guy but he did himself justice in the end as the badass we all remember him as.
Our website is currently undergoing maintenance and may take some time before it is back online. We will let you know once we are live again!
現在公式サイトがメンテナンス中のため少しの間ご利用いただけません。また復旧した際にお知らせしますので、しばらくお待ちください。
Just to clarify, these people are sending emails with virus attachments and leading people to click on URLs that have not been issued by us. Please do not open any of these!