@Anim8der
Tim is Recovering from GDC
3 years
23 years, 4 studios, 20 shipped games, 12 platforms, 1 layoff (over the phone while at GDC lol), 2 locations, never enough pay.
@fizzychicken
Martin Linklater
3 years
28 years, 8 companies, 14 games, 9 platforms, 2 redundancies, 1 location. What's your game industry score ?
128
7
321
5
0
39

Replies

@Anim8der
Tim is Recovering from GDC
3 years
I guess another scoring rubric could be “number of narcissistic sociopaths you’ve worked with,” but I think that would be depressing to tally…
1
0
6
@Anim8der
Tim is Recovering from GDC
3 years
Related: I left one of those four studios due to a poor culture, and the former art director there has blocked me on all platforms, including LinkedIn, so that no one would know to ask me about him. I’m not the only one he’s done that to, and he’s currently looking for work…
1
0
7
@Anim8der
Tim is Recovering from GDC
3 years
(He also does not list that he’s ever worked at that studio, for what I imagine is the same reason)
1
0
5
@edoublea
Eric A Anderson
3 years
@Anim8der How many keyframes tho… . . . . . How many, Tim?
1
0
2
@Anim8der
Tim is Recovering from GDC
3 years
@edoublea Maaaaan I set like 81,000 just for you last year. Ain’t nobody got time for that!
1
0
4
@Doom_Squid
Darren R 😨😱😵💀🦑
3 years
@Anim8der Any regrets?
1
0
0
@Anim8der
Tim is Recovering from GDC
3 years
0
0
1
@HosFross
Jay Hosfelt
3 years
@Anim8der 27 years, 6 studios, ~15 shipped games, ~12 cancelled games ~10 platforms, 1 layoff. 1 billion coffees. 3,546 swag shirts.
1
0
11
@kev_ducky
Kevin Kociemba
3 years
0
0
0