4 Perks that got nerfed that deserve some love:
Self-care - Buff to 45% (was 35)
Iron Will - Buff back to 100% (was 75), keep non-exhausted condition
Thanatophobia - Buff to 4% per proc (was 2)
Hex: Ruin - Buff to 150% (was 100) regression, keep deactivating in 3v1
@v1rtualblight
Self-care should have a exhaustion cooldown so it can't be abused then with higher heal speed. Since we want to keep adding that to every perk.
@v1rtualblight
Iron will does not deserve to be %100, it allows people to brainlessly leave tile and W for distance.
I'd rather buff botany tbh rather than self care, running it alone should not get much value but it feels bad that it doesnt really work with medkit anymore.
Rebuff thana
Ruin 🤷
@v1rtualblight
Wouldn't Self Care like that just destroy any reason to run medkits, meaning more toolboxes? Not to mention Self Care is already better than medkits, if you run Botanical (and you can use it while being Condemned protected or with EMP in hand).
@v1rtualblight
Bring back OLD skill check ruin so the funny survivor role takes a fraction of skill the killer role does 😡
(This is a joke old ruin was miserable)
@v1rtualblight
I still believe thanatophobia should be a 5% personal slowdown and only once all survivors are injured should the slowdowns stack to 20% team wide to make it actually be somewhat useful.
@v1rtualblight
Just because something got nerfed doesn’t mean it needs some love. Let’s focus on new perks instead of live in the past. Let’s be forward thinking. Come on man…….