NEWS
After >2yrs building Omnvierse XR, I've stepped down from leading the effort.
We shipped the world's first Raytraced XR engine, first to live-edit USD, and built an incredible team.
It's now time for it to focus platform and SDK, but life is short and I have other interests.
To all the amazing artists who adopted this into their workflow: THANK YOU. There is no bigger honor than seeing people create with the tools you made, and *share the joy with the world*.
There's no bigger compliment than receiving an angry forum post saying "f*$ing fix it". π₯°
I've been patching up some code I've left aside for years while running a team, which will soon land in Omniverse too.
Meanwhile I've been catching up on deep learning, implementing papers and absorbing as much as I can. Human-facing AI is way too powerful to ignore.
@omershapira
Thank you for all the cool things you've given us, and all the best in exploring the frontiers of AI!
(Also I am soooo envious of your ability to know just about everything in cutting-edge tech)