@mattvv
Matt Van
7 months
We didn't want to change every single game system contract, so instead we made a Strategy ERC20 (dw, I won't enterprise fizzbuzz any further) which decides which token to use based on your account. Here's an example of the mint ability game system use to mint:
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@mattvv
Matt Van
7 months
Trade-ability and ERC20: We plan to bring (A LOT) more players into @PirateNationNFT . But without the right systems in place, that could have profound effects on the game's economy, in particular on our game currency, PGLD. ๐Ÿงต โžœ how we're solving for this with two ERC20s. ๐Ÿ‘‡
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@mattvv
Matt Van
7 months
To set the stage - Pirate Nation launched with one currency (PGLD), and every game system in our game accepts or rewards this currency. So we needed to find a way to allow new players to join, but for them to be able to not instantly dilute the in-game economy.
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@mattvv
Matt Van
7 months
Our key method for this is a technique used in many games: require players to invest a significant amount of play time before they can effect the economy. For example in WoW, leveling to max is a requirement before you can craft and have an impact on the econ.
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@mattvv
Matt Van
7 months
Our team came up with a few ideas, all with various merits, but the one we went with was to create a new token (MARKS) that is exactly the same as PGLD, but only given to those without a trade license. MARKS aren't tradeable (soulbound) but can be minted & burned by game systems.
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@mattvv
Matt Van
7 months
For full context on trade licenses in Pirate Nation (they have to be earned by players by reaching Command Rank 10 in the game), check this thread.
@PirateNation
Pirate Nation
10 months
As we approach the snapshot, unlock & airdrop on Monday, September 11, here's a brief recap ๐Ÿงต with the 3 ways trading can be unlocked in Pirate Nation, once we go free-to-play (F2P) in the days ahead.
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@mattvv
Matt Van
7 months
When you activate a trade license your MARKS are automatically converted to PGLD which are fully tradeable by anyone, and all reference of MARKS in your game disappear (quests that require or award MARKS now award PGLD). This keeps the experience simple & clear for our players.
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@mattvv
Matt Van
7 months
This allowed us to just update our loot tables to use our GoldTokenStrategy instead of GoldToken (PGLD), and now all of a sudden... all systems are smart enough to use this new pattern. ๐Ÿค
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@mattvv
Matt Van
7 months
We also enabled anyone who doesn't yet have a trade license to trade from PGLD to MARKs in-game, which allows new players to purchase PGLD on the secondary market and use it. This allows our existing elder players to sell their resources to new players.
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@mattvv
Matt Van
7 months
We've had this in the wild now for a few months, we're monitoring the approach and are happy with it. If you'd like to see more break downs of technical approaches to FOCG - drop me a follow and let me know what you'd like to hear more about next!
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