@masoneclark
Mason E-Sports Clark
1 year
Every like on this tweet will lead to one mtg hot take. Please save me from the boredom that is work.
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@masoneclark
Mason E-Sports Clark
1 year
I do take request so for @TandyMTG my new school hot take is It’s actually worse for solving the standard problems short term and design would need to shift radically along with B&R approach to really get going in a great way.
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@masoneclark
Mason E-Sports Clark
1 year
Magic would of never been what it’s today with out Chris Pikula AND as such he should be in the HOF
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@masoneclark
Mason E-Sports Clark
1 year
Magic would be a “better” game if we all played it less and had less data
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@masoneclark
Mason E-Sports Clark
1 year
To piggy back off yesterdays minor topic of “companions” I think you can do companions correctly and have them be hits, and not warp formats like the first batch did.
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@masoneclark
Mason E-Sports Clark
1 year
Arena has been a net good for magic
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@masoneclark
Mason E-Sports Clark
1 year
I think players in the modern era (myself included at times) are to quick to give up and have good decks with good plans and often don’t push enough to find great plans and great decks. I think part of this is due to lack of incentives b4 the pt had returned
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@masoneclark
Mason E-Sports Clark
1 year
Lots of competitive magic players play for validation from others. Wanting to be seen as “great” drives many of us
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@masoneclark
Mason E-Sports Clark
1 year
Two parter here Ban philosophy switching to being more liberal in formats like standard has been good for the game. Players giving up quickly and calling for bans and using our voice to try and move the needle has been a net negative.
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@masoneclark
Mason E-Sports Clark
1 year
Another request take this one is about paper tournaments. Paper tournaments are a great way for people to meet new people and form friendships, and magic players need to stop assuming everyone you don’t know is either scum or out to get you.
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@masoneclark
Mason E-Sports Clark
1 year
Magic online is not as hard as people say it’s to use. It’s definitely not intuitive but I think the blame falls more on the rules of magic, then the system itself
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@masoneclark
Mason E-Sports Clark
1 year
Magic lore needs to be easier to access and more widely promoted.
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@masoneclark
Mason E-Sports Clark
1 year
Another request this one from @niphette on angle shooting. I think that players should just hold their L’s more. Part 2 Missing triggers is on them, you trying to “get them to miss” by doing something is on you
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@masoneclark
Mason E-Sports Clark
1 year
Rhinos is super mid in modern. It’s just the perfect 3-2 deck in current modern
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@masoneclark
Mason E-Sports Clark
1 year
It’s unfair to expect mistakes not to happen and while Oko was a failure I am always Impressed how few Oko’s we actually get
@DejektMTG
DejektMTG
1 year
@masoneclark Even better would be the cards being tested well enough that egregious cases like oko never see the light of day. I do realize difficult that is, but it feels bad when a lot of those exist at once and everyone's toys all get taken.
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@masoneclark
Mason E-Sports Clark
1 year
I think you could make a strong argument that Oko was a net good for magic.
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@masoneclark
Mason E-Sports Clark
1 year
Pioneer doesn’t need any bans. We can’t expect the format to grow and get players to buy in if they use the old ban philosophy.
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@masoneclark
Mason E-Sports Clark
1 year
Spikes are really good at solving game problems and not very good at thinking about how to cultivate a game. This is all to say that being good at magic doesn’t equal knowing what’s best for magic/magic design
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@masoneclark
Mason E-Sports Clark
1 year
Aspiring spike does A LOT for magic
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@masoneclark
Mason E-Sports Clark
1 year
3-1 here Commander is fun, if you are with like minded players Politics at the table is fun (if everyone agrees to it) Players expect to much from there win rate in edh. You start with 25% all being equal. So don’t try and get it to 60% unless the whole table wants that
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@masoneclark
Mason E-Sports Clark
1 year
While on the commander train. I think the cag has been a net good.
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@masoneclark
Mason E-Sports Clark
1 year
Rule zero is really hard on some players. So if leading conversations is a skill you have, I highly suggest flexing that muscle
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@masoneclark
Mason E-Sports Clark
1 year
Paper tournaments are the best place for proving skill, because I think general game upkeep (triggers etc) is part of being great at magic (OFC online and digital magic is still a display of skill, but the general upkeep in paper is also one)
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@masoneclark
Mason E-Sports Clark
1 year
Add’ing abilities and key words to walkers has been a great innovation in Modern Design
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@masoneclark
Mason E-Sports Clark
1 year
Players are good at noticing problems but not at solving them
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@masoneclark
Mason E-Sports Clark
1 year
Taking risks in design is good
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@masoneclark
Mason E-Sports Clark
1 year
Players think about the wrong things so often.
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@masoneclark
Mason E-Sports Clark
1 year
You are worse then you think you are at magic and if improving is your goal, you should internalize it and use it as a spark to get you going, not some thing you betate yourself with
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@masoneclark
Mason E-Sports Clark
1 year
You probably suck at attacking and blocking and working on that skill will help you win way more then some Sideboard guide or some article
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@masoneclark
Mason E-Sports Clark
1 year
Standard is a fun and good part of the Magic ecosystem. We need it and we need to solve its problems.
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@masoneclark
Mason E-Sports Clark
1 year
Magic players are a lot like high schools they think everyone is looking at you, and comparing you. Except in reality most just think the same as you and are trying to live there life’s
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