I do take request so for
@TandyMTG
my new school hot take is
It’s actually worse for solving the standard problems short term and design would need to shift radically along with B&R approach to really get going in a great way.
To piggy back off yesterdays minor topic of “companions”
I think you can do companions correctly and have them be hits, and not warp formats like the first batch did.
I think players in the modern era (myself included at times) are to quick to give up and have good decks with good plans and often don’t push enough to find great plans and great decks.
I think part of this is due to lack of incentives b4 the pt had returned
Two parter here
Ban philosophy switching to being more liberal in formats like standard has been good for the game.
Players giving up quickly and calling for bans and using our voice to try and move the needle has been a net negative.
Another request take this one is about paper tournaments.
Paper tournaments are a great way for people to meet new people and form friendships, and magic players need to stop assuming everyone you don’t know is either scum or out to get you.
Magic online is not as hard as people say it’s to use.
It’s definitely not intuitive but I think the blame falls more on the rules of magic, then the system itself
Another request this one from
@niphette
on angle shooting.
I think that players should just hold their L’s more.
Part 2
Missing triggers is on them, you trying to “get them to miss” by doing something is on you
@masoneclark
Even better would be the cards being tested well enough that egregious cases like oko never see the light of day. I do realize difficult that is, but it feels bad when a lot of those exist at once and everyone's toys all get taken.
Spikes are really good at solving game problems and not very good at thinking about how to cultivate a game.
This is all to say that being good at magic doesn’t equal knowing what’s best for magic/magic design
3-1 here
Commander is fun, if you are with like minded players
Politics at the table is fun (if everyone agrees to it)
Players expect to much from there win rate in edh. You start with 25% all being equal. So don’t try and get it to 60% unless the whole table wants that
Paper tournaments are the best place for proving skill, because I think general game upkeep (triggers etc) is part of being great at magic
(OFC online and digital magic is still a display of skill, but the general upkeep in paper is also one)
You are worse then you think you are at magic and if improving is your goal, you should internalize it and use it as a spark to get you going, not some thing you betate yourself with
Magic players are a lot like high schools they think everyone is looking at you, and comparing you.
Except in reality most just think the same as you and are trying to live there life’s